On February 13 2013 03:08 KamikazeDurrrp wrote:Show nested quote +On February 13 2013 02:17 Yoshi Kirishima wrote:On February 13 2013 01:09 vRadiatioNv wrote:On February 12 2013 09:23 Yoshi Kirishima wrote:On February 12 2013 08:38 KamikazeDurrrp wrote:On February 12 2013 07:39 Thieving Magpie wrote:On February 12 2013 07:30 vRadiatioNv wrote:On February 12 2013 04:41 Thieving Magpie wrote:On February 12 2013 00:42 ZenithM wrote:On February 12 2013 00:39 KamikazeDurrrp wrote: [quote]
Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah. He was joking. Nobody is comparing hellbats to reavers :D Although hellbats are like very smart invincible scarabs, I guess. Mostly I was joking about having to run away from speed shuttles  I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny  Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA. Sorry but your comparison completely sucks and I see no humor in it. Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny. You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant. They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny! I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units. But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it  So please, let's chill out and relax here. *facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable. Far from in in fact. Assuming that you're "rushing" for that reaver drop, you still have to account for the time it takes to make each of the buildings too. Plus the fact that you have inflated economies (due to mules) of SC2 to factor in. See, you can't really build reavers until you get the robotics support bay, and you can't really use the reaver-shuttle to it's full potential until you get the speed upgrade for the shuttle, something you conveniently forgot in your cost, so you can add another 200/200 to the cost. Also you have to "buy" scarabs before you're even allowed to use the reaver. All of this takes a long time, compared to the hellbat drop where you can do everything at once. Plus, you have 4 hellbats, with reaver drops you have one reaver. Yes that makes a huge difference. With the huge aoe and constant attacking you essentially have a cone that has a bigger aoe than the "125 every few seconds" aoe. Plus the reaver would be easily sniped if it wasn't for the shuttle, not really the same case with the hellbat. The only reason reavers were still used is DESPITE all the downsides to the reaver the potential to do huge amounts of damage made up for it. Hellbat drops don't require nearly the same amount of apm, control, and time that reaver drops do. Reaver drops are nothing like hellbat drops. Did you really just say that you can't compare two similar things? Let alone any two things in existence? (All things have connections or similarities in some form.) And then you yourself go on to compare the two and say why they're NOTHING like hellbat drops? You can't just compare the costs like that either, there's so much more to consider such as still being able to defend certain attacks and harass and all. That's why the original comparison was so simple; all Thieving Magpie is comparing is that Hellbat drops and Reaver drops are both a form of 1) drop 2) harassment 3) AOE damage And that Hellbats and Reavers both need Medivacs/Shuttles to be able to be effective (catch up to the workers, dodge the defense, retreat, etc.) On February 12 2013 09:18 vRadiatioNv wrote:On February 12 2013 09:01 Thieving Magpie wrote:On February 12 2013 08:38 KamikazeDurrrp wrote:On February 12 2013 07:39 Thieving Magpie wrote:On February 12 2013 07:30 vRadiatioNv wrote:On February 12 2013 04:41 Thieving Magpie wrote:[quote] Mostly I was joking about having to run away from speed shuttles  I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny  Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA. Sorry but your comparison completely sucks and I see no humor in it. Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny. You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant. They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny! I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units. But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it  So please, let's chill out and relax here. *facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable. I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted." I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else. Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you. It doesn't take much micro to put a turret next to your mineral line and run your workers away either. While the defender is able to (if he scouts or anticipates properly, hence is deserving to suffer minimal damage) prepare defenses before hand, the offender (unless he uses a costly scan) has to adapt and micro on the spot according to what defenses he has to deal with. Anyway, it's still subjective which is harder, and I don't agree that the whole point of the discussion is that the defender has to micro a lot more. Unless you just wanted to change the topic to that, a topic that Thieving Magpie was not talking about. My God. They're not similar. All you can say is "drop, harassment, AoE" do you realize how many things fall under those extremely broad categories? Shuttles are nothing like Medivacs, the harassment Hellbats do is nothing like Reavers, the AoE Hellbats do is nothing like Reaver AoE. I shouldn't have to even explain this, it's so ridiculous. Also you know 4 Hellbats kill a turret insanely fast right? MUCH faster than Reavers. Again, there is nothing similar between them at all. If all you can say is "a Shuttle is a type of dropship