Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons. Same goes for other abilities like Repair, Transfusion.
Serious Issue with zerg change for selecting larvae:
If you have no larvae available, hitting S to select larvae now selects all eggs instead. Well just about every player waiting for new larvae to spawn, which is like all the damn time, spams S to select it asap, unfortunately now it will constantly select eggs forcing you to keep reselecting hatchery every time, it's really frustrating.. enough so that it makes me and other zerg players lose the desire to play zerg right now.
COOL BUG FIXES:
Right clicking somewhere while holding CTRL no longer gives the Attack-Move command, it just Moves. Often people would re-bind hotkeys while trying to run away and it would Attack-Move and suicide instead.
drone bug where if you tell it to move right after it starts to morph into a building, it cancels the building (some resources lost) is now fixed.
new bug
all banelings, overseers, broodlords that hatch are rallied to hatchery's rally point -_- (imagine that in Broodwar.. lurkers hatching and then automatically moving back to hatch's rally point??)
New sound effects and some lightly edited music (& 1 new protoss track)
+ Show Spoiler [no longer able to edit sounds/music?] +
i think the only way to edit sounds/music would be to modify the MPQ files now. because they seemed to change the folder pathing to the exact name of the mpq file which makes me unable to create a folder with that same name like base.sc2assets (in mods\liberty.sc2mod). please someone show me another way
Neural Parasite casts faster (tentacle shoots out quicker)
Can now Bind Locations like you could in SC1. CTRL + F5 - F8 binds the camera location, F5-F8 recalls those locations. useful for rally points, warp-in, mule'ing, etc.
Zerg buildings now bleed when low HP
Protoss buildings now have little bolts of electricity flash around when low HP AND low/empty shields (in BW, the blue flames always showed even if shields fully regenerated)
(1) the bar indicating the procedure of larva spawn now goes from left to right.
(2) it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.
(3) most exciting: now you can cancel a egg and make it back into a larva with full return. + Show Spoiler [just like T/P could, only better..] +
uh oh a reaper/DT/etc is coming! cancel zealot/immortal and build stalker/observer for full resource return and no waiting involved, unlike previous egg mechanics.
* apparently this allows for a major exploit to get extra larvae to spawn while 3 eggs are morphing, then canceling the eggs and getting more larvae, allowing players to continuously increase larva count, allowing for some insanely strong zergling rushes
Colossus can no longer walk through/over force field
Orbital command scanner sweep graphical change
hydralisk/thor/zerglings/zealots can now /dance and /cheer
8 new player colors (possibly only accessable by map editor? dunno, depends on max # of players in a multiplayer game)
a window now pops up showing the countdown to being revealed (25 sec), when you lose all of your town halls
all types of units now have a Rank description, like Disciple, Predator, General, etc. As units get more kills they go up in rank, cool stuff! (just for look, doesn't change stats)
creep tumor seems to spread creep faster, not 100% sure
new creep tumor texture, new baneling egg morphing texture.
health bars no longer turn yellow if they lose any damage at all. now they stay greenish while theyre at high HP
All zerg buildings now have animations for whenever they are researching/upgrading/building anything. often times they just move around faster
new mouse cursors for each race
the preview of any structure before it is morphed by zerg, now is no longer translucent, it looks exactly the same as if the structure was finished.
when you tell a spire to morph into a greater spire, there's a totally sweet animation!
new hydralisk range upgrade icon. (used to have the same one as Roach Burrowed Movement upgrade)
new texture for Fleet Beacon. high templar warping in looks different
hellion's flame is now blue, it may be because i researched the Pre-Igniter upgrade is what I'm guessing
ghost academy now animates while it's doing stuff, or did it always? (cybernetics core still does not sadly)
i'll update as I find more
Zerg decals show around Spawning Pool and hatcheries:
New Help screens:
gtg for a while, no more updates