Better solution: give Terran some late game stuff that works other than t1 and medivacs with support. Buff mech, make it decimate everything on the ground in late mid game onward when seiged. Make the hellbat not get healed by medivacs and just make it better vs toss somehow. Make mines burrow slower, but shoot faster. Make raven hsm less dumb, have it fly in and stick to a unit and then detonate after a delay. Stuff like that.
Medivac Healing Rate Upgrade - Why removed? - Page 3
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Zahir
United States947 Posts
Better solution: give Terran some late game stuff that works other than t1 and medivacs with support. Buff mech, make it decimate everything on the ground in late mid game onward when seiged. Make the hellbat not get healed by medivacs and just make it better vs toss somehow. Make mines burrow slower, but shoot faster. Make raven hsm less dumb, have it fly in and stick to a unit and then detonate after a delay. Stuff like that. | ||
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ZeroTalent
United States297 Posts
The new hellbat change seems to make chargelots a lot weaker in the lategame, which minimizes the the protoss "oh look, I just slightly lost this fight. Oh look, now I have 24 supply of zealots that wreck the handful of bio units" effect. I think mass archon is still the counter to pure mech play. But I still think you'll need ghosts in TvP. It's possible bio + hellbats + a handful of hellions to snipe templar can do the trick without ghosts, but it'd be tricky. | ||
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MasterCynical
505 Posts
Their goal of making the hellbat a good meatshield is great, its exactly what terran needs in both mech and bio. Their method of giving it the bio tag is inelegant, but if it works, then great. All you ever do is complain Avilo. | ||
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Aveng3r
United States2411 Posts
On January 10 2013 23:27 avilo wrote: For all intensive purposes the upgrade is now worthless. For all intents purposes? and to the guy above me, no. | ||
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Killmouse
Austria5700 Posts
On January 11 2013 03:12 Plansix wrote: No it is not the same as in WOL. It increased hitpoints/enegry rate by a crazy amount, so fewer medivacs heal more things. Also, the WoL beta was the exact same way. They had 6 balance patches two months before release with whole spells being removed and added two months before launch. The game will not be perfect at launch, takes time. and do u think it was the right way for them to balance that way? 5 rax reaper, always 1 base play, proxy 2 rax, banelingbusts, 4 gate ? i think this is the wrong approach to balance a game, when the game is released the game should already be roughly balanced and i dont know what u guys are talkin?? look it says starting energy raised by 25 energy so same as in WOL ... + Show Spoiler + bug or what? | ||
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NeWnAr
Singapore231 Posts
How is the Hellbat(as a unit on its own) different from the WoL campaign Firebat? Bonus against Light. Check. High armour. Check. High hp. Check. AoE melee-ranged attack. Check. Biological(can be healed). Check. Are we moving backwards now??? | ||
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The_Darkness
United States910 Posts
On January 10 2013 23:27 avilo wrote: For all intensive purposes the upgrade is now worthless. It's "intents and purposes", fyi. I'm guessing everyone will skip getting it once again and that they'll buff it in the next patch because no one is using it. | ||
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Emzeeshady
Canada4203 Posts
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Laurens
Belgium4553 Posts
zzz | ||
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Laurens
Belgium4553 Posts
On January 11 2013 09:10 NeWnAr wrote: Urm I was just wondering and it hit me: How is the Hellbat(as a unit on its own) different from the WoL campaign Firebat? Bonus against Light. Check. High armour. Check. High hp. Check. AoE melee-ranged attack. Check. Biological(can be healed). Check. Are we moving backwards now??? Hence the name hellbat and all the hilarity when that was changed. I can't even remember the previous name :O battle hellion? battle mode hellion? whatever >.> | ||
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Qubba
Sweden1 Post
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SheaR619
United States2399 Posts
