• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:55
CEST 04:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview10Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event8Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
The SCII GOAT: A statistical Evaluation HSC 27 players & groups HomeStory Cup 27 - Info & Preview Esports World Cup 2025 - Final Player Roster Jumy Talks: Dedication to SC2 in 2025, & more...
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
IdrA's Body NaDa's Body ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 673 users

Beta Balance Update #13 - Page 17

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 15 16 17 18 19 34 Next All
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 08 2013 12:17 GMT
#321
On February 08 2013 21:16 shid0x wrote:
1 minute detection is a lot e_e i wish they had increased it to 45 seconds instead,since the protoss move his army with the MC the early burrow and mines upgrade is pretty much useless.



??
Oracle has detection, not MSC
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Dvriel
Profile Joined November 2011
607 Posts
February 08 2013 12:19 GMT
#322
On February 08 2013 20:59 Alpina wrote:
Show nested quote +
On February 08 2013 20:51 Dvriel wrote:
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.


3 spines per base to defend this??? Are you alking about Bronze league maybe??? You dont need a single spine.Maybe a Spore if you want to be sure to kill the MEdivac and dont forget: the Hellbat drop comes of 1 base play.You can pull drones and save them or spreading while the 5 roaches kill every single Hellbat.You got creep as well and they are quick enough.

Dark shrine is not usefull throughout the game? NEither banshees? MVP goes mech vs Z and use 5-6 banshees to deny expansions,snipe infestors and forcing fungals.

DTs are great harass tool and force scans,give you map control and kill workers so fast...
Dvriel
Profile Joined November 2011
607 Posts
February 08 2013 12:22 GMT
#323
On February 08 2013 21:06 Alpina wrote:
Show nested quote +
On February 08 2013 21:02 Dvriel wrote:
Believe me.Go to the Unit Tester: 5 roaches beat the hellbat drop WITHOUT ANY MICRO! No need of burrow or upgrades.


Unit tester map is not a real game. In mineral line there is usually no place to spread out roaches so they won't take splash damage. Then you have medivac which heal hellbats and lastly, terran does not even need to fight roaches because he can keep dropping on drones.

The problem is not that it's impossible to kill hellbats, it's just not possible to kill them in reasonable time before they do ridiculous damage.


Dont let drones there and scout!!! Put your overlords in the possible patsh of medivacs and wait for them.Try snipe them with queens and pull drones,man.Even clumped Roaches suffering the 4 Hellbat fire are able to kill them with 2 roaches remaining.

I can show you in game.Just add me and we play. Demon 952
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-02-08 12:24:35
February 08 2013 12:23 GMT
#324
On February 08 2013 21:19 Dvriel wrote:
Show nested quote +
On February 08 2013 20:59 Alpina wrote:
On February 08 2013 20:51 Dvriel wrote:
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.


3 spines per base to defend this??? Are you alking about Bronze league maybe??? You dont need a single spine.Maybe a Spore if you want to be sure to kill the MEdivac and dont forget: the Hellbat drop comes of 1 base play.You can pull drones and save them or spreading while the 5 roaches kill every single Hellbat.You got creep as well and they are quick enough.

Dark shrine is not usefull throughout the game? NEither banshees? MVP goes mech vs Z and use 5-6 banshees to deny expansions,snipe infestors and forcing fungals.

DTs are great harass tool and force scans,give you map control and kill workers so fast...


Doesn't mean that you can just go DT every game. DTs give you map control until zerg/terran have any kind of detection available, after that they're just dead weight. That's why you usually only see DTs lategame unless you do a strategy that specifically centers around them to exploit the lack of detection.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Mephtral
Profile Joined December 2011
Sweden60 Posts
February 08 2013 12:24 GMT
#325
On February 08 2013 21:19 Dvriel wrote:
Show nested quote +
On February 08 2013 20:59 Alpina wrote:
On February 08 2013 20:51 Dvriel wrote:
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.

dont forget: the Hellbat drop comes of 1 base play.


This is simply not true... Hellbat drops can come from silly fast 1 base pushes but more commonly as standard harass all game long...
desRow
Profile Blog Joined May 2009
Canada2654 Posts
February 08 2013 12:26 GMT
#326
The oracle change kills DT in PvP
http://twitch.tv/desrowfighting http://twitter.com/desrowfighting http://facebook.com/desrowfighting
removeinfestor
Profile Joined February 2013
Ukraine14 Posts
February 08 2013 12:30 GMT
#327
On February 08 2013 10:06 Valon wrote:
Show nested quote +
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

You mean kind of like zerg has been for a year now?
beautiful fungals
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 08 2013 12:32 GMT
#328
On February 08 2013 21:30 removeinfestor wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

You mean kind of like zerg has been for a year now?


