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Patch 9 new unlisted changes for zerg - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 Next All
Wintermute
Profile Joined March 2010
United States427 Posts
April 23 2010 06:09 GMT
#81
On April 23 2010 10:04 -orb- wrote:
Wow the cancel larvae change is retarded...


Yea, the best part is zerg can now rush 10 lings from a 6 pool start in the time they used to rush 6. So get ready to see a lot of that on 1v1 maps.
Don't let me say this, but you're no worse than me; it's crazy.
Wintermute
Profile Joined March 2010
United States427 Posts
April 23 2010 06:13 GMT
#82
On April 23 2010 11:47 Mecha71 wrote:
Has anyone figured out how to change key mappnigs yet for abilities? Is it even allowed yet? Already in my first placement I was spamming R without it doing anything, soo annoying >.<


It was stated before the patch even came out that custom keys are not going to be supported at first, but it's something that's likely either in a patch or the expansion, depending on how long it takes to sort out.

Your options until then are right/left, grid/name, or "classic."
Don't let me say this, but you're no worse than me; it's crazy.
Wintermute
Profile Joined March 2010
United States427 Posts
Last Edited: 2010-04-23 06:15:22
April 23 2010 06:14 GMT
#83
On April 23 2010 14:56 TheAntZ wrote:
Show nested quote +
On April 23 2010 11:28 Vei wrote:
On April 23 2010 10:09 -orb- wrote:
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.


lol, really? are you trying to lose credibility?

?
every poll so far shows that a pretty large majority acknowledge zerg is the easiest race, and terran is the hardest. How does this lose him credibility? Sure, theres a bit of exaggeration but he has a point.


Can you link to such a poll that has been done in the last few patches, like say post roach nerf?

Sorry for the triple post, btw. Didn't realize how dead this topic is at this time.
Don't let me say this, but you're no worse than me; it's crazy.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
Last Edited: 2010-04-23 06:16:12
April 23 2010 06:14 GMT
#84
On April 23 2010 15:05 italiangymnast wrote:
plus the new stupid "6 pool with 6 larva ready to morph to zerglings as soon as its done" trick that is so OP its disgusting. i just watch orb do it. its super imba, you cant lose.


Orb keeps winning against awful players. He almost lost to an awful protoss who walled. It doesn't look impossible to beat at all, it looks defendable if you scout it, just like anything else.

Oh no! I can't Immortal timing push a Zerg cheese! Imba, imba! Because orb calls something OP is a terrible standard to judge by. If we did things by what orb said, only copper players would be allowed to play as Zerg, no Terran units would be in the game, and Stalkers and Sentries would be the only combat units used at Platinum (now Gold, lol!) level play.

The sad thing is, I actually agree that it needs to be changed, just because it's a stupid idea to be able to recover your Larvae. It's possible to reach a correct conclusion with incorrect reasoning. This is what occurred here.
@DBWiggin, SC2 ref
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 06:22 GMT
#85
On April 23 2010 15:14 Wintermute wrote:
Show nested quote +
On April 23 2010 14:56 TheAntZ wrote:
On April 23 2010 11:28 Vei wrote:
On April 23 2010 10:09 -orb- wrote:
Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.


lol, really? are you trying to lose credibility?

?
every poll so far shows that a pretty large majority acknowledge zerg is the easiest race, and terran is the hardest. How does this lose him credibility? Sure, theres a bit of exaggeration but he has a point.


Can you link to such a poll that has been done in the last few patches, like say post roach nerf?

Sorry for the triple post, btw. Didn't realize how dead this topic is at this time.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=120288
Search function exists
search easiest race
bound to hit on zerg here and there, with a smattering of protoss
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 23 2010 06:24 GMT
#86
Nice catch on the changes and yes the cancel eggs into larvae is pretty stupid. One really is wondering what has made them come to that conclusion.
Do you really want chat rooms?
PizzaHash
Profile Joined February 2010
Netherlands76 Posts
Last Edited: 2010-04-23 06:36:42
April 23 2010 06:32 GMT
#87
this is a big nerf for my apm :D
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 23 2010 06:35 GMT
#88
I can't imagine the larva cancel change to not be a bug.
#1 Kwanro Fan
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
April 23 2010 06:43 GMT
#89
To add,

used to be you could group queen with hatchery, trigger puke larvae, click the wire frame of the hatchery, and your queen would puke accordingly.

