• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:35
CEST 04:35
KST 11:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Server Blocker 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34308 users

Beta Balance Update #14 - Page 6

Forum Index > StarCraft 2 HotS
454 CommentsPost a Reply
Prev 1 4 5 6 7 8 23 Next All
D_K_night
Profile Joined April 2010
Canada615 Posts
February 14 2013 00:48 GMT
#101
On February 14 2013 09:00 KamikazeDurrrp wrote:
I don't see how this changes much. If I was a smart terran, I would just put 1 hellbat and 2 hellions in the dropship, and then have the huge aoe and dps of the hellbat with the chasing power of the hellion. And if things get sticky I'd just transform the hellions to hellbats and it's the same problem all over again. Or I could move 2 hellions close to or into the enemy base and then transform them into hellbats while the other two hellbats are in the medivac being dropped in the mineral line. Man the the potential for abuse with hellbats is just off the charts lol. I guess what I listed takes a lot of skill, but it's shows how broken the potential of early hellbats are.


It isn't as simple as you make it out to be. You conjecture that you can easily spare the APM to do all this, *and* macro in your base while this is all happening.

One hellbat alone in the mineral line isn't going to do the damage you think it would. DPS of the hellions running around trying to intercept drones is not a lot - it takes how many shots from regular hellions to roast drones? Even assuming that you're targetting only the drones weakened from the hellbat attack and not the drones simply doing a retreat.

meanwhile that hellbat is lumbering around not able to really do anything, unless you can *also*, in between microing the 2 hellions, quickly load the hellbat into the dropship, hit Boost, and drop him where you think those running drones are headed.

You say you "guess" this takes a lot of skill. Well no need to guess. It's very APM expensive to pull all this off, AND keep up building supply depots, more production facilities and don't forget to expand behind this attack.
Canada
ZenithM
Profile Joined February 2011
France15952 Posts
February 14 2013 00:49 GMT
#102
On February 14 2013 09:38 Beakyboo wrote:
Hellbats are such an odd unit now. Hellions transform into hellbats and magically turn biological and now magically take up more room in medivacs too. I wish they'd find less awkward ways to make this unit work.

Well, lore wise you can always say that hellions, while rearranging into hellbats, stretch themselves and occupy a bigger volume, they are less compact, hence 4 cargo space.
dcemuser
Profile Joined August 2010
United States3248 Posts
February 14 2013 00:49 GMT
#103
On February 14 2013 08:42 wUndertUnge wrote:
So 4 hellions can still fit into the medivac? So there could still technically be 4 hellbats from one medivac, but it will take time to transform. Also it won't be as easy to pick up all the hellbats.

Is this correct?


Probes move at the same speed as Hellbats though, so if you see somebody drop 4 Hellions and you run - they will never catch you if they take the time to morph into Hellbats. If they unload into some hidden corner of your base, then you will still see it in time to run your probes and not take probe damage.

Now they can still snipe addons and even low HP buildings, but worker losses should be much much lower now.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 14 2013 00:51 GMT
#104
To all the people saying this isn't enough, how do you nerf something without totally obliterating it from the game? Think about it. 2 hellbats fully-formed or 4 that will take a few seconds to transform in to hellbats. Then! there's also no way to pick up all 4 if they're in danger, terran can only pick up 2. So there's a loss.
Clan: QQGC - wundertunge#1850
TL+ Member
scudst0rm
Profile Joined May 2010
Canada1149 Posts
February 14 2013 00:52 GMT
#105
On February 14 2013 09:43 nomyx wrote:
Show nested quote +
On February 14 2013 09:34 Dvriel wrote:
On February 14 2013 09:26 nomyx wrote:
On February 14 2013 09:10 Dvriel wrote:
On February 14 2013 09:06 RubixRambo wrote:
On February 14 2013 08:44 Dvriel wrote:
REally stupid change!!! After watching everybody not even trying to learn how to defend this,they just change the hellbat in the medivac and feel OK??? Come on,Change infestor took an year and if we talk about Terran its only a week???Why Blizzard,why? So sad...I feel so sorry if even Pros werent trying to defend well,just whining...


First off, it wont change the game that much. It will just prevent some earlier timings that can be extremely cost efficient. Secondly, every Zerg has been trying to figure out how to defend this, because every Terran does it in every ZvT. But without hurting your econ so drastically by throwing down a few spines and spores, there isn't much to be done with an early hellbat drop. Lastly, the infestor nerff came when they could supplement other units in so that the Zerg wouldn't just die. With that said, as a Zerg player I found it really frustrating to have army comps centered around one unit for all match ups.


8 mins is "early timing"??? I wroti this 1000 times in other threads and will continue: Terran need Factory,Starport,Medivac and Armory to do this drop.All this costs much more than one Roach Warren and 5 Roaches per base,because this amount of them kils the hellbats easy and fast enough,but really,if you see your enemy going for 8 min heavi bio drop,would you still making only drones??? You probably go for Baneling nest and heavy lings.Spines and spores arent the answer to this drop.


