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Unlisted Patch 9 Changes! - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 23 24 25 Next All
Thrill
Profile Blog Joined May 2007
2599 Posts
April 22 2010 22:23 GMT
#61
Agree with all these "hidden" changes :>
HuK
Profile Blog Joined March 2010
Canada1591 Posts
Last Edited: 2010-04-22 22:23:27
April 22 2010 22:23 GMT
#62
pretty sure hes calling u bad
ProgamerLive like a God or die like a Slave 11:11
BADSMCGEE
Profile Joined March 2010
United States94 Posts
April 22 2010 22:23 GMT
#63
I'm so happy you're finally leaving the community!! cya~~!


ouch...it stings...
CruS
Profile Joined March 2010
Sweden218 Posts
April 22 2010 22:24 GMT
#64
Decals is earned, or bought! For e-peen!
Whoever fears suffering, is already suffering from what he fears.
petered
Profile Joined February 2010
United States1817 Posts
April 22 2010 22:24 GMT
#65
Most true noobs are probably not even using hotkeys correctly. What makes you think that a minor detail that they don't already use will push them away?
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
April 22 2010 22:24 GMT
#66
On April 23 2010 07:22 Archerofaiur wrote:
Show nested quote +
On April 23 2010 07:20 Liquid`NonY wrote:
On April 23 2010 07:18 Archerofaiur wrote:
On April 23 2010 07:16 Liquid`NonY wrote:
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o




I agree with Senx. This will drive new players away leaving Starcraft 2 just for us devoted fans.

I'm so happy you're finally leaving the community!! cya~~!



Your banning me for that?


I didn't know Nony had the power to ban, All hail nony :D
Can you feel the rush?
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 22 2010 22:25 GMT
#67
On April 23 2010 07:15 Adeeler wrote:
Show nested quote +
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

If any single change could push away new players from sticking with the game its this.

just like Brood War, am I right?
HuK
Profile Blog Joined March 2010
Canada1591 Posts
April 22 2010 22:25 GMT
#68
like i said pretty sure he was just calling him bad...
ProgamerLive like a God or die like a Slave 11:11
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
April 22 2010 22:25 GMT
#69
On April 23 2010 07:19 Artisan wrote:
Can u target spawn larva through minimap?


Yes. You can. I've always done this and it seems like you can still do it after the patch. Why does no one else do this?
tancor
Profile Joined May 2009
Barbados55 Posts
April 22 2010 22:25 GMT
#70
carrier still the sucks..

unit voice still the sucks...

great threadç
I love this game
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 22:25 GMT
#71
On April 23 2010 07:22 Archerofaiur wrote:
Show nested quote +
On April 23 2010 07:20 Liquid`NonY wrote:
On April 23 2010 07:18 Archerofaiur wrote:
On April 23 2010 07:16 Liquid`NonY wrote:
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o




I agree with Senx. This will drive new players away leaving Starcraft 2 just for us devoted fans.

I'm so happy you're finally leaving the community!! cya~~!



Your banning me for that?


He's implying you are a new player / not devoted.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
shasderias
Profile Joined April 2010
10 Posts
Last Edited: 2010-04-22 22:28:30
April 22 2010 22:25 GMT
#72
WRT to new music, looks like there is new battle.net theme, more or less the same as the original, with a much more edgier electric guitar. More distortion, less of the "clean" guitar sound.

1 new Protoss theme and a 2 second longer version of the old theme.

All the Terran themes (5 of them) seem to be slightly touched up, not sure of the exact changes, they sound more or less the same, but with a few minor changes here and there.

Zerg themes are unchanged.

edit: Not sure if this is a change, but there appears to be a new set of UI sound files for the zerg ui voices, quick listen indicates that they sound more or less the same. However there is a voice over that indicates when a Queen has spawned, not sure if this existed in a previous patch though.
iounas
Profile Joined July 2008
409 Posts
April 22 2010 22:25 GMT
#73
On April 23 2010 07:18 Saracen wrote:
Show nested quote +
On April 23 2010 07:14 Senx wrote:
On April 23 2010 07:12 Mastermind wrote:
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!