Now clicking the wire frame doesnt work, and you have to click PRECISELY on the hatch in the minimap.

I play zerg, and I no likey the new zerg mechanics.
~\(。◕‿‿◕。)/~,,,,,,,,>
Feefee
Profile Joined November 2009
Canada556 Posts
April 23 2010 06:45 GMT
#90
On April 23 2010 11:44 Kurt_Russell wrote:
Show nested quote +
On April 23 2010 11:14 weeeee wrote:
oh look fast expand and terran can't bunker rush cause you just cancel drones and make lings so much faster now.


Learn to do something other than bunker rush versus Zerg FE if you think that that's OP. Circumvent it instead of just complaining that the same old cheese/strat (don't know if it's easy to transition out of or if you're screwed if you fail). Aren't there hellions/drops that zerg have trouble stopping when they FE?

Most cheese is dependant and luck and unawareness, this just makes it more forgiving for Zerg if he gets cheesed straight off the bat.

And Orb, just because Immortals construction got longer by 15 or so seconds doesn't mean every Zerg is a skill-less noobie. Try out your build again, change it a bit if it doesn't work or just attempt something else completely. I'm sure there's something other than the immortal timing push in PvZ.


Disagree on the "learn to do something other than bunker rush". First of all a bunker rush like that was extremely risky and almost an auto-loss if it didn't take the hatch down. On the other hand if you let a zerg get away with hatchery first (which in my eyes is just as cheesy as a bunker rush) the zerg get a big economical advantage. The solution may be to fast expand yourself as terran, but I'm very upset that this at least seemingly makes a hatchery before pool build perfectly safe against anything but a proxy. Too early to tell if that's truly the case but I wouldn't be surprised. Bunker rushes should always be an option IMO.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 23 2010 06:46 GMT
#91
On April 23 2010 15:43 Railxp wrote:
To add,

used to be you could group queen with hatchery, trigger puke larvae, click the wire frame of the hatchery, and your queen would puke accordingly.

Now clicking the wire frame doesnt work, and you have to click PRECISELY on the hatch in the minimap.

I play zerg, and I no likey the new zerg mechanics.


What, seriously? How stupid is that?
If you have a good reason to disagree with the above, please tell me. Thank you.
Mios
Profile Joined April 2010
United States686 Posts
April 23 2010 06:46 GMT
#92
very simple to make your own hotkeys, all it requires is a text file in ur main sc2 directory. doesnt have to involve any 3rd party program or anything. look around. i changed my hotkeys the first day i got the beta.
no LAN and intercontinental bnet = T_T
Radiomouse
Profile Joined November 2009
Netherlands209 Posts
April 23 2010 07:07 GMT
#93
On April 23 2010 15:43 Railxp wrote:
To add,

used to be you could group queen with hatchery, trigger puke larvae, click the wire frame of the hatchery, and your queen would puke accordingly.

Now clicking the wire frame doesnt work, and you have to click PRECISELY on the hatch in the minimap.

I play zerg, and I no likey the new zerg mechanics.


Or you could, you know, hotkey your hatches seperately and double tap the appropriate hotkey and spawn larva the pro way.

And yes, the cancel larvae is stupid, it was one of the things that made zerg so frustrating/loveable when it went wrong/right. Yes having a misclick is annoying, but misclicks should be punished!

