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Beta Balance Update #13 - Page 32

Forum Index > StarCraft 2 HotS
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JDub
Profile Joined December 2010
United States976 Posts
February 11 2013 19:59 GMT
#621
On February 12 2013 04:54 summerloud wrote:
i think the real change with pneumatized carapace that people are missing is that you can now research overlord speed and drop at the same time with one lair and one hatch

You can and have always been able to do that (in WoL, too).
MstrJinbo
Profile Joined March 2011
United States1251 Posts
February 11 2013 20:53 GMT
#622
On February 12 2013 04:54 summerloud wrote:
i think the real change with pneumatized carapace that people are missing is that you can now research overlord speed and drop at the same time with one lair and one hatch


No, you could always do that. Just need a lair. The upgrades themselves can be researched in hatcheries.
vRadiatioNv
Profile Joined August 2010
United States139 Posts
February 11 2013 22:30 GMT
#623
On February 12 2013 04:41 Thieving Magpie wrote:
Show nested quote +
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 11 2013 22:39 GMT
#624
On February 12 2013 07:30 vRadiatioNv wrote:
Show nested quote +
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.
Hark, what baseball through yonder window breaks?
vRadiatioNv
Profile Joined August 2010
United States139 Posts
February 11 2013 23:35 GMT
#625
On February 12 2013 07:39 Thieving Magpie wrote:
Show nested quote +
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.

No, seriously dude. Shuttles are nothing like medivacs and Reavers are nothing like Hellbats. It's as simple as that, it's a terrible comparison. Just let it go. -_-
KamikazeDurrrp
Profile Joined January 2012
United States95 Posts
February 11 2013 23:38 GMT
#626
On February 12 2013 07:39 Thieving Magpie wrote:
Show nested quote +
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable. Far from in in fact. Assuming that you're "rushing" for that reaver drop, you still have to account for the time it takes to make each of the buildings too. Plus the fact that you have inflated economies (due to mules) of SC2 to factor in. See, you can't really build reavers until you get the robotics support bay, and you can't really use the reaver-shuttle to it's full potential until you get the speed upgrade for the shuttle, something you conveniently forgot in your cost, so you can add another 200/200 to the cost. Also you have to "buy" scarabs before you're even allowed to use the reaver. All of this takes a long time, compared to the hellbat drop where you can do everything at once. Plus, you have 4 hellbats, with reaver drops you have one reaver. Yes that makes a huge difference. With the huge aoe and constant attacking you essentially have a cone that has a bigger aoe than the "125 every few seconds" aoe. Plus the reaver would be easily sniped if it wasn't for the shuttle, not really the same case with the hellbat. The only reason reavers were still used is DESPITE all the downsides to the reaver the potential to do huge amounts of damage made up for it. Hellbat drops don't require nearly the same amount of apm, control, and time that reaver drops do. Reaver drops are nothing like hellbat drops.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 12 2013 00:01 GMT
#627
On February 12 2013 08:38 KamikazeDurrrp wrote:
Show nested quote +
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.
Hark, what baseball through yonder window breaks?
RampancyTW
Profile Joined August 2010
United States577 Posts
February 12 2013 00:14 GMT
#628
Thieving Magpie, in case you hadn't noticed, everything that Blizzard does in regards to SC2 is wrong. Everything.

They could perfectly replicate SC:BW with better graphics and the SC:BW with better graphics crowd would find something (purely placebo-based) to whine about for months, if not years. Ditto goes for the rest of the people whining on these forums with their own respective hang-ups. If Blizzard implemented exactly what they wanted, they'd be bitching about the implementation within days when it (inevitably) ended up playing out in a way that worsened the game.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 12 2013 00:17 GMT
#629
On February 12 2013 09:14 RampancyTW wrote:
Thieving Magpie, in case you hadn't noticed, everything that Blizzard does in regards to SC2 is wrong. Everything.

They could perfectly replicate SC:BW with better graphics and the SC:BW with better graphics crowd would find something (purely placebo-based) to whine about for months, if not years. Ditto goes for the rest of the people whining on these forums with their own respective hang-ups. If Blizzard implemented exactly what they wanted, they'd be bitching about the implementation within days when it (inevitably) ended up playing out in a way that worsened the game.


