• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:39
CET 12:39
KST 20:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1652 users

Beta Balance Update #13 - Page 21

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 19 20 21 22 23 34 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
February 08 2013 17:43 GMT
#401
On February 09 2013 02:35 Thieving Magpie wrote:
Show nested quote +
On February 09 2013 02:27 Arco wrote:
On February 09 2013 02:23 Rulker wrote:
I wonder if they are talking to Korean pros

Of course they are...David Kim is from Korea


DB from America and he doesn't listen to TL


He's also not a balance designer.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDougler
Profile Joined April 2010
Canada8306 Posts
February 08 2013 17:43 GMT
#402
On February 09 2013 02:39 D4V3Z02 wrote:
Show nested quote +
On February 08 2013 10:07 Ksi wrote:
The fact that Blizzard is now resorting to giving bonus damage vs very, very specific unit types seems like a step in the wrong direction for how they should approach balance. It seems a little too conservative in one sense (making mild damage buffs vs. specific targets rather than reworking the units as a whole), but also a bit too complicated in another sense. I'd really hate to see us 5 patches down the line with every unit having a bunch of extremely specific +damage modifiers.


Well, toss is too strong, so there have to be toss only adjustments.


To be fair, he could just as well be referring to the spore crawler buff vs mutalisks and stray overlords.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 17:43 GMT
#403
On February 09 2013 02:38 TheDougler wrote:
Show nested quote +
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If you've played the iEchoic 2port banshee/hellion build you'd know the answer to this question.
Hark, what baseball through yonder window breaks?
TheDougler
Profile Joined April 2010
Canada8306 Posts
February 08 2013 17:44 GMT
#404
On February 09 2013 02:43 Thieving Magpie wrote:
Show nested quote +
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If you've played the iEchoic 2port banshee/hellion build you'd know the answer to this question.


I actually beat Echoic a couple months ago in beta! Reapers just GOT THERE!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 17:50 GMT
#405
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.
He drone drone drone. Me win. - ogsMC
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 17:56 GMT
#406
On February 09 2013 02:44 TheDougler wrote:
Show nested quote +
On February 09 2013 02:43 Thieving Magpie wrote:
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If you've played the iEchoic 2port banshee/hellion build you'd know the answer to this question.


I actually beat Echoic a couple months ago in beta! Reapers just GOT THERE!


I used to use that old build of his for months--it was awesome. But when it was most popular, so many Viking wars on the ground lol
Hark, what baseball through yonder window breaks?
eXdeath
Profile Joined August 2011
France66 Posts
February 08 2013 18:12 GMT
#407
Can't they balance the Tank so the siege mode is great at dealing against light/bio with splash damage, and the mobile mode great at dealing with armored/mech with a sort of piercing armor single shot (with higher armor damage than it currently does)??

It kind of works this way already but maybe they should emphasize it.
As a Protoss, I feel mobile tanks should destroy everything I got but zealot and immortals, and Zealots should get destroyed by splash. I think it would be an interesting dynamic, I miss the marines/tanks play vs Z.

Protoss air would still be a problem though
fireforce7
Profile Joined June 2010
United States334 Posts
February 08 2013 18:18 GMT
#408
wow lol...these are interesting. The widowmine damage to shields is DEFINITELY a weird one...not complaining though. They're really trying to making mech work
I'm terranfying
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 18:25 GMT
#409
Can't they balance the Tank so the siege mode is great at dealing against light/bio with splash damage, and the mobile mode great at dealing with armored/mech with a sort of piercing armor single shot (with higher armor damage than it currently does)??



One thing that might help would be if unsieged Tanks had their attack changed from 15 damage with a cooldown of 1.04 (14.4 dps), to 8 damage with a cooldown of .5 (16 dps). It'd be a very minor damage buff vs most units...with one exception. It would make unsieged Tanks shred Immortal Hardened Shields. They'd go from on 9.6 dps vs hardened shields to 16, which is a really substantial buff (and unsieged Tanks outrange Immortals as well).

Not that you'd ever get Tanks specifically to counter Immortals, that'd be dumb. But if you did have a tank heavy composition and Toss makes a shitload of Immortals, Terran could unsiege a few of them and might not get stomped as hard.
He drone drone drone. Me win. - ogsMC
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 08 2013 18:26 GMT
#410
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
"Expand or die." —Ferengi Rule of Acquisition #45
Tuczniak
Profile Joined September 2010
1561 Posts
February 08 2013 18:29 GMT
#411
On February 09 2013 03:26 xxjcdentonxx wrote:
Show nested quote +
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
Probably blizzard hots progamers forum.
WigglingSquid
Profile Joined August 2011
5194 Posts
February 08 2013 18:40 GMT
#412
I had missed the five-seconds charge time for the seeker missile. It doesn't really seem to make any sense at the pro level.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 08 2013 18:52 GMT
#413
On February 09 2013 03:40 WigglingSquid wrote:
I had missed the five-seconds charge time for the seeker missile. It doesn't really seem to make any sense at the pro level.


