• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:27
CEST 01:27
KST 08:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced62026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Maestros of the Game 2 announced MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Data needed ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions [ASL21] Ro16 Preview Pt2: All Star
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1327 users

Beta Balance Update #13 - Page 22

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 20 21 22 23 24 34 Next All
JDub
Profile Joined December 2010
United States976 Posts
February 08 2013 19:16 GMT
#421
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-02-08 19:22:09
February 08 2013 19:20 GMT
#422
edit: oh you were talking about archons

if not, you're wrong.

spores will only hit air
Twitter: @zhurai | Site: http://zhurai.com
obsid
Profile Joined November 2008
United States389 Posts
February 08 2013 19:20 GMT
#423
On February 09 2013 04:16 JDub wrote:
+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


Not quite, if a protoss is out of shields then it doesnt effect protoss any more then anyone else. That said it is a buff that only affects one matchup.

Only one race has biological air units (and spores can only hit air).
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 19:20 GMT
#424
On February 09 2013 04:16 nottapro wrote:
Show nested quote +
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.


The point of an early Viking is to prevent them from safely picking up hellbats back and forth.

Its cheaper (gas wise) than a medivac and you will have your own hell(bats/ions) as well combined with marine support.

Split, force them to focus on individual marines, don't clump.

The goal isn't to "counter" Hellbats with vikings--it's called tactics.
Hark, what baseball through yonder window breaks?
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 08 2013 19:33 GMT
#425
On February 09 2013 03:29 Tuczniak wrote:
Show nested quote +
On February 09 2013 03:26 xxjcdentonxx wrote:
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
Probably blizzard hots progamers forum.


What? There is a private forum on battle.net for progamers to discuss HOTS? AVILO has access to it? Explain.
"Expand or die." —Ferengi Rule of Acquisition #45
Irrelevant Label
Profile Joined January 2012
United States596 Posts
Last Edited: 2013-02-08 19:48:28
February 08 2013 19:47 GMT
#426
Does anyone even know how +shield damage works yet? Or have they added it as a unit attribute? If it is still not a unit attribute then how it works is a huge question.

Does that mean any unit that has shields among it's stats takes the full damage (ie works like if shields were a unit attribute)?
Or does it still only do the basic damage if a unit already lost shields?
What if the target has some shields left but less than the difference of the bonus? Follow up to that one: what is the order of operations if it is intended that the bonus only damages shields specifically but there are not enough shields for it to go into?

Could this lead to a situation where a unit would have been better off with no shield left rather than the sliver of shield it might have had when hit? Or does this damage potentially have an anti-synergy with EMP?

At the end of the day it boils down to this: Does a protoss unit with 130 health and no shields die when hit? What about 130 health and 5 shields?

And finally, does it have any noteworthy interaction with an immortal's hardened shields? Or are those missiles magic damage anyway and I'm just being a no-hots experience noob?
nottapro
Profile Joined August 2012
202 Posts
February 08 2013 19:49 GMT
#427
On February 09 2013 04:20 Thieving Magpie wrote:
Show nested quote +
On February 09 2013 04:16 nottapro wrote:
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.


The point of an early Viking is to prevent them from safely picking up hellbats back and forth.

Its cheaper (gas wise) than a medivac and you will have your own hell(bats/ions) as well combined with marine support.

Split, force them to focus on individual marines, don't clump.

The goal isn't to "counter" Hellbats with vikings--it's called tactics.



I know, I am not saying it's an incorrect counter. The way the game is designed, it is one of the only counters. It still sucks though. For Terran TvT & TvP the first 7-8 minutes of a terran opening is pigeon holed into hard countering a build order loss, that leads to really exploitive gameplay.
Excludos
Profile Blog Joined April 2010
Norway8251 Posts
Last Edited: 2013-02-08 19:55:32
February 08 2013 19:54 GMT
#428
On February 09 2013 04:47 Irrelevant Label wrote:
Does anyone even know how +shield damage works yet? Or have they added it as a unit attribute? If it is still not a unit attribute then how it works is a huge question.

Does that mean any unit that has shields among it's stats takes the full damage (ie works like if shields were a unit attribute)?
Or does it still only do the basic damage if a unit already lost shields?
What if the target has some shields left but less than the difference of the bonus? Follow up to that one: what is the order of operations if it is intended that the bonus only damages shields specifically but there are not enough shields for it to go into?

Could this lead to a situation where a unit would have been better off with no shield left rather than the sliver of shield it might have had when hit? Or does this damage potentially have an anti-synergy with EMP?

At the end of the day it boils down to this: Does a protoss unit with 130 health and no shields die when hit? What about 130 health and 5 shields?

And finally, does it have any noteworthy interaction with an immortal's hardened shields? Or are those missiles magic damage anyway and I'm just being a no-hots experience noob?


it would be completely pointless if they didn't do the shield damage first, so lets presume this is the case. That means they deal 35 shield damage first, if no shield is left no damage is done. If 5 shield is left, 5 damage is done. After that the regular damage hits home.