Lol, oh man. Another hero

Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 08 2013 12:32 GMT
#329
Concerning mass muta zvz and skytoss being so dominant now, would it make sense to let Swarm Host spawn either ground or air attacking units ? Could be balanced against what it needs to counter, might even spawn scourges on a timed interval?
Thief @ #teamliquid @ Quakenet
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 08 2013 12:33 GMT
#330
On February 08 2013 21:32 absalom86 wrote:
Concerning mass muta zvz and skytoss being so dominant now, would it make sense to let Swarm Host spawn either ground or air attacking units ? Could be balanced against what it needs to counter, might even spawn scourges on a timed interval?


NO!
No free units trading against super expensive units, nonononono
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
February 08 2013 12:34 GMT
#331
On February 08 2013 21:32 DarkLordOlli wrote:
Show nested quote +
On February 08 2013 21:30 removeinfestor wrote:
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

You mean kind of like zerg has been for a year now?


Lol, oh man. Another hero

Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine.


Why does the widow mine need to be nerfed? It's hard countered by just owning some detection.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Deleted User 261926
Profile Joined April 2012
960 Posts
February 08 2013 12:36 GMT
#332
On February 08 2013 21:30 removeinfestor wrote:
Show nested quote +
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

You mean kind of like zerg has been for a year now?


Yes, and ? you risk to be called an idiot if you advocate that races should be op for some time and take "turns" for that. In PvZ you could have still hoped for a lucky vortex (not saying the late game wasn't in Z favour, just saying that skytoss is a little bit stronger now vs zerg than infestor broodlord vs p).
ALPINA
Profile Joined May 2010
3791 Posts
February 08 2013 12:38 GMT
#333
On February 08 2013 21:19 Dvriel wrote:
Show nested quote +
On February 08 2013 20:59 Alpina wrote:
On February 08 2013 20:51 Dvriel wrote:
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.


3 spines per base to defend this??? Are you alking about Bronze league maybe??? You dont need a single spine.Maybe a Spore if you want to be sure to kill the MEdivac and dont forget: the Hellbat drop comes of 1 base play.You can pull drones and save them or spreading while the 5 roaches kill every single Hellbat.You got creep as well and they are quick enough.

Dark shrine is not usefull throughout the game? NEither banshees? MVP goes mech vs Z and use 5-6 banshees to deny expansions,snipe infestors and forcing fungals.

DTs are great harass tool and force scans,give you map control and kill workers so fast...


What are you trying to prove here? I know hellbat drops are very hard to defend, I've seen many pro players losing so much stuff to that.

If all zerg got is 5 roaches then you can do ridiculous amounts of damage. He pulls drones, and you just catch them with speed medivac and drop on them. That's how you do.

Oh and hellbats drops come from any amount of base play.
You should never underestimate the predictability of stupidity
Olli
Profile Blog Joined February 2012
Austria24417 Posts
Last Edited: 2013-02-08 12:42:36
February 08 2013 12:38 GMT
#334
On February 08 2013 21:34 Qikz wrote:
Show nested quote +
On February 08 2013 21:32 DarkLordOlli wrote:
On February 08 2013 21:30 removeinfestor wrote:
On February 08 2013 10:06 Valon wrote:
On February 08 2013 10:01 Qikz wrote:
On February 08 2013 09:59 Valon wrote:
I like how they asked for our opinion, it was overwhelmingly negative and the put the changes in anyway. Why bother to ask for out input if they don't listen. This is one of the worst patches ever does not address any problems namely sky toss.


Skytoss has been good for like a month or so. That's no where near long enough to find out if it's actually balanced or people just don't know how to deal with it.

The last thing I want them to do is nerf carriers now and they become useless again, same goes for the voidray.


Sky toss is too good if it gets to late game zerg has zero answers to it. It needs some changes.

You mean kind of like zerg has been for a year now?


Lol, oh man. Another hero

Skytoss might be too powerful but I'd rather give it some time before nerfing it to death. Same with widow mine.


Why does the widow mine need to be nerfed? It's hard countered by just owning some detection.


Lategame PvT vs mech is already hard enough as it is. Protoss detection is so fragile and easily sniped that widow mines would just blow up everything. Range doesn't matter when you can't see them. That's why I said I'd rather see the + shield attack as an upgrade for siege tanks because they don't hit air and would get a more distinct role in TvP
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
absalom86
Profile Joined April 2010
Iceland1770 Posts
February 08 2013 13:02 GMT
#335
On February 08 2013 21:33 DarkLordOlli wrote:
Show nested quote +
On February 08 2013 21:32 absalom86 wrote:
Concerning mass muta zvz and skytoss being so dominant now, would it make sense to let Swarm Host spawn either ground or air attacking units ? Could be balanced against what it needs to counter, might even spawn scourges on a timed interval?


