Unlisted Patch 9 Changes! - Page 5
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Lollersauce
United States357 Posts
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JamesLame
Sweden25 Posts
On April 23 2010 07:03 Zelniq wrote: the most major change I've found, that's extremely detrimental: Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!! ![]() I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be. | ||
Crisium
United States1618 Posts
On April 23 2010 07:28 Jyvblamo wrote:Terran's more forgiving macro mechanic is mitigated somewhat by the tension of making hard decisions early on, on how to spend your energy. Z and P don't really have to deal with that tension. Besides Z having to spend 25 energy ONE TIME to cover the entire map in Creep. I still gotta say I don't like that mechanic. | ||
Clearout
Norway1060 Posts
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3clipse
Canada2555 Posts
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QuothTheRaven
United States5524 Posts
It also helps deal with some of those late game issues where a T takes a new base and can instantly call down 8 mules to it to mine out a good portion of it in 90 seconds (not sure if this will prove to be a long term balance issue or not, but it's something to note). | ||
PhiliBiRD
United States2643 Posts
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Tef
Sweden443 Posts
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DrSmoke
United States175 Posts
1. Casuals won't know it was ever there. 2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers. | ||
sosn
Canada31 Posts
I don't feel this is such a big change to warrant an outbreak, it adds a minute level of difficulty to using your races "unique" abilities. | ||
Archerofaiur
United States4101 Posts
On April 23 2010 07:29 Clearout wrote: Archerofaiur is my hero. Hes done awesome things by seriously looking into true problems of SC2. FIGHT ON! Thanks ![]() Dont worry im going to continue talking about how the macro mechanics, particularly Spawn Larva, can be improved. The current system is not Blizzard quality. The Teamliquid community was instrumental in establishing what macro should look like and were going to see it through to the end. I just dont want to get myself banned which i why i wanna step gently and not start fights that end with someone severing me from the community. | ||
Integra
Sweden5626 Posts
On April 23 2010 07:28 JamesLame wrote: I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be. I guess this means I won't meet any more Protoss players with 30 APM on platinum anymore. | ||
Ryuu314
United States12679 Posts
On April 23 2010 07:31 DrSmoke wrote: Do I need to point out that "casual" players tend to not be in the beta. So. 1. Casuals won't know it was ever there. 2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers. Are you kidding me? Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta" | ||
onmach
United States1241 Posts
Another one that I plan to check on the moment my patch finishes downloading is I think you can now cancel an egg without losing the larvae. That's gigantic. I don't know how many games I've lost where I had 2 inject larvaes come to fruition, turn out 8 drones and then immediately the protoss moves out that instant. Now I can just cancel and get 16 zerglings, no sweat. | ||
BrTarolg
United Kingdom3574 Posts
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diehilde
Germany1596 Posts
On April 23 2010 07:28 JamesLame wrote: I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be. its not like you could play perfect anyway... more apm was already rewarded. by your argument they should remove auto-mining as well. | ||
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Carnivorous Sheep
Baa?21242 Posts
But of course a bunch of Terran icons in this thread are lauding this change. Anything for an advantage, eh? | ||
Ryuu314
United States12679 Posts
On April 23 2010 07:33 BrTarolg wrote: Still waiting for the mara, roach and immortal to get a bigass slap in the face. Immortal build time nerf not enough for you? | ||
CruS
Sweden218 Posts
On April 23 2010 07:33 BrTarolg wrote: Still waiting for the mara, roach and immortal to get a bigass slap in the face. They all got it already? The immortal is less than optimal vs roaches, which is what it was supposed to counter to begin with. | ||
MementoMori
Canada419 Posts
On April 23 2010 07:30 3clipse wrote: I was doing fine with hotkeying my hatcheries to 5 and queens to 4. Never used the wireframe to spawn larvae. So if you had all your queens on one kotkey like that.. What's the best way to center the screen on each one? Just click the picture of each one and tab through? | ||
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