• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:58
CEST 13:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C Data needed BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1710 users

Beta Balance Update #13 - Page 16

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 14 15 16 17 18 34 Next All
loft
Profile Joined July 2009
United States344 Posts
February 08 2013 11:23 GMT
#301
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)
Henk
Profile Joined March 2012
Netherlands578 Posts
February 08 2013 11:25 GMT
#302
On February 08 2013 20:23 loft wrote:
Show nested quote +
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.
Excludos
Profile Blog Joined April 2010
Norway8251 Posts
Last Edited: 2013-02-08 11:32:00
February 08 2013 11:31 GMT
#303
On February 08 2013 19:21 .syd. wrote:
Show nested quote +
On February 08 2013 19:12 Qikz wrote:
On February 08 2013 19:04 Teoita wrote:
On February 08 2013 18:57 Qikz wrote:
On February 08 2013 18:53 Teoita wrote:
I'm really, really concerned about the new mines. 1Gate FE seems so exploitable now, and if we can't do that opening...the fuck are we going to do in early game PvT. We figured out 2years ago that onebase tech openings are bad.


2 years ago was a different game. The matchups have changed a lot and players play will be forced to change thank goodness. Maybe due to the new stuff for Terran and Toss zerg may not be making drones for the first 15 minutes of the game and nothing else. That's a good thing.

People shouldn't instantly go up to 3 bases within 10 minutes and not be punishable. It's silly.


What the hell do early game openings have to do with free 3base games (which in WoL is caused by PvZ and roach max more than anything btw)...


They have everything to do with it.

You can go for an opening into an agressive midgame off of 2 bases and still do zero damage to someone who took a free three base. The only race who seems to be able to punish anything in WoL ZvX is Z. Now with more agressive openings that are actually more viable, you get less people taking instant three bases for free.


You obviously have never ever played Zerg. I suggest you just switch to Zerg for a while, try to play without that early "free" third base and enjoy your time in silver league.


How about you stop being so condemning and stop to think for a second. This is HoTS, not WoL. Who said hots could never be balanced around not having instant 3 bases at the 5 min mark and maxed 200/200 at 11 min? You could go for the quickest and most powerful allin of them all, the 4 gate, and still not be able to do any damage to a zerg who goes for 3 quick hatches, and thats flat out stupid.
Tech is stronger in hots than before, and both terran and toss have some real ability to punish greedy play. At the same time, Zerg have stronger midgame units, like the new hydralisk and viper, so they can deal with the other two races without going straight to infestors and gg-lords, who no longer are even that effective because of tempest and nerfs.
FoXeRpl
Profile Joined July 2012
Poland45 Posts
February 08 2013 11:31 GMT
#304
I started playing beta after patch 11 when helbats got strong buff, did they were so bad earlier that they needed such big damage boost ?
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2013-02-08 11:33:54
February 08 2013 11:33 GMT
#305
Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still.
The heart's eternal vow
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
February 08 2013 11:35 GMT
#306
On February 08 2013 18:36 DarkLordOlli wrote:
I mean... why not make this + shields damage an upgrade for siege tanks at say armory? To give it to a unit that has splash damage and hits both air and ground + is cheaper and can be produced 2 at a time, that's too much...
.


I would reckon that kim and browder would rather want mech TvP to be viable thanks to their new unit, the mine. Fixing mech TvP through the tank would hurt their pride, they're too stubborn to admit they were wrong.

Now, while I would rather put that shield damage to the siege tank, the WM offers some advantages: it can hit skytoss (which is very stronk) and it meshes well with bio.

Terran & Potato Salad.
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
February 08 2013 11:36 GMT
#307
On February 08 2013 20:33 PVJ wrote:
Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still.


You're getting a little emotional there about a patch. I agree its not the best, but patience; they'll keep going.
Dvriel
Profile Joined November 2011
607 Posts
February 08 2013 11:46 GMT
#308
On February 08 2013 20:23 loft wrote:
Show nested quote +
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Couple of minerals??? 150 100 FActory,150 100 Starport 150 50 Armory vs what??? 150 queen,100 spore? Where are your "couple of minerals" vs "some roaches"? I told you 5 roaches beat 4 Hellbats+Medivac and no micro if you dont want it!!!Where is the higher price man?