strange, I've seen Ravens getting a ton of use in lategame, especially lategame TvP.
He drone drone drone. Me win. - ogsMC
Metap
Profile Joined September 2012
31 Posts
February 08 2013 18:57 GMT
#414
time flies, things change, skipping all the comments about bad/good patch. I know that Blizzard are doing a good job, they are working hard - that's what counts for me. Someday the game is balances and you know why? Everybody including Blizzard wants it
Those "smart" guys think Cannabis Oil can treat some pain and that's it. They have no idea that Cannabis Oil will actually completely kill the cancer, cure and recover the body to the full. Do a research and be amazed how easy it is to kill cancer.
hangarninetysix
Profile Joined August 2010
263 Posts
February 08 2013 19:03 GMT
#415
Ah well. Time to go back to BW for a while
Excludos
Profile Blog Joined April 2010
Norway8225 Posts
February 08 2013 19:05 GMT
#416
So I don't play much tvt, but can someone tell me why widow mines doesn't work vs hellbat drops? It works against any other kind of drop or air harass, so i can't imagine why it wouldn't.
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 08 2013 19:13 GMT
#417
On February 09 2013 01:38 Qikz wrote:
Avilo, of all the things you could complain about, you complain about the name?

The name hellbat is fine.


I was making a subtle joke.
Sup
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 08 2013 19:13 GMT
#418
On February 09 2013 04:05 Excludos wrote:
So I don't play much tvt, but can someone tell me why widow mines doesn't work vs hellbat drops? It works against any other kind of drop or air harass, so i can't imagine why it wouldn't.

I don't know, I've been thinking of it too, since the medivac needs to drop the hellbats right next to the minerals...rather than at the edge out of sight (Such as for hellions)

and if at least you can guess correctly... 2 mine shots kill a medivac

and you'll probably have like 4-6 by then depending on what you do?
Twitter: @zhurai | Site: http://zhurai.com
Doc Daneeka
Profile Joined March 2010
United States577 Posts
February 08 2013 19:14 GMT
#419
Hi everyone,

We will shortly be bringing the beta down this evening to make the balance changes listed below. Thanks again for all the great feedback you've provided while testing Heart of the Swarm. We hope to see you testing these changes and sharing your input soon!

Protoss

Oracle
-The duration for Envision has been increased from 30 to 60 seconds.


Terran

Widow Mine
-The primary target damage for Sentinel Missiles has been increased from 125 to 125 +35 vs. Shields.


Zerg

Hatchery
-The Pneumatized Carapace upgrade now only requires a Hatchery.


Infestor
-The projectile speed for Fungal Growth has been reduced from 15 to 12.


Spore Crawler
-The weapon damage for Acid Spew has been increased from 15 to 15 + 15 vs. Biological.


doesn't seem like that big a deal to me. spore change will be helpful for defending the first like 6 or so mutas but i see it having very quickly diminishing returns. projectile speed is whatever. widow mine change seems kind of contrived but i can't see it ruining the match-up or anything, guess we'll see. envision is whatever. they say overlord speed is at hatch tech to make scouting easier but i can't see people choosing to get it early enough on over something like ling speed or even burrow for it to matter with regard to scouting. the only way i can see this coming into play is if the zerg is intending to go drop play from the start, then maybe it could conceivably be useful to start this at a non-morphing hatch before lair is finished, but it's not like i've mathed the particulars of that out.

sooo, i guess we basically have the game that is launching for the most part? these are really, really conservative balance changes. stuff like overlord speed doesn't even address an existing problem in my view.
payed off security
nottapro
Profile Joined August 2012
202 Posts
February 08 2013 19:16 GMT
#420
On February 09 2013 02:38 TheDougler wrote:
Show nested quote +
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.
Prev 1 19 20 21 22 23 34 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #65
CranKy Ducklings230
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 106
trigger 50
RotterdaM 48
StarCraft: Brood War
Sea 2042
Bisu 1073
GuemChi 581
Stork 440
Soma 384
Larva 336
firebathero 296
Aegong 231
Mini 202
Light 201
[ Show more ]
Sharp 199
PianO 135
ggaemo 120
Killer 118
hero 92
ZerO 85
Pusan 80
JYJ 77
Rush 69
Snow 63
Sea.KH 60
ToSsGirL 51
soO 44
Mong 44
sorry 36
Movie 25
NotJumperer 24
yabsab 23
ajuk12(nOOB) 20
zelot 19
Shinee 13
Terrorterran 12
Sacsri 11
Noble 9
SilentControl 9
Bale 8
Icarus 5
Dota 2
singsing2809
XcaliburYe688
League of Legends
JimRising 387
Counter-Strike
olofmeister2512
x6flipin376
Heroes of the Storm
Khaldor165
Other Games
summit1g8320
crisheroes253
Fuzer 240
XaKoH 184
Mew2King70
nookyyy 60
ZerO(Twitch)13
Organizations
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 58
• LUISG 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2070
• Stunt464
• HappyZerGling121
Other Games
• WagamamaTV287
Upcoming Events
Wardi Open
21m
Monday Night Weeklies
5h 21m
WardiTV Invitational
2 days
Replay Cast
2 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.