• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:36
CEST 05:36
KST 12:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Working 1v1, 2v2, 3v3 Ladder an AI researcher's take on the ladder bot Bot on ladder Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr -> DragOn vs StRyKeR [Megathread] Daily Proleagues [ASL22] Ro16 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8788 users

Beta Balance Update #13 - Page 21

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 19 20 21 22 23 34 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
February 08 2013 17:43 GMT
#401
On February 09 2013 02:35 Thieving Magpie wrote:
Show nested quote +
On February 09 2013 02:27 Arco wrote:
On February 09 2013 02:23 Rulker wrote:
I wonder if they are talking to Korean pros

Of course they are...David Kim is from Korea


DB from America and he doesn't listen to TL


He's also not a balance designer.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDougler
Profile Joined April 2010
Canada8323 Posts
February 08 2013 17:43 GMT
#402
On February 09 2013 02:39 D4V3Z02 wrote:
Show nested quote +
On February 08 2013 10:07 Ksi wrote:
The fact that Blizzard is now resorting to giving bonus damage vs very, very specific unit types seems like a step in the wrong direction for how they should approach balance. It seems a little too conservative in one sense (making mild damage buffs vs. specific targets rather than reworking the units as a whole), but also a bit too complicated in another sense. I'd really hate to see us 5 patches down the line with every unit having a bunch of extremely specific +damage modifiers.


Well, toss is too strong, so there have to be toss only adjustments.


To be fair, he could just as well be referring to the spore crawler buff vs mutalisks and stray overlords.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 17:43 GMT
#403
On February 09 2013 02:38 TheDougler wrote:
Show nested quote +
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If you've played the iEchoic 2port banshee/hellion build you'd know the answer to this question.
Hark, what baseball through yonder window breaks?
TheDougler
Profile Joined April 2010
Canada8323 Posts
February 08 2013 17:44 GMT
#404
On February 09 2013 02:43 Thieving Magpie wrote:
Show nested quote +
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If you've played the iEchoic 2port banshee/hellion build you'd know the answer to this question.


I actually beat Echoic a couple months ago in beta! Reapers just GOT THERE!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 17:50 GMT
#405
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.
He drone drone drone. Me win. - ogsMC
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 17:56 GMT
#406
On February 09 2013 02:44 TheDougler wrote:
Show nested quote +
On February 09 2013 02:43 Thieving Magpie wrote:
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If you've played the iEchoic 2port banshee/hellion build you'd know the answer to this question.


I actually beat Echoic a couple months ago in beta! Reapers just GOT THERE!


I used to use that old build of his for months--it was awesome. But when it was most popular, so many Viking wars on the ground lol
Hark, what baseball through yonder window breaks?
eXdeath
Profile Joined August 2011
France66 Posts
February 08 2013 18:12 GMT
#407
Can't they balance the Tank so the siege mode is great at dealing against light/bio with splash damage, and the mobile mode great at dealing with armored/mech with a sort of piercing armor single shot (with higher armor damage than it currently does)??

It kind of works this way already but maybe they should emphasize it.
As a Protoss, I feel mobile tanks should destroy everything I got but zealot and immortals, and Zealots should get destroyed by splash. I think it would be an interesting dynamic, I miss the marines/tanks play vs Z.

Protoss air would still be a problem though
fireforce7
Profile Joined June 2010
United States334 Posts
February 08 2013 18:18 GMT
#408
wow lol...these are interesting. The widowmine damage to shields is DEFINITELY a weird one...not complaining though. They're really trying to making mech work
I'm terranfying
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 18:25 GMT
#409
Can't they balance the Tank so the siege mode is great at dealing against light/bio with splash damage, and the mobile mode great at dealing with armored/mech with a sort of piercing armor single shot (with higher armor damage than it currently does)??



One thing that might help would be if unsieged Tanks had their attack changed from 15 damage with a cooldown of 1.04 (14.4 dps), to 8 damage with a cooldown of .5 (16 dps). It'd be a very minor damage buff vs most units...with one exception. It would make unsieged Tanks shred Immortal Hardened Shields. They'd go from on 9.6 dps vs hardened shields to 16, which is a really substantial buff (and unsieged Tanks outrange Immortals as well).

