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Patch 9 new unlisted changes for zerg - Page 6

Forum Index > SC2 General
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ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 23 2010 08:29 GMT
#101
Yes decemvre but zerg has other advantages which protoss doesn't.

It's a balance thing, lets say zerg and toss are even without the larva crap. That means if you let zerg cancel larva for free than you mess up the balance of the game.

Zerg are already extremely good at techswitch/drone-pump antics.

Imagine if protoss could also just make 15 probes instantly instead of units, as well as warp gates and chrono boost.

The logic you used is circular.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Tristy
Profile Joined April 2010
Norway172 Posts
April 23 2010 08:55 GMT
#102
On April 23 2010 17:29 ShaperofDreams wrote:
Yes decemvre but zerg has other advantages which protoss doesn't.

It's a balance thing, lets say zerg and toss are even without the larva crap. That means if you let zerg cancel larva for free than you mess up the balance of the game.

Zerg are already extremely good at techswitch/drone-pump antics.

Imagine if protoss could also just make 15 probes instantly instead of units, as well as warp gates and chrono boost.

The logic you used is circular.


Yes but you can constantly make probes without sacrificing possible attack units. So I do not really see the big issue.
Yes we can change our mind but still cant build up army an economy effectivly at the same time at early game. And have to rely on scouting to make those choices, deny that and we are blind. And anyway we cant say if it is OP or not until we see it in play for a few weeks.
"Choose life!"
systemA
Profile Joined November 2008
95 Posts
April 23 2010 10:54 GMT
#103
So Zerg unit production that acts the same as Terran or Protoss is now imbalanced?
hey its me ur brother
lolreaper
Profile Joined April 2010
301 Posts
April 23 2010 11:07 GMT
#104
On April 23 2010 17:55 Tristy wrote:
Show nested quote +
On April 23 2010 17:29 ShaperofDreams wrote:
Yes decemvre but zerg has other advantages which protoss doesn't.

It's a balance thing, lets say zerg and toss are even without the larva crap. That means if you let zerg cancel larva for free than you mess up the balance of the game.

Zerg are already extremely good at techswitch/drone-pump antics.

Imagine if protoss could also just make 15 probes instantly instead of units, as well as warp gates and chrono boost.

The logic you used is circular.


Yes but you can constantly make probes without sacrificing possible attack units. So I do not really see the big issue.
Yes we can change our mind but still cant build up army an economy effectivly at the same time at early game. And have to rely on scouting to make those choices, deny that and we are blind. And anyway we cant say if it is OP or not until we see it in play for a few weeks.
zerg can make multimple drones at once
HubertFelix
Profile Joined April 2010
France631 Posts
April 23 2010 11:16 GMT
#105
On April 23 2010 19:54 systema wrote:
So Zerg unit production that acts the same as Terran or Protoss is now imbalanced?


Yes because you can know pump 10 drone and scout than change your plan by canceling all drones to other units.

Larva management is about choice.

And seriously, comparing zerg macro to terran or protoss is a joke...
summerloud
Profile Joined March 2010
Austria1201 Posts
April 23 2010 12:09 GMT
#106
On April 23 2010 19:54 systema wrote:
So Zerg unit production that acts the same as Terran or Protoss is now imbalanced?


its not imba but its really sad that all the racial characteristic are being taken away

this reminds me more and more of the horrible failure that occured in the war3 beta when they destroyed a promising game patch by patch until it was completely broken
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
Last Edited: 2010-04-23 12:21:31
April 23 2010 12:21 GMT
#107
Oh, great. Now, you can't threaten the zerg into making more units than he wants to (when he really wants to be pumping drones) by threatening to attack and then pulling back. Dumbs down Zerg SC2 macro even more. :\
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-04-23 12:27:09
April 23 2010 12:25 GMT
#108
Dunno why we have 2 threads for unlisted changes, but the zerg mechanic is not the same, unless you're cancelling immediately and nobody is going to do that on purpose, it would just not penalize your mistakes. The real difference is that zergs can now cancel late and still produce the same amount of units, which is clearly better than terran and toss, which lose the time already spent producing and will have less units produced, if they cancel compared to if they produced all the time.

