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Patch 9 new unlisted changes for zerg - Page 4

Forum Index > SC2 General
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weeeee
Profile Joined March 2010
Australia71 Posts
April 23 2010 02:11 GMT
#61
On April 23 2010 11:06 alexanderzero wrote:
So its overpowered if Zerg can cancel units and make something else, but not when Terran and Protoss can do it? Seeing as how spawn larva has been nerfed, it seems fair for Zerg to be able to do this.


Zerg has advantages and disadvantages... the game is balanced around that. This is taking one of the zerg disadvantages away from it.
travolta
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-04-23 02:13:19
April 23 2010 02:11 GMT
#62
I rescind my previous proclamation that larvae cancel would be a big deal. I got in one half a game against the AI before battle.net went back down, and my macro is totally utterly a shambles. Between the no targetting portraits with inject and the change from r to v for inject and the change to where when you select larvae and there are none, it now selects eggs instead, I couldn't beat a bronze terran in my current state. Whoever commented that zerg is now easymode can rest assured, it is not easymode anymore.

Edit: And no, you do not lose any resources whatsoever when you cancel as zerg.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
April 23 2010 02:12 GMT
#63
I think that cancel egg into larva change is huge in early game. If you don't see that early cheese coming or fast marine/zealot/ling rush, you can immediately change your spawn larva that you probably tried to mass up in drones to gain the early economy to zerglings. Outside of early game to early mid game, it's not a big deal, but it could potentially save a zerg from getting caught off guard from an early push.

Remember back in SC1? It was impossible for a zerg to anticipate if that early marine push would come, or even early mid game M&M push. So the way zerg can comfortably drone up was to spawn a few creep colonies to morph later if the Terran threatens to push out. While it doesn't mean you don't need to make spine crawlers anymore, it does mean you don't need to worry about spamming drones from spawn larva in the early game with a potential early small push to come.
Jaedong <3 HOOK'EM HORNS!
Lollersauce
Profile Joined April 2010
United States357 Posts
April 23 2010 02:13 GMT
#64
basically you now cannot spam S to select when a larva pops out...
why make it such a pain in the ass? I don't know...
weeeee
Profile Joined March 2010
Australia71 Posts
April 23 2010 02:14 GMT
#65
oh look fast expand and terran can't bunker rush cause you just cancel drones and make lings so much faster now.
travolta
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 23 2010 02:21 GMT
#66
Orb is likely upset that he may have to deviate from his Immortal timing pushes against Zerg, which obviously takes more skill then the entire Zerg race combined. Unless you're one of those people he thinks is a skill-less noob. Which is no doubt me. I'm terrible. Also everything but the Sentry is OP.
@DBWiggin, SC2 ref
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2010-04-23 02:33:45
April 23 2010 02:28 GMT
#67
I play Zerg.. I don't really like the larva change, and I don't like select larva selecting eggs if you have zero larva =| wtf is that about. I can click eggs if I want them -_-

On April 23 2010 10:09 -orb- wrote:
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.


lol, really? are you trying to lose credibility?
www.justin.tv/veisc2 ~ 720p + commentary
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 23 2010 02:44 GMT
#68
On April 23 2010 11:14 weeeee wrote:
oh look fast expand and terran can't bunker rush cause you just cancel drones and make lings so much faster now.


Learn to do something other than bunker rush versus Zerg FE if you think that that's OP. Circumvent it instead of just complaining that the same old cheese/strat (don't know if it's easy to transition out of or if you're screwed if you fail). Aren't there hellions/drops that zerg have trouble stopping when they FE?

Most cheese is dependant and luck and unawareness, this just makes it more forgiving for Zerg if he gets cheesed straight off the bat.

And Orb, just because Immortals construction got longer by 15 or so seconds doesn't mean every Zerg is a skill-less noobie. Try out your build again, change it a bit if it doesn't work or just attempt something else completely. I'm sure there's something other than the immortal timing push in PvZ.
My captcha when signing up was in ovules :S
Mecha71
Profile Joined March 2010
United States59 Posts
April 23 2010 02:47 GMT
#69
Has anyone figured out how to change key mappnigs yet for abilities? Is it even allowed yet? Already in my first placement I was spamming R without it doing anything, soo annoying >.<
weeeee
Profile Joined March 2010
Australia71 Posts
April 23 2010 02:50 GMT
#70
On April 23 2010 11:44 Kurt_Russell wrote:
Show nested quote +
On April 23 2010 11:14 weeeee wrote:
oh look fast expand and terran can't bunker rush cause you just cancel drones and make lings so much faster now.


Learn to do something other than bunker rush versus Zerg FE if you think that that's OP. Circumvent it instead of just complaining that the same old cheese/strat (don't know if it's easy to transition out of or if you're screwed if you fail). Aren't there hellions/drops that zerg have trouble stopping when they FE?

Most cheese is dependant and luck and unawareness, this just makes it more forgiving for Zerg if he gets cheesed straight off the bat.
.


