• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:35
CET 10:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1829
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2366 users

Beta Balance Update #13 - Page 22

Forum Index > StarCraft 2 HotS
660 CommentsPost a Reply
Prev 1 20 21 22 23 24 34 Next All
JDub
Profile Joined December 2010
United States976 Posts
February 08 2013 19:16 GMT
#421
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2013-02-08 19:22:09
February 08 2013 19:20 GMT
#422
edit: oh you were talking about archons

if not, you're wrong.

spores will only hit air
Twitter: @zhurai | Site: http://zhurai.com
obsid
Profile Joined November 2008
United States389 Posts
February 08 2013 19:20 GMT
#423
On February 09 2013 04:16 JDub wrote:
+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


Not quite, if a protoss is out of shields then it doesnt effect protoss any more then anyone else. That said it is a buff that only affects one matchup.

Only one race has biological air units (and spores can only hit air).
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 19:20 GMT
#424
On February 09 2013 04:16 nottapro wrote:
Show nested quote +
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.


The point of an early Viking is to prevent them from safely picking up hellbats back and forth.

Its cheaper (gas wise) than a medivac and you will have your own hell(bats/ions) as well combined with marine support.

Split, force them to focus on individual marines, don't clump.

The goal isn't to "counter" Hellbats with vikings--it's called tactics.
Hark, what baseball through yonder window breaks?
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
February 08 2013 19:33 GMT
#425
On February 09 2013 03:29 Tuczniak wrote:
Show nested quote +
On February 09 2013 03:26 xxjcdentonxx wrote:
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
Probably blizzard hots progamers forum.


What? There is a private forum on battle.net for progamers to discuss HOTS? AVILO has access to it? Explain.
"Expand or die." —Ferengi Rule of Acquisition #45
Irrelevant Label
Profile Joined January 2012
United States596 Posts
Last Edited: 2013-02-08 19:48:28
February 08 2013 19:47 GMT
#426
Does anyone even know how +shield damage works yet? Or have they added it as a unit attribute? If it is still not a unit attribute then how it works is a huge question.

Does that mean any unit that has shields among it's stats takes the full damage (ie works like if shields were a unit attribute)?
Or does it still only do the basic damage if a unit already lost shields?
What if the target has some shields left but less than the difference of the bonus? Follow up to that one: what is the order of operations if it is intended that the bonus only damages shields specifically but there are not enough shields for it to go into?

Could this lead to a situation where a unit would have been better off with no shield left rather than the sliver of shield it might have had when hit? Or does this damage potentially have an anti-synergy with EMP?

At the end of the day it boils down to this: Does a protoss unit with 130 health and no shields die when hit? What about 130 health and 5 shields?

And finally, does it have any noteworthy interaction with an immortal's hardened shields? Or are those missiles magic damage anyway and I'm just being a no-hots experience noob?
nottapro
Profile Joined August 2012
202 Posts
February 08 2013 19:49 GMT
#427
On February 09 2013 04:20 Thieving Magpie wrote:
Show nested quote +
On February 09 2013 04:16 nottapro wrote:
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.


The point of an early Viking is to prevent them from safely picking up hellbats back and forth.

Its cheaper (gas wise) than a medivac and you will have your own hell(bats/ions) as well combined with marine support.

Split, force them to focus on individual marines, don't clump.

The goal isn't to "counter" Hellbats with vikings--it's called tactics.



I know, I am not saying it's an incorrect counter. The way the game is designed, it is one of the only counters. It still sucks though. For Terran TvT & TvP the first 7-8 minutes of a terran opening is pigeon holed into hard countering a build order loss, that leads to really exploitive gameplay.
Excludos
Profile Blog Joined April 2010
Norway8231 Posts
Last Edited: 2013-02-08 19:55:32
February 08 2013 19:54 GMT
#428
On February 09 2013 04:47 Irrelevant Label wrote:
Does anyone even know how +shield damage works yet? Or have they added it as a unit attribute? If it is still not a unit attribute then how it works is a huge question.

