• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:13
CEST 06:13
KST 13:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #4/8 - Percival Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Recent recommended BW games Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
[Megathread] Daily Proleagues Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4530 users

HotS Balance Update #4 [9/28/12] - Page 4

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 2 3 4 5 6 24 25 26 Next All
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
September 29 2012 00:03 GMT
#61

We’ve also been carefully monitoring your feedback regarding the map pool and agree that Fractured Glacier isn’t a very competitive 1v1 map. In the future, we will be removing this from the ladder pool and will be replacing it with a new map. Additionally, three Wings of Liberty maps will be added into the beta map pool at a later date. Our current plan is to implement these map pool changes as soon as possible and stick with these eight maps for the remainder of the beta. We anticipate that Heart of the Swarm Season 1 will feature the same map pool; however, this is definitely not set in stone, so feedback on the updated map pool is greatly appreciated.


Yea. Blizzard is finally going to give us some good maps to play on. Though I feel like this might end up extending the beta testing period.

Also nice to see David Kim giving us an overview what what they are actually looking to fix in the future.
LOLItsRyann
Profile Joined April 2011
England551 Posts
September 29 2012 00:09 GMT
#62
On September 29 2012 09:03 Atrbyg wrote:
Show nested quote +

We’ve also been carefully monitoring your feedback regarding the map pool and agree that Fractured Glacier isn’t a very competitive 1v1 map. In the future, we will be removing this from the ladder pool and will be replacing it with a new map. Additionally, three Wings of Liberty maps will be added into the beta map pool at a later date. Our current plan is to implement these map pool changes as soon as possible and stick with these eight maps for the remainder of the beta. We anticipate that Heart of the Swarm Season 1 will feature the same map pool; however, this is definitely not set in stone, so feedback on the updated map pool is greatly appreciated.


Yea. Blizzard is finally going to give us some good maps to play on. Though I feel like this might end up extending the beta testing period.

Also nice to see David Kim giving us an overview what what they are actually looking to fix in the future.


I agree, I love how much it feels they're listening and interacting with the community instead of just doing whatever they think is right. Also, I think it's better design-wise that way anyway, I mean they're making the game for us gamers so it's only right that they interact with us.
EG<3
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-09-29 00:13:34
September 29 2012 00:12 GMT
#63
Now the mothership core's functionality is just too complex for the newer players to grasp quickly.

I still think permanently attaching mothership core to nexus is a much simpler and more concise idea.

Maybe Blizzard is worrying about giving protoss too much mobility in the late-game if mothership core can teleport between nexus.
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2012-09-29 00:15:25
September 29 2012 00:14 GMT
#64
On September 29 2012 08:10 da_head wrote:
Show nested quote +
On September 29 2012 08:07 Redox wrote:
On September 29 2012 08:00 pmp10 wrote:
I get the purify change but the recall one not so much.
Wasn't the whole purpose of the recall ability to allow early game harassment?
Given the speed of mothership core I have trouble picturing it happen at all.

Did you read "Movement speed has increased from 0.47 to 1.875."?

you do realize that 1.875 is still pretty slow?

People used the old core to teleport offensivly. Blizzard obviously didn''t like that, so now you can only teleport back in your base instead of right into your opponents face. And the movement speed is just a number. Personaly i think it is totaly fine, but if it turns out to be to low, blizzard will simply increase it. Design wise i like the new core much more.
workers, supply, money, workers, supply, money, workers, ...
Mysterion
Profile Joined November 2010
Canada74 Posts
September 29 2012 00:16 GMT
#65
I'm very glad they made change to the mothership core. I haven't been able to connect to battle.net since the server went live. Anyone else having this problem?
taylor gang or teabag a bear trap
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
September 29 2012 00:20 GMT
#66
On September 29 2012 08:59 SC2John wrote:
The mothership core.... I think purify was a good fix, but I'm really skeptical on how they reworked recall. Recall was quite good the way it was and I think it could have been tweaked to fix it a little better (i.e. adding a max unit cap of like 16, increasing the energy cost to 125, etc). It's just...weird now to think that you need your mothership core floating somewhere on the map in order to be able to move out.

Also kind of in agreement with the person who talked about protoss all-ins. With this new change, MSC comes along with the army, CAN USE AN ATTACK, spot the high ground, and if the all-in seems to be failing, protoss can recall with little to no severe drawbacks. For those who thought that protoss had gimmicky attacks before, they now have an even more gimmicky way to play.

MSC is going to be the new warp gate.


