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Unlisted Patch 9 Changes! - Page 3

Forum Index > SC2 General
Post a Reply
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iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 22 2010 22:16 GMT
#41
my favorite part about this is zerg is dominating asian servers.

Blizz recognizes that and has actually complained about this behind closed doors.

next patch comes out: Zerg gets buffed.

WHAT?

I mean I'm not really complaining because I don't think these are huge improvements.. but they certainly didn't do anything to help the asian server rofl.
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 22:17 GMT
#42
On April 23 2010 07:13 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:10 CruS wrote:
On April 23 2010 07:09 Fogul wrote:
On April 23 2010 07:08 Sent wrote:
Poll makes no sense



It does, if he means "now that you can't click the icon it's too hard to use it effectively. do you agree that it needs to change somehow now that zerg is so hard to macro properly?"

I voted no. :p

lol well the kid wants there to be tension between the Queen's abilities, which would make Zerg more difficult to macro. Blizz made Zerg more difficult to macro in a different way


I would love it if "Spawn Larva Complete" or something was added to the action list so that you can hit space to bounce back to the hatch when you get that message, would be good nuff =)

Still im totally fine with checking the energy of my queen(s) and now hitting F1 to go to my hatch
Whoever fears suffering, is already suffering from what he fears.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
April 22 2010 22:17 GMT
#43
On April 23 2010 07:13 Dingo_egret wrote:
I don't understand people... for years they cry about MBS making it so you don't have to go back to your base as often and when blizzard puts something that forces them to do that they cry some more? And as mentioned, it pretty much evens P and Z out with T in regards to macro mechanics... mechanics .

Well no. Terran can recall all mules from multiple command centers to one mineral field. Zerg needs to go to the location of all hatcheries to inject larvae into all of them.
iounas
Profile Joined July 2008
409 Posts
April 22 2010 22:17 GMT
#44
On April 23 2010 07:09 AncienTs wrote:
wait... no more hotkeying protoss buildings to nexus for chronoboost!!???

wow.. thats really gay.. they need to make it 30 sec again or stack 2..
Its really gets harder to use it later in game when you have to go back to specific map locations to use it every 15 or so realtime seconds on specific buildings...
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 22 2010 22:18 GMT
#45
On April 23 2010 07:14 Senx wrote:
Show nested quote +
On April 23 2010 07:12 Mastermind wrote:
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!


If that's the case, then halve the duration of MULEs and make it require 25 energy instead. And if you want to compare it spawn larvae, make it so that you can only have 1 MULE per CC so you can't spam 4 MULEs if a CC has 100 energy.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 22 2010 22:18 GMT
#46
On April 23 2010 07:16 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o




I agree with Senx. This will drive new players away leaving Starcraft 2 just for us devoted fans.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-22 22:20:15
April 22 2010 22:19 GMT
#47
On April 23 2010 07:16 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o


You beat me to me it.. i would alter your post though and say:

Casual/lower apm players don't need to find the most optimal way to play the game to enjoy the game. Only competitive players need to find the most optimal way of playing the game to give them the greatest chance of success = enjoyment.
"trash micro but win - its marine" MC commentary during HSC 4
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
April 22 2010 22:19 GMT
#48
Uh... wtf does decal mean..?
diehilde
Profile Joined September 2008
Germany1596 Posts
April 22 2010 22:19 GMT
#49
On April 23 2010 07:10 QueueQueue wrote:
Now the other races have to go back to their base like Terran?

IMBALANCE!

yeah cus as someone else mentioned, you have to cast mule only half as often as zerg/toss has to cast spawn larva/chrono boost. also you totally have more ccs than zerg has hatches in most games!! Lets face it, using Mule perfectly is now much easier compared to spawn larva/chrono.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Glufs
Profile Blog Joined April 2010
Norway78 Posts
April 22 2010 22:19 GMT
#50
On April 23 2010 07:14 Senx wrote:
Show nested quote +
On April 23 2010 07:12 Mastermind wrote:
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!


