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HotS Balance Update #3 [9/20/2012] - Page 19

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 17 18 19 20 21 39 Next All
newbornducky
Profile Joined September 2010
42 Posts
September 20 2012 23:35 GMT
#361
Why do so many people assume that a bio BH will use infantry upgrade? The patch notes did not say anything like that. Also the patch notes didn't say anything about the BH losing its mechanical trait, so it is probably bio and mech at the same time. I think this change is a great improvement on gameplay, but it really does not make any sense lore wise. Hopefully, they can twist the lore (or how it looks) a little to make it more believable. It is just really hard to accept that a driver in a car is not biological while the same driver in the same car that has turned into a transformer is.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
September 20 2012 23:37 GMT
#362
I like this change. They are trying to make mech hellions and tnks and mines and making medivacs useful for mech. I dig it
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2012-09-20 23:40:48
September 20 2012 23:40 GMT
#363
Battle Hellions can be put into Bunker:

https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg
(i hope this pic aint too big so i dont get a warning
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 20 2012 23:42 GMT
#364
How are they biological?

...

Blizzard just throwing the lore out the window -.- Even though it's an interesting change otherwise, I can't really approve because it makes no sense.

Rest of it seems allright, pretty conservative.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
FortMonty
Profile Joined May 2012
United States63 Posts
September 20 2012 23:43 GMT
#365
The biological change is really stupid in my opinion. Might as well just take away the battle helion and add the FireBat, This makes mech almost completely useless now and makes Bio an even BETTER option.
Expect Nothing, Prepare for Anything.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2012-09-20 23:44:44
September 20 2012 23:43 GMT
#366
On September 21 2012 08:42 Shikyo wrote:
How are they biological?

...

Blizzard just throwing the lore out the window -.- Even though it's an interesting change otherwise, I can't really approve because it makes no sense.

Rest of it seems allright, pretty conservative.

In battle mode instead of a guy driving a car, it's pretty much a guy in an exoskeleton just like Firebats/Marauders .


On September 21 2012 08:43 FortMonty wrote:
The biological change is really stupid in my opinion. Might as well just take away the battle helion and add the FireBat, This makes mech almost completely useless now and makes Bio an even BETTER option.

Would Firebats come from the Factory, benefit from Mech upgrades, and be able to transform into a more-mobile form?
GinDo
Profile Blog Joined September 2010
3327 Posts
September 20 2012 23:44 GMT
#367
Just bring back the Firebat. And redesign the factory.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Godwrath
Profile Joined August 2012
Spain10121 Posts
September 20 2012 23:44 GMT
#368
On September 21 2012 08:40 Tppz! wrote:
Battle Hellions can be put into Bunker:

https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg
(i hope this pic aint too big so i dont get a warning


Now one tank should be able to get into bunkers and the bio-transformation would be complete.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 23:44 GMT
#369
On September 21 2012 08:40 Tppz! wrote:
Battle Hellions can be put into Bunker:

https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg
(i hope this pic aint too big so i dont get a warning


Oh wow
MMA: The true King of Wings
Tppz!
Profile Joined October 2010
Germany1449 Posts
September 20 2012 23:45 GMT
#370
On September 21 2012 08:43 FortMonty wrote:
The biological change is really stupid in my opinion. Might as well just take away the battle helion and add the FireBat, This makes mech almost completely useless now and makes Bio an even BETTER option.


Nah its not kind of big change for mech. Sure its a nerf in TvP but its okayish.

Remember the Firebat did cost 25 additional gas and had 35 hp less (and 2 basedamage less). This way we will be seeing some interesting biomech I hope. Only thing I dont like about it is that Firebat..ehm Battle Hellion doesnt have stim so it is never able to retreat liek the other biounits
Rah
Profile Joined February 2010
United States973 Posts
September 20 2012 23:46 GMT
#371
Does the firebat, I mean battle hellion benefit from engineering bay upgrades, or armory covers both?
Streaming on twitch. http://www.twitch.tv/rahsun86
Al Bundy
Profile Joined April 2010
7257 Posts
September 20 2012 23:46 GMT
#372
On September 21 2012 08:40 Tppz! wrote:
Battle Hellions can be put into Bunker:

https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg
(i hope this pic aint too big so i dont get a warning

