• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:17
CET 07:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Why NotMPC, for playing cards manufacturer USA A new season just kicks off TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1669 users

Unlisted Patch 9 Changes! - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 Next All
Islandsnake
Profile Joined April 2009
United States679 Posts
April 23 2010 09:55 GMT
#441
God I can't even play zerg right now everything feels weird, the larva showing up when its under-construction and the fact that they broke there UI so I can't use spawn larva threw the control panel...I hope this is a bug!

Pretty lame to disable a feature that would be used by custom maps and such...
Bang!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 09:58 GMT
#442
i'm convinced Q&A testers aren't testing zerg very thoroughly..or are just really bad. how could the select larvae problem, egg cancel for extra larvae buildup problem, and especially all banelings/corruptors/overseers that hatch move immediately to hatchery's rally point wtf..
ModeratorBlame yourself or God
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
April 23 2010 09:59 GMT
#443
I'm not positive but the Banshee portrait seems to have gotten a makeover.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-04-23 10:03:19
April 23 2010 10:01 GMT
#444
On April 23 2010 07:03 Zelniq wrote:
* apparently this allows for a major exploit to get extra larvae to spawn while 3 eggs are morphing, then canceling the eggs and getting more larvae, allowing players to continuously increase larva count, allowing for some insanely strong zergling rushes



That's exactly the reason it was't possible in BW.
Also, larva = production time for other races, cancelling a unit still lost you the production time already spent for it for terran and toss, but since zerg have a different mechanic, losing the larva was the "equivalent" penalty.
With the Queen spawning so much larvae it becomes less of an issue, except for early rushes, which may even need a fix.
I'll call Nada.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 10:03 GMT
#445
the solution to fix this extra larvae problem, but keep the cancel-egg feature in is very very simple:
if there are ever any more than 3 larvae at a hatchery, kill extraneous larvae till it's down to 3. Exception is if the larvae spawned from Queen's Spawn Larvae ability.
ModeratorBlame yourself or God
Cuber
Profile Joined August 2006
Poland48 Posts
April 23 2010 10:12 GMT
#446
On April 23 2010 18:49 zomgzergrush wrote:
Show nested quote +
On April 23 2010 18:36 Cuber wrote:
To all the Zerg players - how do you macro? What's your technique? Someone up there wrote something about binding queens and hatches but I didn't exactly get it ;/

As of patch 9, it's not possible anymore. You used to be able to select your queen and cast the inject on the bottom selection of a hotkeyed hatchery. Now spell casting is only allowed on buildings that you physically have in front of you in your view.


I still don't get it ;/ Could you explain it? What's under what bind, steps u make etc.
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 23 2010 10:16 GMT
#447
i think its a lame idea to let ppl cancel larva
exactly what lololol said, larva morphing is a marine bar that goes up. and if we cancel marine it goes to 0 and normally larva die. it was fair but now its unfair imo

u get rushed and u have just started 4 drone, u can cancel and get 8 ling. this concept will help zerg get even more econ in the early stages
Progamerpls no copy pasterino
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-04-23 10:25:17
April 23 2010 10:19 GMT
#448
apparently u can burrow queen now lol
http://forums.battle.net/thread.html?topicId=24401693932&sid=5000
Slunk
Profile Blog Joined February 2010
Germany768 Posts
Last Edited: 2010-04-23 10:28:13
April 23 2010 10:20 GMT
#449
On April 23 2010 19:16 MorroW wrote:
i think its a lame idea to let ppl cancel larva
exactly what lololol said, larva morphing is a marine bar that goes up. and if we cancel marine it goes to 0 and normally larva die. it was fair but now its unfair imo

u get rushed and u have just started 4 drone, u can cancel and get 8 ling. this concept will help zerg get even more econ in the early stages


Am I missing something or can Terran cancel his marine and make an SCV with those minerals. I don't say that this change is a good one, but your argumentation does not make any sense.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 23 2010 10:21 GMT
#450
On April 23 2010 19:03 Zelniq wrote:
the solution to fix this extra larvae problem, but keep the cancel-egg feature in is very very simple:
if there are ever any more than 3 larvae at a hatchery, kill extraneous larvae till it's down to 3. Exception is if the larvae spawned from Queen's Spawn Larvae ability.


So you should always try to use hatchery-spawned larvae first? Maybe give them a red party hat so that you can tell the difference?

