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Unlisted Patch 9 Changes!

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 23 24 25 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-04-24 01:45:23
April 22 2010 22:03 GMT
#1

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons. Same goes for other abilities like Repair, Transfusion.


Serious Issue with zerg change for selecting larvae:
If you have no larvae available, hitting S to select larvae now selects all eggs instead. Well just about every player waiting for new larvae to spawn, which is like all the damn time, spams S to select it asap, unfortunately now it will constantly select eggs forcing you to keep reselecting hatchery every time, it's really frustrating.. enough so that it makes me and other zerg players lose the desire to play zerg right now.

COOL BUG FIXES:
Right clicking somewhere while holding CTRL no longer gives the Attack-Move command, it just Moves. Often people would re-bind hotkeys while trying to run away and it would Attack-Move and suicide instead.

drone bug where if you tell it to move right after it starts to morph into a building, it cancels the building (some resources lost) is now fixed.



new bug
all banelings, overseers, broodlords that hatch are rallied to hatchery's rally point -_- (imagine that in Broodwar.. lurkers hatching and then automatically moving back to hatch's rally point??)

New sound effects and some lightly edited music (& 1 new protoss track)
+ Show Spoiler [no longer able to edit sounds/music?] +
i think the only way to edit sounds/music would be to modify the MPQ files now. because they seemed to change the folder pathing to the exact name of the mpq file which makes me unable to create a folder with that same name like base.sc2assets (in mods\liberty.sc2mod). please someone show me another way


Neural Parasite casts faster (tentacle shoots out quicker)

Can now Bind Locations like you could in SC1. CTRL + F5 - F8 binds the camera location, F5-F8 recalls those locations. useful for rally points, warp-in, mule'ing, etc.

Zerg buildings now bleed when low HP
Protoss buildings now have little bolts of electricity flash around when low HP AND low/empty shields (in BW, the blue flames always showed even if shields fully regenerated)

(1) the bar indicating the procedure of larva spawn now goes from left to right.

(2) it adds another bar for hatch/lair/hive upgrate. In the previous version it just replaces the larva spawn bar.

(3) most exciting: now you can cancel a egg and make it back into a larva with full return. + Show Spoiler [just like T/P could, only better..] +
uh oh a reaper/DT/etc is coming! cancel zealot/immortal and build stalker/observer for full resource return and no waiting involved, unlike previous egg mechanics.

* apparently this allows for a major exploit to get extra larvae to spawn while 3 eggs are morphing, then canceling the eggs and getting more larvae, allowing players to continuously increase larva count, allowing for some insanely strong zergling rushes



Colossus can no longer walk through/over force field

Orbital command scanner sweep graphical change
hydralisk/thor/zerglings/zealots can now /dance and /cheer

8 new player colors (possibly only accessable by map editor? dunno, depends on max # of players in a multiplayer game)

a window now pops up showing the countdown to being revealed (25 sec), when you lose all of your town halls

all types of units now have a Rank description, like Disciple, Predator, General, etc. As units get more kills they go up in rank, cool stuff! (just for look, doesn't change stats)

creep tumor seems to spread creep faster, not 100% sure
new creep tumor texture, new baneling egg morphing texture.

health bars no longer turn yellow if they lose any damage at all. now they stay greenish while theyre at high HP

All zerg buildings now have animations for whenever they are researching/upgrading/building anything. often times they just move around faster

new mouse cursors for each race

the preview of any structure before it is morphed by zerg, now is no longer translucent, it looks exactly the same as if the structure was finished.

when you tell a spire to morph into a greater spire, there's a totally sweet animation!

new hydralisk range upgrade icon. (used to have the same one as Roach Burrowed Movement upgrade)

new texture for Fleet Beacon. high templar warping in looks different

hellion's flame is now blue, it may be because i researched the Pre-Igniter upgrade is what I'm guessing

ghost academy now animates while it's doing stuff, or did it always? (cybernetics core still does not sadly)

i'll update as I find more

Zerg decals show around Spawning Pool and hatcheries:
[image loading]

