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Just to sum up 2 last pages - helbats need to be nerfed, i think every race now is complaining about it.
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On February 08 2013 21:01 summerloud wrote:Show nested quote +On February 08 2013 20:36 See.Blue wrote:On February 08 2013 20:33 PVJ wrote: Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still. You're getting a little emotional there about a patch. I agree its not the best, but patience; they'll keep going. you do realize we have 3-4 patches maximum until release? i dunno if i can trust in blizzard being bold enough to make bigger balance patches post-release if they dont do it in beta so yeah, this is pretty much the state of the game we are going to have until lotv...
You act like the game can't be patched after it is released.....
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why bother writing feedback if they ignore it?
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So many people wouldn't understand that those units seem powerful just because not enough time has passed for players to find counter to them. So naive.
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On February 08 2013 22:19 DaOrks wrote:Show nested quote +On February 08 2013 21:01 summerloud wrote:On February 08 2013 20:36 See.Blue wrote:On February 08 2013 20:33 PVJ wrote: Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still. You're getting a little emotional there about a patch. I agree its not the best, but patience; they'll keep going. you do realize we have 3-4 patches maximum until release? i dunno if i can trust in blizzard being bold enough to make bigger balance patches post-release if they dont do it in beta so yeah, this is pretty much the state of the game we are going to have until lotv... You act like the game can't be patched after it is released.....
stats can be changed but not often design things get fixed. changing seeker missile needed a beta to happen. changing NP, corruption, removing hydra upgrades, introducing speedmedivac upgrade etc...such things arent changed as easy as simple stats after release. thats why they should change it now and everybody is dissappointed by this patch.
for example even P and T players see that hydras suck and even write it in bnet forums, yet blizzard lets hydras suck and buff spores to fight mutas ZvZ instead of just buffing hydras. THAT are things everybody hates about blizzard and their patch philosophy.
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United Kingdom12022 Posts
On February 08 2013 21:38 DarkLordOlli wrote:Show nested quote +On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP
I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame.
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Austria24417 Posts
On February 08 2013 22:34 Qikz wrote:Show nested quote +On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame.
The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks.
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On February 08 2013 22:39 DarkLordOlli wrote:Show nested quote +On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks.
so morrows stream is your evidence?
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Austria24417 Posts
On February 08 2013 22:50 EleanorRIgby wrote:Show nested quote +On February 08 2013 22:39 DarkLordOlli wrote:On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks. so morrows stream is your evidence?
Considering he plays and beats the best HotS players with it, yes?
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On February 08 2013 22:39 DarkLordOlli wrote:Show nested quote +On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks.
Does that mean marine/medivac/tank is mech now?
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Austria24417 Posts
On February 08 2013 22:51 InfCereal wrote:Show nested quote +On February 08 2013 22:39 DarkLordOlli wrote:On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks. Does that mean marine/medivac/tank is mech now?
WTF So mech is not mech because you make one caster support unit that's not a robot? Seriously. How freaking silly is this.
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On February 08 2013 22:39 DarkLordOlli wrote:Show nested quote +On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote:On February 08 2013 09:59 Valon wrote: I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss. Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it. The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks.
implying air terran = 100% mech. with mech i mean siege tanks, mines, thors, hellbats.
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Austria24417 Posts
>_> You guys are debating about what to call the unit composition that kills everything protoss instead of talking about why it would/wouldn't be a bad idea for it to be even stronger. That's kind of a silly discussion.
Protoss gateway units are supposed to be strong in low numbers but expensive. Then a cheap, quickly produced mine comes along and 1 shots every single gateway unit + has splash damage unless you have detection + stalkers with your army which in turns are terrrrrrrible vs siege tanks that now don't need an upgrade. Gateway units are complete trash in HotS in every matchup and robo units didn't exactly get stronger either. Airtoss is and will always be bad in PvT because marines
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On February 08 2013 22:51 DarkLordOlli wrote:Show nested quote +On February 08 2013 22:50 EleanorRIgby wrote:On February 08 2013 22:39 DarkLordOlli wrote:On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote: [quote]
Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.
The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks. so morrows stream is your evidence? Considering he plays and beats the best HotS players with it, yes?
Lol i have seen morrow get owned by tempests/sky toss a lot when he goes mech. I also have lots of personal experience playing hots in gm/master league and when toss gets 5-10 ht's and gets a ton of skytoss your vikings die so fast(tempests and carriers kill vikings REALLY fast) and landing a good hunter seeker missile is really hard vs a decent player
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Austria24417 Posts
On February 08 2013 23:04 EleanorRIgby wrote:Show nested quote +On February 08 2013 22:51 DarkLordOlli wrote:On February 08 2013 22:50 EleanorRIgby wrote:On February 08 2013 22:39 DarkLordOlli wrote:On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote: [quote]
Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks. so morrows stream is your evidence? Considering he plays and beats the best HotS players with it, yes? Lol i have seen morrow get owned by tempests/sky toss a lot when he goes mech. I also have lots of personal experience playing hots in gm/master league and when toss gets 5-10 ht's and gets a ton of skytoss your vikings die so fast(tempests and carriers kill vikings REALLY fast) and landing a good hunter seeker missile is really hard vs a decent player
PDD & EMP. That's all you need. And he wins every game when he does it correctly.
