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(1) the bar indicating the procedure of larva spawn now goes from left to right.
(2) it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.
(3) press "select larva" in hatch/lair/hive now select all the zerg eggs if there is no larva.
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.
(5) most sad: I dont give a shit to the stupid warpgates. Why I have to change all my zerg important hotkeys (burrow, spawn larva, parasite, etc) just for a protoss hotkey that I may never use? (I have to parasite a probe and build a lot of stuff to use the hotkey.) I know I can set them back by hand, but i just dont see why we zerg should make this sacrafice.
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On April 23 2010 09:48 MasterAsia wrote: (5) most sad: I dont give a shit to the stupid warpgates. Why I have to change all my zerg important hotkeys (burrow, spawn larva, parasite, etc) just for a protoss hotkey that I may never use? (I have to parasite a probe and build a lot of stuff to use the hotkey.) I know I can set them back by hand, but i just dont see why we zerg should make this sacrafice.
I think it's because of a zerg specific conflict and not because of warpgates
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i don't think you can set it back by hand.... i didn't see the options to change those types of key, although you can use the grid but that changes everything.
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#4 is a retarded change in my opinion. It basically makes it so zerg can macro up as many drones and crap as they want non-stop and never have to worry about anything because they can instantly switch it back.
I'm a zerg player, I hate this change.
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wow thats awesome! the stupid spawn larvae bar that i couldnt see because i was doing something with hatchery was so so annoying.
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On April 23 2010 09:48 MasterAsia wrote: (4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs. Oh shit that is hot!
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(4)... fake production of 6 zerglings? =| not cool.
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On April 23 2010 09:59 DeCoup wrote:Show nested quote +On April 23 2010 09:48 MasterAsia wrote: (4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs. Oh shit that is hot!
That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...
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"(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs."
Awesome LOL ->> for some reason I pressed so many times S+VVVV instead of S+HHHH when I saw my opponent heading to my base. This really made me rage quit.
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On April 23 2010 10:01 Jonoman92 wrote:Show nested quote +On April 23 2010 09:59 DeCoup wrote:On April 23 2010 09:48 MasterAsia wrote: (4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs. Oh shit that is hot! That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units... Yep.
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#5 zerg moves alot slower on larva and outside of it #6 can't queen spam outside of base anymore
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Wow the cancel larvae change is retarded...
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#7 zerg buildings now bleed
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ROFL does Blizzard know ANYTHING about Zerg larva management? Ridiculous change here if it's even true.
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On April 23 2010 10:01 Jonoman92 wrote:Show nested quote +On April 23 2010 09:59 DeCoup wrote:On April 23 2010 09:48 MasterAsia wrote: (4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs. Oh shit that is hot! That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...
No... if the enemy is moving out with a adequate force, stopping all drone production for combat unit production probably won't save you in time.
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Btw I'll love this thread -> all zergs agreeing with getting larvae back when you cancel a unit, while P and T hating it.
It's the same as the thread where this was posted: "Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel" -> all terrans loving it and zergs hating it.
Now let me say what you kept saying there (and made me rage): Deal with it!
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On April 23 2010 10:05 sLiniss wrote:Show nested quote +On April 23 2010 10:01 Jonoman92 wrote:On April 23 2010 09:59 DeCoup wrote:On April 23 2010 09:48 MasterAsia wrote: (4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs. Oh shit that is hot! That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units... No... if the enemy is moving out with a adequate force, stopping all drone production for combat unit production probably won't save you in time.
Yes it will, have you never played zerg before?
With the queen larvae mechanic you'll very often have 4+ eggs morphing at a time PER HATCHERY. If those are all pumping drones and you see your opponent start to move out (let's say you're on 2 hatch for example), you can cancel them all and immediately have 8+ roaches/etc being produced.
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.
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On April 23 2010 10:05 sLiniss wrote:Show nested quote +On April 23 2010 10:01 Jonoman92 wrote:On April 23 2010 09:59 DeCoup wrote:On April 23 2010 09:48 MasterAsia wrote: (4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs. Oh shit that is hot! That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units... No... if the enemy is moving out with a adequate force, stopping all drone production for combat unit production probably won't save you in time.
Are you joking? Definitely will. So you have seven drones making.. rather than waiting for more larvae you can instantly cancel the drones and make units. Sick nasty. I can't believe this wasn't listed in the patch notes if it's true.. makes me think Blizzard feels it will have no impact on the game.
Edit: Oh hi orb, you beat me to it
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It is true. I saw it in the xml files. There was a larvae destroy flag for two events, when morph completes and when it is canceled. But the cancel one was deleted, so now you don't lose larvae. That's a huge upgrade assuming it is easy to cancel eggs, which I'm unsure of because I almost never do it.
I'm a zerg and even i think that may be a bit imbalanced. There are tons of times when I'm making a long making units like say mutas or corruptors and suddenly realize that my situation has changed. Now I won't have to live with the consequences.
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