It also allows for zergs to go over the limit of 3 larva per hatch and make 10 lings from a 6 pool, for example.
I'll call Nada.
jtgizmo
Profile Joined April 2010
Congo161 Posts
April 23 2010 12:33 GMT
#109
TLDR all posts, but im pretty sure larva thing will be hotfixed fairly soon
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 15:49 GMT
#110
On April 23 2010 21:33 jtgizmo wrote:
TLDR all posts, but im pretty sure larva thing will be hotfixed fairly soon

you're not gonna last long here :3
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Ideas
Profile Blog Joined April 2008
United States8091 Posts
April 23 2010 15:51 GMT
#111
it'll be really funny if they remove neural parasite and then change all the hotkeys back lol
Free Palestine
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 23 2010 16:07 GMT
#112
On April 23 2010 11:06 alexanderzero wrote:
So its overpowered if Zerg can cancel units and make something else, but not when Terran and Protoss can do it? Seeing as how spawn larva has been nerfed, it seems fair for Zerg to be able to do this.

Wrong. Because Terran and Protoss players don't build workers out of production buildings.

4. Is a terrible change because it takes all of the decision making out of spawn larvae.

5. Combined with no wireframe macro, this makes Zerg mechanically INCREDIBLY hard in the lategame. If you're doing EVERYTHING (spawning creep from multiple locations, injecting into 4-5 hatch), I'd go as far to say it's even harder mechanically than SC1 Zerg or even Terran. Or maybe I'm just getting slow because of the lack of SC1...
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 23 2010 16:58 GMT
#113
On April 24 2010 01:07 Saracen wrote:
Show nested quote +
On April 23 2010 11:06 alexanderzero wrote:
So its overpowered if Zerg can cancel units and make something else, but not when Terran and Protoss can do it? Seeing as how spawn larva has been nerfed, it seems fair for Zerg to be able to do this.

Wrong. Because Terran and Protoss players don't build workers out of production buildings.

4. Is a terrible change because it takes all of the decision making out of spawn larvae.

5. Combined with no wireframe macro, this makes Zerg mechanically INCREDIBLY hard in the lategame. If you're doing EVERYTHING (spawning creep from multiple locations, injecting into 4-5 hatch), I'd go as far to say it's even harder mechanically than SC1 Zerg or even Terran. Or maybe I'm just getting slow because of the lack of SC1...

its not as mechanically demanding as sc1 zerg because on top of having to macro well as zerg, zerg micro was pretty damn difficult, whereas sc2 basically has tougher macro as zerg but no micro. Overall apm requirement still feels less then BW zerg
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Savio
Profile Joined April 2008
United States1850 Posts
April 23 2010 19:16 GMT
#114
On April 23 2010 09:48 MasterAsia wrote:

(4) most exciting: now you can cancel a egg and make it back into a larva with 0 cost of any resources! Canceling building/morphing still costs.


I support this.

Losing the egg and larvae was always too punitive. The only times I ever wanted to cancel build was when I let my supply get to within 1 of the limit but if I really wanted a 2-supply unit to get started (like a queen) while my ovie is building, canceling was way too costly. Whereas the other 2 races could just cancel and do what they needed.

The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 23 2010 19:30 GMT
#115
It doesn't matter whether or not one race gets to have a mechanic that another race doesn't, what matters is how it's balanced.

You can say "OMG but Terran and Protoss can cancel!", just like you can say "OMG Zerg only needs one production building!", or "Terran gets basically free mules and scans for the rest of the game!" or, "Toss gets to Chrono everything!", or "Larvae spawn is imba!"

Blizzard has always tried to make the races balanced but different.

The inability to cancel efficiently has always been a trademark of zerg, could you imagine the bw scene without it? Zerg would have a few extra percent in their favor, and that's huge.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
April 23 2010 19:36 GMT
#116
I could care less about the macro between the two races, but the 6 pool 12 ling rush needs to be fixed
"You people need to just generally care a lot less about everything." -Zatic
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