On January 11 2013 06:49 yoigen wrote: To be honest it was too good before the patch, especially against zerg. Now though you are pretty fucked against 35 dmg ultras. Pretty much stuck going for battle cruiser and yamatoing ultralisk as crazy as that sounds. It might be the only way to deal with any ultralisk composition. Expecially infestor ultralisk. | ||
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NeWnAr
Singapore231 Posts
On January 11 2013 10:24 SheaR619 wrote: Pretty much stuck going for battle cruiser and yamatoing ultralisk as crazy as that sounds. It might be the only way to deal with any ultralisk composition. Expecially infestor ultralisk. Wouldn't infestors just mind control ur BCs? | ||
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SheaR619
United States2399 Posts
On January 11 2013 10:59 NeWnAr wrote: Wouldn't infestors just mind control ur BCs? Pretty hard to mind control BC. Besides, zerg would rather fungal anyways and if it get to the point where he has enough infestor to fungal and Mine control all your bc, then you already lost the game a long time ago. I mean just get a few BC to yamato ultralisk. I saw thorzain do it against Catz. I dont see any better option against ultralisk. | ||
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mongoose22
174 Posts
On January 11 2013 09:10 NeWnAr wrote: Urm I was just wondering and it hit me: How is the Hellbat(as a unit on its own) different from the WoL campaign Firebat? Bonus against Light. Check. High armour. Check. High hp. Check. AoE melee-ranged attack. Check. Biological(can be healed). Check. Are we moving backwards now??? Well, only one of them transforms into a car. More specifically, the new Hellbat is quite a bit nastier than the campaign Firebat: Cost: 100/0 vs 100/25 Damage: 18(+12 vs Light) vs 8(+4) DPS: 9(+6) vs 5.7(+2.9) HP: 135 vs 100 Armor: 0 vs 1 Range: 2 vs 2 So it's cheaper, does way more damage, has more HP, and is not armored. | ||
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Doominator10
United States515 Posts
This upgrade was also a direct response to the fact that ultras deal full damage to all armor types now. +1 I didn't like it at first, since it was immediately available and only helped terran mid-game, where they were already strong. The fusion core attachment I thought was great, as it became specific as a late game buff to bio. I DONT GIVE A $#@! ABOUT MAKING MEDIVACS WITH MY MECH. They are not dropships, I dont need to or want to build them when I go mech. Diverting gas away from my factories just to make my firebats last a little longer is not incentive enough for me. If nothing else I would like to see (or at least try) medivacs dual-healing as an upgrade from campaign. Fusion core attachment. Otherwise, bring back Caduceaus. | ||
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Sluggy
United States128 Posts
On January 11 2013 02:35 larse wrote: Blizzard just can't change things freely like that. If Mech doesn't work, how about make all mech units biological so they can be healed by medivac? You don't do that. Their method is just outright nonsensical. Just make hellbat mechanical only. Medivac can still heal marauders and marines in your comp, and hellbat doesn't need to be healed. Why they just don't get it. Stop rambling, your post is nonsensical. | ||
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iEchoic
United States1776 Posts
Terran doesn't need to save 100/100 when getting siege tanks, Terran needs a late-game equalizer. Caduceus medivacs were the only thing keeping 10-range-nearly-insta fungals and the new ultras in check, as well as the protoss death ball. This change was actually brilliantly designed - it went on a core, high-tech unit, required a high-tech structure, which meant that it altered the core Terran composition without buffing the early or midgame. Removing this upgrade was not a good decision for a design or game balance perspective. Please stop buffing ravens, I want a strong core lategame composition, not a gimmick-based lategame. | ||
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akademikx
37 Posts
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YyapSsap
New Zealand1511 Posts
On January 11 2013 12:58 akademikx wrote: wait does the upgrade still require a fusion core? No. Instead of using 3 energy per second, it now uses 1.8 per second. The only thing that got changed was amount of healing which personally I thought was abit imba especially when you needed more dps i.e. a presence of a larger force to take out smaller contingent of a MMM force. The energy cost benefit is still there so it means your medivacs will heal for a longer periods of time. Correct me if Im wrong.. | ||
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