I wish this wasn't true
Hark, what baseball through yonder window breaks?
vRadiatioNv
Profile Joined August 2010
United States139 Posts
February 12 2013 00:18 GMT
#630
On February 12 2013 09:01 Thieving Magpie wrote:
Show nested quote +
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2013-02-12 00:30:38
February 12 2013 00:23 GMT
#631
On February 12 2013 08:38 KamikazeDurrrp wrote:
Show nested quote +
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable. Far from in in fact. Assuming that you're "rushing" for that reaver drop, you still have to account for the time it takes to make each of the buildings too. Plus the fact that you have inflated economies (due to mules) of SC2 to factor in. See, you can't really build reavers until you get the robotics support bay, and you can't really use the reaver-shuttle to it's full potential until you get the speed upgrade for the shuttle, something you conveniently forgot in your cost, so you can add another 200/200 to the cost. Also you have to "buy" scarabs before you're even allowed to use the reaver. All of this takes a long time, compared to the hellbat drop where you can do everything at once. Plus, you have 4 hellbats, with reaver drops you have one reaver. Yes that makes a huge difference. With the huge aoe and constant attacking you essentially have a cone that has a bigger aoe than the "125 every few seconds" aoe. Plus the reaver would be easily sniped if it wasn't for the shuttle, not really the same case with the hellbat. The only reason reavers were still used is DESPITE all the downsides to the reaver the potential to do huge amounts of damage made up for it. Hellbat drops don't require nearly the same amount of apm, control, and time that reaver drops do. Reaver drops are nothing like hellbat drops.


Did you really just say that you can't compare two similar things? Let alone any two things in existence? (All things have connections or similarities in some form.) And then you yourself go on to compare the two and say why they're NOTHING like hellbat drops?

You can't just compare the costs like that either, there's so much more to consider such as still being able to defend certain attacks and harass and all. That's why the original comparison was so simple; all Thieving Magpie is comparing is that Hellbat drops and Reaver drops are both a form of

1) drop
2) harassment
3) AOE damage

And that Hellbats and Reavers both need Medivacs/Shuttles to be able to be effective (catch up to the workers, dodge the defense, retreat, etc.)

On February 12 2013 09:18 vRadiatioNv wrote:
Show nested quote +
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


It doesn't take much micro to put a turret next to your mineral line and run your workers away either. While the defender is able to (if he scouts or anticipates properly, hence is deserving to suffer minimal damage) prepare defenses before hand, the offender (unless he uses a costly scan) has to adapt and micro on the spot according to what defenses he has to deal with.

Anyway, it's still subjective which is harder, and I don't agree that the whole point of the discussion is that the defender has to micro a lot more. Unless you just wanted to change the topic to that, a topic that Thieving Magpie was not talking about.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 12 2013 00:24 GMT
#632
On February 12 2013 09:18 vRadiatioNv wrote:
Show nested quote +
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


Oh no!! Both players can't a-move! Run for the hills! IMBA IMBA IMBA!
Hark, what baseball through yonder window breaks?
The_Darkness
Profile Joined December 2011
United States910 Posts
February 12 2013 04:30 GMT
#633
On February 12 2013 04:54 summerloud wrote:
i think the real change with pneumatized carapace that people are missing is that you can now research overlord speed and drop at the same time with one lair and one hatch


Well if people can't immediately see the utility in something it must be stupid and useless .. .

I hadn't thought much about the change but that would be a great way to utilize and could lead to some interesting early game play.
To be is to be the value of a bound variable.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
February 12 2013 04:59 GMT
#634
On February 12 2013 09:24 Thieving Magpie wrote:
Show nested quote +
On February 12 2013 09:18 vRadiatioNv wrote:
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


Oh no!! Both players can't a-move! Run for the hills! IMBA IMBA IMBA!


Lol yea, and its always gonna be harder to defend any harass. You know how hard it is to defend late game zealot warps in tvp and also burrowed infestors spamming IT at all your expos.
savior did nothing wrong
Excludos
Profile Blog Joined April 2010
Norway8229 Posts
February 12 2013 05:22 GMT
#635
On February 12 2013 13:59 EleanorRIgby wrote:
Show nested quote +
On February 12 2013 09:24 Thieving Magpie wrote:
On February 12 2013 09:18 vRadiatioNv wrote:
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
[quote]

Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


Oh no!! Both players can't a-move! Run for the hills! IMBA IMBA IMBA!


Lol yea, and its always gonna be harder to defend any harass. You know how hard it is to defend late game zealot warps in tvp and also burrowed infestors spamming IT at all your expos.