This. Recall seemed like a decent designed ability, that should have been balanced rather than reworked.
larse
Profile Blog Joined March 2012
1611 Posts
September 29 2012 00:24 GMT
#67
1.875 is just fast as battlecuirser and carrier, and faster than broodlord. And you get the mothership core like in 5 minute mark. How is that slow.
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
September 29 2012 00:25 GMT
#68
Interesting changes, will be nice to see if the burrow time allows you to use the mine more reactively rather than losing it if there's any units at all nearby.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
s3rp
Profile Joined May 2011
Germany3192 Posts
September 29 2012 00:27 GMT
#69
45 seconds Emtomb is going to be annyoing as fuck..
MasterCynical
Profile Joined September 2012
505 Posts
September 29 2012 00:30 GMT
#70
I loved watching pro warcraft 3, the hero micro was too entertaining.

i wonder how this will work out in sc2...
ReachTheSky
Profile Joined April 2010
United States3294 Posts
September 29 2012 00:30 GMT
#71
On September 29 2012 08:40 Cyro wrote:
Show nested quote +
On September 29 2012 08:08 avilo wrote:
That's it for Terran? -_- good change though, 4 sec to burrow seemed like forever. Supply cost is still too expensive imo.


I think its in an awkward window where 1 supply widow mines would be retarded and extremely overpowered, but 2 is a liittle too much, but we are stuck with whole integars. Cant really go around setting units to 1.5 supply, and i dont think blizzard wants to nerf it, either, its difficult to rebalance construction time and other factors


widow mines aren't a guarantee though. i do think 1 supply might be a little too good and 2 being not good enough. Maybe they should make the cost 50/25 instead of 75/25.
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
September 29 2012 00:30 GMT
#72
Can we please go back to the original mother ship core?

Stick it on a nexus, let it move from nex to nex for 25 energy.

Let me recall from anywhere, I don't need it to come with my army. I don't want it to come with my army. I dont need a mothership light to come along to recall me back to some nexus,.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Qikz
Profile Blog Joined November 2009
United Kingdom12047 Posts
September 29 2012 00:32 GMT
#73
On September 29 2012 09:27 s3rp wrote:
45 seconds Emtomb is going to be annyoing as fuck..


It could force people to leave some units behind, I guess that's one way to help break up the deathball lest you don't want to mine for 45 seconds.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ryder.
Profile Joined January 2011
1117 Posts
September 29 2012 00:32 GMT
#74
I dont get the MS change. Were they really worried about offensive recalls? I feel if someone was stupid enough to let their opponent proxy a nexus, build a core, wait for the required energy then recall into their base deserved to lose. Even if you don't proxy the nexus it takes sooooo long to get it across the map, they have plenty of time to prepare. Now it's just another dumb addition that is added to the death ball which just slows the deathball speed down and makes the recall ability impossible to use if you don't add it to your deathball.

And I mean giving it a passive attack and increased movement speed? Wasn't it meant to be a defensive unit? I wonder if blizzard even remembers the reason why they introduced the unit in the first place as they disfigure it beyond recognition.

Just anchor it to a nexus like it originally was and give it a token energy cost to warp between them, and give it adaquete range so they can't just run up your ramp to avoid it.

I still feel the oracle is boring and has little utility in battle (despite the 4 second fungal prevention) but its nice that it won't die to a cold breeze now.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-29 00:36:06
September 29 2012 00:33 GMT
#75
On September 29 2012 09:20 Hider wrote:
Show nested quote +
On September 29 2012 08:59 SC2John wrote:
The mothership core.... I think purify was a good fix, but I'm really skeptical on how they reworked recall. Recall was quite good the way it was and I think it could have been tweaked to fix it a little better (i.e. adding a max unit cap of like 16, increasing the energy cost to 125, etc). It's just...weird now to think that you need your mothership core floating somewhere on the map in order to be able to move out.

Also kind of in agreement with the person who talked about protoss all-ins. With this new change, MSC comes along with the army, CAN USE AN ATTACK, spot the high ground, and if the all-in seems to be failing, protoss can recall with little to no severe drawbacks. For those who thought that protoss had gimmicky attacks before, they now have an even more gimmicky way to play.

MSC is going to be the new warp gate.


This. Recall seemed like a decent designed ability, that should have been balanced rather than reworked.


With 1.875 Speed they couldn't keep the old recall on the MSC. The old slow as fuck MSC could teleport an entire army in your base pretty early if you send the MSC on its way once it you got it. With 1.875 which is not that slow ( Thors , BC's , Carriers are just as fast ) this would become stupidly strong. Just completely circumvent any defense very very early.
denyeverything
Profile Joined March 2012
25 Posts
September 29 2012 00:34 GMT
#76
On September 29 2012 08:24 kcdc wrote:
MsC changes are an improvement. Giving it a reasonable movement speed should make it less frustrating. I wonder what the range is on the low-damage attack.

Blink all-ins will still be good vs Terran. The MsC will still spot for you so you don't need a robo, and it will provide a little damage.

One thing I don't like is that all maps will have to be designed so that important base-defense chokes are near the spot where you'll build your nexus. The game is going to be balanced around P having the option to cast purify on the nexus to attacks, which means every single map will have to position the nexus such that a 10 range cannon on top of the nexus is useful. That already happens on most maps, but it's still a shame to place another constraint on map design options. (Map constraints are already a big problem--check out how the main, natural and thirds are positioined similarly with similar entrances on every single map)


They don't have to be designed that way, because they don't have to accommodate all strategies.