Hellions in Bunkers... Gotta love the beta phase.
o choro é livre
OrganicDoom
Profile Joined March 2011
United States32 Posts
September 20 2012 23:48 GMT
#373
battle hellion drops will be a nightmare for zerg now that they can be healed.
!!! Zerg Fighting !!!
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 20 2012 23:49 GMT
#374
http://www.reddit.com/r/starcraft/comments/107igx/beta_balance_update_3/c6b41he?context=1

Just checked (Battle Hellions). Can be medivac healed and repaired, only uses mech upgrades not bio updates. Is both bio and mechanical.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Godwrath
Profile Joined August 2012
Spain10121 Posts
September 20 2012 23:52 GMT
#375
On September 21 2012 08:48 OrganicDoom wrote:
battle hellion drops will be a nightmare for zerg now that they can be healed.


They are quite slow, you can just pull the workers and use roachs to kill them, and their damage against structures is quite low. If you want to harass workers, hellion/marine drops are better, if you want to snipe structures marines/marauders are better.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-09-20 23:55:20
September 20 2012 23:54 GMT
#376
On September 21 2012 08:46 Al Bundy wrote:
Show nested quote +
On September 21 2012 08:40 Tppz! wrote:
Battle Hellions can be put into Bunker:

https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg
(i hope this pic aint too big so i dont get a warning

Hellions in Bunkers... Gotta love the beta phase.


Oh god no. Next patch is going to include.

Bunker build change increased to xx T_T.

I however am happy I'll get some use out of bunkers as mech. Gives even more survivability versus zealots.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
razy
Profile Joined February 2010
Russian Federation899 Posts
September 20 2012 23:58 GMT
#377
I don't like battle hellion change. It doesn't feel terranish at all.

The whole point of the race in BW was clear distinction between different tech paths of the race making their combined usage extremely timing based and skill demanding. Terran usually commited to one tech path with a very limited support from others and compensated disadvatages of the chosen path (like low survivability of bio or immobility of mech) with proper execution, accepting their weaknesses while embracing strength: going nuts with bio aggression and multitask or eating up the map methodically and slowly picking opponent apart with their mech force basically turning match into grand chees game.

As a side note, mech in pro games wasn't boring to watch at all because it forced your opponent to react (he couldn't just sit there and watch terran take his half of thr map freely) which also made vulture counter harass extremely potent and fun to watch.

What happens now is not how terran should've solved thier problems. SC2 terran tries to be good at everything at the same time so instead of displaying variety of completely unique, extreme styles of play this whole 'race as a whole' philosophy will most likely make us look completely SC2-zerg and SC2-toss alikes (which is already partially true in WoL).

I hope Blizzard finally understands that making races look completely different from each other designwise is not just some stupid Lore contribution but the most effective and fun way to bring variety into the game, which is not the case with WoL where we have 2 blob-focused races and terran.

I sincerely wish you good luck Blizzard and suggest you watch some BW VoDs from 9-10 and 10-11 seasons.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-21 00:00:50
September 21 2012 00:00 GMT
#378
--- Nuked ---
Crawdad
Profile Joined September 2012
614 Posts
September 21 2012 00:03 GMT
#379
On September 21 2012 08:49 juicyjames wrote:
http://www.reddit.com/r/starcraft/comments/107igx/beta_balance_update_3/c6b41he?context=1

Show nested quote +
Just checked (Battle Hellions). Can be medivac healed and repaired, only uses mech upgrades not bio updates. Is both bio and mechanical.


This was obvious from the beginning, but thank you thank you THANK YOU for confirming it.
Adreme
Profile Joined June 2011
United States5574 Posts
Last Edited: 2012-09-21 00:04:13
September 21 2012 00:03 GMT
#380
Heres a question I have for someone in the beta. Does this mean that the Battle Helion is affected by bio upgrades or armory upgrades?

Edit:nm previous post answered it while i was typing.
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