I'm starting to wonder if the real reason we love reaver drops, but hate stuff like baneling and lollion drop is simply because losing reavers in bw was a huge deal. If you lost that shuttle with 2 reavers, you where in deep. In sc2, its very easy to just send one dropship full of hellbats to each location, and then simply not care what happens to them. Sure if you have some excess micro, you could do a bit more damage, and its always nice to save those extra minerals if you manage to pull out. But its not like its a huge blow if you happen to lose a couple of dropships. While the defender will be left completely crippled in his economy should he fail to deal with the drops perfectly, which if happening at different places all at once while he's poking your army at the front, is near impossible.

Since increasing unit cost isn't really viable, how about increasing medivac cost a bit? How about having medivacs spawn without the booster, and having to install each one for, say, 100/100? (random number). That way medivacs used for the army stay the same in price, while those used for drops become increasingly valuable. It also potentially delays the hellbat drop a bit longer, as you'll either have to drop without the booster, or wait for it to finish. Giving the defenders, especially in TvT, those valuable extra seconds they need to get ready for it.

Am I on to something here? I might be completely delirious. Its 6:20am after all
washikie
Profile Joined February 2011
United States752 Posts
February 12 2013 05:52 GMT
#636
If they do nerd hell at drop I hope they do something like making it so you can only load 2 hellbats in a drop ship(hellion unchanged) or that you can't load hellbats only hellions. This way t can keep the afterburners on Medivacs wich make old Terran unit comps like bio feel new agian. Also its so nice to actually be able to drop Zerg past the 12 minute mark agian.
"when life gives Hero lemons he makes carriers" -Artosis
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-02-12 06:09:52
February 12 2013 06:07 GMT
#637
On February 12 2013 14:22 Excludos wrote:
Show nested quote +
On February 12 2013 13:59 EleanorRIgby wrote:
On February 12 2013 09:24 Thieving Magpie wrote:
On February 12 2013 09:18 vRadiatioNv wrote:
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
[quote]
He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


Oh no!! Both players can't a-move! Run for the hills! IMBA IMBA IMBA!


Lol yea, and its always gonna be harder to defend any harass. You know how hard it is to defend late game zealot warps in tvp and also burrowed infestors spamming IT at all your expos.


I'm starting to wonder if the real reason we love reaver drops, but hate stuff like baneling and lollion drop is simply because losing reavers in bw was a huge deal. If you lost that shuttle with 2 reavers, you where in deep. In sc2, its very easy to just send one dropship full of hellbats to each location, and then simply not care what happens to them. Sure if you have some excess micro, you could do a bit more damage, and its always nice to save those extra minerals if you manage to pull out. But its not like its a huge blow if you happen to lose a couple of dropships. While the defender will be left completely crippled in his economy should he fail to deal with the drops perfectly, which if happening at different places all at once while he's poking your army at the front, is near impossible.

Since increasing unit cost isn't really viable, how about increasing medivac cost a bit? How about having medivacs spawn without the booster, and having to install each one for, say, 100/100? (random number). That way medivacs used for the army stay the same in price, while those used for drops become increasingly valuable. It also potentially delays the hellbat drop a bit longer, as you'll either have to drop without the booster, or wait for it to finish. Giving the defenders, especially in TvT, those valuable extra seconds they need to get ready for it.

Am I on to something here? I might be completely delirious. Its 6:20am after all

You are right in that it doesnt really matter if a drop goes badly in SC2, but your conclusion is wrong. Why was it such a big deal in BW when you lost the Reaver shuttle? Because you couldnt replace it easily. Thus the ECONOMY in SC2 is too big and needs to be nerfed. If Blizzard would do that there would be fewer units on the battlefield and keeping them alive would become more important.

Anyways ... it is PROTOSS which needs a good and droppable unit and not Terran, so Blizzard screwed up again.
If you cant say what you're meaning, you can never mean what you're saying.
ETisME
Profile Blog Joined April 2011
12629 Posts
Last Edited: 2013-02-12 07:13:16
February 12 2013 07:13 GMT
#638
On February 12 2013 15:07 Rabiator wrote:
Show nested quote +
On February 12 2013 14:22 Excludos wrote:
On February 12 2013 13:59 EleanorRIgby wrote:
On February 12 2013 09:24 Thieving Magpie wrote:
On February 12 2013 09:18 vRadiatioNv wrote:
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
[quote]

Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


Oh no!! Both players can't a-move! Run for the hills! IMBA IMBA IMBA!


