Unlisted Patch 9 Changes! - Page 4
Forum Index > SC2 General |
Thrill
2599 Posts
| ||
HuK
Canada1591 Posts
| ||
BADSMCGEE
United States94 Posts
I'm so happy you're finally leaving the community!! cya~~! ouch...it stings... | ||
CruS
Sweden218 Posts
| ||
petered
United States1817 Posts
| ||
sYz-Adrenaline
United States1850 Posts
I didn't know Nony had the power to ban, All hail nony :D | ||
PanzerDragoon
United States822 Posts
On April 23 2010 07:15 Adeeler wrote: If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed. If any single change could push away new players from sticking with the game its this. just like Brood War, am I right? | ||
HuK
Canada1591 Posts
| ||
[wh]_ForAlways
United States235 Posts
On April 23 2010 07:19 Artisan wrote: Can u target spawn larva through minimap? Yes. You can. I've always done this and it seems like you can still do it after the patch. Why does no one else do this? | ||
tancor
Barbados55 Posts
unit voice still the sucks... great threadç | ||
Crisium
United States1618 Posts
He's implying you are a new player / not devoted. | ||
shasderias
10 Posts
1 new Protoss theme and a 2 second longer version of the old theme. All the Terran themes (5 of them) seem to be slightly touched up, not sure of the exact changes, they sound more or less the same, but with a few minor changes here and there. Zerg themes are unchanged. edit: Not sure if this is a change, but there appears to be a new set of UI sound files for the zerg ui voices, quick listen indicates that they sound more or less the same. However there is a voice over that indicates when a Queen has spawned, not sure if this existed in a previous patch though. | ||
iounas
409 Posts
On April 23 2010 07:18 Saracen wrote: If that's the case, then halve the duration of MULEs and make it require 25 energy instead. And if you want to compare it spawn larvae, make it so that you can only have 1 MULE per CC so you can't spam 4 MULEs if a CC has 100 energy. That is accurate.. You can just spam several mules on a same mineral field but you cant use more than 1 chrono on a building.. You have to wait until first is done.. Terran mule macro is easy.. If you miss it it doesnt matter.. You want to have enough for scans at any time anyway.. | ||
MuuMuuKnight
Thailand107 Posts
| ||
Archerofaiur
United States4101 Posts
On April 23 2010 07:23 HuK wrote: pretty sure hes calling u bad Nony has a thing against me because we disagree on one topic. Im trying not to step on any toes but you never know. | ||
Mecha71
United States59 Posts
![]() | ||
Adeeler
United Kingdom764 Posts
On April 23 2010 07:16 Liquid`NonY wrote: Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o They could have just made mule work in a similar way to spawn larva where the mule would go to a mineral patch close to the CC its next too. I don't see how physical barriers to simply keep the race running are ever needed in an rts, microing an army is fun, microing buildings isn't fun and is just going to mean rather then being all excited about your army your looking and buildings that do nothing which doesn't stir excitement. Its just giving an advantage to experienced(years) players who have good mechanics that new players won't be able to compete with until they learn those same skills over years ![]() | ||
Talic_Zealot
688 Posts
| ||
Jyvblamo
Canada13788 Posts
On April 23 2010 07:25 iounas wrote: That is accurate.. You can just spam several mules on a same mineral field but you cant use more than 1 chrono on a building.. You have to wait until first is done.. Terran mule macro is easy.. If you miss it it doesnt matter.. You want to have enough for scans at any time anyway.. Terran's more forgiving macro mechanic is mitigated somewhat by the tension of making hard decisions early on, on how to spend your energy. Z and P don't really have to deal with that tension. | ||
Crisium
United States1618 Posts
| ||
| ||