On September 29 2012 08:10 da_head wrote:
you do realize that 1.875 is still pretty slow?
you do realize that 1.875 is still pretty slow?
I do, was just trying to be helpful.
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Redox
Germany24794 Posts
On September 29 2012 08:10 da_head wrote: Show nested quote + On September 29 2012 08:07 Redox wrote: On September 29 2012 08:00 pmp10 wrote: I get the purify change but the recall one not so much. Wasn't the whole purpose of the recall ability to allow early game harassment? Given the speed of mothership core I have trouble picturing it happen at all. Did you read "Movement speed has increased from 0.47 to 1.875."? you do realize that 1.875 is still pretty slow? I do, was just trying to be helpful. | ||
Leefang
42 Posts
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Valon
United States329 Posts
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NKexquisite
United States911 Posts
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pmp10
3239 Posts
On September 29 2012 08:07 Redox wrote: Show nested quote + On September 29 2012 08:00 pmp10 wrote: I get the purify change but the recall one not so much. Wasn't the whole purpose of the recall ability to allow early game harassment? Given the speed of mothership core I have trouble picturing it happen at all. Did you read "Movement speed has increased from 0.47 to 1.875."? I have and I think that for harassment it's still very little. With this design the purify ability is much more attractive and consequently recall will see little use. On September 29 2012 08:12 NKexquisite wrote: Waiting for Warhound replacement unit... ![]() Last I checked they had no plans for one. | ||
Xanbatou
United States805 Posts
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Cabinet Sanchez
Australia1097 Posts
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Quintum_
United States669 Posts
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SarcasmMonster
3136 Posts
On September 29 2012 08:13 Xanbatou wrote: Thank God. 2 range locusts were really sad. 14dmg -> 12dmg 2range -> 3range Does that make them stronger or weaker in TvZ? | ||
Naphal
Germany2099 Posts
they said they would use the beta for drastic tests because where else if not there? in the light of this statement their changes are pretty humble, almost as if they think they are getting close, which they are not. edit: also i am pretty pissed how oracle and mothershipcore get new spells and reworked bit by bit every patch, and the warhound gets deleted with no second thought, the oh so cool dance video was just painful to look at. | ||
Noocta
France12578 Posts
It has went from a pseudo building attached to the nexus, now it's a knda average moving army general. ;s And now the mothership core is another thing you just put in your 1 control group army too... | ||
Zorgaz
Sweden2951 Posts
The Mothership core change could be really cool, or bad. We'll just have to see. I actually prefer the new recall since the protoss player can't just commit without risk and then recall as easily. | ||
Belha
Italy2850 Posts
Is like they throw just cool stuff, create a unit, then see what happens (yeah, i know Browder said that this is exactly how they design the units, which is just hilariously dumb). Mothership core was supposed to be a unique unit with certain defensive/harass roles. Ok Now they are turning it into a battle support unit. Wtf. Is like, zero planning at all. Of curse not zero, but meaningless planning for sure. | ||
Smigi
United States328 Posts
On September 29 2012 08:17 Naphal wrote: so they still have no clue what to do with terran... no new unit, no lategame, no decrease in skill ceiling/floor disparity of the races, but hey, lets tweak the widowmine a bit! they said they would use the beta for drastic tests because where else if not there? in the light of this statement their changes are pretty humble, almost as if they think they are getting close, which they are not. I find it sad that you are this ignorant. I've been offracing with Terran quite a bit. You seem to not understand the huge difference battle mode hellions make. Any composition the opponent uses, other then mass air of course, battle hellions either do great damage or are a great meat shield or both.. for Tanks and Thors. The widow mine is the only thing thats off about mech, hence why they are constantly tweaking it. Anyway, the Swarm Host changes are interesting, can't wait to experiment. | ||
blade55555
United States17423 Posts
On September 29 2012 07:55 AndAgain wrote: If I understand this correctly, you can only recall now if the MS core is with your army? Wow that sucks. That's awesome. Was dumb to catch a protosses army out of position in the early game but he just recalls and is perfectly fine. Mothership core has really been changed alot should be interesting ![]() | ||
kcdc
United States2311 Posts
Blink all-ins will still be good vs Terran. The MsC will still spot for you so you don't need a robo, and it will provide a little damage. One thing I don't like is that all maps will have to be designed so that important base-defense chokes are near the spot where you'll build your nexus. The game is going to be balanced around P having the option to cast purify on the nexus to attacks, which means every single map will have to position the nexus such that a 10 range cannon on top of the nexus is useful. That already happens on most maps, but it's still a shame to place another constraint on map design options. (Map constraints are already a big problem--check out how the main, natural and thirds are positioined similarly with similar entrances on every single map) | ||
DarkerThanKuro
United States61 Posts
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Cyanocyst
2222 Posts
On September 29 2012 08:16 Cabinet Sanchez wrote: Ugh Locust attack range back up, as far as I'm concerned it should be melee, the fucking unit is completely free. Right now in Wol, Melee upgrades are far more beneficial, in comparison to range. If they were to make locusts also melee. They are even more so overloading the benefits for melee over range. I honestly think that the balance between these upgrades, is the main reason to why they switched them over to ranged. | ||
Starshaped
Sweden575 Posts
As if Protoss all-ins weren't strong enough without an extra fifty billion DPS in the form of mothership core. Anyway, mech won't be fully viable until mines become an upgrade for hellions imo. 2 supply mines are just way too gimmicky/situational. Mech needs a vulture in the form of hellion with mines. Also buff tank damage. They just aren't the point-controlling super-scary-when-sieged unit they should be. Sure, the damage pre-nerf was broken as hell on maps like Steppes of War, but with modern maps being so huge tanks really need a buff or two. | ||
Smigi
United States328 Posts
On September 29 2012 08:25 Starshaped wrote: Thank God... As if Protoss all-ins weren't strong enough without an extra fifty billion DPS in the form of mothership core. Anyway, mech won't be fully viable until mines become an upgrade for hellions imo. 2 supply mines are just way too gimmicky/situational. Mech needs a vulture in the form of hellion with mines. Also buff tank damage. They just aren't the point-controlling super-scary-when-sieged unit they should be. Sure, the damage pre-buff was broken as hell on maps like Steppes of War, but with modern maps being so huge tanks really need a buff or two. I do agree that mines need to be modified in some way, however, I'm not sure if they should come from the hellion. How would they balance around the fact that it can form into a Battle Hellion as well? That would be tough to balance. A lot of roles in one unit. | ||
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