It was just an example but any early game harass that is designed to punish zerg who are going into mass drones will be less significant. which means less likely hood of harass even happening. Why bother pushing out with marauders if he sees it and changes his currently morphing drones into lings. If you can't harass zerg early they get their eco going so much faster than the other races.
travolta
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
April 23 2010 02:59 GMT
#71
I haven't had much experience V bunker rushes, but isn't the bunker in construction before the pool goes up when Z FE 15pool 15/16 hatch, meaning that the zerg has time to see it after getting the pool ?
My captcha when signing up was in ovules :S
Haathen
Profile Joined April 2010
Hungary40 Posts
April 23 2010 03:02 GMT
#72
On April 23 2010 11:13 Lollersauce wrote:
basically you now cannot spam S to select when a larva pops out...
why make it such a pain in the ass? I don't know...


This is by far my greatest issue as well, I don't understand how not everyone is complaining about it.
You guys have other methods to get units made ASAP?
UnHolymojo
Profile Joined April 2010
Canada6 Posts
April 23 2010 03:02 GMT
#73
I'm posting here because I don't have a clue how to start my own thread. I just started a game using the anthill offense, vs the AI & almost immediately went into an Orb nerd rage. For those of you who are unfamiliar with the Anthill offense, it is a 6:30 push with 4 queens & round 12 roaches. The key to this offensive push is the ability to heal your roaches using unit icons in your control group. Now that blizzard has disallowed this ability, it is a casters farce. To target an heal a roach without using unit icons is next to impossible without having all health bars visible, which IMO clouds the game. Why was it necessary to make this "improvement"? I play Zerg, so I am not that familiar with problems faced by other races, but I'm sure others are scratching their heads as well.
I am the Overmind
Vei
Profile Joined March 2010
United States2845 Posts
April 23 2010 03:04 GMT
#74
On April 23 2010 12:02 Haathen wrote:
Show nested quote +
On April 23 2010 11:13 Lollersauce wrote:
basically you now cannot spam S to select when a larva pops out...
why make it such a pain in the ass? I don't know...


This is by far my greatest issue as well, I don't understand how not everyone is complaining about it.
You guys have other methods to get units made ASAP?

yep, this is gonna make me rage : | and make all my units slightly delayed
www.justin.tv/veisc2 ~ 720p + commentary
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-04-23 12:31:21
April 23 2010 03:08 GMT
#75
#3 is so fucking annoying... why?

They made like 2000 tiny changes like this, which doesn't bother me until it starts fucking me up without reason.

I don't mind a simple hotkey change that takes 10 games to completely convert to like the queen's change from 'r' to 'v' but... they just seem to love change for the sake of change sometimes..

If they want a select egg button, they need to make that a different function with a different hotkey..
Looking for top-tier practice partners, especially Z; PM me
Joga
Profile Joined March 2010
United States3 Posts
April 23 2010 04:09 GMT
#76
Allow me to join the chorus of Zerg players that are INCREDIBLY annoyed at #3. The number on the Select Larva icon doesn't even show actual larva anymore: if you have 2 eggs and 1 larva, it will say 3. Then if you morph the larva, it will still say 3. And if you select larva and it's all eggs, then you have to reselect your hatcheries, then hit S again and hope that you have some larva by then.

The only way to know for sure if you have larva is to physically look at the hatchery and discern through the eggs/queen/creep/units and see if there's little larva squirming there. That's supposed to be what the number on the "Select Larva" button was for... :\
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 05:56 GMT
#77
On April 23 2010 11:28 Vei wrote:
Show nested quote +
On April 23 2010 10:09 -orb- wrote:
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.


lol, really? are you trying to lose credibility?

?
every poll so far shows that a pretty large majority acknowledge zerg is the easiest race, and terran is the hardest. How does this lose him credibility? Sure, theres a bit of exaggeration but he has a point.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
April 23 2010 06:00 GMT
#78
On April 23 2010 14:56 TheAntZ wrote:
Show nested quote +
On April 23 2010 11:28 Vei wrote:
On April 23 2010 10:09 -orb- wrote:
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.


lol, really? are you trying to lose credibility?

?
every poll so far shows that a pretty large majority acknowledge zerg is the easiest race, and terran is the hardest. How does this lose him credibility? Sure, theres a bit of exaggeration but he has a point.

what is hard about making marauder ?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
italiangymnast
Profile Joined December 2009
United States246 Posts
April 23 2010 06:05 GMT
#79
plus the new stupid "6 pool with 6 larva ready to morph to zerglings as soon as its done" trick that is so OP its disgusting. i just watch orb do it. its super imba, you cant lose.
SCII ID: Sanctuary LoL ID: erzin
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 06:09 GMT
#80
On April 23 2010 15:00 KhAlleB wrote:
Show nested quote +
On April 23 2010 14:56 TheAntZ wrote:
On April 23 2010 11:28 Vei wrote:
On April 23 2010 10:09 -orb- wrote:
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.


lol, really? are you trying to lose credibility?

?
every poll so far shows that a pretty large majority acknowledge zerg is the easiest race, and terran is the hardest. How does this lose him credibility? Sure, theres a bit of exaggeration but he has a point.

what is hard about making marauder ?

If you put it that way, none of the races are hard to play. The difficulties are in the details. Macroing well while muleing at the right times, splitting your army so as not to get concaved, stimming your army, doing drops, kiting and making the right unit compositions
when it comes to zerg though, its pretty much pure macro. And now one of the ONLY remaining weaknesses that hasnt been remedied by spawn larvae in the zerg macro system was removed.
just...lol.
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
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