|
On February 08 2013 10:11 Tenks wrote: Does anyone know how the Widow Mine's +shield damage is calculated? Does it pretty much instantly remove the 35 shields and then proceed to do it's damage? Because if it does it's payload and then does 35 shield damage ontop of it the only thing that effects are shots to Carriers and Colossus :/
As a Terran player I was really hoping for some kind of Hellbat nerf. I simply cannot find the will to log into the beta knowing I may roll a TvT which quickly became the stupidest matchup (worse than Reaper wars, imo) since the Hellbat drop build.
It would be pretty dumb if the shield dmg takes place after the default dmg.
|
People really need to calm down; this is a different game entirely and new changes need to be addressed. No one seems to remember how 'stupidly designed' WoL was when it was in beta (6 supply proxy thor rushes, 1 collo rushes, voidrays were absurdly strong etc) Even a year into the game there were huge gaping disparities with old blue flame hellions melting scvs in 1 second. Give it time
|
On February 09 2013 00:44 Pazuzu wrote: People really need to calm down; this is a different game entirely and new changes need to be addressed. No one seems to remember how 'stupidly designed' WoL was when it was in beta (6 supply proxy thor rushes, 1 collo rushes, voidrays were absurdly strong etc) Even a year into the game there were huge gaping disparities with old blue flame hellions melting scvs in 1 second. Give it time and this justifies to make the same mistake AGAIN?
|
On February 08 2013 23:43 habeck wrote:Show nested quote +On February 08 2013 22:16 FoXeRpl wrote: Just to sum up 2 last pages - helbats need to be nerfed, i think every race now is complaining about it. They are so stupid in TvT....
That they are stronger and less mobile in their bio form and weaker and more mobile in their mech form pretty much sums up the attitude some of the developers have towards mech... <.<
Anyways, is this the final change before the launch?
|
Remove bio flag from hellbat. Change name back to Battle Hellion. No one wants a bio unit that was supposed to be mech. It also makes hellbats not take as much damage from archons.
This is obvious and we have been telling blizzard this for the past two months or longer, they do nothing.
|
United Kingdom12022 Posts
Avilo, of all the things you could complain about, you complain about the name?
The name hellbat is fine.
|
Poland3747 Posts
And now I don't like Widow Mine even more.
Seriously - mines explode, they are not ninja rocket lunchers capable of shooting flyers. I guess it's impossible to spot an underground rocket luncher after it shoots 125 worth of damage rocket (on par with scarab) at you. What's even more irritating they are now strongly anti-protoss. Imagine terran engineers: there is Zerg menace around so it's only logical to optimize our weaponry against Protoss.
Please just make them spider mines build in factory with 1/4 supply or s.t.
|
On February 09 2013 01:38 Qikz wrote: Avilo, of all the things you could complain about, you complain about the name?
The name hellbat is fine. blizzard changed the colour of some upgrade to blue and suddenly it became a problem. Its in the details!
|
On February 09 2013 01:38 Qikz wrote: Avilo, of all the things you could complain about, you complain about the name?
The name hellbat is fine.
come to think of it, why is it called a "bat"? And why were firebats called "bats"?
|
United Kingdom12022 Posts
On February 09 2013 01:38 nimdil wrote: And now I don't like Widow Mine even more.
Seriously - mines explode, they are not ninja rocket lunchers capable of shooting flyers. I guess it's impossible to spot an underground rocket luncher after it shoots 125 worth of damage rocket (on par with scarab) at you. What's even more irritating they are now strongly anti-protoss. Imagine terran engineers: there is Zerg menace around so it's only logical to optimize our weaponry against Protoss.
Please just make them spider mines build in factory with 1/4 supply or s.t.
They're not strongly anti protoss it's just before widow mines were completely pointless against protoss. Like there was no point ever building them as they didn't do any damage. Atleast with +against shields they may actually be able to be useful.
It's the only way they could buff them without making them super super good against zerg and terran where they're in a good place right now.
|
On February 09 2013 00:40 dynwar7 wrote: I am really curious, was there ever a patch that changed widow mines damage to single target only? The current one has splash damage, am I correct?
Widow Mine has splash.
I think you might think about Seeker Missile that got changed to single target only than back to splash.
|
On February 09 2013 01:38 Qikz wrote: Avilo, of all the things you could complain about, you complain about the name?
The name hellbat is fine.
He also complained about the Pneumatized Carapace "buff". lol
|
I wonder if they are talking to Korean pros
|
On February 09 2013 02:23 Rulker wrote: I wonder if they are talking to Korean pros Of course they are...David Kim is from Korea
|
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.
|
On February 09 2013 02:27 Arco wrote:Show nested quote +On February 09 2013 02:23 Rulker wrote: I wonder if they are talking to Korean pros Of course they are...David Kim is from Korea
DB from America and he doesn't listen to TL
|
WHAT!!!!!! they are still nerfing infestors that you cant even use anymore!
|
New patch incoming:
Hellbat: -5 damage vs golden units.
Widow mine: +15 damage against overlords spreading creep.
Oracle: - 15 Shields when flying above a marine.
Marine: Shoots with two Rifles when their enemy has 5 or more legs.
But in all seriousness, +damage to shields only? That is so far away from making any sense...
|
On February 09 2013 02:27 grockey wrote: TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.
Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?
|
On February 08 2013 10:07 Ksi wrote: The fact that Blizzard is now resorting to giving bonus damage vs very, very specific unit types seems like a step in the wrong direction for how they should approach balance. It seems a little too conservative in one sense (making mild damage buffs vs. specific targets rather than reworking the units as a whole), but also a bit too complicated in another sense. I'd really hate to see us 5 patches down the line with every unit having a bunch of extremely specific +damage modifiers.
Well, toss is too strong, so there have to be toss only adjustments.
|
|
|
|