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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 8

Forum Index > SC2 General
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teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2010-04-23 06:24:49
April 23 2010 06:21 GMT
#141
I tried it out myself in a ZvP on blistering sands, with a 7 pool and managed to get 8 lings at his ramp right as his first zealot popped from a 12 gate chrono. I did win, but if he 10/10 or 10/11 gated, I think it can be easily fended off.

If you do 10 overpool, it's too late to do any kind of break.... so I dunno, it might get you an advantage but it's not autowin if they know its coming.
weeeee
Profile Joined March 2010
Australia71 Posts
April 23 2010 06:24 GMT
#142
6 pool gets 10 lings. 6 pool and extractor trick gets 12 lings
travolta
klez.gen
Profile Joined April 2010
United States50 Posts
April 23 2010 06:25 GMT
#143
Yeah, it works.

I actually just played a match where the opponent was trying it too and we both just left after seeing that it worked and going "wow" as our huge pile of lings met in the middle too fast.

Amusing, but stupid. Will be patched soon hopefully.
littlehearts
Profile Joined April 2010
Australia62 Posts
April 23 2010 06:25 GMT
#144
This person believes it is an intentional change.

click here
"When life gives you lemons..."
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 23 2010 06:25 GMT
#145
On April 23 2010 15:24 weeeee wrote:
6 pool gets 10 lings. 6 pool and extractor trick gets 12 lings

6 pool extractor trick means u can't afford an OL, and you're stuck at 12 lings for a while.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 06:25 GMT
#146
On April 23 2010 15:11 guitarizt wrote:
Show nested quote +
On April 23 2010 15:05 virusak wrote:
On April 23 2010 14:54 guitarizt wrote:
On April 23 2010 14:48 FridgeToss wrote:
Orb said it best:

"Oh here comes your entire army, let me cancel all of my drones and make roaches."



lol. The ironic thing about this patch is I thought for sure they were going to max out the larva count per hatchery to 8 or something.

oh, thats really the ironic thing for everyone ...


Thought everyone agreed that zerg having seemingly infinite larva wasn't right.

There is no reason your hatchery should ever have 8 larva. If it does, then you are doing something wrong.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 06:27 GMT
#147
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae
ModeratorBlame yourself or God
Skygrinder
Profile Joined August 2009
Greece241 Posts
April 23 2010 06:27 GMT
#148
Omg a guy zerg rushed me with this, and i was wondering why noone else did this since it is so effective. Anyway i hope they fix this.
EU: Psychodrama.295 ~ Diamond Random
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 23 2010 06:30 GMT
#149
On April 23 2010 15:09 Wire wrote:
Show nested quote +
On April 23 2010 15:05 teamsolid wrote:
I'm still skeptical of how actually OP this build is. The only difference between this build and the standard 6 or 7 pool is that you gain 2-3 larvae. However, after that initial extra 4 lings, it's exactly identical and seeing as how 6/7 pool is pretty easy to fend off I really think it'll only work against a gold or worse player.


check -orb- 's stream its unstoppable. he doesnt even micro with it he just a-clicks


Orb keeps winning against awful players. He almost lost to an awful protoss who walled. It doesn't look impossible to beat at all, it looks defendable if you scout it, just like anything else.

Oh no! I can't Immortal timing push a Zerg cheese! Imba, imba! Because orb calls something OP is a terrible standard to judge by. If we did things by what orb said, only copper players would be allowed to play as Zerg, no Terran units would be in the game, and Stalkers and Sentries would be the only combat units used at Platinum (now Gold, lol!) level play.

The sad thing is, I actually agree that it needs to be changed, just because it's a stupid idea to be able to recover your Larvae. It's possible to reach a correct conclusion with incorrect reasoning. This is what Last edit: 2010-04-23 15:16:12
occurred here.
@DBWiggin, SC2 ref
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-04-23 06:45:30
April 23 2010 06:40 GMT
#150
10 ling 6 pool is definitely very stoppable. Over the last week I could easily stop 6 ling 6 pools with a 14 pool on any map besides steppes of war =/

P/T can easily stop it with a wall if they scout it, and worker AI is so much better against early lings that it's a lot easier to repel as long as you can get to a point where the lings aren't just kiting your entire worker force.

Yes, it's a stupid bug that should (and will) be fixed, but it certainly doesn't seem game-breaking (it probably is unstoppable at copper/bronze/silver?). Right now I would rather face a 10 ling 6 pool in SC2 than face a 5 pool in SC:BW.

Edit: One thing I haven't seen yet is someone bringing their drones along with the 10 lings. That could probably be pretty nasty, especially on small maps
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
AncienTs
Profile Joined March 2010
Japan227 Posts
April 23 2010 06:48 GMT
#151
ok this is f-ing ridiculous... how should the hot fix be applied???
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 06:50 GMT
#152
one good thing is that since so many players are doing this right now, if you just learn to block it effectively then you'll be way ahead and have a much easier time winning games!
ModeratorBlame yourself or God
stimOD
Profile Joined April 2010
United States1 Post
April 23 2010 07:00 GMT
#153
I have 3 replays of me abusing the 6 pool rush and it's pretty obvious that this needs to be fixed. All my games now end at about 3:33. There's honestly no reason things shouldn't go back to how they were. I made plat 5-0 and I'm not even gold level...

http://www.mediafire.com/file/kmm0izkeium/Metalopolis (2).SC2Replay

http://www.mediafire.com/file/txghyn2jrzg/Metalopolis (3).SC2Replay

http://www.mediafire.com/file/3ywyymiidkq/Scrap Station.SC2Replay
weeeee
Profile Joined March 2010
Australia71 Posts
April 23 2010 07:05 GMT
#154
its stoppable if you know its coming. But if the zerg just fes instead you are screwed. So as protoss you have a 50/50 chance of even being in the game....
travolta
Triik
Profile Joined January 2010
Canada51 Posts
April 23 2010 07:06 GMT
#155
Dropped me down to silver but whatever I will work my way back up.
I personally don't use it but it did make most of the terrans and protosses I face today a little more defensive.

silver is a tough zone to be in 50% of the games are straight up cheese and I am terrible at dealing with them. (It is good training though)

I am sure it will be fixed, or zvz will be just god aweful, I had one game where they manage to zerg down 2 sunkens and my queen and half my workers with just lings.

But hey, props to whoever found this bug/strat/whatever this is. Better catching this in beta than after release (they will probably still be balancing it then). Personally I dont think balance is not what is keeping them from releasing starcraft 2, more like the single player modes, achievements and other stuff. Balancing can always been done after release.
weeeee
Profile Joined March 2010
Australia71 Posts
April 23 2010 07:09 GMT
#156
Bnet2 is what is keeping it from being released. All the database issues they are having would just be totally unacceptable for retail release + some people were logging in as other people and could see their full name which might lead to privacy issues etc
travolta
Daniri
Profile Joined May 2007
387 Posts
April 23 2010 07:11 GMT
#157
On April 23 2010 15:27 Zelniq wrote:
Show nested quote +
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae


What's so obvious about it being intentional that eggs revert to larva?
"you guys are silly lol thats why i hate you people" berserkboar
oopserv
Profile Joined March 2010
United States37 Posts
April 23 2010 07:14 GMT
#158
terrible terrible damage
yay
ukshi
Profile Joined March 2010
Norway6 Posts
April 23 2010 07:19 GMT
#159
Isn't the patch out in EU yet?

Anyone knows?
Robinsa
Profile Joined May 2009
Japan1333 Posts
April 23 2010 07:22 GMT
#160
Gotta love betas! ^^
4649!!
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