To answer your question, a unit with 130 hp and a unit with 130 hp and 5 shield will both end up with 5 hp remaining.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 19:55 GMT
#429
On February 09 2013 04:49 nottapro wrote:
Show nested quote +
On February 09 2013 04:20 Thieving Magpie wrote:
On February 09 2013 04:16 nottapro wrote:
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.


The point of an early Viking is to prevent them from safely picking up hellbats back and forth.

Its cheaper (gas wise) than a medivac and you will have your own hell(bats/ions) as well combined with marine support.

Split, force them to focus on individual marines, don't clump.

The goal isn't to "counter" Hellbats with vikings--it's called tactics.



I know, I am not saying it's an incorrect counter. The way the game is designed, it is one of the only counters. It still sucks though. For Terran TvT & TvP the first 7-8 minutes of a terran opening is pigeon holed into hard countering a build order loss, that leads to really exploitive gameplay.


Exploitative gameplay is a reaver killing the entire worker line, in one shot, from 9 range.

Ferrying melee units while using speed boosts to close range gaps is not exactly A-Move and is about as tedious as early game bane wars in ZvZ. Not that I approve bane wars in zvz--it's my worse matchup.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 08 2013 19:56 GMT
#430
On February 09 2013 04:33 xxjcdentonxx wrote:
Show nested quote +
On February 09 2013 03:29 Tuczniak wrote:
On February 09 2013 03:26 xxjcdentonxx wrote:
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
Probably blizzard hots progamers forum.


What? There is a private forum on battle.net for progamers to discuss HOTS? AVILO has access to it? Explain.


Yes, and AVILO has access for reasons beyond my understanding.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blastyblast21
Profile Joined January 2013
United States61 Posts
February 08 2013 20:25 GMT
#431
I like the widow mine buff, they are trying to make Mech in TvP work so that's a good step. The other buffs to toss and Zerg really wont change much, the nerf to the speed of the projectile is also needed, but I think that they need to help out Zerg to deal with sky toss. As a Terran player I am willing to go Mech against toss now.
koOma
Profile Joined March 2010
Norway462 Posts
February 08 2013 20:27 GMT
#432
They need to remove the medivac speed boost aswell as nerf hellbat damage imo. Right now TvZ is broken as hell.
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Purce
Profile Joined January 2013
Italy31 Posts
February 08 2013 20:42 GMT
#433
I think terran need something different to be as strong as the other races in end-game, but not the widows mines.
i)awn
Profile Joined October 2011
United States189 Posts
February 08 2013 20:42 GMT
#434
On February 09 2013 04:16 JDub wrote:
Show nested quote +
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?
Qikz
Profile Blog Joined November 2009
United Kingdom12032 Posts
February 08 2013 20:47 GMT
#435
On February 09 2013 05:42 i)awn wrote:
Show nested quote +
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?


They couldn't really increase the damage against anything else in fear of them becoming too powerful against zerg and terran.

They're in a nice place against Z and T, but terrible against protoss at the moment as they barely even dent a zealot. By increasing damage against shields it gives them a place in the matchup.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Spinoza
Profile Joined October 2010
667 Posts
February 08 2013 20:47 GMT
#436
Is the patch online now? Haven't got HotS myself so I can't tell.
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
oxxo
Profile Joined February 2010
988 Posts
February 08 2013 20:49 GMT
#437
On February 09 2013 05:42 i)awn wrote:
Show nested quote +
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?


EMP has + damage to shields. It's far from unprecedented.

Shields is just another 'type' to work with.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
February 08 2013 20:52 GMT
#438
On February 09 2013 05:42 i)awn wrote:
Show nested quote +
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?

why is this a problem? It is no problem to memorize this and if you have a problem you can still play a different game. I think these changes are great and something like that should have happened earlier in other balancing issues.
i)awn
Profile Joined October 2011
United States189 Posts
February 08 2013 20:56 GMT
#439
On February 09 2013 05:49 oxxo wrote:
Show nested quote +
On February 09 2013 05:42 i)awn wrote:
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?


EMP has + damage to shields. It's far from unprecedented.

Shields is just another 'type' to work with.


Not really, EMP is an ability here we are talking about an attack of a unit doing bonus damage vs a race; the latter is unprecedented.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-02-08 20:58:41
February 08 2013 20:58 GMT
#440
On February 09 2013 05:47 Spinoza wrote:
Is the patch online now? Haven't got HotS myself so I can't tell.


Yes it is.

Have to admit, these weren't really changes I was personally looking for.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 20 21 22 23 24 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft323
SpeCial 105
ProTech25
StarCraft: Brood War
Britney 13885
Artosis 589
Dota 2
monkeys_forever643
capcasts125
Counter-Strike
minikerr16
Other Games
summit1g11136
tarik_tv4630
shahzam526
C9.Mang0414
Trikslyr144
ViBE109
Maynarde39
amsayoshi30
Mew2King23
Organizations
Other Games
gamesdonequick1208
BasetradeTV499
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 68
• RyuSc2 29
• musti20045 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
33m
PiGStarcraft323
RSL Revival
10h 33m
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
WardiTV Map Contest Tou…
1d 11h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 15h
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.