Exactly, Hellbats are Hive / Fleet beacon - Robo Bay - Dark Shrine - Templar tech in their levels


Hive comes after Lair and Infestation pit.

Fleet Bacon after Cyber Core and Star Gate

Dark Shrne after Cyber core and Twilight council

Its pretty much the same


Indeed, Rax->Factory->Starport->Armory


Starport and Armory can be built in parallel, All the other examples have a sequential dependence.
You're like a one ranger army comin' at me...
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 14 2013 00:53 GMT
#106
On February 14 2013 09:49 dcemuser wrote:
Show nested quote +
On February 14 2013 08:42 wUndertUnge wrote:
So 4 hellions can still fit into the medivac? So there could still technically be 4 hellbats from one medivac, but it will take time to transform. Also it won't be as easy to pick up all the hellbats.

Is this correct?


Probes move at the same speed as Hellbats though, so if you see somebody drop 4 Hellions and you run - they will never catch you if they take the time to morph into Hellbats. If they unload into some hidden corner of your base, then you will still see it in time to run your probes and not take probe damage.

Now they can still snipe addons and even low HP buildings, but worker losses should be much much lower now.


Yeah, it seems like the perfect call TBH. You can still get the 4 into the base in hellion form but the nerf is in the transofmration. Then terran will always lose at least 2 hellbats if he needs immediate evac.
Clan: QQGC - wundertunge#1850
TL+ Member
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-02-14 00:55:57
February 14 2013 00:54 GMT
#107
To all the people saying they could think of better ideas, Hellbats still need to be nerfed, etc.

No offense but you guys don't understand much about the balance in the game. Just watch how this works out. I can guarantee a large part of the issue will be fixed, while still leaving hellbat/medivac both viable units, and their combined synergy micro as a viable strat, just not "random" to defend against.

Watch the next round of Pro games and the results in comparison. That will speak volumes.
syroz
Profile Joined September 2012
France249 Posts
February 14 2013 00:54 GMT
#108
At least! Hellbats drops have been nerf. I can abuse them without a quaim now. :D
Rhuubarb
Profile Joined September 2010
Australia102 Posts
Last Edited: 2013-02-14 00:57:23
February 14 2013 00:56 GMT
#109
On February 14 2013 09:49 dcemuser wrote:
Show nested quote +
On February 14 2013 08:42 wUndertUnge wrote:
So 4 hellions can still fit into the medivac? So there could still technically be 4 hellbats from one medivac, but it will take time to transform. Also it won't be as easy to pick up all the hellbats.

Is this correct?


Probes move at the same speed as Hellbats though, so if you see somebody drop 4 Hellions and you run - they will never catch you if they take the time to morph into Hellbats. If they unload into some hidden corner of your base, then you will still see it in time to run your probes and not take probe damage.

Now they can still snipe addons and even low HP buildings, but worker losses should be much much lower now.


Workers actually move 25% faster than Hellbats. (2.8125 vs 2.25)
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 14 2013 00:57 GMT
#110
How does this change anything? Load up my 4 hellions and then change them how does this change 4 hellbats?
Master Chief
shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2013-02-14 00:59:10
February 14 2013 00:57 GMT
#111
On February 14 2013 08:33 GGzerG wrote:
I don't understand so, your supply will go up and down whenever hellions change from hellions to hellbats?


No. It means you can only load 2 Hellbats in a Medivac instead of 4. That way Hellbat drops will not bbq workers that fast.

How does this change anything? Load up my 4 hellions and then change them how does this change 4 hellbats?


tho you can still load 4 hellions then transform them when dropped, tho you can buy time to move your workers out before they are fully transformed. And Hellbats walk pretty slow, so workers should be in a safe distance by then.
AKMU / IU
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
February 14 2013 00:58 GMT
#112
On February 14 2013 09:54 Spyridon wrote:
To all the people saying they could think of better ideas, Hellbats still need to be nerfed, etc.

No offense but you guys don't understand much about the balance in the game. Just watch how this works out. I can guarantee a large part of the issue will be fixed, while still leaving hellbat/medivac both viable units, and their combined synergy micro as a viable strat, just not "random" to defend against.

Watch the next round of Pro games and the results in comparison. That will speak volumes.


Yes. Mm-hm. I like what you did there. Yes, nice. Exactly!!!!

I feel like when people complaing about IMBA, they want certain tactics totally wiped out of the game. This'll still be effective because of (oh my god, I feel like I broken record)

1) if yo uwant to get 4 hellbats in, you have to bring them in has hellions and transform.

2) you will always lose 2 hellbats if terran needs immediate evac.
Clan: QQGC - wundertunge#1850
TL+ Member
D_K_night
Profile Joined April 2010
Canada615 Posts
February 14 2013 00:58 GMT
#113
On February 14 2013 09:25 DoNuTs84 wrote:
This change makes no difference. It STILL only takes 2 hits to kill workers. Its the unit itself that needs to be nerfed...alot


then why should the unit even exist then? in your world there would only be standard hellions
Canada
Rhuubarb
Profile Joined September 2010
Australia102 Posts
February 14 2013 00:59 GMT
#114
On February 14 2013 09:57 Pucca wrote:
How does this change anything? Load up my 4 hellions and then change them how does this change 4 hellbats?


