HotS Balance Update #3 [9/20/2012] - Page 19
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newbornducky
42 Posts
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Bippzy
United States1466 Posts
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Tppz!
Germany1449 Posts
https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg (i hope this pic aint too big so i dont get a warning ![]() | ||
Shikyo
Finland33997 Posts
... Blizzard just throwing the lore out the window -.- Even though it's an interesting change otherwise, I can't really approve because it makes no sense. Rest of it seems allright, pretty conservative. | ||
FortMonty
United States63 Posts
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ZAiNs
United Kingdom6525 Posts
On September 21 2012 08:42 Shikyo wrote: How are they biological? ... Blizzard just throwing the lore out the window -.- Even though it's an interesting change otherwise, I can't really approve because it makes no sense. Rest of it seems allright, pretty conservative. In battle mode instead of a guy driving a car, it's pretty much a guy in an exoskeleton just like Firebats/Marauders ![]() On September 21 2012 08:43 FortMonty wrote: The biological change is really stupid in my opinion. Might as well just take away the battle helion and add the FireBat, This makes mech almost completely useless now and makes Bio an even BETTER option. Would Firebats come from the Factory, benefit from Mech upgrades, and be able to transform into a more-mobile form? | ||
GinDo
3327 Posts
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Godwrath
Spain10107 Posts
On September 21 2012 08:40 Tppz! wrote: Battle Hellions can be put into Bunker: https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg (i hope this pic aint too big so i dont get a warning ![]() Now one tank should be able to get into bunkers and the bio-transformation would be complete. | ||
SarcasmMonster
3136 Posts
On September 21 2012 08:40 Tppz! wrote: Battle Hellions can be put into Bunker: https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg (i hope this pic aint too big so i dont get a warning ![]() Oh wow | ||
Tppz!
Germany1449 Posts
On September 21 2012 08:43 FortMonty wrote: The biological change is really stupid in my opinion. Might as well just take away the battle helion and add the FireBat, This makes mech almost completely useless now and makes Bio an even BETTER option. Nah its not kind of big change for mech. Sure its a nerf in TvP but its okayish. Remember the Firebat did cost 25 additional gas and had 35 hp less (and 2 basedamage less). This way we will be seeing some interesting biomech I hope. Only thing I dont like about it is that Firebat..ehm Battle Hellion doesnt have stim so it is never able to retreat liek the other biounits | ||
Rah
United States973 Posts
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Al Bundy
7257 Posts
On September 21 2012 08:40 Tppz! wrote: Battle Hellions can be put into Bunker: https://dl.dropbox.com/u/18256003/Screenshot2012-09-21 01_37_31aaa.jpg (i hope this pic aint too big so i dont get a warning ![]() Hellions in Bunkers... Gotta love the beta phase. | ||
OrganicDoom
United States32 Posts
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juicyjames
![]()
United States3815 Posts
Just checked (Battle Hellions). Can be medivac healed and repaired, only uses mech upgrades not bio updates. Is both bio and mechanical. | ||
Godwrath
Spain10107 Posts
On September 21 2012 08:48 OrganicDoom wrote: battle hellion drops will be a nightmare for zerg now that they can be healed. They are quite slow, you can just pull the workers and use roachs to kill them, and their damage against structures is quite low. If you want to harass workers, hellion/marine drops are better, if you want to snipe structures marines/marauders are better. | ||
Qikz
United Kingdom12022 Posts
On September 21 2012 08:46 Al Bundy wrote: Hellions in Bunkers... Gotta love the beta phase. Oh god no. Next patch is going to include. Bunker build change increased to xx T_T. I however am happy I'll get some use out of bunkers as mech. Gives even more survivability versus zealots. | ||
razy
Russian Federation899 Posts
The whole point of the race in BW was clear distinction between different tech paths of the race making their combined usage extremely timing based and skill demanding. Terran usually commited to one tech path with a very limited support from others and compensated disadvatages of the chosen path (like low survivability of bio or immobility of mech) with proper execution, accepting their weaknesses while embracing strength: going nuts with bio aggression and multitask or eating up the map methodically and slowly picking opponent apart with their mech force basically turning match into grand chees game. As a side note, mech in pro games wasn't boring to watch at all because it forced your opponent to react (he couldn't just sit there and watch terran take his half of thr map freely) which also made vulture counter harass extremely potent and fun to watch. What happens now is not how terran should've solved thier problems. SC2 terran tries to be good at everything at the same time so instead of displaying variety of completely unique, extreme styles of play this whole 'race as a whole' philosophy will most likely make us look completely SC2-zerg and SC2-toss alikes (which is already partially true in WoL). I hope Blizzard finally understands that making races look completely different from each other designwise is not just some stupid Lore contribution but the most effective and fun way to bring variety into the game, which is not the case with WoL where we have 2 blob-focused races and terran. I sincerely wish you good luck Blizzard and suggest you watch some BW VoDs from 9-10 and 10-11 seasons. | ||
Account252508
3454 Posts
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Crawdad
614 Posts
On September 21 2012 08:49 juicyjames wrote: http://www.reddit.com/r/starcraft/comments/107igx/beta_balance_update_3/c6b41he?context=1 This was obvious from the beginning, but thank you thank you THANK YOU for confirming it. | ||
Adreme
United States5574 Posts
Edit:nm previous post answered it while i was typing. | ||
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