My numbers are: 375 125=5 Roaches and 500 100= 4 Hellbat+Medivac

pool+roach warren+queen+spore=600 min 0 gas
rax+Facrory+starport+armory=600 min 250 gas

If roaches arent "devastating mobile force" for ,then you got no clue of playing Zerg...
heishe
Profile Blog Joined June 2009
Germany2284 Posts
February 08 2013 11:48 GMT
#309
On February 08 2013 20:36 See.Blue wrote:
Show nested quote +
On February 08 2013 20:33 PVJ wrote:
Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still.


You're getting a little emotional there about a patch. I agree its not the best, but patience; they'll keep going.


Long patience. In fact, don't expect anything major before the first expansion. They've said as much.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Dvriel
Profile Joined November 2011
607 Posts
February 08 2013 11:51 GMT
#310
On February 08 2013 20:25 Henk wrote:
Show nested quote +
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.
drkcid
Profile Joined October 2012
Spain196 Posts
Last Edited: 2013-02-08 11:52:40
February 08 2013 11:51 GMT
#311
On February 08 2013 20:46 Dvriel wrote:
Show nested quote +
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Couple of minerals??? 150 100 FActory,150 100 Starport 150 50 Armory vs what??? 150 queen,100 spore? Where are your "couple of minerals" vs "some roaches"? I told you 5 roaches beat 4 Hellbats+Medivac and no micro if you dont want it!!!Where is the higher price man?

My numbers are: 375 125=5 Roaches and 500 100= 4 Hellbat+Medivac

pool+roach warren+queen+spore=600 min 0 gas
rax+Facrory+starport+armory=600 min 250 gas

If roaches arent "devastating mobile force" for ,then you got no clue of playing Zerg...


Wich is the earliest time for a helion drop? It will be possible to defend with 5 roach + burrow micro?

Z: 375 (+100) 125(+100)=5 Roaches + burrow and 500 100= 4 Hellbat+Medivac
Just for fun
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 08 2013 11:57 GMT
#312
On February 08 2013 20:46 Dvriel wrote:
Show nested quote +
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Couple of minerals??? 150 100 FActory,150 100 Starport 150 50 Armory vs what??? 150 queen,100 spore? Where are your "couple of minerals" vs "some roaches"? I told you 5 roaches beat 4 Hellbats+Medivac and no micro if you dont want it!!!Where is the higher price man?

My numbers are: 375 125=5 Roaches and 500 100= 4 Hellbat+Medivac

pool+roach warren+queen+spore=600 min 0 gas
rax+Facrory+starport+armory=600 min 250 gas

If roaches arent "devastating mobile force" for ,then you got no clue of playing Zerg...

because arguable a Terran always intends to get fact/port anyway. And the only part of the attack which is not standard build is the hellbats themself.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ALPINA
Profile Joined May 2010
3791 Posts
February 08 2013 11:59 GMT
#313
On February 08 2013 20:51 Dvriel wrote:
Show nested quote +
On February 08 2013 20:25 Henk wrote:
On February 08 2013 20:23 loft wrote:
On February 08 2013 19:06 FoXeRpl wrote:

Not every Terran is going to do hellbat drops.Any decent Zerg will got overlords spreaded and 3-5 Queens.Add spore to shoot at medivacs and when you will see the drop coming maybe could snipe the medivac with queens.They can even heal each other.Building 5 Roaches without even focus fire or microing(I tested this in the Unit tester and this is the amount you need to kill hellbat drop) you got this drop covered and ofc can kill the hellions if they are denying your creep and be prepared for hellion/BFH drops,so you got nothing to lose.

Lets think about the tech and the risk Terran take to do this drop:

RAx,Factory,Starport,Armory

500 minerals 100 gas 10 supply

Pool,Roach Warren....

375 minerlas 125 gas 10 supply

As we can see the cost is almost the same and on even supply,but the tech is much higher and expensive.The potential damage of the drop is great,but as well pretty risky,so no big deal and you Zerg got lot of tools to scout it,just learn to stop it.