Does that mean any unit that has shields among it's stats takes the full damage (ie works like if shields were a unit attribute)?
Or does it still only do the basic damage if a unit already lost shields?
What if the target has some shields left but less than the difference of the bonus? Follow up to that one: what is the order of operations if it is intended that the bonus only damages shields specifically but there are not enough shields for it to go into?

Could this lead to a situation where a unit would have been better off with no shield left rather than the sliver of shield it might have had when hit? Or does this damage potentially have an anti-synergy with EMP?

At the end of the day it boils down to this: Does a protoss unit with 130 health and no shields die when hit? What about 130 health and 5 shields?

And finally, does it have any noteworthy interaction with an immortal's hardened shields? Or are those missiles magic damage anyway and I'm just being a no-hots experience noob?


it would be completely pointless if they didn't do the shield damage first, so lets presume this is the case. That means they deal 35 shield damage first, if no shield is left no damage is done. If 5 shield is left, 5 damage is done. After that the regular damage hits home.

To answer your question, a unit with 130 hp and a unit with 130 hp and 5 shield will both end up with 5 hp remaining.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
February 08 2013 19:55 GMT
#429
On February 09 2013 04:49 nottapro wrote:
Show nested quote +
On February 09 2013 04:20 Thieving Magpie wrote:
On February 09 2013 04:16 nottapro wrote:
On February 09 2013 02:38 TheDougler wrote:
On February 09 2013 02:27 grockey wrote:
TvT strats vs Helbat drops. Mass Vikings. Think about it... they outrange the helbats, and they can take down the medivacs.


Huh... Not sure if insane or genius. Every bone in my body is telling me this is a stupid idea yet... I dunno. Can somebody else tell me this is a stupid idea?


If they rush Hellbats, you have to rush 1-1-1 & you'll only have 1 viking by the time their hellbats arrive. It takes several shots to take down a medivac and they are speed boosted, so you won't deny the first drop.

You will have sacrificed economy to protect against it & you have 4 hellbats you still need to kill while your mineral line is in serious danger. Its a fine strategy mid game. But relatively, useless early game. You'll still either end up slightly behind or just dead.


The point of an early Viking is to prevent them from safely picking up hellbats back and forth.

Its cheaper (gas wise) than a medivac and you will have your own hell(bats/ions) as well combined with marine support.

Split, force them to focus on individual marines, don't clump.

The goal isn't to "counter" Hellbats with vikings--it's called tactics.



I know, I am not saying it's an incorrect counter. The way the game is designed, it is one of the only counters. It still sucks though. For Terran TvT & TvP the first 7-8 minutes of a terran opening is pigeon holed into hard countering a build order loss, that leads to really exploitive gameplay.


Exploitative gameplay is a reaver killing the entire worker line, in one shot, from 9 range.

Ferrying melee units while using speed boosts to close range gaps is not exactly A-Move and is about as tedious as early game bane wars in ZvZ. Not that I approve bane wars in zvz--it's my worse matchup.
Hark, what baseball through yonder window breaks?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 08 2013 19:56 GMT
#430
On February 09 2013 04:33 xxjcdentonxx wrote:
Show nested quote +
On February 09 2013 03:29 Tuczniak wrote:
On February 09 2013 03:26 xxjcdentonxx wrote:
On February 08 2013 10:29 avilo wrote:
...
Pages have been written on the pro forums on how to make mech tvp more viable, and why it does not work, as well as about the flaws of the supply efficiency of the widow mine.
...

What are these "pro forums" you refer to?
Probably blizzard hots progamers forum.


What? There is a private forum on battle.net for progamers to discuss HOTS? AVILO has access to it? Explain.


Yes, and AVILO has access for reasons beyond my understanding.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
blastyblast21
Profile Joined January 2013
United States61 Posts
February 08 2013 20:25 GMT
#431
I like the widow mine buff, they are trying to make Mech in TvP work so that's a good step. The other buffs to toss and Zerg really wont change much, the nerf to the speed of the projectile is also needed, but I think that they need to help out Zerg to deal with sky toss. As a Terran player I am willing to go Mech against toss now.
koOma
Profile Joined March 2010
Norway462 Posts
February 08 2013 20:27 GMT
#432
They need to remove the medivac speed boost aswell as nerf hellbat damage imo. Right now TvZ is broken as hell.
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Purce
Profile Joined January 2013
Italy31 Posts
February 08 2013 20:42 GMT
#433
I think terran need something different to be as strong as the other races in end-game, but not the widows mines.
i)awn
Profile Joined October 2011
United States189 Posts
February 08 2013 20:42 GMT
#434
On February 09 2013 04:16 JDub wrote:
Show nested quote +
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
February 08 2013 20:47 GMT
#435
On February 09 2013 05:42 i)awn wrote:
Show nested quote +
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?


