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[Serious bug] Zerg larva bug. 10 zerglings in 1:55 - Page 2

Forum Index > SC2 General
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Koffiegast
Profile Joined February 2010
Netherlands346 Posts
April 23 2010 03:20 GMT
#21
Easy solution: if a morph where to be cancelled, destroy the larva if there are already 3+ larvas on that hatch.

Or perhaps even better as people cry spawn larva is "even more OP" now, just remove the whole "cancel larva for nothing".
Wut
Sent
Profile Joined April 2010
United States120 Posts
April 23 2010 03:20 GMT
#22
You didn't lose money before either?
I got nothing
Ideas
Profile Blog Joined April 2008
United States8173 Posts
April 23 2010 03:25 GMT
#23
LOL

worst patch ever!
Free Palestine
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2010-04-23 03:26:39
April 23 2010 03:26 GMT
#24
Wow good find, and so soon. That's gotta be brutal to be up against. Someone should make a VOD of some good shennanigans with this though while it's around
CaptainTrips
Profile Joined April 2010
Ireland1 Post
April 23 2010 03:27 GMT
#25
Could this be why they've held the patch back in Europe?

Can't see Blizz being able to get any meaningful testing done while this exists, so I imagine it'll get fixed pretty quick.
Sometimes you have to roll the hard six
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
April 23 2010 03:28 GMT
#26
Lol, Blizzard did not think this new larva mechanic through.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 23 2010 03:30 GMT
#27
It is our duty as beta testers to abuse this horribly in order to bring it to the attention of blizzard...

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Suffo
Profile Joined March 2010
United States936 Posts
April 23 2010 03:31 GMT
#28
imo post this on technical support, as they are always checking that iono about suggestions and / or bug reports as much as i see a lot less blue posts
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
April 23 2010 03:33 GMT
#29
holy jesus.... I wonder if this will effect HDH tournament :|. Seriously with 1.5k on the line I would be abusing my ass off with this.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 23 2010 03:39 GMT
#30
lol, such a rape strategy. Mass zvz on ladder once word of this gets out.
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
April 23 2010 03:39 GMT
#31
On April 23 2010 12:33 Ftrunkz wrote:
holy jesus.... I wonder if this will effect HDH tournament :|. Seriously with 1.5k on the line I would be abusing my ass off with this.

Since it's a pretty well regulated tournament I'd imagine abusing it will be grounds for disqualification.
@DBWiggin, SC2 ref
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
April 23 2010 03:39 GMT
#32
LOL wow, this really makes you question the balance team at Blizzard and how in the world they thought this would be a good change.
Jaedong <3 HOOK'EM HORNS!
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
April 23 2010 03:39 GMT
#33
Wtf... did Blizzard intend for this? If so... that worries me =/ There was always a penalty for making the wrong unit with your larva
Sup.
KingFool
Profile Joined January 2008
Canada428 Posts
April 23 2010 03:40 GMT
#34
On April 23 2010 12:20 Sent wrote:
You didn't lose money before either?


you lost the egg before...
Stimin myself on a daily basis
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 23 2010 03:42 GMT
#35
On April 23 2010 12:40 KingFool wrote:
Show nested quote +
On April 23 2010 12:20 Sent wrote:
You didn't lose money before either?


you lost the egg before...

yea, u always got the money back but you'd lose the egg and larva. now you get both back.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-04-23 03:45:29
April 23 2010 03:43 GMT
#36
lol, hundreds of copper league guys will now become platinum cuz of this. gg. there realy is no point to ladder in beta with all of these bug exploits.
Seku
Profile Joined December 2006
United States313 Posts
April 23 2010 03:47 GMT
#37
this is the exact first thing I thought of when I heard about the canceling change. how could they miss this.
JodoYodo
Profile Blog Joined May 2009
Canada1772 Posts
April 23 2010 03:48 GMT
#38
Get those points while you can, zergs!
Dance dance dance 'till we run this town!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 23 2010 03:49 GMT
#39
On April 23 2010 12:43 Ballistixz wrote:
lol, hundreds of copper league guys will now become platinum cuz of this. gg. there realy is no point to ladder in beta with all of these bug exploits.


For some reason I highly doubt that lol.

Has anybody tested to see if there is a limit? (like won't let you get past 5 larva or something) or could you go to 20 if you wanted?
When I think of something else, something will go here
Azarkon
Profile Joined January 2010
United States21060 Posts
April 23 2010 03:50 GMT
#40
IMO, this *could* work if they capped the number of larva, but it'd be hard to do with the Queen larva spawn and everything.
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