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On February 08 2013 22:51 DarkLordOlli wrote:Show nested quote +On February 08 2013 22:50 EleanorRIgby wrote:On February 08 2013 22:39 DarkLordOlli wrote:On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote:On February 08 2013 10:01 Qikz wrote: [quote]
Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.
The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray. Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks. so morrows stream is your evidence? Considering he plays and beats the best HotS players with it, yes?
Lol dude take a step back and realize how ridiculous you're being right now. 1. Morrow is playing against inexperienced hots foreigners and the occasional non-top Korean. 2. If he tried to get that composition vs a Code S level Terran using mech on the way, he would get ROCKED.
Rofl, "late game MECH is already too hard" I'm dying here man. Stop lying to yourself bro
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Austria24417 Posts
On February 08 2013 23:07 TimENT wrote:Show nested quote +On February 08 2013 22:51 DarkLordOlli wrote:On February 08 2013 22:50 EleanorRIgby wrote:On February 08 2013 22:39 DarkLordOlli wrote:On February 08 2013 22:34 Qikz wrote:On February 08 2013 21:38 DarkLordOlli wrote:On February 08 2013 21:34 Qikz wrote:On February 08 2013 21:32 DarkLordOlli wrote:On February 08 2013 21:30 removeinfestor wrote:On February 08 2013 10:06 Valon wrote: [quote]
Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes. You mean kind of like zerg has been for a year now? Lol, oh man. Another hero Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine. Why does the widow mine need to be nerfed? It's hard countered by just owning some detection. Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP I'm really not sure what world you live in where lategame PvT against mech is hard. Lategame is almost impossible against a good protoss player currently if you go mech. That's if you even survive to live through to the midgame. The world where I've seen Morrow destroy people on stream with mech lategame everyday. Nothing beats mass viking/raven/ghost unless terran screws up their control. Adding widow mines to that... Geez. Nothanks. so morrows stream is your evidence? Considering he plays and beats the best HotS players with it, yes? Lol dude take a step back and realize how ridiculous you're being right now. 1. Morrow is playing against inexperienced hots foreigners and the occasional non-top Korean. 2. If he tried to get that composition vs a Code S level Terran using mech on the way, he would get ROCKED. Rofl, "late game MECH is already too hard" I'm dying here man. Stop lying to yourself bro
So I watched him play vs Minigun the other night... Such a scrub. Minigun won the game because Morrow fucked up and ran into storms. Minigun was commentating the whole time and he was getting more and more frustrated because there's no way to engage that army. Give that army to a top Korean with good control (like Byun already does) and nobody wins against it.
Don't really care about your opinion. Morrow wouldn't do it if it were bad and Minigun wouldn't say it's fucking retarded if it was bad. Their opinion > yours ANY day.
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Minigun.... Hahahahaha I wouldn't even put him top 100 toss in the world. Awesome example there buddy
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Austria24417 Posts
On February 08 2013 23:10 TimENT wrote: Minigun.... Hahahahaha I wouldn't even put him top 100 toss in the world. Awesome example there buddy
Would you put Morrow in the top 100 terrans? So Byun uses a similar composition (Ghost/viking, sometimes with ravens) in WoL already and nobody beats it. Byun such a scrub right.
Learn to fucking read or don't reply, not gonna waste my time on people like you who have no intention of making a productive argument.
Also considering Minigun was regularly #1 GM, I don't really care where you'd rank him.
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On February 08 2013 22:57 DarkLordOlli wrote: >_> You guys are debating about what to call the unit composition that kills everything protoss instead of talking about why it would/wouldn't be a bad idea for it to be even stronger. That's kind of a silly discussion.
Protoss gateway units are supposed to be strong in low numbers but expensive. Then a cheap, quickly produced mine comes along and 1 shots every single gateway unit + has splash damage unless you have detection + stalkers with your army which in turns are terrrrrrrible vs siege tanks that now don't need an upgrade. Gateway units are complete trash in HotS in every matchup and robo units didn't exactly get stronger either. Airtoss is and will always be bad in PvT because marines
I think the problem with mines is that Blizzard painted themselves into a corner with the fire rate being 40 seconds. Which means in most scenarios, they get to shoot once. So if they cannot take out a single gateway units, they become supply inefficient.
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