They couldn't really increase the damage against anything else in fear of them becoming too powerful against zerg and terran.

They're in a nice place against Z and T, but terrible against protoss at the moment as they barely even dent a zealot. By increasing damage against shields it gives them a place in the matchup.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Spinoza
Profile Joined October 2010
667 Posts
February 08 2013 20:47 GMT
#436
Is the patch online now? Haven't got HotS myself so I can't tell.
FanTaSy | Flash | Movie | Leta | Stork | Map:Destination[BW]
oxxo
Profile Joined February 2010
988 Posts
February 08 2013 20:49 GMT
#437
On February 09 2013 05:42 i)awn wrote:
Show nested quote +
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?


EMP has + damage to shields. It's far from unprecedented.

Shields is just another 'type' to work with.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
February 08 2013 20:52 GMT
#438
On February 09 2013 05:42 i)awn wrote:
Show nested quote +
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?

why is this a problem? It is no problem to memorize this and if you have a problem you can still play a different game. I think these changes are great and something like that should have happened earlier in other balancing issues.
i)awn
Profile Joined October 2011
United States189 Posts
February 08 2013 20:56 GMT
#439
On February 09 2013 05:49 oxxo wrote:
Show nested quote +
On February 09 2013 05:42 i)awn wrote:
On February 09 2013 04:16 JDub wrote:
On February 09 2013 02:50 awesomoecalypse wrote:
I don't really see how +damage vs. shields is any different from bonus damage vs. bio, which Archons have had for forever.

+damage vs. shields is equivalent to +damage vs. Protoss. It's a buff that literally only affects one matchup, which is something new in SC2 (as far as I can remember).

+damage vs. biological, on the other hand, is bonus damage that affects all 3 matchups, since every race has biological units.


I'm really disappointed that no one seems to be concerned about this unprecedented approach to unit damage modifier. I really don't care about the balance as numbers can always be changed but I find it completely outrageous that they actually resorted to such techniques. They already have the overwhelming armor and unit types (psionic, light, armored, massive, biological) and they couldn't work around that? + damage vs race x? Seriously?


EMP has + damage to shields. It's far from unprecedented.

Shields is just another 'type' to work with.


Not really, EMP is an ability here we are talking about an attack of a unit doing bonus damage vs a race; the latter is unprecedented.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2013-02-08 20:58:41
February 08 2013 20:58 GMT
#440
On February 09 2013 05:47 Spinoza wrote:
Is the patch online now? Haven't got HotS myself so I can't tell.


Yes it is.

Have to admit, these weren't really changes I was personally looking for.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Prev 1 20 21 22 23 24 34 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 70
OGKoka 33
Livibee 26
StarCraft: Brood War
Britney 58687
Sea 2064
actioN 285
Mong 264
Hyun 182
Soma 178
hero 138
Hyuk 118
Sexy 114
ggaemo 101
[ Show more ]
Killer 79
Mind 77
Shuttle 68
sorry 52
Rush 41
ZergMaN 38
Sharp 35
Nal_rA 31
NotJumperer 30
GoRush 27
Noble 18
Dota 2
NeuroSwarm97
League of Legends
JimRising 598
C9.Mang0480
Counter-Strike
olofmeister802
shoxiejesuss754
allub211
Super Smash Bros
Mew2King107
Other Games
summit1g9906
ceh9481
minikerr42
Organizations
Other Games
gamesdonequick2539
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 17
• iHatsuTV 10
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki6
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1308
• Jankos936
• Stunt427
Upcoming Events
The PondCast
25m
OSC
2h 25m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d 2h
All Star Teams
1d 16h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
3 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.