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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 07:22 GMT
#161
On April 23 2010 16:11 Daniri wrote:
Show nested quote +
On April 23 2010 15:27 Zelniq wrote:
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae


What's so obvious about it being intentional that eggs revert to larva?

from a programming/logical standpoint it's impossible for it to be an accidental change.

from a programming standpoint it's analogous to unintentionally making breakfast when you tried to just sit in a chair and play some sc2.
ModeratorBlame yourself or God
loafmaster
Profile Joined August 2006
United States203 Posts
April 23 2010 07:22 GMT
#162
Also has anyone noticed that the larva count indicator on the select larva icon is wrong?
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 23 2010 07:23 GMT
#163
On April 23 2010 16:19 ukshi wrote:
Isn't the patch out in EU yet?

Anyone knows?


Scheduled maintance 19CET tonight. I guess it will get patched then.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
SarcasticOne
Profile Joined March 2010
Australia213 Posts
April 23 2010 07:24 GMT
#164
On April 23 2010 14:12 Kevmar wrote:
They made this change for a reason. To keep with the spirit behind the change (prevent the issue where canceling a unit leaves you with no larva). I would suggest that all larva gets destroyed unless destroying the larva would leave you with less than 3 larva.

So if you had 3 drones in eggs and you cancel, you have 3 larva for zerglings. If you have 7 drones in eggs and you cancel, you are only left with 3 larva. This removes the ability to generate extra larva for that early pool and still accomplishes the same thing.

I kind of think they made this change to help deal with early rushes. Giving the user the ability to spot the early rush or cheese on its way, cancel the workers and make units. But when the larva dies too, this isn't an option. Early game is where that one or two larva will make the biggest difference.


im fine with it giving back lava to a max of 3...
any more than that is insane...

DL'ing patch atm, am afraid of what will happen when i go up against Z's
Ironclown
Profile Joined October 2009
United States73 Posts
April 23 2010 07:24 GMT
#165
I JUST lost to this, 6 lings in my base before my zealot was out. I'm def not laddering til this is addressed which will probably be soon.
I suck.
Jonoman92
Profile Blog Joined September 2006
United States9107 Posts
April 23 2010 07:26 GMT
#166
I doubt it's a bug. But either way I really hope they'll see it should be changed back!
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
April 23 2010 07:28 GMT
#167
Of course this is a bug, there's no way that they wouldn't consider 12 lings in under two minutes as a good thing. If it was intentional then they would have completely disregarded the early game when making that decision.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Daniri
Profile Joined May 2007
387 Posts
April 23 2010 07:31 GMT
#168
On April 23 2010 16:22 Zelniq wrote:
Show nested quote +
On April 23 2010 16:11 Daniri wrote:
On April 23 2010 15:27 Zelniq wrote:
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae


What's so obvious about it being intentional that eggs revert to larva?

from a programming/logical standpoint it's impossible for it to be an accidental change.

from a programming standpoint it's analogous to unintentionally making breakfast when you tried to just sit in a chair and play some sc2.



I don't know anything about programming, but from what I've seen from Blizzard, other games and software in general that seems highly unlikely. I recall one WoW patch that made it so if you were a certain race, class and gender and used a certain ability in a certain subzone you would mount a kodo.
"you guys are silly lol thats why i hate you people" berserkboar
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 23 2010 07:31 GMT
#169
On April 23 2010 16:28 ShaperofDreams wrote:
Of course this is a bug, there's no way that they wouldn't consider 12 lings in under two minutes as a good thing. If it was intentional then they would have completely disregarded the early game when making that decision.

There is a good chance this isn't a bug. Its probably the case that blizzard wanted to decrease the amount of punishment that zerg received from canceling units, and bring that more in line with the other races, who can cancel production without a cost. The quick lings was an unintentional consequence of their fix, something they didnt see coming, much like the warp gate pvp.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
meeple
Profile Blog Joined April 2009
Canada10211 Posts
April 23 2010 07:31 GMT
#170
On April 23 2010 16:28 ShaperofDreams wrote:
Of course this is a bug, there's no way that they wouldn't consider 12 lings in under two minutes as a good thing. If it was intentional then they would have completely disregarded the early game when making that decision.


It doesn't need to be a bug... but more just a mistake... I doubt it's a programming error but more like just an oversight. Surely if it's that outrageous it will be fixed soon.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 23 2010 07:34 GMT
#171
On April 23 2010 16:24 Ironclown wrote:
I JUST lost to this, 6 lings in my base before my zealot was out. I'm def not laddering til this is addressed which will probably be soon.


If it was 6 lings they weren't using this exploit....
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 23 2010 07:39 GMT
#172
On April 23 2010 16:24 Ironclown wrote:
I JUST lost to this, 6 lings in my base before my zealot was out. I'm def not laddering til this is addressed which will probably be soon.

lol 6pool always gave you 6 lings at the same speed. this exploit does not speed up the time of the rush, just the amount of units in it lol. as terrans/protosses have said, just find a build to properly wall off and scout early enough and you can easily defend.
ModeratorBlame yourself or God
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 23 2010 07:40 GMT
#173
On April 23 2010 16:22 Zelniq wrote:
Show nested quote +
On April 23 2010 16:11 Daniri wrote:
On April 23 2010 15:27 Zelniq wrote:
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae


What's so obvious about it being intentional that eggs revert to larva?

from a programming/logical standpoint it's impossible for it to be an accidental change.

from a programming standpoint it's analogous to unintentionally making breakfast when you tried to just sit in a chair and play some sc2.

I like this analogy, but I've ended up unintentionally sitting in a chair and playing games all day when I tried to just make breakfast.