Lol yea, and its always gonna be harder to defend any harass. You know how hard it is to defend late game zealot warps in tvp and also burrowed infestors spamming IT at all your expos.


I'm starting to wonder if the real reason we love reaver drops, but hate stuff like baneling and lollion drop is simply because losing reavers in bw was a huge deal. If you lost that shuttle with 2 reavers, you where in deep. In sc2, its very easy to just send one dropship full of hellbats to each location, and then simply not care what happens to them. Sure if you have some excess micro, you could do a bit more damage, and its always nice to save those extra minerals if you manage to pull out. But its not like its a huge blow if you happen to lose a couple of dropships. While the defender will be left completely crippled in his economy should he fail to deal with the drops perfectly, which if happening at different places all at once while he's poking your army at the front, is near impossible.

Since increasing unit cost isn't really viable, how about increasing medivac cost a bit? How about having medivacs spawn without the booster, and having to install each one for, say, 100/100? (random number). That way medivacs used for the army stay the same in price, while those used for drops become increasingly valuable. It also potentially delays the hellbat drop a bit longer, as you'll either have to drop without the booster, or wait for it to finish. Giving the defenders, especially in TvT, those valuable extra seconds they need to get ready for it.

Am I on to something here? I might be completely delirious. Its 6:20am after all

You are right in that it doesnt really matter if a drop goes badly in SC2, but your conclusion is wrong. Why was it such a big deal in BW when you lost the Reaver shuttle? Because you couldnt replace it easily. Thus the ECONOMY in SC2 is too big and needs to be nerfed. If Blizzard would do that there would be fewer units on the battlefield and keeping them alive would become more important.

Anyways ... it is PROTOSS which needs a good and droppable unit and not Terran, so Blizzard screwed up again.

warp prism with HTs and 3/3 chargelots is one of the most powerful drop in the whole game.
not to mention adding the mass warp ins
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 12 2013 08:08 GMT
#639
On February 12 2013 09:18 vRadiatioNv wrote:
Show nested quote +
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
On February 12 2013 00:39 KamikazeDurrrp wrote:
On February 12 2013 00:27 Thieving Magpie wrote:
TL community asked for reaver drops.

Blizz gives them melee reaver drops.

TL community whines.

I guess TL doesn't like reaver drops?


Are you talking about hellbat drops or mines? Because either way you're still comparing two different things. First of all, reaver drops came a lot later than hellbat or mine drops, so it was a lot easier to prepare for them. Also, reaver drops weren't really that cost effect against pure units like hellbats are. Plus they can't get healed by a shuttle. Plus you could only fit two reavers in a shuttle. You can fit four hellbats and mines in a medivac. Plus hellbats are just more reliable than reavers are. Aside from the buggy ai of the reaver, they are slow, clumsy and awkward (thus requiring shuttle support). I guess you can compare them to mines, but like hellbats, they are both a LOT cheaper to drop with than to drop a reaver. So, yeah, way to compare apples and oranges brah.

He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.

The defender of an attack harass almost always has to micro more than the attacker. The reason is that the attacker has to invest in the infrastructure, the units and depending on the harass additional tech for the timing. If he does no damage he is behind even if he does not loose his harass units.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 12 2013 08:09 GMT
#640
On February 12 2013 14:22 Excludos wrote:
Show nested quote +
On February 12 2013 13:59 EleanorRIgby wrote:
On February 12 2013 09:24 Thieving Magpie wrote:
On February 12 2013 09:18 vRadiatioNv wrote:
On February 12 2013 09:01 Thieving Magpie wrote:
On February 12 2013 08:38 KamikazeDurrrp wrote:
On February 12 2013 07:39 Thieving Magpie wrote:
On February 12 2013 07:30 vRadiatioNv wrote:
On February 12 2013 04:41 Thieving Magpie wrote:
On February 12 2013 00:42 ZenithM wrote:
[quote]
He was joking. Nobody is comparing hellbats to reavers :D
Although hellbats are like very smart invincible scarabs, I guess.


Mostly I was joking about having to run away from speed shuttles

I mean, running away from a 400min/100gas shuttle reaver is not that different in cost from running away from a 500min/100gas medivac helldrop--which is why I thought it was funny

Speed shuttles require an upgrade. Scarabs cost minerals. Scarabs can dud especially vs good sim city. Not to mention that was a completely different metagame with better forms of AA.
Sorry but your comparison completely sucks and I see no humor in it.


