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Unlisted Patch 9 Changes! - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 23 24 25 Next All
s2pid_loser
Profile Joined March 2010
United States699 Posts
April 22 2010 22:10 GMT
#21
AW NICE
that help screen rocks!
great way for people new to sc2 to know whats strong against what
Et Ducit Mundum Per Luce
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 22 2010 22:10 GMT
#22
Now the other races have to go back to their base like Terran?

IMBALANCE!
Ursad0n
Profile Blog Joined April 2010
United States523 Posts
April 22 2010 22:10 GMT
#23
Poll: Does Archerofaiur's poll make any sense?

No (320)
 
88%

Yes (43)
 
12%

363 total votes

Your vote: Does Archerofaiur's poll make any sense?

(Vote): Yes
(Vote): No

You make it sound like there's a correlation between what should happen and what actually happens. I mean, life is chaotic and it's often unfair. I know it is for me.
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 22:10 GMT
#24
On April 23 2010 07:09 Fogul wrote:
Show nested quote +
On April 23 2010 07:08 Sent wrote:
Poll makes no sense



It does, if he means "now that you can't click the icon it's too hard to use it effectively. do you agree that it needs to change somehow now that zerg is so hard to macro properly?"

I voted no. :p
Whoever fears suffering, is already suffering from what he fears.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 22 2010 22:12 GMT
#25
Heh, I used the mini-map method of spawning larva anyways, so no big loss for me. Sucks for Protoss chronoboosting though. =[
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 22 2010 22:12 GMT
#26
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.
xLethargicax
Profile Blog Joined April 2010
United States469 Posts
April 22 2010 22:12 GMT
#27
On April 23 2010 07:10 QueueQueue wrote:
Now the other races have to go back to their base like Terran?

IMBALANCE!


Quote for fucking truth.
diehilde
Profile Joined September 2008
Germany1596 Posts
April 22 2010 22:12 GMT
#28
WTF??? omg this is ridiculous..... also the zerg decals are shitty as hell.... why would i want friggin signs on my creep?
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Dingo_egret
Profile Joined June 2005
Brazil97 Posts
Last Edited: 2010-04-22 22:14:11
April 22 2010 22:13 GMT
#29
I don't understand people... for years they cry about MBS making it so you don't have to go back to your base as often and when blizzard puts something that forces them to do that they cry some more? And as mentioned, it pretty much evens P and Z out with T in regards to macro mechanics... mechanics .
"I should wake up from nightmares all sweaty and go like 'OH GOD HE'S BUILDING CANNONS UNDER MY BED'" - Day[9]
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
Last Edited: 2010-04-22 22:14:33
April 22 2010 22:13 GMT
#30
On April 23 2010 07:03 Zelniq wrote:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!



Isn't this a good change? Now it requires slighty more effort to do this in the middle of a game. But I've never clicked the icons anyway. Always double-pressing the group button for my Nexuses/Hatcheries to use Chrono Boost/Spawn Larvae.
NonY
Profile Blog Joined June 2007
8748 Posts
April 22 2010 22:13 GMT
#31
On April 23 2010 07:10 CruS wrote:
Show nested quote +
On April 23 2010 07:09 Fogul wrote:
On April 23 2010 07:08 Sent wrote:
Poll makes no sense



It does, if he means "now that you can't click the icon it's too hard to use it effectively. do you agree that it needs to change somehow now that zerg is so hard to macro properly?"

I voted no. :p

lol well the kid wants there to be tension between the Queen's abilities, which would make Zerg more difficult to macro. Blizz made Zerg more difficult to macro in a different way
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
April 22 2010 22:14 GMT
#32
If this goes for all spells / abilities then I'm a bit upset. I always loved that feature in Wc3 and it was nice to see it back in SC2 :/
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 22 2010 22:14 GMT
#33
On April 23 2010 07:12 Mastermind wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.

You only had to do that once every two times a Zerg or Protoss used spawn larvae/chronoboost, though...
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-22 22:14:57
April 22 2010 22:14 GMT
#34
On April 23 2010 07:12 Mastermind wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!

"trash micro but win - its marine" MC commentary during HSC 4
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-22 22:15:08
April 22 2010 22:14 GMT
#35
Poll was commentary not actual data gathering.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
green.at
Profile Blog Joined January 2010
Austria1459 Posts
Last Edited: 2010-04-22 22:15:17
April 22 2010 22:15 GMT
#36
these decals around the hatches and pool look like green swastikas .....
Inputting special characters into chat should no longer cause the game to crash.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
April 22 2010 22:15 GMT
#37
On April 23 2010 07:06 Senx wrote:
....
Show nested quote +
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

If any single change could push away new players from sticking with the game its this.
EximoSua2
Profile Blog Joined February 2010
United States216 Posts
April 22 2010 22:15 GMT
#38
Hmmm, not so sure about the Zerg decals just kinda floating in a circle around their buildings...seems out of place.
forgotten0ne
Profile Blog Joined March 2009
United States951 Posts
Last Edited: 2010-04-22 22:17:21
April 22 2010 22:15 GMT
#39
Yay, my stubborness to refuse to bind hatch+queen to the same key triumphs!

Honestly, if you're fast enough, having to take the extra 0.2 seconds to bounce back to base and larva spawn is a good thing. It allows you to check for idle units, spot backstabs, and just keep a better control of what's going on.
"Well it’s obvious that these Terran gamers are just extremely gifted when it comes to RTS games" -Ret, in regards to the first months of SC2
NonY
Profile Blog Joined June 2007
8748 Posts
April 22 2010 22:16 GMT
#40
On April 23 2010 07:15 Adeeler wrote:
Show nested quote +
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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