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Beta Balance Update #14 - Page 4

Forum Index > StarCraft 2 HotS
454 CommentsPost a Reply
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SolidMoose
Profile Joined June 2011
United States1240 Posts
February 14 2013 00:08 GMT
#61
On February 14 2013 08:42 wUndertUnge wrote:
So 4 hellions can still fit into the medivac? So there could still technically be 4 hellbats from one medivac, but it will take time to transform. Also it won't be as easy to pick up all the hellbats.

Is this correct?


You also have to consider during the transforming time, any shots on the hellions are worth more damage and they can't be healed. So by the time they are done transforming, they'll either be much weaker or some will be dead.

And if they try to do it with 2 medivacs to not have to transform, that's a 42 second delay on the timing. Either way, it's a subtle nerf that won't screw up every hellbat scenario.
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
February 14 2013 00:08 GMT
#62
I think this is a good start, maybe not the perfect solution, but a right step in the right turn.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-02-14 00:09:44
February 14 2013 00:08 GMT
#63
good they're balancing hellbats but this change is just strange. it lacks internal logic, like the +damage to bio on spores and proposed +damage to shields on widow mines. I don't think, in general, it's a good way to balance the game.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 14 2013 00:09 GMT
#64
On February 14 2013 08:39 Henk wrote:
Think of it like this - a thor and an ultra both fill 8 slots in an overlord/a medivac, but are only 6 supply. Same with a tank - medivac can hold 2 tanks, even though tanks are only 3 supply.

Anyway, I think this is a good change.

baneling: 0.5 supply, 2 spots
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
syroz
Profile Joined September 2012
France249 Posts
February 14 2013 00:09 GMT
#65
On February 14 2013 09:04 Nazeron wrote:
my first thought is that now terrans will make 2 medivacs and drop with 4 hellbats with 2 medivac support which will be even worse to deal with TT


I do that already.
2 front attack with 2 hellbat by medivac. 2 is enought to ravage a mineral line anyway! :D
Dvriel
Profile Joined November 2011
607 Posts
February 14 2013 00:10 GMT
#66
On February 14 2013 09:06 RubixRambo wrote:
Show nested quote +
On February 14 2013 08:44 Dvriel wrote:
REally stupid change!!! After watching everybody not even trying to learn how to defend this,they just change the hellbat in the medivac and feel OK??? Come on,Change infestor took an year and if we talk about Terran its only a week???Why Blizzard,why? So sad...I feel so sorry if even Pros werent trying to defend well,just whining...


First off, it wont change the game that much. It will just prevent some earlier timings that can be extremely cost efficient. Secondly, every Zerg has been trying to figure out how to defend this, because every Terran does it in every ZvT. But without hurting your econ so drastically by throwing down a few spines and spores, there isn't much to be done with an early hellbat drop. Lastly, the infestor nerff came when they could supplement other units in so that the Zerg wouldn't just die. With that said, as a Zerg player I found it really frustrating to have army comps centered around one unit for all match ups.


8 mins is "early timing"??? I wroti this 1000 times in other threads and will continue: Terran need Factory,Starport,Medivac and Armory to do this drop.All this costs much more than one Roach Warren and 5 Roaches per base,because this amount of them kils the hellbats easy and fast enough,but really,if you see your enemy going for 8 min heavi bio drop,would you still making only drones??? You probably go for Baneling nest and heavy lings.Spines and spores arent the answer to this drop.
Chronos.
Profile Joined February 2012
United States805 Posts
February 14 2013 00:10 GMT
#67
I think if I do hellion drops now, I'll do 1 hellbat and 2 hellions.

The hellbat will make it so there is more damage initially and the hellions will chase the workers when they try to run.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
February 14 2013 00:11 GMT
#68
That got nerfed fast, but if you didn't have anything to defend against some Oracles your mineral line gets still killed in seconds. Guess this time they don't want Terran imba whine after release :D
Warpish
Profile Joined June 2011
834 Posts
February 14 2013 00:11 GMT
#69
On February 14 2013 09:08 Lobotomist wrote:
good they're balancing hellbats but this change is just strange. it lacks internal logic, like the +damage to bio on does and proposed +damage to shields on widow mines. I don't think, in general, it's a good way to balance the game.