NO!
No free units trading against super expensive units, nonononono


I never said trading mind you, how much damage / how fast they move / how much health is completely customizable. Locusts already trade vs high cost units as is, they are slow and need set up time before hand which balances it out. Same could be done for an spawning scourges or some other anti air ( 10 second switch time between modes for example ).
Thief @ #teamliquid @ Quakenet
ZenithM
Profile Joined February 2011
France15952 Posts
February 08 2013 13:08 GMT
#336
On February 08 2013 22:02 absalom86 wrote:
Show nested quote +
On February 08 2013 21:33 DarkLordOlli wrote:
On February 08 2013 21:32 absalom86 wrote:
Concerning mass muta zvz and skytoss being so dominant now, would it make sense to let Swarm Host spawn either ground or air attacking units ? Could be balanced against what it needs to counter, might even spawn scourges on a timed interval?


NO!
No free units trading against super expensive units, nonononono


I never said trading mind you, how much damage / how fast they move / how much health is completely customizable. Locusts already trade vs high cost units as is, they are slow and need set up time before hand which balances it out. Same could be done for an spawning scourges or some other anti air ( 10 second switch time between modes for example ).

Hmm, spawning free flying banelings.
THAT COULD WORK!
Insoleet
Profile Joined May 2012
France1806 Posts
February 08 2013 13:12 GMT
#337
On February 08 2013 22:08 ZenithM wrote:
Show nested quote +
On February 08 2013 22:02 absalom86 wrote:
On February 08 2013 21:33 DarkLordOlli wrote:
On February 08 2013 21:32 absalom86 wrote:
Concerning mass muta zvz and skytoss being so dominant now, would it make sense to let Swarm Host spawn either ground or air attacking units ? Could be balanced against what it needs to counter, might even spawn scourges on a timed interval?


NO!
No free units trading against super expensive units, nonononono


I never said trading mind you, how much damage / how fast they move / how much health is completely customizable. Locusts already trade vs high cost units as is, they are slow and need set up time before hand which balances it out. Same could be done for an spawning scourges or some other anti air ( 10 second switch time between modes for example ).

Hmm, spawning free flying banelings.
THAT COULD WORK!


It would be like a projectile that you could stop... I'd love actually :D
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2013-02-08 13:14:25
February 08 2013 13:12 GMT
#338
So, now Widow Mines one-shot Stalkers and Oracles. A WP will be left with 40 hp.

Protoss cannot harass against Terran without risking to lose the harass units without doing any damage at all in the blink of an eye.
Hellbats beat Stalkers in 1v1, also Zealots, there are very few ground units in the game that can trade cost efficiently against Hellbats and Protoss owns none of them.
In fact, 8 Hellions (800 Minerals) beat 2 Archons (200-600 or 500-500) incredibly easily, there are 5-6 left over.

Hellbats are the best ground unit right now, after Ultralisk. BUT they can also be used to inflict a ton of eco damage via drops or Hellion mode.

So you create a race that has easy access to powerful and massable units that serve almost any purpose in the game but also make them immune to harass. That sounds like a smart concept..

Edit: I guess you can use 2 Tempests and an Observer to constantly kill off Widow Mines and Missile Turrets to open up possibilities to harass a Terran >.<
DaOrks
Profile Joined October 2011
25 Posts
February 08 2013 13:14 GMT
#339
On February 08 2013 20:31 Excludos wrote:
Show nested quote +
On February 08 2013 19:21 .syd. wrote:
On February 08 2013 19:12 Qikz wrote:
On February 08 2013 19:04 Teoita wrote:
On February 08 2013 18:57 Qikz wrote:
On February 08 2013 18:53 Teoita wrote:
I'm really, really concerned about the new mines. 1Gate FE seems so exploitable now, and if we can't do that opening...the fuck are we going to do in early game PvT. We figured out 2years ago that onebase tech openings are bad.


2 years ago was a different game. The matchups have changed a lot and players play will be forced to change thank goodness. Maybe due to the new stuff for Terran and Toss zerg may not be making drones for the first 15 minutes of the game and nothing else. That's a good thing.

People shouldn't instantly go up to 3 bases within 10 minutes and not be punishable. It's silly.


What the hell do early game openings have to do with free 3base games (which in WoL is caused by PvZ and roach max more than anything btw)...


They have everything to do with it.