Because tranforming them to hellbats takes time, and means they won't be instantly hitting workers. Hellbats are also slower than workers (and most units), so unless dropped right on top of them, they should be unable to hit stuff that moves.
IamPryda
Profile Joined April 2011
United States1186 Posts
February 14 2013 01:01 GMT
#115
its a good change was way to powerful. even if you failed 3 times with all it takes is one drop and 18 workers died in seconds
Moar banelings less qq
D_K_night
Profile Joined April 2010
Canada615 Posts
February 14 2013 01:01 GMT
#116
On February 14 2013 09:57 Pucca wrote:
How does this change anything? Load up my 4 hellions and then change them how does this change 4 hellbats?


so can you absolutely guarantee the following:

1) drop the hellions off
2) transform
3) walk over

...that your enemy won't spot you coming? don't say you'll just drop and transform right inside the mineral line and think oh he won't notice
Canada
D_K_night
Profile Joined April 2010
Canada615 Posts
February 14 2013 01:03 GMT
#117
On February 14 2013 09:57 shin_toss wrote:
Show nested quote +
On February 14 2013 08:33 GGzerG wrote:
I don't understand so, your supply will go up and down whenever hellions change from hellions to hellbats?


No. It means you can only load 2 Hellbats in a Medivac instead of 4. That way Hellbat drops will not bbq workers that fast.

Show nested quote +
How does this change anything? Load up my 4 hellions and then change them how does this change 4 hellbats?


tho you can still load 4 hellions then transform them when dropped, tho you can buy time to move your workers out before they are fully transformed. And Hellbats walk pretty slow, so workers should be in a safe distance by then.


Precisely, and once the workers have moved away - you've done zero damage and put yourself behind.
Canada
vNmMasterT
Profile Joined September 2012
68 Posts
February 14 2013 01:04 GMT
#118
maybe time to fix oracles now?
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2013-02-14 01:07:19
February 14 2013 01:05 GMT
#119
On February 14 2013 09:57 Pucca wrote:
How does this change anything? Load up my 4 hellions and then change them how does this change 4 hellbats?


You can always spot the people who don't even play the game and decide it's a good idea to join discussions about balance... I seriously don't understand why people make comments like this showing they don't play the game, because if they did they would know the transform time.

It takes 4 seconds to switch from hellion form to hellbat. This means if they try dropping right on your workers you have 4 seconds to escape or damage them.

The bigger problem was once they are in hellbat form, how they could be picked up and microed to alleviate their disadvantage (slow run speed).

The synergy between Medivacs and Hellbats is a good thing - it requires a bit of micro to do damage. The problem was with 4 of them you could effectively trap units with only a single medivac, at 6:30 in to the game.

At that time of the game, if you compare the units of the other races to the terran units, even if Zerg goes Roaches for example, you still have ~15 seconds before 7 Roaches hatch, and once they hatch it was a very close fight due to the medivac heals, even with some static defenses. And workers would die in the process.

Now you can still come in with 4 Hellbats, but it will be approx 7:12 instead of 6:30. This is a much more reasonable time, which is on par with the early aggression of the other races, and will allow other races to be able to deal with it, the risk vs reward is a lot more appropriate. And it will require more micro now, which is a good thing in the end.

On February 14 2013 10:04 vNmMasterT wrote:
maybe time to fix oracles now?


A single static defense can basically shut down 2 oracles, they are not really much of a problem unless you don't scout them (which is pretty fair).
Wyrd
Profile Joined May 2011
United States211 Posts
Last Edited: 2013-02-14 01:06:46
February 14 2013 01:05 GMT
#120
This is solid. Obviously 2 hellbats die quicker than 4 and can't do as much damage. Especially with the anti-hellbat drop meta beginning to develop, such as placing your spine crawlers outside the mineral line so the hellbats' auto-attack forces them away from the drones as dayvie mentioned a bit ago, this might actually be the only nerf they need. Now it's a much more costly investment of 2 medivacs if the terran wants to go for the deadly 4-hellbat drop. Still, a lot of it is going to depend on how quick people can react to a medivac afterburning its way into your mineral line. It's the combination of the two that really bring the whole strategy into question.
www.twitch.tv/wyrd5
Prev 1 4 5 6 7 8 23 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
CranKy Ducklings SOOP285
CranKy Ducklings118
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 189
RuFF_SC2 163
ProTech108
SpeCial 31
StarCraft: Brood War
NaDa 47
Bale 19
Dota 2
LuMiX1
League of Legends
Doublelift4711
JimRising 563
Counter-Strike
C9.Mang0338
taco 326
minikerr11
Other Games
summit1g8815
WinterStarcraft269
ViBE200
Maynarde146
UpATreeSC45
Mew2King40
JuggernautJason8
Organizations
Dota 2
PGL Dota 2 - Main Stream158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos337
• Stunt318
Upcoming Events
HomeStory Cup
8h 25m
Replay Cast
21h 25m
HomeStory Cup
1d 8h
OSC
1d 10h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.