And I like the changes as well. I think people are overreacting to the whole Recall "nerf." Honestly, having additional attack power (which is like one and a half stalkers) for no energy (if i'm understanding correctly), is a pretty nice balance to go alongside having to tag along with it. And it reasonably gives the opponent the ability to address it (by killing the MSC), rather than just being free (which is kind of crazy). It still allows for some pretty strong MSC backed pushes, and again going up 50/50 to add a Stalker+ in damage (which is cheaper that an actual Stalker for that damage), means that it's a technically stronger push.

Plus, let's also not forget that Purify also enhances these pushes too. You push out, hit the edge of their base, and they drop your main. Well... you don't want to Recall (because you believe you can crack it), but you also don't want to just let the drop happen unhindered. That's when you Purify.

Basically:

Opponent has better army = Recall out.
Opponent splits army = Purify out.

Sounds pretty good to me.

Is Entomb good now? lol.
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2012-09-29 00:34:47
September 29 2012 00:34 GMT
#77
On September 29 2012 08:31 kcdc wrote:
Show nested quote +
On September 29 2012 08:25 Starshaped wrote:
Sure, the damage pre-nerf was broken as hell on maps like Steppes of War.


*Shudders*

50 damage tanks that could hit your natural from their ramp....

The first tanks actually dealt 60 dmg =). The first nerf was a general reduction to 50 dmg and the second nerf made it 35+15 vs armored.
workers, supply, money, workers, supply, money, workers, ...
denyeverything
Profile Joined March 2012
25 Posts
September 29 2012 00:36 GMT
#78
On September 29 2012 09:33 s3rp wrote:
Show nested quote +
On September 29 2012 09:20 Hider wrote:
On September 29 2012 08:59 SC2John wrote:
The mothership core.... I think purify was a good fix, but I'm really skeptical on how they reworked recall. Recall was quite good the way it was and I think it could have been tweaked to fix it a little better (i.e. adding a max unit cap of like 16, increasing the energy cost to 125, etc). It's just...weird now to think that you need your mothership core floating somewhere on the map in order to be able to move out.

Also kind of in agreement with the person who talked about protoss all-ins. With this new change, MSC comes along with the army, CAN USE AN ATTACK, spot the high ground, and if the all-in seems to be failing, protoss can recall with little to no severe drawbacks. For those who thought that protoss had gimmicky attacks before, they now have an even more gimmicky way to play.

MSC is going to be the new warp gate.


This. Recall seemed like a decent designed ability, that should have been balanced rather than reworked.


With 1.875 Speed they couldn't keep the old recall on the MSC. The old slow as fuck MSC could teleport an entire army in your base pretty early if you went the MSC on its way once it you got it. With 1.875 which is not that slow ( Thors , BC's , Carriers are just as fast ) this would become stupidly strong. Just completely circumvent any defense very very early.


This way is actually much more balanced, because they can threaten destroying the MSC negating (or forcing) a Recall. Before, there was basically nothing the opponent could do. While it could be (or perhaps even was) "balanced," it denied interactivity, which seems kind of important in a multiplayer game. It's not an issue I saw with it originally, but now that it's been brought to my attention, I wholeheartedly agree with the change.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
Last Edited: 2012-09-29 00:42:05
September 29 2012 00:39 GMT
#79
Having 1 hero unit wasn't enough now Protoss has 2 hero units... Fucking hate this patch. Oracle changes were fine now they don't auto die to turrets and spores.

Edit: sorry first reaction to reading the mothership core. Protoss doesn't need more gimmicky shit T_T
I am Godzilla You are Japan
Solarist
Profile Joined September 2011
291 Posts
September 29 2012 00:39 GMT
#80
Meh, still nothing for terran -_-. I've been playing as random now on the beta and both zerg and protoss got new options and stuff to do. Terran just still feels like playing WoL, only change is battle helions
Prev 1 2 3 4 5 6 24 25 26 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7
Liquipedia
PSISTORM Gaming Misc
23:00
FSL s11 code B championship
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft450
RuFF_SC2 216
StarCraft: Brood War
Shuttle 5836
Bale 98
Sharp 81
Noble 25
Icarus 10
Dota 2
NeuroSwarm174
Counter-Strike
summit1g8018
taco 608
minikerr37
Super Smash Bros
Mew2King150
Other Games
JimRising 546
C9.Mang0368
XaKoH 173
ViBE157
ROOTCatZ68
Organizations
Other Games
gamesdonequick1029
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 91
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 24
• Azhi_Dahaki12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21694
League of Legends
• Lourlo753
Upcoming Events
RSL Revival
4h 47m
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
13h 47m
Ladder Legends
15h 47m
RSL Revival
1d 4h
OSC
1d 8h
OSC
1d 19h
WardiTV Weekly
2 days
The Patches Monday
2 days
Sparkling Tuna Cup
3 days
PiG Sty Festival
3 days
[ Show More ]
PiGosaur Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.