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HotS Balance Update #4 [9/28/12] - Page 2

Forum Index > StarCraft 2 HotS
500 CommentsPost a Reply
Prev 1 2 3 4 5 24 25 26 Next All
Redox
Profile Joined October 2010
Germany24794 Posts
September 28 2012 23:11 GMT
#21
On September 29 2012 08:10 da_head wrote:
Show nested quote +
On September 29 2012 08:07 Redox wrote:
On September 29 2012 08:00 pmp10 wrote:
I get the purify change but the recall one not so much.
Wasn't the whole purpose of the recall ability to allow early game harassment?
Given the speed of mothership core I have trouble picturing it happen at all.

Did you read "Movement speed has increased from 0.47 to 1.875."?

you do realize that 1.875 is still pretty slow?

I do, was just trying to be helpful.
Off-season = best season
Leefang
Profile Joined July 2010
42 Posts
September 28 2012 23:11 GMT
#22
Having only just started playing the beta I found myself wondering the usefulness of widow mine with its long activation time, and how to use it properly. Can't wait to see how this change works out, and glad they made it easier to deactivate the autocast.
Valon
Profile Joined June 2011
United States329 Posts
September 28 2012 23:11 GMT
#23
The purify part of the core looks cool however the recall part i'm not to thrilled about, and the weapon, Thought the core was supposed to be a defensive unit. It seems to be turning into an offensive unit.
NKexquisite
Profile Joined January 2009
United States911 Posts
September 28 2012 23:12 GMT
#24
Waiting for Warhound replacement unit...
Whattttt Upppppppp Im Nesteaaaaaa!!
pmp10
Profile Joined April 2012
3347 Posts
Last Edited: 2012-09-28 23:13:33
September 28 2012 23:12 GMT
#25
On September 29 2012 08:07 Redox wrote:
Show nested quote +
On September 29 2012 08:00 pmp10 wrote:
I get the purify change but the recall one not so much.
Wasn't the whole purpose of the recall ability to allow early game harassment?
Given the speed of mothership core I have trouble picturing it happen at all.

Did you read "Movement speed has increased from 0.47 to 1.875."?

I have and I think that for harassment it's still very little.
With this design the purify ability is much more attractive and consequently recall will see little use.
On September 29 2012 08:12 NKexquisite wrote:
Waiting for Warhound replacement unit...

Last I checked they had no plans for one.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
September 28 2012 23:13 GMT
#26
Thank God. 2 range locusts were really sad.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 28 2012 23:16 GMT
#27
Ugh Locust attack range back up, as far as I'm concerned it should be melee, the fucking unit is completely free.
Quintum_
Profile Joined May 2011
United States669 Posts
September 28 2012 23:16 GMT
#28
I like the recall changes but i think the range is a little low. 7 puts it a little too close to the action, bump it up to about 12 maybe 15 and i think it could work. Purify change was needed, it would of ruined some map types had it stayed its old way.
♠ (╯°□°)╯︵ ┻━┻ ♠ ¯\_(ツ)_/¯ ♠ (ノಠ益ಠ)ノ彡┻━┻ ♠
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 28 2012 23:17 GMT
#29
On September 29 2012 08:13 Xanbatou wrote:
Thank God. 2 range locusts were really sad.


14dmg -> 12dmg
2range -> 3range

Does that make them stronger or weaker in TvZ?
MMA: The true King of Wings
Naphal
Profile Joined December 2010
Germany2099 Posts
Last Edited: 2012-09-28 23:21:09
September 28 2012 23:17 GMT
#30
so they still have no clue what to do with terran... no new unit, no lategame, no decrease in skill ceiling/floor disparity of the races, but hey, lets tweak the widowmine a bit!

they said they would use the beta for drastic tests because where else if not there? in the light of this statement their changes are pretty humble, almost as if they think they are getting close, which they are not.

edit: also i am pretty pissed how oracle and mothershipcore get new spells and reworked bit by bit every patch, and the warhound gets deleted with no second thought, the oh so cool dance video was just painful to look at.
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2012-09-28 23:19:38
September 28 2012 23:18 GMT
#31
I don't understand why completly changing the way the mothership core work.
It has went from a pseudo building attached to the nexus, now it's a knda average moving army general. ;s

And now the mothership core is another thing you just put in your 1 control group army too...
" I'm not gonna fight you. I'm gonna kick your ass ! "
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 28 2012 23:20 GMT
#32
Good with the small buff to the Widow mind, Swarm host changes seem reasonable.

The Mothership core change could be really cool, or bad. We'll just have to see. I actually prefer the new recall since the protoss player can't just commit without risk and then recall as easily.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Belha
Profile Joined December 2010
Italy2850 Posts
September 28 2012 23:23 GMT
#33
I honestly do not understand how the hell Blizz plan their units.