On April 23 2010 16:31 Daniri wrote:
I don't know anything about programming, but from what I've seen from Blizzard, other games and software in general that seems highly unlikely. I recall one WoW patch that made it so if you were a certain race, class and gender and used a certain ability in a certain subzone you would mount a kodo.

Was this ability named "Mount Kodo"?
I serve my houseguests slices of butter.
Daniri
Profile Joined May 2007
387 Posts
April 23 2010 07:44 GMT
#174
On April 23 2010 16:40 Funchucks wrote:
Show nested quote +
On April 23 2010 16:22 Zelniq wrote:
On April 23 2010 16:11 Daniri wrote:
On April 23 2010 15:27 Zelniq wrote:
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae


What's so obvious about it being intentional that eggs revert to larva?

from a programming/logical standpoint it's impossible for it to be an accidental change.

from a programming standpoint it's analogous to unintentionally making breakfast when you tried to just sit in a chair and play some sc2.

I like this analogy, but I've ended up unintentionally sitting in a chair and playing games all day when I tried to just make breakfast.

Show nested quote +
On April 23 2010 16:31 Daniri wrote:
I don't know anything about programming, but from what I've seen from Blizzard, other games and software in general that seems highly unlikely. I recall one WoW patch that made it so if you were a certain race, class and gender and used a certain ability in a certain subzone you would mount a kodo.

Was this ability named "Mount Kodo"?


Every bug has an explanation and that's one of the easier ones to explain.
"you guys are silly lol thats why i hate you people" berserkboar
Genesis128
Profile Joined April 2010
Norway103 Posts
April 23 2010 07:45 GMT
#175
On April 23 2010 16:40 Funchucks wrote:
Show nested quote +
On April 23 2010 16:22 Zelniq wrote:
On April 23 2010 16:11 Daniri wrote:
On April 23 2010 15:27 Zelniq wrote:
On April 23 2010 15:25 littlehearts wrote:
This person believes it is an intentional change.

click here

uh ya what he posted is obviously an intentional change. damnit please think first before posting stuff like this. this exploit is an unintended result from this change, they did not intend people to abuse this to keep increasing larvae count, they just wanted to remove the penalty for canceling larvae


What's so obvious about it being intentional that eggs revert to larva?

from a programming/logical standpoint it's impossible for it to be an accidental change.

from a programming standpoint it's analogous to unintentionally making breakfast when you tried to just sit in a chair and play some sc2.

I like this analogy, but I've ended up unintentionally sitting in a chair and playing games all day when I tried to just make breakfast.

Show nested quote +
On April 23 2010 16:31 Daniri wrote:
I don't know anything about programming, but from what I've seen from Blizzard, other games and software in general that seems highly unlikely. I recall one WoW patch that made it so if you were a certain race, class and gender and used a certain ability in a certain subzone you would mount a kodo.

Was this ability named "Mount Kodo"?

ROFL. Epic post :D
I would rather have a bottle in front of me than a frontal lobotomy
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
April 23 2010 08:02 GMT
#176
THE BUG IS THAT THE HATCH KEEPS MAKING LARVA WHILE YOU HAVE EGGS! and yes im shouting, the cancel and keep your larva thing is definitely intentional, the fact that you can get 5 larva before the pool finishes and gg anything but a terran wall in (with repairing scv's) is definatly a bug, Even if toss walls with forge pylon gate you can kill the pylon and forge and they cant stop it. I tested it out and watched orb do it several times and it's unstoppable. Especially if the z votes down all the 4 player and large rush distance maps. The 10 lings get to toss's base before the 1st zeolot is out! There is nothing they can do, youll kill almost all probes, even with chronoing zlots, If they do manage to survive their income is crippled, theyve lost there first 2 or 3 lots a pylon,a forge and are screwd if you expo and macro or go muta cuz they have no forge to make cannons,no cyber to make stalkers and no pylons at there minerals for cannons even if they did rebuild forge,have another 100 for a pylon and 150 for a cannon. It's definitely a huge oversight!
:)
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 08:10 GMT
#177
Just played against it and it's definitely stoppable.

However, you absolutely need to scout this coming and build a very good wall. Hold the wall with 1 zealot (chronoboosted) and have a forge before core and build a cannon. Pull probes if your zealot is in danger of falling.

You will be behind a regular build due to a delayed core but the Zerg will be somewhat behind as well (esp. if they did a fast pool).
Funchucks
Profile Joined June 2007
Canada2113 Posts
April 23 2010 08:15 GMT
#178
On April 23 2010 17:02 Reborn8u wrote:
THE BUG IS THAT THE HATCH KEEPS MAKING LARVA WHILE YOU HAVE EGGS!

That's not new, though. You couldn't just change that alone. It would change zerg's whole production schedule.

The new thing is that eggs are recoverable for use as larvae. They can do the easy thing and change that back, or the hard thing and rebalance zerg production from the ground up.
I serve my houseguests slices of butter.
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 23 2010 08:15 GMT
#179
On April 23 2010 17:10 Ryuu314 wrote:
Just played against it and it's definitely stoppable.

However, you absolutely need to scout this coming and build a very good wall. Hold the wall with 1 zealot (chronoboosted) and have a forge before core and build a cannon. Pull probes if your zealot is in danger of falling.

You will be behind a regular build due to a delayed core but the Zerg will be somewhat behind as well (esp. if they did a fast pool).

you stopped 10 lings with 1 zealot?

could you post replay?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 23 2010 08:19 GMT
#180
haha this is so sick, how could they miss it? If they did in fact miss it, but thats just being cynical since this was a fing huge patch. Too bad it was such a game breaker
Do you really want chat rooms?
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