and so is a Medivac" you really should just stop right now. Shuttles =/= Medivacs and Reavers =/= Hellbats. Just stop. EDIT: I should also point out, I don't necessarily think that Hellbat drops are OP, but comparing them to other drops and forms of harassment is just stupid. Hellbat drops are Hellbat drops, that's it, there is nothing else "like" them in the game. They are similar and that's a fact. I think you should stop, and learn what the word "similar" means. "Having a resemblance in appearance, character, or quantity, without being identical." I'm not saying they're identical, that's another word and meaning, of which you are putting into my mouth. As you say, it's so ridiculous that I shouldn't even have to explain that I wasn't saying they are identical. Also, do you realize how many things DON'T fall under having those 3 things? It's hard to argue when you exaggerate to extremes like "nothing". By saying Shuttles are NOTHING like Medivacs, it's like you're saying that they don't fly, they can't pick up units, they aren't somewhat fragile to anti air defense. Anyways, you missed the point of my post, as I was pointing out that the quoted person was saying you cannot compare two similar things, but then goes on to do it himself. I was not and am not arguing the degree of how similar they are. Here, you do it yourself too, by contrasting shuttles and medivacs and hellbats and reavers, but yet say they are NOTHING alike. Because you listed the differences between them, and acknowledge that both reavers and hellbats are droppable, for harass, and have AOE, they are indeed similar, and thus you are doing the same thing as the quoted (saying they are nothing alike, but going on to compare and contrast). Also the degree of which two things are similar does not change the fact that they are similar or not. A polar bear has a similarity to a human in that they're both living, they both eat, they both sleep. Very broad things, but then consider all the things in this world that DON'T live, don't eat, don't sleep (rocks, plants, etc.). I don't know how to explain how flabbergasted I am at your comments. I'm just speechless.So are we supposed to acknowledge every similarity even though they have nothing to do with each other? And what does that even have to do with the problem that I had, that USING REAVER DROPS TO JUSTIFY HELLBAT DROPS IS NOT A VALID ARGUMENT. And no, I did not say you could not compare two similar things. I said using one similar thing to justify another similar thing is invalid because it's like comparing apples and oranges. I mean I've tried to avoid arguing in schematics, trying to define differences, and saying that even though two things seem similar, they have COMPLETELY DIFFERENT PRINCIPLES. I mean just look at your silly generalized argument. You claim that hellbat drops and reaver are comparable because they fit the following principles: 1) drop 2) harassment 3) AOE damage Wow. That has to be the biggest generalization I've seen in my entire life. You know what else fits that requirement? Normal hellion drops. HT storm drops. Overlord baneling drops. Colossus drops. Are we going to compare Colossus drops to Reaver drops now? They're pretty similar. 9 range, pick up drop micro, use of a shuttle/warp prism. Hey guys, Colossus drops are the same thing as reaver drops! Colossus drops have to have the same effectiveness of reaver drops, right? Sometimes I wish people would READ my arguments instead of violently reacting to everything they could take out of context :/ Oh and btw using "It requires a lot of micro" is not a valid argument either. It doesn't matter how much micro something requires, if mastering that micro give you an unfair advantage against your opponent then it shouldn't be allowed in the game. Just look at ghost snipe. Even though everyone acknowledged how much micro sniping took, the lead you could take by sniping key units was enough to justify its nerf (not to say that I agree with that snipe was overpowered, but I'm just giving an example). Every race should have access to that sort of micro potential if we're really going to try to justify it.
You are putting words into my mouth. No, I am not saying you should acknowledge every similarity, however it is necessary to do so to analyze via comparing and contrasting two units, to figure out each units' best roles, purposes, uses, strengths, weaknesses, etc.
I did not comment on whether or not I felt that reaver drops justify hellbats being balanced or not, because that is simply not my argument. I was only commenting on the part where you said "Just because something is SIMILAR doesn't mean that they're comparable."
And now you say "I did not say you could not compare two similar things". Which doesn't completely contradict the first one statement.
However... unless you can give me one example of two similar things that you CANNOT compare, you are wrong about that statement.
I hope this is clearer, I am not saying that two similar things justify each other. I am saying that you can always compare two different things as there's always similarities, and I was thus suggesting you be either clearer with your writing or not exaggerate as much.
You listed many similar things, like overlord drops and HT drops. These are indeed similar. However, of course, if you could somehow fit 30 banelings into one overlord and unload them all, you can still compare them. That does not mean that the HT drop being balanced justifies the 30 baneling in one overlord drop. By comparing these two, you could conclude things such as: 30 banelings in an overlord are good at killing bases, while HTs aren't.