Whoa there soldier, taking this a tad serious are we? The funny is that people have always been asking for some strong aoe that needs a dropship to move around the map in order to be effective and now that they're given one that's melee in range they get upset--that's what's funny.

You're getting all granular and overly specific with your "Reavers are perfectly balanced with their 9 range and 125 damage, it's the melee range Hellions that are OP!" rant.

They are both AoE units that need dropships to move around in order to be effective, it's ironic that when people get what they're asking for they realize its not what they're asking for. That's what's funny!

I mean, if you want to go the route of overly specific numbers you could say that Reaver Shuttle needs => Robo bay => Robo facility at the cost of 350/300 while Hellbats/Medivacs need Factory => Starport => Armory at the cost of 450/300 while the units themselves have a cost comparison of 400/100 for reaver/shuttle and 500/100 for medivac hellbat

Total costs amounting to 750/400 for a reaver shuttle and 950/400 for a Hellbat drop with a difference of Reaver/Shuttle being 200 minerals cheaper than a hellbat drop, has 9 range, and deals 100 damage while Hellbat drops require dropping units in melee range and juggling multiple melee units in and out of medivacs in order to hit a few units.

But I wasn't going to go there--mostly I wanted to joke about people asking for better splash and whining when they get it

So please, let's chill out and relax here.


*facepalm* You're still comparing apples and oranges at this point. Just because something is SIMILAR doesn't mean that they're comparable.


I know--hence why it's a joke! Despite them having a similar cost and a similar use I didn't actually show up and say "This is the Reaver we've always wanted."

I was pointing out that people have constantly wanted something that needs micro to use well. Juggling 2-4 firebats in a medivac that you use to chase down units is more micro than almost anything else in SC2; but people still whine about it. That is what's funny. People asked for a an AoE unit that moves by dropship and they were given it--but whined anyway, that's what's funny. You guys getting all upset for someone mentioning the reaver--that's perplexing more than anything else.

Uh no, it doesn't take much micro at all. The whole point of the discussion is that the defender has to micro a helluva lot more than the guy doing the medivac drop. Running and splitting workers and ground forces simultaneously is much harder than dropping and lifting Hellbats. On the other hand dealing with Reavers is much easier than dealing with Hellbats for obvious reasons that I shouldn't have to point out for you.


Oh no!! Both players can't a-move! Run for the hills! IMBA IMBA IMBA!


Lol yea, and its always gonna be harder to defend any harass. You know how hard it is to defend late game zealot warps in tvp and also burrowed infestors spamming IT at all your expos.


I'm starting to wonder if the real reason we love reaver drops, but hate stuff like baneling and lollion drop is simply because losing reavers in bw was a huge deal. If you lost that shuttle with 2 reavers, you where in deep. In sc2, its very easy to just send one dropship full of hellbats to each location, and then simply not care what happens to them. Sure if you have some excess micro, you could do a bit more damage, and its always nice to save those extra minerals if you manage to pull out. But its not like its a huge blow if you happen to lose a couple of dropships. While the defender will be left completely crippled in his economy should he fail to deal with the drops perfectly, which if happening at different places all at once while he's poking your army at the front, is near impossible.

Since increasing unit cost isn't really viable, how about increasing medivac cost a bit? How about having medivacs spawn without the booster, and having to install each one for, say, 100/100? (random number). That way medivacs used for the army stay the same in price, while those used for drops become increasingly valuable. It also potentially delays the hellbat drop a bit longer, as you'll either have to drop without the booster, or wait for it to finish. Giving the defenders, especially in TvT, those valuable extra seconds they need to get ready for it.

Am I on to something here? I might be completely delirious. Its 6:20am after all


Cost wise it's about even. 400/100 to harass with a reaver, 500/100 to harass with hellions.

The difference is focus. Unless you babysat the reaver drop 110% you will lose it and the scarabs will auto attack a supply depot. Things are easier to multitask with SC2 so doing a hellbat drop does not ruin your macro the way doing a reaver drop ruins your macro.

More than anything it's the UI limitation. Both require about the same amount of micro--but when you micro a reaver in BW you couldn't afford to go back to your main to make pylons, make workers, send workers to harvest, produce units, reposition the main army, scout, and then go back to the shuttle. The shuttle didn't gain speed from a push of a button but instead reached top speed and was never allowed to decelerate (in order to maintain speed).

The micro and macro was harder which meant that focus was a precious commodity that reaver harass sucked up like a sponge.
Hark, what baseball through yonder window breaks?
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