So, for a couple of minerals T gets a devastating mobile force compared to Z having some roaches?
(Also, your counter includes queens/spores which you didn't include. Z pays a higher price to fend off attack)


Not to mention terran will need that infrastructure anyway. Zergs don't need RW, and he's forgetting that hellbats only cost minerals while roaches cost gas.


Sure,we need that infrastructure but NOT SO EARLY!!! Armory is Mid game structure,not early,ok? Terran goes for huge investment to do damage and if it fails its a great risk. I suppose Medivacs are free gas units,right? 5 roaches=125 gas vs. 1 Medivac=100 gas. LOL Zerg will be soo far behind...Once again 150 minerals for Armory is the same as 150 min for RW,so I see it pretty fair.


First of all hellbat drop is pretty much guaranteed to do damage. And if it does not do any damage, that means zerg made like 3 spines per base + roaches which is again a big hit to economy.

Now armory, medivacs and hellbats are useful all throughout the game, it's not like it's a dark shrine or cloaked banshees where you are trying to catch opponent off guard.
You should never underestimate the predictability of stupidity
summerloud
Profile Joined March 2010
Austria1201 Posts
February 08 2013 12:01 GMT
#314
On February 08 2013 20:36 See.Blue wrote:
Show nested quote +
On February 08 2013 20:33 PVJ wrote:
Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still.


You're getting a little emotional there about a patch. I agree its not the best, but patience; they'll keep going.


you do realize we have 3-4 patches maximum until release?

i dunno if i can trust in blizzard being bold enough to make bigger balance patches post-release if they dont do it in beta

so yeah, this is pretty much the state of the game we are going to have until lotv...
Dvriel
Profile Joined November 2011
607 Posts
February 08 2013 12:02 GMT
#315
Believe me.Go to the Unit Tester: 5 roaches beat the hellbat drop WITHOUT ANY MICRO! No need of burrow or upgrades.

@DeCoup

In the Standart BO when T goes 1-1-1 vs Zerg,usually is for Hellion/BFH drop or Hellion/Banshee/Cloakshee harass.

Is there another standart BO where T needs Armory at 7 mins and a Medivac? The 1rax FE begin the Factory arround 7 min and the Armory is pretty late.The first medivacs are done at 10 mins...

Do you think is the same????
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
February 08 2013 12:03 GMT
#316
On February 08 2013 20:36 See.Blue wrote:
Show nested quote +
On February 08 2013 20:33 PVJ wrote:
Too minor changes. I hate, no, I loathe, or something even more horrendous than that, the fact that they think they've arrived at the goal and all is well. There is so much to do, still.


You're getting a little emotional there about a patch. I agree its not the best, but patience; they'll keep going.

Believe me, I'm not crying here, but I'm more just trying to emphasise my frustration as basically some things haven't changed since WoL beta and don't seem to. The only notable patch basically where I felt _something_ was #8. The rest was questionable at best, mostly forgettable.

I've been trying to rationalise post-purchase as I gave them my batch of patience and faith for 3 horrid long years now. Just for comparison, that's 3 times the amount BW needed, as much time as LOST managed to achieve eternal acclaim, and twice the time it took me to read through Gravity's Rainbow (<- Okay this was in 3 tries, so that's there too).
The heart's eternal vow
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 08 2013 12:04 GMT
#317
On February 08 2013 18:36 DarkLordOlli wrote:
I mean... why not make this + shields damage an upgrade for siege tanks at say armory? To give it to a unit that has splash damage and hits both air and ground + is cheaper and can be produced 2 at a time, that's too much...

Isnt it obvious why they dont do this? They LOATHE the Siege Tank (why else did they buff everything else around it?) and want to get rid of it. The first - somewhat obvious - attempt was the Warhound, which featured the same kind of bonus damage, but was booed so much by the community that they removed it ASAP. The second attempt to "sneakily replace it" is by buffing the Widow Mine ... a unit which is powerful but doesnt synergize well with other units of an *army*.