Now, you didn't address some parts of what I said, so I'll just bring about the most relevant one. There are many things that are droppable, do AOE damage, and are harassment. But think of how many units do NOT fit those.
Phoenixes, Marines, Marauders, Zealots, Stalkers, Thors, Tanks, etc., or basically anything that isn't a baneling, HT, archon, siege tank, hellion, colossus, ghost, infestor (that's roughly 15% of the units in the game)
Not very important, but those 3 criteria aren't as "broad" as you seem to be claiming. Even though dropping 4 banelings from one overlord is different from dropping 4 storm HTs from one warp prism, you can still compare their weaknesses and strengths.
One more thing: if you call my previous post a violent reaction, I don't know what your post is. Ad hominem, exaggeration, sarcasm, statement of being flabbergasted, etc.
On February 13 2013 03:17 vRadiatioNv wrote:Show nested quote +On February 13 2013 02:17 Yoshi Kirishima wrote:On February 13 2013 01:09 vRadiatioNv wrote:On February 12 2013 09:23 Yoshi Kirishima wrote:On February 12 2013 08:38 KamikazeDurrrp wrote:On February 12 2013 07:39 Thieving Magpie wrote:On February 12 2013 07:30 vRadiatioNv wrote:On February 12 2013 04:41 Thieving Magpie wrote:On February 12 2013 00:42 ZenithM wrote:On February 12 2013 00:39 KamikazeDurrrp wrote: [quote]
Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah. He was joking. Nobody is comparing hellbats to reavers :D Although hellbats are like very smart invincible scarabs, I guess. Mostly I was joking about having to run away from speed shuttles  I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny  Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA. Sorry but your comparison completely sucks and I see no humor in it. Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny. You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant. They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny! I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units. But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it  So please, let's chill out and relax here. *facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable. Far from in in fact. Assuming that you're "rushing" for that reaver drop, you still have to account for the time it takes to make each of the buildings too. Plus the fact that you have inflated economies (due to mules) of SC2 to factor in. See, you can't really build reavers until you get the robotics support bay, and you can't really use the reaver-shuttle to it's full potential until you get the speed upgrade for the shuttle, something you conveniently forgot in your cost, so you can add another 200/200 to the cost. Also you have to "buy" scarabs before you're even allowed to use the reaver. All of this takes a long time, compared to the hellbat drop where you can do everything at once. Plus, you have 4 hellbats, with reaver drops you have one reaver. Yes that makes a huge difference. With the huge aoe and constant attacking you essentially have a cone that has a bigger aoe than the "125 every few seconds" aoe. Plus the reaver would be easily sniped if it wasn't for the shuttle, not really the same case with the hellbat. The only reason reavers were still used is DESPITE all the downsides to the reaver the potential to do huge amounts of damage made up for it. Hellbat drops don't require nearly the same amount of apm, control, and time that reaver drops do. Reaver drops are nothing like hellbat drops. Did you really just say that you can't compare two similar things? Let alone any two things in existence? (All things have connections or similarities in some form.) And then you yourself go on to compare the two and say why they're NOTHING like hellbat drops? You can't just compare the costs like that either, there's so much more to consider such as still being able to defend certain attacks and harass and all. That's why the original comparison was so simple; all Thieving Magpie is comparing is that Hellbat drops and Reaver drops are both a form of 1) drop 2) harassment 3) AOE damage And that Hellbats and Reavers both need Medivacs/Shuttles to be able to be effective (catch up to the workers, dodge the defense, retreat, etc.) On February 12 2013 09:18 vRadiatioNv wrote:On February 12 2013 09:01 Thieving Magpie wrote:On February 12 2013 08:38 KamikazeDurrrp wrote:On February 12 2013 07:39 Thieving Magpie wrote:On February 12 2013 07:30 vRadiatioNv wrote:On February 12 2013 04:41 Thieving Magpie wrote:[quote] Mostly I was joking about having to run away from speed shuttles  I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny  Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA. Sorry but your comparison completely sucks and I see no humor in it. Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny. You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant. They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny! I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units. But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it  So please, let's chill out and relax here. *facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable. I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted." I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else. Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you. It doesn't take much micro to put a turret next to your mineral line and run your workers away either. While the defender is able to (if he scouts or anticipates properly, hence is deserving to suffer minimal damage) prepare defenses before hand, the offender (unless he uses a costly scan) has to adapt and micro on the spot according to what defenses he has to deal with. Anyway, it's still subjective which is harder, and I don't agree that the whole point of the discussion is that the defender has to micro a lot more. Unless you just wanted to change the topic to that, a topic that Thieving Magpie was not talking about. My God. They're not similar. All you can say is "drop, harassment, AoE" do you realize how many things fall under those extremely broad categories? Shuttles are nothing like Medivacs, the harassment Hellbats do is nothing like Reavers, the AoE Hellbats do is nothing like Reaver AoE. I shouldn't have to even explain this, it's so ridiculous. Also you know 4 Hellbats kill a turret insanely fast right? MUCH faster than Reavers. Again, there is nothing similar between them at all. If all you can say is "a Shuttle is a type of dropship and so is a Medivac" you really should just stop right now. Shuttles =/= Medivacs and Reavers =/= Hellbats. Just stop. EDIT: I should also point out, I don't necessarily think that Hellbat drops are OP, but comparing them to other drops and forms of harassment is just stupid. Hellbat drops are Hellbat drops, that's it, there is nothing else "like" them in the game. They are similar and that's a fact. I think you should stop, and learn what the word "similar" means. "Having a resemblance in appearance, character, or quantity, without being identical." I'm not saying they're identical, that's another word and meaning, of which you are putting into my mouth. As you say, it's so ridiculous that I shouldn't even have to explain that I wasn't saying they are identical. Also, do you realize how many things DON'T fall under having those 3 things? It's hard to argue when you exaggerate to extremes like "nothing". By saying Shuttles are NOTHING like Medivacs, it's like you're saying that they don't fly, they can't pick up units, they aren't somewhat fragile to anti air defense. Anyways, you missed the point of my post, as I was pointing out that the quoted person was saying you cannot compare two similar things, but then goes on to do it himself. I was not and am not arguing the degree of how similar they are. Here, you do it yourself too, by contrasting shuttles and medivacs and hellbats and reavers, but yet say they are NOTHING alike. Because you listed the differences between them, and acknowledge that both reavers and hellbats are droppable, for harass, and have AOE, they are indeed similar, and thus you are doing the same thing as the quoted (saying they are nothing alike, but going on to compare and contrast). Also the degree of which two things are similar does not change the fact that they are similar or not. A polar bear has a similarity to a human in that they're both living, they both eat, they both sleep. Very broad things, but then consider all the things in this world that DON'T live, don't eat, don't sleep (rocks, plants, etc.). THE ONLY SIMILARITY BETWEEN A SHUTTLE AND A MEDIVAC IS THAT THEY ARE FLYING UNITS THAT CAN CARRY OTHER UNITS. THAT'S IT. THE COMPARISON ENDS THERE. EVERYTHING ELSE ABOUT THE UNITS IS COMPLETELY DIFFERENT. And that's just a Shuttle vs Medivac the differences between Reavers and Hellbats are even more extreme. I AM NOT EXAGGERATING. YOU ARE. EDIT: And before someone makes the claim I am angry, I am not. I simply think typing in caps may be necessary to get these things through your thick skull.
You just admitted they are similar. Therefore, you were wrong, and me pointing out that you were wrong that they were "NOTHING" alike is right.
About your comment: I think it's funny you say that I have a thick skull, when you don't seem to realize that you just completely agreed with me. Two of the three similarities I listed between a medivac and shuttle are that they are "ARE FLYING UNITS THAT CAN CARRY OTHER UNITS", which is what you said. This is what I said: "By saying Shuttles are NOTHING like Medivacs, it's like you're saying that they don't fly, they can't pick up units, they aren't somewhat fragile to anti air defense"
There is a third similarity that I listed; putting turrets around your base, for example, is strong against both shuttles and medivacs. I think you'll agree with me here.
You still don't understand what a comparison is.
This is an example of comparing two different, non identical things:
Apples and oranges are both fruits. However, apples are red and oranges are orange. They both give different vitamins, but apples are more convenient to me because you don't need to peel them.
That does not mean that apples and oranges are THE SAME.
The same applies to medivacs to shuttles, and reavers and hellbats. I did not say anywhere they are the same, but you said they are NOTHING alike. I am saying there are similarities, and that you can compare them. And indeed you can compare them -- just like you did and still do. But instead you keep insisting I'm saying they are exactly the same and that you cannot compare them.
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