New Help screens:
[image loading]

gtg for a while, no more updates
ModeratorBlame yourself or God
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 22 2010 22:04 GMT
#2
Oh no, this'll make spawning larva soooooo much harder
. . . nevermore
Tundravalco
Profile Joined November 2008
United States51 Posts
April 22 2010 22:04 GMT
#3
What are the decals used for if anything other than looking cool?
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-04-22 22:05:52
April 22 2010 22:05 GMT
#4
Wow...this is bull. Good thing they re-implemented the F keys then >:O

But yay for new sound effects. The old ones were gay.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-22 22:07:32
April 22 2010 22:06 GMT
#5
New sound effects and music


Like what??? Give us some details!

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..
"trash micro but win - its marine" MC commentary during HSC 4
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
April 22 2010 22:06 GMT
#6
how did u even open sc2 if bnet is down
ur pro or ur noob , thats life
Floophead_III
Profile Joined September 2009
United States1832 Posts
Last Edited: 2010-04-22 22:09:02
April 22 2010 22:06 GMT
#7
Darth Vader says, "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO."

Oops I broke the webpage.
Half man, half bear, half pig.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 22 2010 22:06 GMT
#8
okay so now zerg officially is the only race that can't macro units off screen efficiently -.-
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
April 22 2010 22:07 GMT
#9
On April 23 2010 07:05 Ryuu314 wrote:
Wow...this is bull. Good thing they re-implemented the F keys then >:O

But yay for new sound effects. The old ones were gay.

They did?:O
infinite fun: http://dagobah.biz/flash/loituma.swf
weeeee
Profile Joined March 2010
Australia71 Posts
April 22 2010 22:07 GMT
#10
he made a custom map and tested it...
travolta
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 22 2010 22:07 GMT
#11
Poll: Now do you agree that Spawn Larva needs to be fixed?

Yes (457)
 
67%

No (221)
 
33%

678 total votes

Your vote: Now do you agree that Spawn Larva needs to be fixed?

(Vote): Yes
(Vote): No

http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 22 2010 22:07 GMT
#12
You can still macro larva, you just cannot click to spawn larva on unit wireframes apparently.
Sup
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 22 2010 22:07 GMT
#13
Floophead_III, you broke the webpage, please edit your comment.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 22 2010 22:08 GMT
#14
What do you mean by fixed? Balanced? Redesigned?

Or do you simply mean that we need to re-allow grouping queens with hatcheries for easy injections?
. . . nevermore
Sent
Profile Joined April 2010
United States120 Posts
April 22 2010 22:08 GMT
#15
Poll makes no sense
I got nothing
Zealot)KT(
Profile Joined March 2010
Netherlands69 Posts
Last Edited: 2010-04-22 22:11:52
April 22 2010 22:08 GMT
#16
I don't see why they would put swastikas around the spawning pool and hatchery...

Edit: I also see one on the Nexus in that pic.
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 22 2010 22:09 GMT
#17
On April 23 2010 07:07 Integra wrote:
Floophead_III, you broke the webpage, please edit your comment.


Fixed LOL!
Half man, half bear, half pig.
Fogul
Profile Joined July 2009
United Kingdom179 Posts
April 22 2010 22:09 GMT
#18
On April 23 2010 07:08 Sent wrote:
Poll makes no sense

AncienTs
Profile Joined March 2010
Japan227 Posts
April 22 2010 22:09 GMT
#19
wait... no more hotkeying protoss buildings to nexus for chronoboost!!???
Starcraft Disclaimer Language: There is no imbalance, nothing is OP.
Kare
Profile Joined March 2009
Norway786 Posts
April 22 2010 22:09 GMT
#20
Infestors buffed? please find me a wreck stool and a rope..
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
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