Siege Tank and Carrier are two "non-tier 1" remnants of core units from BW and they really really REALLY want to get rid of them. Why else did neither of them get buffed significantly? The Hydralisk is rather necessary as a ground based AA unit, so they cant get rid of it, but I guess they dont like it much either.
If you cant say what you're meaning, you can never mean what you're saying.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2013-02-08 12:08:10
February 08 2013 12:06 GMT
#318
On February 08 2013 21:02 Dvriel wrote:
Believe me.Go to the Unit Tester: 5 roaches beat the hellbat drop WITHOUT ANY MICRO! No need of burrow or upgrades.


Unit tester map is not a real game. In mineral line there is usually no place to spread out roaches so they won't take splash damage. Then you have medivac which heal hellbats and lastly, terran does not even need to fight roaches because he can keep dropping on drones.

The problem is not that it's impossible to kill hellbats, it's just not possible to kill them in reasonable time before they do ridiculous damage.
You should never underestimate the predictability of stupidity
doggy
Profile Joined May 2010
Germany306 Posts
February 08 2013 12:13 GMT
#319
On February 08 2013 21:06 Alpina wrote:
Show nested quote +
On February 08 2013 21:02 Dvriel wrote:
Believe me.Go to the Unit Tester: 5 roaches beat the hellbat drop WITHOUT ANY MICRO! No need of burrow or upgrades.


Unit tester map is not a real game. In mineral line there is usually no place to spread out roaches so they won't take splash damage. Then you have medivac which heal hellbats and lastly, terran does not even need to fight roaches because he can keep dropping on drones.

The problem is not that it's impossible to kill hellbats, it's just not possible to kill them in reasonable time before they do ridiculous damage.


Please dont forget, even if Z does defend it 100% properly (which is really really hard), Z loses all his larvae on the hatchery (which is worth a lot at that stage of the game) as well as a TON of mining time because theyre so tanky.

It is definately NOT risky for terran to do that and terran does ALWAYS get use out of it
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
February 08 2013 12:16 GMT
#320
1 minute detection is a lot e_e i wish they had increased it to 45 seconds instead,since the protoss move his army with the MC the early burrow and mines upgrade is pretty much useless.

RIP MKP
Prev 1 14 15 16 17 18 34 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Map Contest Tou…
11:00
Playoffs Day 2
Clem vs CureLIVE!
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
WardiTV515
Ryung 452
IntoTheiNu 237
IndyStarCraft 120
3DClanTV 38
Liquipedia
KCM Race Survival
10:00
Week 2
Kim Chul Min (afreeca) 1532
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 452
Lowko279
IndyStarCraft 120
SortOf 105
Hui .82
BRAT_OK 72
StarCraft: Brood War
Britney 52223
Sea 15649
Jaedong 1483
BeSt 396
ZerO 357
Stork 352
Zeus 236
EffOrt 206
Mini 193
Soulkey 183
[ Show more ]
Last 170
Light 162
Larva 154
Pusan 152
Leta 126
firebathero 109
ToSsGirL 106
Hyun 96
Snow 74
hero 61
Aegong 60
ggaemo 42
scan(afreeca) 40
[sc1f]eonzerg 38
Sharp 36
Backho 33
Sea.KH 28
910 26
Barracks 24
JYJ 23
sorry 20
JulyZerg 17
HiyA 13
GoRush 12
Sexy 12
IntoTheRainbow 8
zelot 7
Terrorterran 6
ajuk12(nOOB) 4
Icarus 1
Dota 2
Gorgc3583
XaKoH 538
XcaliburYe231
BananaSlamJamma132
ODPixel96
League of Legends
KnowMe59
Counter-Strike
olofmeister2829
x6flipin553
allub312
edward195
markeloff174
Super Smash Bros
Mew2King129
Other Games
singsing1795
B2W.Neo669
crisheroes250
DeMusliM126
Livibee27
Trikslyr16
Organizations
Dota 2
PGL Dota 2 - Main Stream11927
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 56
• CranKy Ducklings SOOP50
• iHatsuTV 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1025
• TFBlade869
• Stunt481
Upcoming Events
OSC
3h 2m
CranKy Ducklings
12h 2m
Escore
22h 2m
RSL Revival
1d 5h
Replay Cast
1d 12h
WardiTV Map Contest Tou…
1d 23h
Universe Titan Cup
1d 23h
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.