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On April 23 2010 07:36 Liquid`NonY wrote:Show nested quote +On April 23 2010 07:33 Ryuu314 wrote:On April 23 2010 07:31 DrSmoke wrote: Do I need to point out that "casual" players tend to not be in the beta. So.
1. Casuals won't know it was ever there. 2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.
Are you kidding me? Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta" It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes. I agree with you completely but I'm just disagreeing with Dr. Smoke when he says that there are no casuals.
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On April 23 2010 07:15 green.at wrote: these decals around the hatches and pool look like green swastikas ..... ...oh great.... i guess i'll have to import SC2 then as it'll be banned here
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Nerfing heal/repair is pretty extreme IMO. You could spam smartcast heals in Warcraft 3, it seems strange for the game to go backward in that regard, when the rest of the UI is generally a leap forward.
My bet is that Blizzard is doing this just to test how much players like/hate it. I hope it gets reverted.
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great finds, am on the fence about not being able to use the somewhat easier way of macroing. Doing it like before with queens and hatcheries in same ctrl group felt sort of like an advancement in general UI use but it felt too easy. This on the other hand feels like a step back but requires a little more apm. Personally havent had any problems with going back to hatches when doing the spawn larva so that should be an indicator that it really isnt hard to do, you just need to be somewhat fast(comes with practice).
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On April 23 2010 07:41 Piousflea wrote: Nerfing heal/repair is pretty extreme IMO. You could spam smartcast heals in Warcraft 3, it seems strange for the game to go backward in that regard, when the rest of the UI is generally a leap forward.
My bet is that Blizzard is doing this just to test how much players like/hate it. I hope it gets reverted. That actually makes sense. It would explain why this change is unannounced.
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I really like the change to keeping health bars green for longer. Seeing units/buildings drop into yellow usually just caused a false sense of alarm more then anything.
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Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..
If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.
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Baa?21243 Posts
On April 23 2010 07:40 haitike wrote: I like this change if the add the Fx Keys for movement, it would be more sc1 style, and for me its good.
It's not an either-or thing, they can have both. They have added the Fn keys in, and you can freel free to use them, but others are fine with this current mechanic. This is not a balance issue at all, it's just a interface issue. This is just a step backwards in terms of smooth, logical interface. The game isn't about who clicks faster/better >_>
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I guess for Zerg you can press Backspace again and again as it toggles the camera to center on your hatches in a row iirc?
6(queens) , V(new hotkey), backspace, shift-click, backspace, shift-click, repeat...
Its not as hard as I was thinking it was if this method works, but all new protosses got a bum deal.
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8748 Posts
On April 23 2010 07:36 Mnijykmirl wrote: "No, let's just nerf the user interface, despite that arbitrary user interface limitations is completely contrary to the rest of our game design" This simply isn't true. Arbitrary UI limitations are everywhere.
Also, just because a patch doesn't address an issue doesn't mean that Blizzard thinks it isn't an issue. I'm sure there are a million things on Blizzard's to-do list, and a million more things on their let's-keep-an-eye-on-this list, but every patch can't possibly address every issue.
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Also if a larva is morphing into a unit it is still included in your larva count when you select your hatchery...
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On April 23 2010 07:43 Carnivorous Sheep wrote:Show nested quote +On April 23 2010 07:40 haitike wrote: I like this change if the add the Fx Keys for movement, it would be more sc1 style, and for me its good. It's not an either-or thing, they can have both. They have added the Fn keys in, and you can freel free to use them, but others are fine with this current mechanic. This is not a balance issue at all, it's just a interface issue. This is just a step backwards in terms of smooth, logical interface. The game isn't about who clicks faster/better >_>
Isn't clicking faster or better the sole way of winning in any computer game?
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TossFloss
Canada606 Posts
On April 23 2010 07:04 Tundravalco wrote: What are the decals used for if anything other than looking cool?
Selling collector's editions....
Seriously. I bet Blizzard (and co.) will will award them to players who do well in tournaments
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Baa?21243 Posts
On April 23 2010 07:42 Senx wrote: Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..
If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.
Let's make it so that when you call down a MULE, it doesn't start auto mining. You have to manually tell it to mine after it lands. This would be great since it adds more control and complexity to the game, and higher APM players would benefit from it.
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On April 23 2010 07:36 Liquid`NonY wrote:Show nested quote +On April 23 2010 07:33 Ryuu314 wrote:On April 23 2010 07:31 DrSmoke wrote: Do I need to point out that "casual" players tend to not be in the beta. So.
1. Casuals won't know it was ever there. 2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.
Are you kidding me? Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta" It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes.
Hell, I bet tons of casual z players don't even get queens within the first 10 minutes of the game t.t
I don't think this will mess up recreational play much at all. It'll just hurt Z at higher levels since they have to go back to their base to larvae inject, which does seem like a fairly big change.
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ah well, guess i will just bind backspace on one of my mousebuttons. Or try the minimap approach, i know some people did it before, it cant be that horrible.
As long as they dont nerf the actual spawn larvae itself its all ok :O
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Its a good thing I always went back to base to inject anyways
I knew about the ability to cast in wireframes, but going back to base felt like I was in more control of the game. And in my opinion, there really isn't a difference between the two methods when you average 200 APM+.
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Zerg decals look weeeeak. They're not even showing it on the units/building >:O
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On April 23 2010 07:44 Liquid`NonY wrote:Show nested quote +On April 23 2010 07:36 Mnijykmirl wrote: "No, let's just nerf the user interface, despite that arbitrary user interface limitations is completely contrary to the rest of our game design" This simply isn't true. Arbitrary UI limitations are everywhere. Also, just because a patch doesn't address an issue doesn't mean that Blizzard thinks it isn't an issue. I'm sure there are a million things on Blizzard's to-do list, and a million more things on their let's-keep-an-eye-on-this list, but every patch can't possibly address every issue.
Such as? It was clear when they went the route of MBS, smart casting, and unlimited unit selection that they had every intention of eliminating and streamlining arbitrary UI limitations. For example, they didn't just create MBS, they created the smartest MBS system you can think of.
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On April 23 2010 07:47 HDstarcraft wrote:Its a good thing I always went back to base to inject anyways 
My thoughts exactly :D
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