Spawn larva can't be stacked though.
Artisan
Profile Joined February 2010
United States336 Posts
April 22 2010 22:19 GMT
#51
Can u target spawn larva through minimap?
milly9
Profile Joined May 2007
Canada325 Posts
April 22 2010 22:19 GMT
#52
I can't understand this. Why did they change the chronoboost on icons? I used it for everything. It will be hard for me to change to a new (slower) way. =(
then i stick my treasures in a treehole
Lollersauce
Profile Joined April 2010
United States357 Posts
April 22 2010 22:20 GMT
#53
can we have more details about what sounds changed plox?
DrSmoke
Profile Joined April 2010
United States175 Posts
April 22 2010 22:20 GMT
#54
Its not that bad. Just group all your queens into one group/ hotkey.

Then when you want to spawn larva you have a few choices after selecting that group, lets say queens on #4.

Use backspace to cycle through hatches, hit 4, spawn larva.

Put hatches on 5: then its " 5, (tab if needed), 4, spawn.

Or using cam keys, 4 to select queens, Fkey for location, spawn.

----------------------
Also, remember that when using the queens (or chronos) as a group, and casting, that the closest queen to the target (with eng) will go and cast. Which is great when you are at 3+ bases.

Its my guess that blizz never intended the portraits to work that way, but its a small loss.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
April 22 2010 22:20 GMT
#55
So how long is it til these decals turn into porn images on our units like Counter Strike..

Cant wait to see a tank with naked girls all over them.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
NonY
Profile Blog Joined June 2007
8748 Posts
April 22 2010 22:20 GMT
#56
On April 23 2010 07:18 Archerofaiur wrote:
Show nested quote +
On April 23 2010 07:16 Liquid`NonY wrote:
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o




I agree with Senx. This will drive new players away leaving Starcraft 2 just for us devoted fans.

I'm so happy you're finally leaving the community!! cya~~!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 22 2010 22:21 GMT
#57
I quit Toss and Zerg now :D Too much APM required.

...Ok, I won't be QUITTING the races, but this is a serious change.
Ideas
Profile Blog Joined April 2008
United States8091 Posts
April 22 2010 22:22 GMT
#58
I didnt know you could cast spells on icons lol

Free Palestine
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 22 2010 22:22 GMT
#59
On April 23 2010 07:20 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:18 Archerofaiur wrote:
On April 23 2010 07:16 Liquid`NonY wrote:
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o




I agree with Senx. This will drive new players away leaving Starcraft 2 just for us devoted fans.

I'm so happy you're finally leaving the community!! cya~~!



Your banning me for that?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-04-22 22:27:20
April 22 2010 22:23 GMT
#60
On April 23 2010 07:18 Saracen wrote:
Show nested quote +
On April 23 2010 07:14 Senx wrote:
On April 23 2010 07:12 Mastermind wrote:
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!


If that's the case, then halve the duration of MULEs and make it require 25 energy instead. And if you want to compare it spawn larvae, make it so that you can only have 1 MULE per CC so you can't spam 4 MULEs if a CC has 100 energy.


Yeah, this is the major issue I have with spawn larva. If there's some intense fighting and my multitasking breaks down as T or P, and my OC / Nexus builds up to 100 energy, I can just go use it up all at once. Sure, it's not as perfectly efficient and optimal as I'd like it to be, and it's something I can work on, but I at least get some benefit.

If my multitasking breaks down as Z and I get a queen with 100 energy, that's 4 larva injections that I'll never get to use (16 larva wasted!). Sure, I have creep tumor--which is nice for the first one or two to connect your bases and start spreading into the map--but that'll only handle one or two missed injections at most.

Clicking the wireframes made it a lot easier to get your injections done often and on time, but I think what would REALLY help is some sort of notification to the player when a larva injection round finishes. If it had an announcement, it would be very close to macroing workers out of 2-3 bases in the pre-MBS and pre-automine days, which was certainly not that hard for fast players (though of course it takes a lot of player time).
. . . nevermore
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