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Unlisted Patch 9 Changes! - Page 6

Forum Index > SC2 General
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TieN.nS)
Profile Joined August 2003
United States2131 Posts
April 22 2010 22:35 GMT
#101
On April 23 2010 07:33 onmach wrote:

Another one that I plan to check on the moment my patch finishes downloading is I think you can now cancel an egg without losing the larvae. That's gigantic. I don't know how many games I've lost where I had 2 inject larvaes come to fruition, turn out 8 drones and then immediately the protoss moves out that instant. Now I can just cancel and get 16 zerglings, no sweat.


What makes you think that this is psosible now? That's a pretty huge buff if true.
Mnijykmirl
Profile Joined February 2010
United States299 Posts
April 22 2010 22:36 GMT
#102
"Zerg doesn't even have to look back at their bases to manage their entire macro!"
"Spawn larva turned out to be a repetitive macro mechanic, too poorly designed to actually manage to do anything that we actually intended to do with it"
"Should we fix it?"
"No, let's just nerf the user interface, despite that arbitrary user interface limitations is completely contrary to the rest of our game design"

They must think we're stupid.
Moss
Profile Joined April 2010
Sweden32 Posts
April 22 2010 22:36 GMT
#103
Eh it's still the beta they'll have it fine and balanced by launchtime so no worries
codewarrior
Profile Joined April 2010
United States52 Posts
April 22 2010 22:36 GMT
#104
On April 23 2010 07:13 Zexion wrote:

Isn't this a good change? Now it requires slighty more effort to do this in the middle of a game. But I've never clicked the icons anyway. Always double-pressing the group button for my Nexuses/Hatcheries to use Chrono Boost/Spawn Larvae.


Allow Terrans to put the mineral patches in control groups and MULE them that way. Problem solved!!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 22 2010 22:36 GMT
#105
On April 23 2010 07:35 MementoMori wrote:
Show nested quote +
On April 23 2010 07:30 3clipse wrote:
I was doing fine with hotkeying my hatcheries to 5 and queens to 4. Never used the wireframe to spawn larvae.


So if you had all your queens on one kotkey like that.. What's the best way to center the screen on each one? Just click the picture of each one and tab through?


Just hotkey hatcheries separately its what I do for queen macro (when they are at different bases)
When I think of something else, something will go here
DrSmoke
Profile Joined April 2010
United States175 Posts
April 22 2010 22:36 GMT
#106
On April 23 2010 07:30 QuothTheRaven wrote:
Actually, come to think of it, it wouldn't be a terrible idea to limit the CC to 1 mule per OC at a time. That way you have to be paying attention to your macro. If you screw up and lose mule mining time, you at least have comsat scans that you can use instead (or supply drops).

It also helps deal with some of those late game issues where a T takes a new base and can instantly call down 8 mules to it to mine out a good portion of it in 90 seconds (not sure if this will prove to be a long term balance issue or not, but it's something to note).



Thats dumb, each race has a late game, mass ability.

1. Terrans, like you said, can start a new base and hit it with 8 mules, grabing 1k+ mins in no time.

2. Protoss can build 10 or more warpgates, and chrono boost them all, allowing you to warp in a new army in no time.

3. Zerg. When zerg is at full food, you can stockpile larva. Allowing for an almost instant rebuild of an army.
NonY
Profile Blog Joined June 2007
8751 Posts
April 22 2010 22:36 GMT
#107
On April 23 2010 07:33 Ryuu314 wrote:
Show nested quote +
On April 23 2010 07:31 DrSmoke wrote:
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.


Are you kidding me?

Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta"

It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ReactoR
Profile Joined April 2010
Sweden72 Posts
April 22 2010 22:36 GMT
#108
Well as protoss player I better start remembering exactly where I put my buildings down then. Aswell as grouping up all warp gates to one location.
YunhOLee
Profile Blog Joined April 2005
Canada2470 Posts
April 22 2010 22:37 GMT
#109
blizzard is starting to make me want to change over to protoss -.-
Live it, love it, play it, kill it. JulyZerg and IPXZerg greatest TL.net fan
Sent
Profile Joined April 2010
United States120 Posts
April 22 2010 22:37 GMT
#110
I personally didn't know about it until recently. And I've only used it a couple times /shrug
I got nothing
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 22 2010 22:38 GMT
#111
Whatt?????

noooooo this is going to make chrono boost so much more of a pain
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Amazn
Profile Joined March 2010
United States83 Posts
Last Edited: 2010-04-22 22:39:23
April 22 2010 22:38 GMT
#112
With the advent of F keys it's not as bad as everyone is making it sound.

Or use the minimap. BOOM solved.
Let fear be your compass.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
April 22 2010 22:39 GMT
#113
On April 23 2010 07:36 DrSmoke wrote:
Show nested quote +
On April 23 2010 07:30 QuothTheRaven wrote:
Actually, come to think of it, it wouldn't be a terrible idea to limit the CC to 1 mule per OC at a time. That way you have to be paying attention to your macro. If you screw up and lose mule mining time, you at least have comsat scans that you can use instead (or supply drops).

