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Patch 9 new unlisted changes for zerg

Forum Index > SC2 General
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1 2 3 4 5 6 Next All
MasterAsia
Profile Joined November 2009
United States170 Posts
April 23 2010 00:48 GMT
#1
(1) the bar indicating the procedure of larva spawn now goes from left to right.

(2) it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.

(3) press "select larva" in hatch/lair/hive now select all the zerg eggs if there is no larva.

(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

(5) most sad: I dont give a shit to the stupid warpgates. Why I have to change all my zerg important hotkeys (burrow, spawn larva, parasite, etc) just for a protoss hotkey that I may never use? (I have to parasite a probe and build a lot of stuff to use the hotkey.) I know I can set them back by hand, but i just dont see why we zerg should make this sacrafice.
Tamerlane
Profile Joined July 2009
Canada424 Posts
April 23 2010 00:54 GMT
#2
On April 23 2010 09:48 MasterAsia wrote:
(5) most sad: I dont give a shit to the stupid warpgates. Why I have to change all my zerg important hotkeys (burrow, spawn larva, parasite, etc) just for a protoss hotkey that I may never use? (I have to parasite a probe and build a lot of stuff to use the hotkey.) I know I can set them back by hand, but i just dont see why we zerg should make this sacrafice.


I think it's because of a zerg specific conflict and not because of warpgates
trueaspects
Profile Joined February 2010
United States36 Posts
April 23 2010 00:55 GMT
#3
i don't think you can set it back by hand.... i didn't see the options to change those types of key, although you can use the grid but that changes everything.
TheDna
Profile Joined March 2010
Germany577 Posts
April 23 2010 00:57 GMT
#4
Already plenty of threads like here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=120961
Lets not overdo topics.
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-04-23 00:59:53
April 23 2010 00:58 GMT
#5
#4 is a retarded change in my opinion. It basically makes it so zerg can macro up as many drones and crap as they want non-stop and never have to worry about anything because they can instantly switch it back.

I'm a zerg player, I hate this change.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 23 2010 00:58 GMT
#6
wow thats awesome! the stupid spawn larvae bar that i couldnt see because i was doing something with hatchery was so so annoying.
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 23 2010 00:59 GMT
#7
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

Oh shit that is hot!
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
April 23 2010 01:00 GMT
#8
(4)... fake production of 6 zerglings? =| not cool.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
April 23 2010 01:01 GMT
#9
On April 23 2010 09:59 DeCoup wrote:
Show nested quote +
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

Oh shit that is hot!


That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
April 23 2010 01:02 GMT
#10
"(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs."

Awesome LOL ->> for some reason I pressed so many times S+VVVV instead of S+HHHH when I saw my opponent heading to my base. This really made me rage quit.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 23 2010 01:02 GMT
#11
On April 23 2010 10:01 Jonoman92 wrote:
Show nested quote +
On April 23 2010 09:59 DeCoup wrote:
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

Oh shit that is hot!


That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...

Yep.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
SnK.
Profile Joined April 2010
United States18 Posts
April 23 2010 01:04 GMT
#12
#5 zerg moves alot slower on larva and outside of it
#6 can't queen spam outside of base anymore
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 23 2010 01:04 GMT
#13
Wow the cancel larvae change is retarded...
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Airsick
Profile Joined March 2010
United States134 Posts
April 23 2010 01:05 GMT
#14
#7 zerg buildings now bleed
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
April 23 2010 01:05 GMT
#15
ROFL does Blizzard know ANYTHING about Zerg larva management? Ridiculous change here if it's even true.
GANDHISAUCE
sLiniss
Profile Blog Joined May 2009
United States849 Posts
April 23 2010 01:05 GMT
#16
On April 23 2010 10:01 Jonoman92 wrote:
Show nested quote +
On April 23 2010 09:59 DeCoup wrote:
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

Oh shit that is hot!


That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...


No... if the enemy is moving out with a adequate force, stopping all drone production for combat unit production probably won't save you in time.
cyclone25
Profile Blog Joined December 2009
Romania3344 Posts
Last Edited: 2010-04-23 01:11:47
April 23 2010 01:07 GMT
#17
Btw I'll love this thread -> all zergs agreeing with getting larvae back when you cancel a unit, while P and T hating it.

It's the same as the thread where this was posted: "Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel" -> all terrans loving it and zergs hating it.

Now let me say what you kept saying there (and made me rage): Deal with it!
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 23 2010 01:09 GMT
#18
On April 23 2010 10:05 sLiniss wrote:
Show nested quote +
On April 23 2010 10:01 Jonoman92 wrote:
On April 23 2010 09:59 DeCoup wrote:
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

Oh shit that is hot!


That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...


No... if the enemy is moving out with a adequate force, stopping all drone production for combat unit production probably won't save you in time.


Yes it will, have you never played zerg before?

With the queen larvae mechanic you'll very often have 4+ eggs morphing at a time PER HATCHERY. If those are all pumping drones and you see your opponent start to move out (let's say you're on 2 hatch for example), you can cancel them all and immediately have 8+ roaches/etc being produced.

Zerg was already hilariously easy mode with the queen mechanic, and now the tiny pathetically easy to figure out juggle between drones and attacking units is completely wiped out altogether.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
Last Edited: 2010-04-23 01:10:25
April 23 2010 01:09 GMT
#19
On April 23 2010 10:05 sLiniss wrote:
Show nested quote +
On April 23 2010 10:01 Jonoman92 wrote:
On April 23 2010 09:59 DeCoup wrote:
On April 23 2010 09:48 MasterAsia wrote:
(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.

Oh shit that is hot!


That's so retarded... So Z can just pump drones non-stop and if they see you attacking, cancel the drones, which turn into larvae, to pump units...


No... if the enemy is moving out with a adequate force, stopping all drone production for combat unit production probably won't save you in time.


Are you joking? Definitely will. So you have seven drones making.. rather than waiting for more larvae you can instantly cancel the drones and make units. Sick nasty. I can't believe this wasn't listed in the patch notes if it's true.. makes me think Blizzard feels it will have no impact on the game.

Edit: Oh hi orb, you beat me to it
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 23 2010 01:10 GMT
#20
It is true. I saw it in the xml files. There was a larvae destroy flag for two events, when morph completes and when it is canceled. But the cancel one was deleted, so now you don't lose larvae. That's a huge upgrade assuming it is easy to cancel eggs, which I'm unsure of because I almost never do it.

I'm a zerg and even i think that may be a bit imbalanced. There are tons of times when I'm making a long making units like say mutas or corruptors and suddenly realize that my situation has changed. Now I won't have to live with the consequences.
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