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Unlisted Patch 9 Changes! - Page 5

Forum Index > SC2 General
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Lollersauce
Profile Joined April 2010
United States357 Posts
April 22 2010 22:28 GMT
#81
zomgz what sounds have been changed, whoever can/has checked?
JamesLame
Profile Joined February 2010
Sweden25 Posts
April 22 2010 22:28 GMT
#82
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-04-22 22:29:41
April 22 2010 22:29 GMT
#83
On April 23 2010 07:28 Jyvblamo wrote:Terran's more forgiving macro mechanic is mitigated somewhat by the tension of making hard decisions early on, on how to spend your energy. Z and P don't really have to deal with that tension.


Besides Z having to spend 25 energy ONE TIME to cover the entire map in Creep. I still gotta say I don't like that mechanic.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 22 2010 22:29 GMT
#84
Archerofaiur is my hero. Hes done awesome things by seriously looking into true problems of SC2. FIGHT ON!
really?
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 22 2010 22:30 GMT
#85
I was doing fine with hotkeying my hatcheries to 5 and queens to 4. Never used the wireframe to spawn larvae.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-04-22 22:31:02
April 22 2010 22:30 GMT
#86
Actually, come to think of it, it wouldn't be a terrible idea to limit the CC to 1 mule per OC at a time. That way you have to be paying attention to your macro. If you screw up and lose mule mining time, you at least have comsat scans that you can use instead (or supply drops).

It also helps deal with some of those late game issues where a T takes a new base and can instantly call down 8 mules to it to mine out a good portion of it in 90 seconds (not sure if this will prove to be a long term balance issue or not, but it's something to note).
. . . nevermore
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 22 2010 22:30 GMT
#87
exactly, it wont drive anyone away... thats just silly.
Tef
Profile Joined April 2008
Sweden443 Posts
April 22 2010 22:31 GMT
#88
Damn! I am so used to the spawn larva thing.. It would be equivelent if terrans could only select one CC at a time imo. But I will manage, SC style zerg hotkeys here I come!
Dont fuck up, dont fuck yourself
DrSmoke
Profile Joined April 2010
United States175 Posts
April 22 2010 22:31 GMT
#89
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.

sosn
Profile Joined April 2010
Canada31 Posts
April 22 2010 22:32 GMT
#90
See I never played Warcraft 3, and was playing SC2 much like SC1... The few things I learned thus far from the my WC3 friends have proved mighty useful, however I still didn't know that you could cast via the icons and was going back to my base anyways.

I don't feel this is such a big change to warrant an outbreak, it adds a minute level of difficulty to using your races "unique" abilities.
I like chicken so much I eat it.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-22 22:34:53
April 22 2010 22:32 GMT
#91
On April 23 2010 07:29 Clearout wrote:
Archerofaiur is my hero. Hes done awesome things by seriously looking into true problems of SC2. FIGHT ON!




Thanks


Dont worry im going to continue talking about how the macro mechanics, particularly Spawn Larva, can be improved. The current system is not Blizzard quality. The Teamliquid community was instrumental in establishing what macro should look like and were going to see it through to the end.




I just dont want to get myself banned which i why i wanna step gently and not start fights that end with someone severing me from the community.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 22 2010 22:33 GMT
#92
On April 23 2010 07:28 JamesLame wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be.


I guess this means I won't meet any more Protoss players with 30 APM on platinum anymore.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:33 GMT
#93
On April 23 2010 07:31 DrSmoke wrote:
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.


Are you kidding me?

Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta"
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 22 2010 22:33 GMT
#94
There are a lot more changes than what were mentioned in the op and in the patch notes. For one void ray damage subtly changed. I don't remember how but it was something like +1 or -1 damage for each of the stages. Also the time to charge up was somehow changed (shortened I think).

Another one that I plan to check on the moment my patch finishes downloading is I think you can now cancel an egg without losing the larvae. That's gigantic. I don't know how many games I've lost where I had 2 inject larvaes come to fruition, turn out 8 drones and then immediately the protoss moves out that instant. Now I can just cancel and get 16 zerglings, no sweat.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 22 2010 22:33 GMT
#95
Still waiting for the mara, roach and immortal to get a bigass slap in the face.
diehilde
Profile Joined September 2008
Germany1596 Posts
April 22 2010 22:33 GMT
#96
On April 23 2010 07:28 JamesLame wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be.

its not like you could play perfect anyway... more apm was already rewarded. by your argument they should remove auto-mining as well.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
April 22 2010 22:34 GMT
#97
Removing wireframe targeting is retarded. It's basically like all those people who complained mindlessly about MBS ruining the game. It's just a needless change that focuses on adding mundane control to the game. In a game with smartcasting and improved AI and all this jazz, this is just a step in the wrong direction.

But of course a bunch of Terran icons in this thread are lauding this change. Anything for an advantage, eh?
TranslatorBaa!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:34 GMT
#98
On April 23 2010 07:33 BrTarolg wrote:
Still waiting for the mara, roach and immortal to get a bigass slap in the face.

Immortal build time nerf not enough for you?
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 22:34 GMT
#99
On April 23 2010 07:33 BrTarolg wrote:
Still waiting for the mara, roach and immortal to get a bigass slap in the face.


They all got it already?

The immortal is less than optimal vs roaches, which is what it was supposed to counter to begin with.
Whoever fears suffering, is already suffering from what he fears.
MementoMori
Profile Joined April 2010
Canada419 Posts
April 22 2010 22:35 GMT
#100
On April 23 2010 07:30 3clipse wrote:
I was doing fine with hotkeying my hatcheries to 5 and queens to 4. Never used the wireframe to spawn larvae.


So if you had all your queens on one kotkey like that.. What's the best way to center the screen on each one? Just click the picture of each one and tab through?
for the world is hollow and I have touched the sky
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