Lately, many of Blizzard's choices seem illogical to me. This unit is healed by Medivacs lol. Come on you silly Hellion, you're not a Firebat...
6BiT
Profile Joined December 2011
513 Posts
February 14 2013 00:12 GMT
#70
The fact is the medivac is healing a unit that is produced from the factory... this will always be a stupid idea lol.
stuff & things
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
February 14 2013 00:12 GMT
#71
On February 14 2013 08:38 heyoka wrote:
Well that was fast.


A bit too fast. Now what people will do is wait for two medivacs and do it anyways
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
February 14 2013 00:14 GMT
#72
On February 14 2013 08:44 Dvriel wrote:
REally stupid change!!! After watching everybody not even trying to learn how to defend this,they just change the hellbat in the medivac and feel OK??? Come on,Change infestor took an year and if we talk about Terran its only a week???Why Blizzard,why? So sad...I feel so sorry if even Pros werent trying to defend well,just whining...



lol ? is only 1 minor change . whats your problem i dont udnerstand . it was impossible to defend and i tell you i watch minimap once every second . with perfect position stalker to defense the new SPEED BOOST made it impossible to not lose atlast 3-6 workers with instant drop . why you so mad btw ? was this the only tactic that you used and now you are ruines or what ?
1/4 \pi \epsilon_0
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
February 14 2013 00:14 GMT
#73
Everything is going according to plan Blizz is really doing a good job at balancing HOTS.

On February 14 2013 08:41 ZerGGling wrote:
but u still can transport 4 hellions and morph them into hellbats?

One thing that might happen is that they increase transformation time.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Inertiaddict
Profile Blog Joined January 2011
United States126 Posts
February 14 2013 00:14 GMT
#74
I do wish that they postponed the change a little longer.
Proud to be a mod for Polt, coLqxc, Sterling, Gamegene (Rebecca), Trump, Fnatic.Rain [retired], and Liquid'Jinro [retired]!!! <3 Manner up! <3 / Knowing the worst case situation makes one amply prepared.
Quakecomm
Profile Joined April 2012
United States344 Posts
February 14 2013 00:15 GMT
#75
if anyone wants a free beta key i just got another one
7GEG4Y-XXCR-PNRT4J-YPW6-YJ2PGH
gorkey island is the only good map
nomyx
Profile Joined June 2012
United States2205 Posts
February 14 2013 00:17 GMT
#76
Hopefully terran can keep the hellbats as they are. They need an overpowered unit for new players (think banelings vs marines in a bronze match) that can help get more people to play terran
Cokefreak
Profile Joined June 2011
Finland8095 Posts
February 14 2013 00:17 GMT
#77
On February 14 2013 09:15 Quakecomm wrote:
if anyone wants a free beta key i just got another one
7GEG4Y-XXCR-PNRT4J-YPW6-YJ2PGH

Did it go yet?
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2013-02-14 00:19:35
February 14 2013 00:17 GMT
#78
On February 14 2013 09:11 Warpish wrote:
Show nested quote +
On February 14 2013 09:08 Lobotomist wrote:
good they're balancing hellbats but this change is just strange. it lacks internal logic, like the +damage to bio on does and proposed +damage to shields on widow mines. I don't think, in general, it's a good way to balance the game.


Lately, many of Blizzard's choices seem illogical to me. This unit is healed by Medivacs lol. Come on you silly Hellion, you're not a Firebat...

The trouble with the current balancing philosophy is that they want to make Mech more viable in TvP. Yet, the recent buffs to hellbats (can be healed, damage buff vs. all) don't really make Mech more viable, but just make for a very simplistic (and silly looking) A-move unit.

I still stand that the necessary changes to Terran mech to make the game more fun is to nerf the Hellbat so it only does +dmg vs light, and to buff the tank's survivability and damage a little bit. Also removing the healing.

The current cargo space nerf is a good start, but it doesn't change the fact that Hellbats are boring units if they can pretty much fair decently against most ground units in terms of DPS.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
February 14 2013 00:17 GMT
#79
On February 14 2013 09:17 Cokefreak wrote:
Show nested quote +
On February 14 2013 09:15 Quakecomm wrote:
if anyone wants a free beta key i just got another one
7GEG4Y-XXCR-PNRT4J-YPW6-YJ2PGH

Did it go yet?


yes
1/4 \pi \epsilon_0
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 14 2013 00:19 GMT
#80
4 hellbats and a medivac used to kill 1 spinecrawler and 2 queens.
2 hellbats in 1 medivac won't do that much.

At least the timing now requires two medivacs if you want to be ultra-aggressive, but that's another 100 gas in the early game.
moo...for DRG
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