• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:29
CEST 09:29
KST 16:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20254Power Rank - Esports World Cup 202576RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced20BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
#1: Maru - Greatest Players of All Time I offer completely free coaching services Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 What tournaments are world championships?
Tourneys
Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 642 users

Unlisted Patch 9 Changes! - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 25 Next All
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:40 GMT
#121
On April 23 2010 07:36 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:33 Ryuu314 wrote:
On April 23 2010 07:31 DrSmoke wrote:
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.


Are you kidding me?

Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta"

It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes.

I agree with you completely but I'm just disagreeing with Dr. Smoke when he says that there are no casuals.
roemy
Profile Joined April 2010
Germany432 Posts
April 22 2010 22:41 GMT
#122
On April 23 2010 07:15 green.at wrote:
these decals around the hatches and pool look like green swastikas .....

...oh great.... i guess i'll have to import SC2 then as it'll be banned here
rock is fine.. paper could need a buff, but scissors have to be nerfed
Piousflea
Profile Joined February 2010
United States259 Posts
April 22 2010 22:41 GMT
#123
Nerfing heal/repair is pretty extreme IMO. You could spam smartcast heals in Warcraft 3, it seems strange for the game to go backward in that regard, when the rest of the UI is generally a leap forward.

My bet is that Blizzard is doing this just to test how much players like/hate it. I hope it gets reverted.
Seek, behold, and reveal the truth
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 22 2010 22:42 GMT
#124
great finds, am on the fence about not being able to use the somewhat easier way of macroing. Doing it like before with queens and hatcheries in same ctrl group felt sort of like an advancement in general UI use but it felt too easy. This on the other hand feels like a step back but requires a little more apm. Personally havent had any problems with going back to hatches when doing the spawn larva so that should be an indicator that it really isnt hard to do, you just need to be somewhat fast(comes with practice).
Do you really want chat rooms?
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 22 2010 22:42 GMT
#125
On April 23 2010 07:41 Piousflea wrote:
Nerfing heal/repair is pretty extreme IMO. You could spam smartcast heals in Warcraft 3, it seems strange for the game to go backward in that regard, when the rest of the UI is generally a leap forward.

My bet is that Blizzard is doing this just to test how much players like/hate it. I hope it gets reverted.

That actually makes sense. It would explain why this change is unannounced.
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
April 22 2010 22:42 GMT
#126
I really like the change to keeping health bars green for longer. Seeing units/buildings drop into yellow usually just caused a false sense of alarm more then anything.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-22 22:43:25
April 22 2010 22:42 GMT
#127
Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..

If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.

"trash micro but win - its marine" MC commentary during HSC 4
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
April 22 2010 22:43 GMT
#128
On April 23 2010 07:40 haitike wrote:
I like this change if the add the Fx Keys for movement, it would be more sc1 style, and for me its good.


It's not an either-or thing, they can have both. They have added the Fn keys in, and you can freel free to use them, but others are fine with this current mechanic. This is not a balance issue at all, it's just a interface issue. This is just a step backwards in terms of smooth, logical interface. The game isn't about who clicks faster/better >_>
TranslatorBaa!
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
April 22 2010 22:43 GMT
#129
I guess for Zerg you can press Backspace again and again as it toggles the camera to center on your hatches in a row iirc?

6(queens) , V(new hotkey), backspace, shift-click, backspace, shift-click, repeat...

Its not as hard as I was thinking it was if this method works, but all new protosses got a bum deal.
NonY
Profile Blog Joined June 2007
8748 Posts
April 22 2010 22:44 GMT
#130
On April 23 2010 07:36 Mnijykmirl wrote:
"No, let's just nerf the user interface, despite that arbitrary user interface limitations is completely contrary to the rest of our game design"

This simply isn't true. Arbitrary UI limitations are everywhere.

Also, just because a patch doesn't address an issue doesn't mean that Blizzard thinks it isn't an issue. I'm sure there are a million things on Blizzard's to-do list, and a million more things on their let's-keep-an-eye-on-this list, but every patch can't possibly address every issue.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Tareth
Profile Joined March 2004
United States46 Posts
April 22 2010 22:44 GMT
#131
Also if a larva is morphing into a unit it is still included in your larva count when you select your hatchery...
pencilcase
Profile Joined September 2007
United States330 Posts
April 22 2010 22:44 GMT
#132
On April 23 2010 07:43 Carnivorous Sheep wrote:
Show nested quote +
On April 23 2010 07:40 haitike wrote:
I like this change if the add the Fx Keys for movement, it would be more sc1 style, and for me its good.