I bet they will either exact a penalty on canceling or bring back the killed larva, i hope.
Tinithor
Profile Joined February 2008
United States1552 Posts
April 23 2010 07:26 GMT
#94
On April 23 2010 11:06 alexanderzero wrote:
So its overpowered if Zerg can cancel units and make something else, but not when Terran and Protoss can do it? Seeing as how spawn larva has been nerfed, it seems fair for Zerg to be able to do this.


The point is that zerg can pump MASS drones with almost no consequence now because as soon as they see the opponent moving out they just cancel all the larva and switch to units.
"Oh-My-GOD" ... "Is many mutas, Yes?"
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 23 2010 07:30 GMT
#95
On April 23 2010 15:14 w_Ender_w wrote:
Show nested quote +
On April 23 2010 15:05 italiangymnast wrote:
plus the new stupid "6 pool with 6 larva ready to morph to zerglings as soon as its done" trick that is so OP its disgusting. i just watch orb do it. its super imba, you cant lose.


Orb keeps winning against awful players. He almost lost to an awful protoss who walled. It doesn't look impossible to beat at all, it looks defendable if you scout it, just like anything else.

Oh no! I can't Immortal timing push a Zerg cheese! Imba, imba! Because orb calls something OP is a terrible standard to judge by. If we did things by what orb said, only copper players would be allowed to play as Zerg, no Terran units would be in the game, and Stalkers and Sentries would be the only combat units used at Platinum (now Gold, lol!) level play.

The sad thing is, I actually agree that it needs to be changed, just because it's a stupid idea to be able to recover your Larvae. It's possible to reach a correct conclusion with incorrect reasoning. This is what occurred here.

6 pool 10 ling is impossible to scout and adapt because you already have your pylon and gate in place, and if you go scout with one of your 6 initial probes, thats just nonsence, and he is platinum alright
Butteryllama
Profile Blog Joined June 2009
United States22 Posts
Last Edited: 2012-10-14 10:35:00
April 23 2010 07:54 GMT
#96
-
TaSSa_
Profile Joined April 2010
Venezuela5 Posts
April 23 2010 08:05 GMT
#97
On April 23 2010 09:54 Tamerlane wrote:
Show nested quote +
On April 23 2010 09:48 MasterAsia wrote:
(5) most sad: I dont give a shit to the stupid warpgates. Why I have to change all my zerg important hotkeys (burrow, spawn larva, parasite, etc) just for a protoss hotkey that I may never use? (I have to parasite a probe and build a lot of stuff to use the hotkey.) I know I can set them back by hand, but i just dont see why we zerg should make this sacrafice.


I think it's because of a zerg specific conflict and not because of warpgates



Infestor... control one probe... Nexus, etc etc etc


GL
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
April 23 2010 08:15 GMT
#98
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.


so does this mean you can have > 3 larvae? ( morph overlord, wait for larvae, cancel overlord, rinse, repeat). would be interesting to see how many muta the moment spire finishes you can get off of 1 hatch queen...
decemvre1
Profile Blog Joined March 2010
Romania51 Posts
Last Edited: 2010-04-23 08:24:26
April 23 2010 08:19 GMT
#99
orb, you don't know what you're talking about.

So what if zerg can now cancel eggs and get larva back ? You think thats an advantage... how about the fact that when protoss makes a proxy pylon to warp-in units while attacking, he can immediatelly decide WHICH units he will need next just based on how the battle is going and a few seconds later have those units attacking at my natural ?

While as zerg or terran you always need to think ahead, what units will i need 30 seconds from now. You basically make a guess and hope it goes well. Protoss no longer makes any guesses.

In BW TvP, if i'm slightly ahead after a major battle the most logical thing to do is to make vultures since protoss will most likely make zealots since they finish faster... but now with warp-gates all units have a ridiculously small cooldown so he can build exactly what he needs anywhere he needs them.

And i'm not able to cancel eggs because my larva die ?
FuryX
Profile Joined April 2010
Australia495 Posts
April 23 2010 08:28 GMT
#100
the r to the v....annoying -.-

and the eggs/larva count is annoying as well.
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