• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:50
CEST 17:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon108
StarCraft 2
General
Updated Continental Flags System & New Global Flag StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack
Tourneys
2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing [ASL22] Ro8 Preview: Within Reach
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10331 users

Unlisted Patch 9 Changes! - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 25 Next All
Genesis Brood
Profile Blog Joined May 2007
United States193 Posts
April 22 2010 22:48 GMT
#141
anybody else HATE using backspace? I wish it was closer to the left side of the keyboard like the tilde.
I'll love you like I love the palm of my hand.
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-04-22 22:50:00
April 22 2010 22:48 GMT
#142
Actually this change also goes against the whole theory of the zerg race being physically linked together as a hive mind so why the hell wouldn't a queen know about the hatch she's standing next to even without looking at it?

I'm h8'ing this change a lot less if my backspace method works, but its will kill the game in the long run for new players wanting to take the game up.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 22 2010 22:49 GMT
#143
On April 23 2010 07:48 blade55555 wrote:
Show nested quote +
On April 23 2010 07:47 HDstarcraft wrote:
Its a good thing I always went back to base to inject anyways


My thoughts exactly :D


That should be a choice you make, and not one forced on you.
TranslatorBaa!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
April 22 2010 22:49 GMT
#144
On April 23 2010 07:44 Liquid`NonY wrote:
Show nested quote +
On April 23 2010 07:36 Mnijykmirl wrote:
"No, let's just nerf the user interface, despite that arbitrary user interface limitations is completely contrary to the rest of our game design"

This simply isn't true. Arbitrary UI limitations are everywhere.

Also, just because a patch doesn't address an issue doesn't mean that Blizzard thinks it isn't an issue. I'm sure there are a million things on Blizzard's to-do list, and a million more things on their let's-keep-an-eye-on-this list, but every patch can't possibly address every issue.





To do list
Change W hotkeys
.
.
.
.
.
.
.
.
.
Fix repeative action with no decision making that players have to do the entire game
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Clamev
Profile Blog Joined January 2010
Germany498 Posts
Last Edited: 2010-04-22 22:50:18
April 22 2010 22:49 GMT
#145
Wait they make the game so that one race has to like know how to build
stuff in front of youre map (in a different way for each map and each spawning location)
and like one race has to micro the first few units like ehm i don´t know marines and tanks
against units that would rape them unmicroed like ehm Zealots and Dragoons
and like one race has to get detection because the other race has invisible units that they can get fairly quickly
Thats totaly not like the spirit from SCBW.
Seriosly get the fuck over it.
Like Day[9] said Dont believe in imbalance think about ways to overcome difficulties.
6Pool or die trying
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
Last Edited: 2010-04-22 22:52:02
April 22 2010 22:51 GMT
#146
On April 23 2010 07:49 Clamev wrote:

Like Day[9] said Dont believe in imbalance think about ways to overcome difficulties.


This is not a balance issue, and people who're trying to make it into one is stupid. It's about terrible UI. Less than satisfactory UI I can deal with, and I can accept. When you already have a logical UI in place, expending the effort to remove it achieves...?
TranslatorBaa!
yB.TeH
Profile Blog Joined November 2008
Germany419 Posts
April 22 2010 22:52 GMT
#147
the zerg decal thing looks like swastika
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 22 2010 22:52 GMT
#148
On April 23 2010 07:45 Carnivorous Sheep wrote:
Show nested quote +
On April 23 2010 07:42 Senx wrote:
Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..

If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.



Let's make it so that when you call down a MULE, it doesn't start auto mining. You have to manually tell it to mine after it lands. This would be great since it adds more control and complexity to the game, and higher APM players would benefit from it.


And how is that on par with the other mechanics in difficulty? Now that every mechanic requires you to go back to your base it is now really unfair all the sudden. Gosh!
"trash micro but win - its marine" MC commentary during HSC 4
HazMat
Profile Blog Joined October 2009
United States17077 Posts
April 22 2010 22:52 GMT
#149
[image loading]

This just got added, tips show up when you're loading a scenario.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
HalfAmazing
Profile Joined May 2008
Netherlands402 Posts
April 22 2010 22:53 GMT
#150
Swastikas.
You can figure out the other half.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-04-22 22:54:02
April 22 2010 22:53 GMT
#151
On April 23 2010 07:51 Carnivorous Sheep wrote:
Show nested quote +
On April 23 2010 07:49 Clamev wrote:

Like Day[9] said Dont believe in imbalance think about ways to overcome difficulties.


This is not a balance issue, and people who're trying to make it into one is stupid. It's about terrible UI. Less than satisfactory UI I can deal with, and I can accept. When you already have a logical UI in place, expending the effort to remove it achieves...?



Option A
Give the macro mechanics more decision making thereby allowing you to keep the improved UI.



Option B
Leave macro mechanics as are and disable improved UI. Leave work an hour early.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 22 2010 22:53 GMT
#152
wow, turning out to be an excellent, excellent patch by blizzard. Congrats on them realizing that there is such a thing as "interface balance," (being too easy, or too hard)and using it in their design process there is no reason to wonder why these guys are top tier RTS developers.
Sup
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
Last Edited: 2010-04-22 22:54:57
April 22 2010 22:53 GMT
#153
On April 23 2010 07:52 Senx wrote:
Show nested quote +
On April 23 2010 07:45 Carnivorous Sheep wrote:
On April 23 2010 07:42 Senx wrote:
Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..