Is like they throw just cool stuff, create a unit, then see what happens (yeah, i know Browder said that this is exactly how they design the units, which is just hilariously dumb).

Mothership core was supposed to be a unique unit with certain defensive/harass roles. Ok

Now they are turning it into a battle support unit. Wtf.

Is like, zero planning at all. Of curse not zero, but meaningless planning for sure.
Chicken gank op
Smigi
Profile Joined April 2010
United States328 Posts
September 28 2012 23:23 GMT
#34
On September 29 2012 08:17 Naphal wrote:
so they still have no clue what to do with terran... no new unit, no lategame, no decrease in skill ceiling/floor disparity of the races, but hey, lets tweak the widowmine a bit!

they said they would use the beta for drastic tests because where else if not there? in the light of this statement their changes are pretty humble, almost as if they think they are getting close, which they are not.


I find it sad that you are this ignorant.

I've been offracing with Terran quite a bit. You seem to not understand the huge difference battle mode hellions make.

Any composition the opponent uses, other then mass air of course, battle hellions either do great damage or are a great meat shield or both.. for Tanks and Thors.

The widow mine is the only thing thats off about mech, hence why they are constantly tweaking it.

Anyway, the Swarm Host changes are interesting, can't wait to experiment.
Drone then Own
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 28 2012 23:24 GMT
#35
On September 29 2012 07:55 AndAgain wrote:
If I understand this correctly, you can only recall now if the MS core is with your army? Wow that sucks.


That's awesome. Was dumb to catch a protosses army out of position in the early game but he just recalls and is perfectly fine.

Mothership core has really been changed alot should be interesting .
When I think of something else, something will go here
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 28 2012 23:24 GMT
#36
MsC changes are an improvement. Giving it a reasonable movement speed should make it less frustrating. I wonder what the range is on the low-damage attack.

Blink all-ins will still be good vs Terran. The MsC will still spot for you so you don't need a robo, and it will provide a little damage.

One thing I don't like is that all maps will have to be designed so that important base-defense chokes are near the spot where you'll build your nexus. The game is going to be balanced around P having the option to cast purify on the nexus to attacks, which means every single map will have to position the nexus such that a 10 range cannon on top of the nexus is useful. That already happens on most maps, but it's still a shame to place another constraint on map design options. (Map constraints are already a big problem--check out how the main, natural and thirds are positioined similarly with similar entrances on every single map)
DarkerThanKuro
Profile Joined April 2012
United States61 Posts
September 28 2012 23:25 GMT
#37
Wait, so basically, Mothership Core is better than the Mothership in virtually every way until you actually need vortex right?
Kancolle player
Cyanocyst
Profile Joined October 2010
2222 Posts
September 28 2012 23:25 GMT
#38
On September 29 2012 08:16 Cabinet Sanchez wrote:
Ugh Locust attack range back up, as far as I'm concerned it should be melee, the fucking unit is completely free.


Right now in Wol, Melee upgrades are far more beneficial, in comparison to range. If they were to make locusts also melee. They are even more so overloading the benefits for melee over range.

I honestly think that the balance between these upgrades, is the main reason to why they switched them over to ranged.

|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
Last Edited: 2012-09-28 23:27:04
September 28 2012 23:25 GMT
#39
Thank God...

As if Protoss all-ins weren't strong enough without an extra fifty billion DPS in the form of mothership core.

Anyway, mech won't be fully viable until mines become an upgrade for hellions imo. 2 supply mines are just way too gimmicky/situational. Mech needs a vulture in the form of hellion with mines.

Also buff tank damage. They just aren't the point-controlling super-scary-when-sieged unit they should be. Sure, the damage pre-nerf was broken as hell on maps like Steppes of War, but with modern maps being so huge tanks really need a buff or two.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Smigi
Profile Joined April 2010
United States328 Posts
September 28 2012 23:28 GMT
#40
On September 29 2012 08:25 Starshaped wrote:
Thank God...

As if Protoss all-ins weren't strong enough without an extra fifty billion DPS in the form of mothership core.

Anyway, mech won't be fully viable until mines become an upgrade for hellions imo. 2 supply mines are just way too gimmicky/situational. Mech needs a vulture in the form of hellion with mines.

Also buff tank damage. They just aren't the point-controlling super-scary-when-sieged unit they should be. Sure, the damage pre-buff was broken as hell on maps like Steppes of War, but with modern maps being so huge tanks really need a buff or two.


I do agree that mines need to be modified in some way, however, I'm not sure if they should come from the hellion.

How would they balance around the fact that it can form into a Battle Hellion as well? That would be tough to balance. A lot of roles in one unit.
Drone then Own
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