• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:10
CEST 09:10
KST 16:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon106
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
SC2 INu's Battles#21 [ 3-Days tournament ] 2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach Bot on ladder BW General Discussion PLAYzone Challenge - open offline tour in Prague
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6984 users

Unlisted Patch 9 Changes! - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 23 24 25 Next All
Lollersauce
Profile Joined April 2010
United States357 Posts
April 22 2010 22:28 GMT
#81
zomgz what sounds have been changed, whoever can/has checked?
JamesLame
Profile Joined February 2010
Sweden25 Posts
April 22 2010 22:28 GMT
#82
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-04-22 22:29:41
April 22 2010 22:29 GMT
#83
On April 23 2010 07:28 Jyvblamo wrote:Terran's more forgiving macro mechanic is mitigated somewhat by the tension of making hard decisions early on, on how to spend your energy. Z and P don't really have to deal with that tension.


Besides Z having to spend 25 energy ONE TIME to cover the entire map in Creep. I still gotta say I don't like that mechanic.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
April 22 2010 22:29 GMT
#84
Archerofaiur is my hero. Hes done awesome things by seriously looking into true problems of SC2. FIGHT ON!
really?
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
April 22 2010 22:30 GMT
#85
I was doing fine with hotkeying my hatcheries to 5 and queens to 4. Never used the wireframe to spawn larvae.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
Last Edited: 2010-04-22 22:31:02
April 22 2010 22:30 GMT
#86
Actually, come to think of it, it wouldn't be a terrible idea to limit the CC to 1 mule per OC at a time. That way you have to be paying attention to your macro. If you screw up and lose mule mining time, you at least have comsat scans that you can use instead (or supply drops).

It also helps deal with some of those late game issues where a T takes a new base and can instantly call down 8 mules to it to mine out a good portion of it in 90 seconds (not sure if this will prove to be a long term balance issue or not, but it's something to note).
. . . nevermore
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 22 2010 22:30 GMT
#87
exactly, it wont drive anyone away... thats just silly.
Tef
Profile Joined April 2008
Sweden443 Posts
April 22 2010 22:31 GMT
#88
Damn! I am so used to the spawn larva thing.. It would be equivelent if terrans could only select one CC at a time imo. But I will manage, SC style zerg hotkeys here I come!
Dont fuck up, dont fuck yourself
DrSmoke
Profile Joined April 2010
United States175 Posts
April 22 2010 22:31 GMT
#89
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.

sosn
Profile Joined April 2010
Canada31 Posts
April 22 2010 22:32 GMT
#90
See I never played Warcraft 3, and was playing SC2 much like SC1... The few things I learned thus far from the my WC3 friends have proved mighty useful, however I still didn't know that you could cast via the icons and was going back to my base anyways.

I don't feel this is such a big change to warrant an outbreak, it adds a minute level of difficulty to using your races "unique" abilities.
I like chicken so much I eat it.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-22 22:34:53
April 22 2010 22:32 GMT
#91
On April 23 2010 07:29 Clearout wrote:
Archerofaiur is my hero. Hes done awesome things by seriously looking into true problems of SC2. FIGHT ON!




Thanks


Dont worry im going to continue talking about how the macro mechanics, particularly Spawn Larva, can be improved. The current system is not Blizzard quality. The Teamliquid community was instrumental in establishing what macro should look like and were going to see it through to the end.




I just dont want to get myself banned which i why i wanna step gently and not start fights that end with someone severing me from the community.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 22 2010 22:33 GMT
#92
On April 23 2010 07:28 JamesLame wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be.


I guess this means I won't meet any more Protoss players with 30 APM on platinum anymore.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:33 GMT
#93
On April 23 2010 07:31 DrSmoke wrote:
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.


Are you kidding me?

Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta"
onmach
Profile Blog Joined March 2009
United States1241 Posts
April 22 2010 22:33 GMT
#94
There are a lot more changes than what were mentioned in the op and in the patch notes. For one void ray damage subtly changed. I don't remember how but it was something like +1 or -1 damage for each of the stages. Also the time to charge up was somehow changed (shortened I think).

Another one that I plan to check on the moment my patch finishes downloading is I think you can now cancel an egg without losing the larvae. That's gigantic. I don't know how many games I've lost where I had 2 inject larvaes come to fruition, turn out 8 drones and then immediately the protoss moves out that instant. Now I can just cancel and get 16 zerglings, no sweat.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 22 2010 22:33 GMT
#95
Still waiting for the mara, roach and immortal to get a bigass slap in the face.
diehilde
Profile Joined September 2008
Germany1596 Posts
April 22 2010 22:33 GMT
#96
On April 23 2010 07:28 JamesLame wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

I hope this actually isn't a bug but a intentional change. The more APM you have the greater the reward should be.

its not like you could play perfect anyway... more apm was already rewarded. by your argument they should remove auto-mining as well.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 22 2010 22:34 GMT
#97
Removing wireframe targeting is retarded. It's basically like all those people who complained mindlessly about MBS ruining the game. It's just a needless change that focuses on adding mundane control to the game. In a game with smartcasting and improved AI and all this jazz, this is just a step in the wrong direction.

But of course a bunch of Terran icons in this thread are lauding this change. Anything for an advantage, eh?
TranslatorBaa!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:34 GMT
#98
On April 23 2010 07:33 BrTarolg wrote:
Still waiting for the mara, roach and immortal to get a bigass slap in the face.

Immortal build time nerf not enough for you?
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 22:34 GMT
#99
On April 23 2010 07:33 BrTarolg wrote:
Still waiting for the mara, roach and immortal to get a bigass slap in the face.


They all got it already?

The immortal is less than optimal vs roaches, which is what it was supposed to counter to begin with.
Whoever fears suffering, is already suffering from what he fears.
MementoMori
Profile Joined April 2010
Canada419 Posts
April 22 2010 22:35 GMT
#100
On April 23 2010 07:30 3clipse wrote:
I was doing fine with hotkeying my hatcheries to 5 and queens to 4. Never used the wireframe to spawn larvae.


So if you had all your queens on one kotkey like that.. What's the best way to center the screen on each one? Just click the picture of each one and tab through?
for the world is hollow and I have touched the sky
Prev 1 2 3 4 5 6 7 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 160
StarCraft: Brood War
actioN 277
HiyA 262
Shine 75
Mong 73
NotJumperer 35
Bale 31
Noble 13
Icarus 9
Light 0
Dota 2
NeuroSwarm196
League of Legends
JimRising 602
Counter-Strike
Coldzera 807
Heroes of the Storm
WinterStarcraft760
Other Games
summit1g8955
PiGStarcraft355
ceh9348
Happy344
Livibee114
ArmadaUGS32
RuFF_SC226
Organizations
Dota 2
PGL Dota 2 - Main Stream517
Other Games
gamesdonequick473
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH64
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2361
League of Legends
• Rush1443
• Lourlo1422
• Stunt457
Upcoming Events
Sparkling Tuna Cup
2h 50m
Afreeca Starleague
2h 50m
Leta vs Soulkey
PiGosaur Cup
16h 50m
Kung Fu Cup
1d 3h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
AI Arena Tournament
4 days
[ Show More ]
BSL: Ladder Tournament
4 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.