If that's the case, then halve the duration of MULEs and make it require 25 energy instead. And if you want to compare it spawn larvae, make it so that you can only have 1 MULE per CC so you can't spam 4 MULEs if a CC has 100 energy.

That is accurate.. You can just spam several mules on a same mineral field but you cant use more than 1 chrono on a building.. You have to wait until first is done..
Terran mule macro is easy.. If you miss it it doesnt matter.. You want to have enough for scans at any time anyway..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
April 22 2010 22:26 GMT
#74
Awesome find, I can't wait till server is backup
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-22 22:29:02
April 22 2010 22:26 GMT
#75
On April 23 2010 07:23 HuK wrote:
pretty sure hes calling u bad


Nony has a thing against me because we disagree on one topic. Im trying not to step on any toes but you never know.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Mecha71
Profile Joined March 2010
United States59 Posts
April 22 2010 22:27 GMT
#76
Kinda of a big change, surprised something like this would be unintentional. Probably a bug
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
April 22 2010 22:27 GMT
#77
On April 23 2010 07:16 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:15 Adeeler wrote:
On April 23 2010 07:06 Senx wrote:
....
Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!


That is a good change..


If this is true then it single handedly pushes away all the casual/lower apm players from enjoying the game with arbitrary physical skill cap to succeed.

Casual/lower apm players don't need success to enjoy the game. Only competitive players need to be successful to enjoy the game :o


They could have just made mule work in a similar way to spawn larva where the mule would go to a mineral patch close to the CC its next too.

I don't see how physical barriers to simply keep the race running are ever needed in an rts, microing an army is fun, microing buildings isn't fun and is just going to mean rather then being all excited about your army your looking and buildings that do nothing which doesn't stir excitement.

Its just giving an advantage to experienced(years) players who have good mechanics that new players won't be able to compete with until they learn those same skills over years
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
April 22 2010 22:27 GMT
#78
Totally disagree with the 'this will drive away casual players' argument. How the hell will a bgh for fun style player who uses his right hand (mouse) only will be driven away.. He won't!
There are three types of people in the universe: those who can count, and those who cant.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 22 2010 22:28 GMT
#79
On April 23 2010 07:25 iounas wrote:
Show nested quote +
On April 23 2010 07:18 Saracen wrote:
On April 23 2010 07:14 Senx wrote:
On April 23 2010 07:12 Mastermind wrote:
On April 23 2010 07:03 Zelniq wrote:
the most major change I've found, that's extremely detrimental:

Can no longer target spells/abilities on your buildings or units by clicking on their icons in the selected unit panel. This means you cannot Spawn Larvae nor Chrono Boost by clicking on the building icons WTF!!

They must have done this to balance the zerg and protoss macro mechanics with the terran's mule which was the only mechanic which actually required you to go back to your base.
I dont think I like that change though.


Yea that just doesn't make sense, why would they want all 3 macro mechanics to require similar amounts of attention???

ITS BLASPHEMY I TELL YOU!


If that's the case, then halve the duration of MULEs and make it require 25 energy instead. And if you want to compare it spawn larvae, make it so that you can only have 1 MULE per CC so you can't spam 4 MULEs if a CC has 100 energy.

That is accurate.. You can just spam several mules on a same mineral field but you cant use more than 1 chrono on a building.. You have to wait until first is done..
Terran mule macro is easy.. If you miss it it doesnt matter.. You want to have enough for scans at any time anyway..

Terran's more forgiving macro mechanic is mitigated somewhat by the tension of making hard decisions early on, on how to spend your energy. Z and P don't really have to deal with that tension.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 22 2010 22:28 GMT
#80
I really don't like slightly hurt units still being green. Makes it harder to instantly identify hurt units.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
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