This whole "get larva back" thing is stupid. Zerg is not Protoss and not Terran. Zerg never was able to start a unit and then switch to another unit for free when they feel like it. The only reason why they would be able to do that now is because some newbies probably were bitching about how it is so unfair for zerg that canceling units costs larvae.
If you have a good reason to disagree with the above, please tell me. Thank you.
Technique
Profile Joined March 2010
Netherlands1542 Posts
April 23 2010 10:22 GMT
#451
On April 23 2010 07:03 Zelniq wrote:
Colossus can no longer walk through/over force field

Awesome .

I will like toss mirror more now.
If you think you're good, you suck. If you think you suck, you're getting better.
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
April 23 2010 10:23 GMT
#452
Did Blizz look at the larva mechanic in BW and think "well, it was made in 1998, so let's fix it." ???
It's like they didnt stop to think why it was done that way in the first place.
King takes Queen
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-04-23 11:06:58
April 23 2010 11:03 GMT
#453
On April 23 2010 19:16 MorroW wrote:
i think its a lame idea to let ppl cancel larva
exactly what lololol said, larva morphing is a marine bar that goes up. and if we cancel marine it goes to 0 and normally larva die. it was fair but now its unfair imo

u get rushed and u have just started 4 drone, u can cancel and get 8 ling. this concept will help zerg get even more econ in the early stages


Not that i'm defending the change but your arguement is flawed in that you can instantly start making a unit again after canceling and don't lose anything for deciding instead of a marine you want a marauder or ghost but a zerg would be stuck either waiting for more larva to spawn or using up his macro potential on something that the other races can already do freely.

I don't like the change personally cos it was quite interesting and tense when you used up your larva and where stuck with them. But it is in tune with what terran and protoss can do with their production.

Considering how strong early terran and protoss cheeses can be this is a good change after some consideration.
ashburn
Profile Joined March 2010
Singapore76 Posts
April 23 2010 11:12 GMT
#454
On April 23 2010 19:19 lolreaper wrote:
apparently u can burrow queen now lol
http://forums.battle.net/thread.html?topicId=24401693932&sid=5000


I burrowed my queen and it got stuck.


MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-23 11:20:28
April 23 2010 11:17 GMT
#455
the difference is to make 4 marines i must finish some of them while with the larva u can just break them and then make w/e u want
its actually really much in favor of zerg if u think about it

if u cancel the marine then 10seconds goes to waste, aka the rax was "idle" for 10 sec

if u have 3 eggs with lings and cancel it didnt idle at all, because the eggs didnt stop more larva from coming. so u can just pop up 7 eggs to make drones for example

see here
On April 23 2010 19:01 lololol wrote:
Show nested quote +
On April 23 2010 07:03 Zelniq wrote:
* apparently this allows for a major exploit to get extra larvae to spawn while 3 eggs are morphing, then canceling the eggs and getting more larvae, allowing players to continuously increase larva count, allowing for some insanely strong zergling rushes



That's exactly the reason it was't possible in BW.
Also, larva = production time for other races, cancelling a unit still lost you the production time already spent for it for terran and toss, but since zerg have a different mechanic, losing the larva was the "equivalent" penalty.
With the Queen spawning so much larvae it becomes less of an issue, except for early rushes, which may even need a fix.


i dont see this being a huge issue yet since everyone sucks compared to sc1 but later on in theory it will start getting really imba
Progamerpls no copy pasterino
Ighox
Profile Joined July 2009
Norway580 Posts
Last Edited: 2010-04-23 11:20:38
April 23 2010 11:18 GMT
#456
On April 23 2010 19:12 Cuber wrote:
Show nested quote +
On April 23 2010 18:49 zomgzergrush wrote:
On April 23 2010 18:36 Cuber wrote:
To all the Zerg players - how do you macro? What's your technique? Someone up there wrote something about binding queens and hatches but I didn't exactly get it ;/

As of patch 9, it's not possible anymore. You used to be able to select your queen and cast the inject on the bottom selection of a hotkeyed hatchery. Now spell casting is only allowed on buildings that you physically have in front of you in your view.


I still don't get it ;/ Could you explain it? What's under what bind, steps u make etc.


Lets say you have 4 queens for 4 hatcheries.
Have both the queens and the hatcheries to a controlgroup, lets say '4".
Push 4 -> R -> shift -> left-click hatchery icon 1, hatch icon 2, hatch icon 3, hatch icon 4., there you just injected larva to all of your hatcheries in like two seconds.
The queen closest to the hatchery you left-clicked on will inject larva to that hatchery.

I agree with the change they made at least, the old way almost didn't require macro at all to do perfectly and that's just not right for a macro ability.