It also helps deal with some of those late game issues where a T takes a new base and can instantly call down 8 mules to it to mine out a good portion of it in 90 seconds (not sure if this will prove to be a long term balance issue or not, but it's something to note).



Thats dumb, each race has a late game, mass ability.

1. Terrans, like you said, can start a new base and hit it with 8 mules, grabing 1k+ mins in no time.

2. Protoss can build 10 or more warpgates, and chrono boost them all, allowing you to warp in a new army in no time.

3. Zerg. When zerg is at full food, you can stockpile larva. Allowing for an almost instant rebuild of an army.


Yes, but the issue with the Zerg one is that it requires periodic player attention over a long span of time in order to get that. The T or P ones you can focus entirely on microing and then suddenly "oh hey I have 600 orbital command / Nexus energy between my bases, let me use it all at once."
. . . nevermore
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
April 22 2010 22:39 GMT
#114
On April 23 2010 07:36 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:33 Ryuu314 wrote:
On April 23 2010 07:31 DrSmoke wrote:
Do I need to point out that "casual" players tend to not be in the beta. So.

1. Casuals won't know it was ever there.
2. By the time sc2 hits stores I think they will have it figured out, considering that if blizz wants money, they have to make the game accessible to a large group of gamers.


Are you kidding me?

Look at the massive number of copper/bronze/low silver players and all the people who got beta through WoW and tell me that "casual players tend to not be in beta"

It's still super low compared to the amount of casual players that'll be playing at release. Aaaaaaand I bet a lot of the casual players in beta didn't even know about casting spells on wireframes.


To prove you right, I am a new player and I did not know you could cast spells via the wireframe. ^^
btlyger
Profile Blog Joined February 2010
United States470 Posts
April 22 2010 22:39 GMT
#115
On April 23 2010 07:35 TieN.nS) wrote:
Show nested quote +
On April 23 2010 07:33 onmach wrote:

Another one that I plan to check on the moment my patch finishes downloading is I think you can now cancel an egg without losing the larvae. That's gigantic. I don't know how many games I've lost where I had 2 inject larvaes come to fruition, turn out 8 drones and then immediately the protoss moves out that instant. Now I can just cancel and get 16 zerglings, no sweat.


What makes you think that this is psosible now? That's a pretty huge buff if true.


I see no reason they would ever do this... If they do that ruins the whole purpose of zergs style of macro.

There is no way this is true.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
DrSmoke
Profile Joined April 2010
United States175 Posts
April 22 2010 22:39 GMT
#116
whiners all of you
haitike
Profile Joined June 2009
Spain2719 Posts
April 22 2010 22:40 GMT
#117
I like this change if the add the Fx Keys for movement, it would be more sc1 style, and for me its good.
Tareth
Profile Joined March 2004
United States46 Posts
April 22 2010 22:40 GMT
#118
On April 23 2010 07:35 TieN.nS) wrote:
Show nested quote +
On April 23 2010 07:33 onmach wrote:

Another one that I plan to check on the moment my patch finishes downloading is I think you can now cancel an egg without losing the larvae. That's gigantic. I don't know how many games I've lost where I had 2 inject larvaes come to fruition, turn out 8 drones and then immediately the protoss moves out that instant. Now I can just cancel and get 16 zerglings, no sweat.


What makes you think that this is psosible now? That's a pretty huge buff if true.


It's possible. Doesn't even have a cancellation cost either it seems like (for drones, at least, which is all I've tested on at the moment). You can test all this by testing a map in the map editor.
iounas
Profile Joined July 2008
409 Posts
April 22 2010 22:40 GMT
#119
On April 23 2010 07:28 Jyvblamo wrote:
Show nested quote +
On April 23 2010 07:25 iounas wrote:
On April 23 2010 07:18 Saracen wrote:
On April 23 2010 07:14 Senx wrote:
On April 23 2010 07:12 Mastermind wrote:
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!


If that's the case, then halve the duration of MULEs and make it require 25 energy instead. And if you want to compare it spawn larvae, make it so that you can only have 1 MULE per CC so you can't spam 4 MULEs if a CC has 100 energy.

That is accurate.. You can just spam several mules on a same mineral field but you cant use more than 1 chrono on a building.. You have to wait until first is done..
Terran mule macro is easy.. If you miss it it doesnt matter.. You want to have enough for scans at any time anyway..

Terran's more forgiving macro mechanic is mitigated somewhat by the tension of making hard decisions early on, on how to spend your energy. Z and P don't really have to deal with that tension.

Yeah that is accurate too.. Terran is more about choice so it doesnt get any harder later in game, while others are more hard work.. But also mules get more powerful later in game where you can just take gold expansion and calldown as many mules at once while chrono is hard work..
Even before the patch even very high level people use chrono only once when they start upgrades and dont come back every 15 sec even if they have much energy to spend because you cant really afford doing it so often for the small gain..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
qoolqop
Profile Joined June 2009
Sweden71 Posts
April 22 2010 22:40 GMT
#120
i was just learning chrono boosting wirefrimes >_________<
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