Not that you'd ever get Tanks specifically to counter Immortals, that'd be dumb. But if you did have a tank heavy composition and Toss makes a shitload of Immortals, Terran could unsiege a few of them and might not get stomped as hard.
He drone drone drone. Me win. - ogsMC
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 08 2013 18:26 GMT
#410
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
"Expand or die." —Ferengi Rule of Acquisition #45
Tuczniak
Profile Joined September 2010
1561 Posts
February 08 2013 18:29 GMT
#411
On February 09 2013 03:26 xxjcdentonxx wrote:
Show nested quote +
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
Probably blizzard hots progamers forum.
WigglingSquid
Profile Joined August 2011
5194 Posts
February 08 2013 18:40 GMT
#412
I had missed the five-seconds charge time for the seeker missile. It doesn't really seem to make any sense at the pro level.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 18:52 GMT
#413
On February 09 2013 03:40 WigglingSquid wrote:
I had missed the five-seconds charge time for the seeker missile. It doesn't really seem to make any sense at the pro level.


strange, I've seen Ravens getting a ton of use in lategame, especially lategame TvP.
He drone drone drone. Me win. - ogsMC
Metap
Profile Joined September 2012
31 Posts
February 08 2013 18:57 GMT
#414
time flies, things change, skipping all the comments about bad/good patch. I know that Blizzard are doing a good job, they are working hard - that's what counts for me. Someday the game is balances and you know why? Everybody including Blizzard wants it
Those "smart" guys think Cannabis Oil can treat some pain and that's it. They have no idea that Cannabis Oil will actually completely kill the cancer, cure and recover the body to the full. Do a research and be amazed how easy it is to kill cancer.
hangarninetysix
Profile Joined August 2010
263 Posts
February 08 2013 19:03 GMT
#415
Ah well. Time to go back to BW for a while
Excludos
Profile Blog Joined April 2010
Norway8279 Posts
February 08 2013 19:05 GMT
#416
So I don't play much tvt, but can someone tell me why widow mines doesn't work vs hellbat drops? It works against any other kind of drop or air harass, so i can't imagine why it wouldn't.
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 08 2013 19:13 GMT
#417
On February 09 2013 01:38 Qikz wrote:
Avilo, of all the things you could complain about, you complain about the name?

The name hellbat is fine.


I was making a subtle joke.
Sup
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 08 2013 19:13 GMT
#418
On February 09 2013 04:05 Excludos wrote:
So I don't play much tvt, but can someone tell me why widow mines doesn't work vs hellbat drops? It works against any other kind of drop or air harass, so i can't imagine why it wouldn't.

I don't know, I've been thinking of it too, since the medivac needs to drop the hellbats right next to the minerals...rather than at the edge out of sight (Such as for hellions)

and if at least you can guess correctly... 2 mine shots kill a medivac

and you'll probably have like 4-6 by then depending on what you do?
Twitter: @zhurai | Site: http://zhurai.com
Doc Daneeka
Profile Joined March 2010
United States577 Posts
February 08 2013 19:14 GMT
#419
Hi everyone,

We will shortly be bringing the beta down this evening to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Protoss

Oracle
-The duration for Envision has been increased from 30 to 60 seconds.


Terran

Widow Mine
-The primary target damage for Sentinel Missiles has been increased from 125 to 125 +35 vs. Shields.


Zerg

Hatchery
-The Pneumatized Carapace upgrade now only requires a Hatchery.


Infestor
-The projectile speed for Fungal Growth has been reduced from 15 to 12.


Spore Crawler
-The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological.


doesn't seem like that big a deal to me. spore change will be helpful for defending the first like 6 or so mutas but i see it having very quickly diminishing returns. projectile speed is whatever. widow mine change seems kind of contrived but i can't see it ruining the match-up or anything, guess we'll see. envision is whatever. they say overlord speed is at hatch tech to make scouting easier but i can't see people choosing to get it early enough on over something like ling speed or even burrow for it to matter with regard to scouting. the only way i can see this coming into play is if the zerg is intending to go drop play from the start, then maybe it could conceivably be useful to start this at a non-morphing hatch before lair is finished, but it's not like i've mathed the particulars of that out.

sooo, i guess we basically have the game that is launching for the most part? these are really, really conservative balance changes. stuff like overlord speed doesn't even address an existing problem in my view.
payed off security
nottapro
Profile Joined August 2012
202 Posts
February 08 2013 19:16 GMT
#420
On February 09 2013 02:38 TheDougler wrote:
Show nested quote +
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.
Prev 1 19 20 21 22 23 34 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Playoffs Round 1
CranKy Ducklings158
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft501
RuFF_SC2 202
EnDerr 15
StarCraft: Brood War
Bale 131
sSak 89
910 62
NaDa 47
Icarus 6
ajuk12(nOOB) 3
Dota 2
NeuroSwarm265
PGG 155
Other Games
summit1g12158
JimRising 543
C9.Mang0319
PiGStarcraft221
Livibee149
ViBE80
Trikslyr79
Organizations
Other Games
gamesdonequick2186
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 95
• davetesta28
• Sammyuel 11
• Letter146
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo676
Upcoming Events
GSL
7h 25m
Shopify Rebellion Sundays
11h 25m
Spirit vs Mixu
BSL
15h 25m
Ret vs TerrOr
DragOn vs StRyKeR
Replay Cast
20h 25m
Afreeca Starleague
1d 6h
Shine vs Rush
WardiTV Weekly
1d 7h
Monday Night Weeklies
1d 12h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs EffOrt
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

K-JUNGMAN
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.