Hopefully they revert the cancel-egg change though, it worked fine they way it has always been with larvas dying if you cancel a unit, I'm even assuming it's a bug because it's just dumb.
(Oh, and that 'select larva' selects eggs if there is no larva at the hatchery also has to be a bug.)
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 23 2010 11:26 GMT
#457
On April 23 2010 19:03 Zelniq wrote:
the solution to fix this extra larvae problem, but keep the cancel-egg feature in is very very simple:
if there are ever any more than 3 larvae at a hatchery, kill extraneous larvae till it's down to 3. Exception is if the larvae spawned from Queen's Spawn Larvae ability.

Causes inconsistency on hatcheries using and not using spawn lava.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
cernunnos
Profile Joined April 2010
France32 Posts
Last Edited: 2010-04-23 11:31:12
April 23 2010 11:27 GMT
#458
Maybe a little late here,

but I think that being able to cast Transfusion on one of the portraits was really usefull, maybe not many were those to use this ability in a fight, but now queen is evenmore only a macro unit and Zerg is the sole race to have only 1 spellcaster...

edit : for the larva, i think the S selectings eggs is quite disturbing. Also I always found that selecting multiple larva by hand (not with the hatchery button) should have let you make multiple units at the same time, pressing a key only once, and not pressing ten times the same shortcut letter like it is now.

edit 2 : is this thread a fake?
Touch eyeballs to screen for cheap laser surgery.
lololol
Profile Joined February 2006
5198 Posts
April 23 2010 11:56 GMT
#459
On April 23 2010 20:03 Adeeler wrote:
Show nested quote +
On April 23 2010 19:16 MorroW wrote:
i think its a lame idea to let ppl cancel larva
exactly what lololol said, larva morphing is a marine bar that goes up. and if we cancel marine it goes to 0 and normally larva die. it was fair but now its unfair imo

u get rushed and u have just started 4 drone, u can cancel and get 8 ling. this concept will help zerg get even more econ in the early stages


Not that i'm defending the change but your arguement is flawed in that you can instantly start making a unit again after canceling and don't lose anything for deciding instead of a marine you want a marauder or ghost but a zerg would be stuck either waiting for more larva to spawn or using up his macro potential on something that the other races can already do freely.

I don't like the change personally cos it was quite interesting and tense when you used up your larva and where stuck with them. But it is in tune with what terran and protoss can do with their production.

Considering how strong early terran and protoss cheeses can be this is a good change after some consideration.


A hatchery produces a unit every 15 seconds(x2 for zerglings), the morph time of the unit is a delay, it's not affecting your production speed, you will be spawning a unit every 15 seconds, no matter what the morph time is.
Normal production buildings lose the time spent producing the unit up to the point you cancel it, you can't get it back, but you can get the larva back and practically lose no production time.

For example: you cancel a unit that was building for 15 seconds in a standart production building and queue a different one, after a minute you will have 45 seconds of actual buildtime for your new unit.
You cancel an egg and build a different unit. After a minute you would still produce 4 units = 60 seconds of hatchery production time. With the old mechanic you would produce 3 units = 45 seconds of hatchery production time(equivalent to the example I gave, but worse if you cancel quickly or better if you cancel late).

Also, the new mechanic allows a hatch to have over the limit of 3 larva at the same time, by morphing and cancelling eggs, so it would keep producing new larva, despite that the larva aren't actually being used up. This leads to 6 pool producing 10 zerglings instead of 6.
I'll call Nada.
Obbalord
Profile Joined March 2010
Germany166 Posts
April 23 2010 12:01 GMT
#460
Did anyone tested if the new 8 colours are avaible in custom games? =) and is white & black there too?
Prev 1 21 22 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech136
StarCraft: Brood War
Zeus 2497
Flash 515
Tasteless 170
ZergMaN 150
Leta 131
Nal_rA 46
910 19
Bale 13
Icarus 7
FanTaSy 0
Dota 2
NeuroSwarm172
League of Legends
JimRising 786
Other Games
summit1g6364
C9.Mang0645
WinterStarcraft366
Hui .85
Trikslyr30
Organizations
Other Games
gamesdonequick962
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2830
• Lourlo1056
• Stunt415
Upcoming Events
PiG Sty Festival
2h 43m
Clem vs Percival
Zoun vs Solar
Escore
3h 43m
Epic.LAN
5h 43m
Replay Cast
17h 43m
PiG Sty Festival
1d 2h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 3h
Epic.LAN
1d 5h
Replay Cast
1d 17h
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.