You can go for an opening into an agressive midgame off of 2 bases and still do zero damage to someone who took a free three base. The only race who seems to be able to punish anything in WoL ZvX is Z. Now with more agressive openings that are actually more viable, you get less people taking instant three bases for free.


You obviously have never ever played Zerg. I suggest you just switch to Zerg for a while, try to play without that early "free" third base and enjoy your time in silver league.


How about you stop being so condemning and stop to think for a second. This is HoTS, not WoL. Who said hots could never be balanced around not having instant 3 bases at the 5 min mark and maxed 200/200 at 11 min? You could go for the quickest and most powerful allin of them all, the 4 gate, and still not be able to do any damage to a zerg who goes for 3 quick hatches, and thats flat out stupid.
Tech is stronger in hots than before, and both terran and toss have some real ability to punish greedy play. At the same time, Zerg have stronger midgame units, like the new hydralisk and viper, so they can deal with the other two races without going straight to infestors and gg-lords, who no longer are even that effective because of tempest and nerfs.


New Hydra, heh you're really funny man. Bitching about Broodlords too, guess things never change eh? Tempests Rape BL's and Hellbats rape broodlings.
By the Emperor you will have it! -Unknown Guardsmen
Olli
Profile Blog Joined February 2012
Austria24417 Posts
February 08 2013 13:15 GMT
#340
On February 08 2013 22:14 DaOrks wrote:
Show nested quote +
On February 08 2013 20:31 Excludos wrote:
On February 08 2013 19:21 .syd. wrote:
On February 08 2013 19:12 Qikz wrote:
On February 08 2013 19:04 Teoita wrote:
On February 08 2013 18:57 Qikz wrote:
On February 08 2013 18:53 Teoita wrote:
I'm really, really concerned about the new mines. 1Gate FE seems so exploitable now, and if we can't do that opening...the fuck are we going to do in early game PvT. We figured out 2years ago that onebase tech openings are bad.


2 years ago was a different game. The matchups have changed a lot and players play will be forced to change thank goodness. Maybe due to the new stuff for Terran and Toss zerg may not be making drones for the first 15 minutes of the game and nothing else. That's a good thing.

People shouldn't instantly go up to 3 bases within 10 minutes and not be punishable. It's silly.


What the hell do early game openings have to do with free 3base games (which in WoL is caused by PvZ and roach max more than anything btw)...


They have everything to do with it.

You can go for an opening into an agressive midgame off of 2 bases and still do zero damage to someone who took a free three base. The only race who seems to be able to punish anything in WoL ZvX is Z. Now with more agressive openings that are actually more viable, you get less people taking instant three bases for free.


You obviously have never ever played Zerg. I suggest you just switch to Zerg for a while, try to play without that early "free" third base and enjoy your time in silver league.


How about you stop being so condemning and stop to think for a second. This is HoTS, not WoL. Who said hots could never be balanced around not having instant 3 bases at the 5 min mark and maxed 200/200 at 11 min? You could go for the quickest and most powerful allin of them all, the 4 gate, and still not be able to do any damage to a zerg who goes for 3 quick hatches, and thats flat out stupid.
Tech is stronger in hots than before, and both terran and toss have some real ability to punish greedy play. At the same time, Zerg have stronger midgame units, like the new hydralisk and viper, so they can deal with the other two races without going straight to infestors and gg-lords, who no longer are even that effective because of tempest and nerfs.


New Hydra, heh you're really funny man. Bitching about Broodlords too, guess things never change eh? Tempests Rape BL's and Hellbats rape broodlings.


Lol, there'd be something wrong with the game if they didn't
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Prev 1 15 16 17 18 19 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 300
RuFF_SC2 95
ROOTCatZ 82
StarCraft: Brood War
Britney 13130
Artosis 767
Aegong 107
NaDa 75
Noble 51
HiyA 28
Icarus 9
LancerX 9
Dota 2
monkeys_forever685
NeuroSwarm90
Counter-Strike
summit1g8515
Stewie2K896
Heroes of the Storm
Khaldor114
Other Games
shahzam797
JimRising 450
ViBE117
CosmosSc2 50
Trikslyr43
Organizations
Other Games
gamesdonequick944
BasetradeTV19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 65
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6654
Other Games
• Scarra335
Upcoming Events
HomeStory Cup
8h 5m
HomeStory Cup
1d 8h
CSO Cup
1d 13h
BSL: ProLeague
1d 15h
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
2 days
BSL: ProLeague
2 days
Replay Cast
3 days
Replay Cast
4 days
WardiTV European League
4 days
[ Show More ]
The PondCast
5 days
RSL Revival
6 days
WardiTV European League
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
HSC XXVII
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.