that help screen rocks!
great way for people new to sc2 to know whats strong against what
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s2pid_loser
United States699 Posts
that help screen rocks! great way for people new to sc2 to know whats strong against what | ||
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QueueQueue
Canada1000 Posts
IMBALANCE! | ||
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Ursad0n
United States523 Posts
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CruS
Sweden218 Posts
On April 23 2010 07:09 Fogul wrote: It does, if he means "now that you can't click the icon it's too hard to use it effectively. do you agree that it needs to change somehow now that zerg is so hard to macro properly?" I voted no. :p | ||
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Jyvblamo
Canada13788 Posts
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Mastermind
Canada7096 Posts
On April 23 2010 07:03 Zelniq wrote: the most major change I've found, that's extremely detrimental: Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! ![]() They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base. I dont think I like that change though. | ||
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xLethargicax
United States469 Posts
On April 23 2010 07:10 QueueQueue wrote: Now the other races have to go back to their base like Terran? IMBALANCE! Quote for fucking truth. | ||
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diehilde
Germany1596 Posts
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Dingo_egret
Brazil97 Posts
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Zexion
Sweden971 Posts
On April 23 2010 07:03 Zelniq wrote: Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! ![]() Isn't this a good change? Now it requires slighty more effort to do this in the middle of a game. But I've never clicked the icons anyway. Always double-pressing the group button for my Nexuses/Hatcheries to use Chrono Boost/Spawn Larvae. | ||
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NonY
8751 Posts
On April 23 2010 07:10 CruS wrote: Show nested quote + On April 23 2010 07:09 Fogul wrote: On April 23 2010 07:08 Sent wrote: Poll makes no sense It does, if he means "now that you can't click the icon it's too hard to use it effectively. do you agree that it needs to change somehow now that zerg is so hard to macro properly?" I voted no. :p lol well the kid wants there to be tension between the Queen's abilities, which would make Zerg more difficult to macro. Blizz made Zerg more difficult to macro in a different way | ||
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Na_Dann_Ma_GoGo
Germany2959 Posts
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Saracen
United States5139 Posts
On April 23 2010 07:12 Mastermind wrote: Show nested quote + On April 23 2010 07:03 Zelniq wrote: the most major change I've found, that's extremely detrimental: Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! ![]() They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base. I dont think I like that change though. You only had to do that once every two times a Zerg or Protoss used spawn larvae/chronoboost, though... | ||
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Senx
Sweden5901 Posts
On April 23 2010 07:12 Mastermind wrote: Show nested quote + On April 23 2010 07:03 Zelniq wrote: the most major change I've found, that's extremely detrimental: Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! ![]() They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base. I dont think I like that change though. Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention??? ITS BLASPHEMY I TELL YOU! ![]() | ||
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Archerofaiur
United States4101 Posts
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green.at
Austria1459 Posts
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Adeeler
United Kingdom764 Posts
On April 23 2010 07:06 Senx wrote: .... Show nested quote + Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! That is a good change.. If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed. If any single change could push away new players from sticking with the game its this. | ||
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EximoSua2
United States216 Posts
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forgotten0ne
United States951 Posts
Honestly, if you're fast enough, having to take the extra 0.2 seconds to bounce back to base and larva spawn is a good thing. It allows you to check for idle units, spot backstabs, and just keep a better control of what's going on. | ||
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NonY
8751 Posts
On April 23 2010 07:15 Adeeler wrote: Show nested quote + On April 23 2010 07:06 Senx wrote: .... Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! That is a good change.. If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed. Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o | ||
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