If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.



Let's make it so that when you call down a MULE, it doesn't start auto mining. You have to manually tell it to mine after it lands. This would be great since it adds more control and complexity to the game, and higher APM players would benefit from it.


And how is that on par with the other mechanics in difficulty? Now that every mechanic requires you to go back to your base it is now really unfair all the sudden. Gosh!


It's not unfair, it's illogical. I'm just saying that implementing my hypothetical MULE change would be totally retarded, but it's comparable to what's going on here. If that change did get implemented I'm quite sure you'd be quite pissed.
TranslatorBaa!
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-04-22 22:55:34
April 22 2010 22:54 GMT
#154
On April 23 2010 07:45 Carnivorous Sheep wrote:
Show nested quote +
On April 23 2010 07:42 Senx wrote:
Blizzard just made the game a tiny bit harder to macro well (for zergs and Protoss) and the QQ is just pouring in..

If we want this game to be a great e-sport, we should welcome changes like this. I know its hard for casual players to deal with, but most didn't even know about the wireframe-trick nor do they care about finding the most optimal way to play the game.



Let's make it so that when you call down a MULE, it doesn't start auto mining. You have to manually tell it to mine after it lands. This would be great since it adds more control and complexity to the game, and higher APM players would benefit from it.

And make it 1 per cc so you have to do it periodically and not call them all at once.
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 22 2010 22:54 GMT
#155
something I just found, units gain ranks based off kills. for instance, 0 kills= recruit 11= seargent
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 22 2010 22:54 GMT
#156
On April 23 2010 07:07 Archerofaiur wrote:
Poll: Now do you agree that Spawn Larva needs to be fixed?

Yes (457)
 
67%

No (221)
 
33%

678 total votes

Your vote: Now do you agree that Spawn Larva needs to be fixed?

(Vote): Yes
(Vote): No




w8 ppl are complaing about spawn larva b/c you have to go to your base to inject rather just use hotkeys?
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-22 22:55:06
April 22 2010 22:54 GMT
#157
i like the hidden changes so much. all of them

the fkeys along with the green-bar-stay-true is gonna help me so much. took days for me to stop using f-keys and panic over units that got yellow

also i embrace the fact that toss and zerg macro just got quite a bit harder

what are decals?
Progamerpls no copy pasterino
underscore
Profile Joined August 2009
252 Posts
April 22 2010 22:55 GMT
#158
After reading the official patch notes I just thought 'meh'
But these changes are awesome as a zerg player i found larva inject way too easy.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 22 2010 22:56 GMT
#159
On April 23 2010 07:53 avilo wrote:
wow, turning out to be an excellent, excellent patch by blizzard. Congrats on them realizing that there is such a thing as "interface balance," (being too easy, or too hard)and using it in their design process there is no reason to wonder why these guys are top tier RTS developers.


WTF is interface balance? There is nothing "too easy" or "too hard." That's like saying Protoss in BW is "easy," cause you just "1a2a3a."
TranslatorBaa!
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 22 2010 22:56 GMT
#160
Those little glowing circle/images. The green things in the first picture that look like swastikas (really hope they change that!)
@DBWiggin, SC2 ref
Prev 1 6 7 8 9 10 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech122
Codebar 33
StarCraft: Brood War
EffOrt 1146
Mini 921
Soma 631
actioN 512
ggaemo 389
Rush 372
Light 357
Larva 287
Stork 269
Horang2 255
[ Show more ]
BeSt 243
Snow 206
hero 183
Barracks 146
Killer 115
firebathero 102
Shine 92
Dewaltoss 92
Aegong 92
Sea.KH 75
Zeus 72
Shinee 45
Sexy 43
Sharp 36
soO 36
JYJ 35
Liquid`Ret 34
sorry 30
ToSsGirL 28
Bale 22
zelot 19
Trap 17
Rock 14
Sacsri 12
Terrorterran 11
Dota 2
Gorgc8191
qojqva2109
Dendi791
420jenkins180
Counter-Strike
fl0m1173
Fnx 754
x6flipin676
edward60
Heroes of the Storm
crisheroes5228
Other Games
singsing1527
B2W.Neo954
byalli500
Khaldor434
Lowko361
Mlord322
DeMusliM199
Liquid`VortiX168
ceh9162
KnowMe132
ArmadaUGS114
Trikslyr43
BRAT_OK 24
Railgan6
Organizations
Other Games
WardiTV218
BasetradeTV200
Dota 2
PGL Dota 2 - Main Stream177
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH162
• StrangeGG 66
• mYiSmile119
• Kozan
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 24
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV352
League of Legends
• Nemesis2691
• Jankos1776
• TFBlade742
Other Games
• Shiphtur169
Upcoming Events
PiGosaur Cup
8h 10m
Kung Fu Cup
19h 10m
The PondCast
1d 18h
OSC
1d 21h
OSC
2 days
CranKy Ducklings
3 days
Online Event
3 days
FEL
4 days
AI Arena Tournament
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.