It's not an either-or thing, they can have both. They have added the Fn keys in, and you can freel free to use them, but others are fine with this current mechanic. This is not a balance issue at all, it's just a interface issue. This is just a step backwards in terms of smooth, logical interface. The game isn't about who clicks faster/better >_>


Isn't clicking faster or better the sole way of winning in any computer game?
TossFloss *
Profile Blog Joined February 2010
Canada606 Posts
April 22 2010 22:45 GMT
#133
On April 23 2010 07:04 Tundravalco wrote:
What are the decals used for if anything other than looking cool?



Selling collector's editions....

Seriously. I bet Blizzard (and co.) will will award them to players who do well in tournaments
TL Android App Open Source http://www.teamliquid.net/forum/viewmessage.php?topic_id=265090
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
April 22 2010 22:45 GMT
#134
On April 23 2010 07:42 Senx wrote:
Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..

If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.



Let's make it so that when you call down a MULE, it doesn't start auto mining. You have to manually tell it to mine after it lands. This would be great since it adds more control and complexity to the game, and higher APM players would benefit from it.
TranslatorBaa!
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
April 22 2010 22:45 GMT
#135
On April 23 2010 07:36 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:33 Ryuu314 wrote:
On April 23 2010 07:31 DrSmoke wrote:
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.


Are you kidding me?

Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta"

It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes.


Hell, I bet tons of casual z players don't even get queens within the first 10 minutes of the game t.t

I don't think this will mess up recreational play much at all. It'll just hurt Z at higher levels since they have to go back to their base to larvae inject, which does seem like a fairly big change.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2010-04-22 22:47:14
April 22 2010 22:46 GMT
#136
ah well, guess i will just bind backspace on one of my mousebuttons.
Or try the minimap approach, i know some people did it before, it cant be that horrible.

As long as they dont nerf the actual spawn larvae itself its all ok :O
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-04-22 22:49:52
April 22 2010 22:47 GMT
#137
Its a good thing I always went back to base to inject anyways

I knew about the ability to cast in wireframes, but going back to base felt like I was in more control of the game. And in my opinion, there really isn't a difference between the two methods when you average 200 APM+.
YouTube.com/HDstarcraft
bendez
Profile Joined February 2010
Canada283 Posts
April 22 2010 22:48 GMT
#138
Zerg decals look weeeeak. They're not even showing it on the units/building >:O
Mnijykmirl
Profile Joined February 2010
United States299 Posts
April 22 2010 22:48 GMT
#139
On April 23 2010 07:44 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:36 Mnijykmirl wrote:
"No, let's just nerf the user interface, despite that arbitrary user interface limitations is completely contrary to the rest of our game design"

This simply isn't true. Arbitrary UI limitations are everywhere.

Also, just because a patch doesn't address an issue doesn't mean that Blizzard thinks it isn't an issue. I'm sure there are a million things on Blizzard's to-do list, and a million more things on their let's-keep-an-eye-on-this list, but every patch can't possibly address every issue.


Such as? It was clear when they went the route of MBS, smart casting, and unlimited unit selection that they had every intention of eliminating and streamlining arbitrary UI limitations. For example, they didn't just create MBS, they created the smartest MBS system you can think of.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2010 22:48 GMT
#140
On April 23 2010 07:47 HDstarcraft wrote:
Its a good thing I always went back to base to inject anyways


My thoughts exactly :D
When I think of something else, something will go here
Prev 1 5 6 7 8 9 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft766
Nina 247
ProTech57
StarCraft: Brood War
Sea 4141
Hyuk 4002
Larva 590
Backho 544
zelot 100
scan(afreeca) 68
sSak 47
IntoTheRainbow 9
Dota 2
XcaliburYe263
League of Legends
JimRising 677
Counter-Strike
Stewie2K729
Heroes of the Storm
Khaldor216
Other Games
summit1g7477
SortOf93
Organizations
Other Games
gamesdonequick1363
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH258
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2134
Upcoming Events
FEL
1h 31m
Krystianer vs sOs
SKillous vs ArT
MaNa vs Elazer
Spirit vs Gerald
Clem vs TBD
uThermal vs TBD
Reynor vs TBD
Lambo vs TBD
BSL20 Non-Korean Champi…
6h 31m
BSL20 Non-Korean Champi…
10h 31m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
[ Show More ]
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.