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HotS Balance Update #3 [9/20/2012] - Page 18

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 16 17 18 19 20 39 Next All
Account252508
Profile Joined February 2012
3454 Posts
September 20 2012 23:02 GMT
#341
--- Nuked ---
Laneir
Profile Joined September 2010
United States1160 Posts
September 20 2012 23:04 GMT
#342
damn widow mines be boost good on that
Follow me on Instagram @Chef_Betto
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2012 23:05 GMT
#343
On September 21 2012 08:00 monkybone wrote:
Show nested quote +
On September 21 2012 07:57 Ramiz1989 wrote:
On September 21 2012 07:54 monkybone wrote:
At first I was in disbelief, but then I realized how awesome this is. Good guy blizzard, good patches all around.

Well, as usual, most of the Terran players right now are whining without even realizing how good this patch is for Terran players. Both buffs are just straight buffs, and are pretty huge, and makes new units more than dynamic and viable.


Well, it's both a nerf and a buff. This makes archons extremely powerful against mech, which is a nerf. But it gives an interesting dynamic to TvP. But the healing ability and viable drop potential makes up for it by far.

I just hope blizzard will give tanks a late game upgrade to buff their attack vs shields.

That is very small nerf compared to the buff. Archons are like the only units that will kill Hellions faster, while Hellions are now much much better in every other situation. Also, Archons maybe won't even touch the Hellions because of the Widow Mines.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 20 2012 23:06 GMT
#344
On September 21 2012 08:05 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 08:00 monkybone wrote:
On September 21 2012 07:57 Ramiz1989 wrote:
On September 21 2012 07:54 monkybone wrote:
At first I was in disbelief, but then I realized how awesome this is. Good guy blizzard, good patches all around.

Well, as usual, most of the Terran players right now are whining without even realizing how good this patch is for Terran players. Both buffs are just straight buffs, and are pretty huge, and makes new units more than dynamic and viable.


Well, it's both a nerf and a buff. This makes archons extremely powerful against mech, which is a nerf. But it gives an interesting dynamic to TvP. But the healing ability and viable drop potential makes up for it by far.

I just hope blizzard will give tanks a late game upgrade to buff their attack vs shields.

That is very small nerf compared to the buff. Archons are like the only units that will kill Hellions faster, while Hellions are now much much better in every other situation. Also, Archons maybe won't even touch the Hellions because of the Widow Mines.


Takes like 5 mines or something to kill an archon! :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 20 2012 23:07 GMT
#345
now in tvp, the factory is no longer used as a scout. It actually has an use!!

Now MMMBH is the the only way to play against toss.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
September 20 2012 23:07 GMT
#346
hellion drops just got a hell of a lot more interesting
Jaedong.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2012 23:08 GMT
#347
On September 21 2012 08:06 Qikz wrote:
Show nested quote +
On September 21 2012 08:05 Ramiz1989 wrote:
On September 21 2012 08:00 monkybone wrote:
On September 21 2012 07:57 Ramiz1989 wrote:
On September 21 2012 07:54 monkybone wrote:
At first I was in disbelief, but then I realized how awesome this is. Good guy blizzard, good patches all around.

Well, as usual, most of the Terran players right now are whining without even realizing how good this patch is for Terran players. Both buffs are just straight buffs, and are pretty huge, and makes new units more than dynamic and viable.


Well, it's both a nerf and a buff. This makes archons extremely powerful against mech, which is a nerf. But it gives an interesting dynamic to TvP. But the healing ability and viable drop potential makes up for it by far.

I just hope blizzard will give tanks a late game upgrade to buff their attack vs shields.

That is very small nerf compared to the buff. Archons are like the only units that will kill Hellions faster, while Hellions are now much much better in every other situation. Also, Archons maybe won't even touch the Hellions because of the Widow Mines.


Takes like 5 mines or something to kill an archon! :p

Actually, it takes 2 to put them on 10 hp and 30 shield left from 350. Mines do 160 single target damage. Do the math.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Account252508
Profile Joined February 2012
3454 Posts
September 20 2012 23:09 GMT
#348
--- Nuked ---
rembrant
Profile Joined July 2012
62 Posts
September 20 2012 23:10 GMT
#349
Does this mean you can put battle hellions inside of bunkers now?
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2012 23:11 GMT
#350
On September 21 2012 08:10 rembrant wrote:
Does this mean you can put battle hellions inside of bunkers now?

ROFL, never thought of that. :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SolidMoose
Profile Joined June 2011
United States1240 Posts
September 20 2012 23:14 GMT
#351
On September 21 2012 08:10 rembrant wrote:
Does this mean you can put battle hellions inside of bunkers now?


Units being in bunkers has nothing to do with being biological. Bunkers just specify what is allowed.
Mackus
Profile Joined January 2011
England1681 Posts
September 20 2012 23:17 GMT
#352
On September 21 2012 06:02 avilo wrote:
Blizzard says they want mech tvp viable.

Nerf battle hellion making it take more damage from archons.

Facepalm*


They said the complete opposite, don't be so ignorant.
Godwrath
Profile Joined August 2012
Spain10121 Posts
September 20 2012 23:17 GMT
#353
On September 21 2012 08:17 Mackus wrote:
Show nested quote +
On September 21 2012 06:02 avilo wrote:
Blizzard says they want mech tvp viable.

Nerf battle hellion making it take more damage from archons.

Facepalm*


They said the complete opposite, don't be so ignorant.


Don't blame the guy because Blizzard changes his mind every week about what they want to do with that matchup.
Serpico
Profile Joined May 2010
4285 Posts
September 20 2012 23:18 GMT
#354
On September 21 2012 08:17 Godwrath wrote:
Show nested quote +
On September 21 2012 08:17 Mackus wrote:
On September 21 2012 06:02 avilo wrote:
Blizzard says they want mech tvp viable.

Nerf battle hellion making it take more damage from archons.

Facepalm*


They said the complete opposite, don't be so ignorant.


Don't blame the guy because Blizzard changes his mind every week about what they want to do with that matchup.

Probably because they really don't know what to do with it. We'll see what happens with HOTS, it's getting a bit murky now.
rembrant
Profile Joined July 2012
62 Posts
September 20 2012 23:20 GMT
#355
On September 21 2012 08:14 SolidMoose wrote:
Show nested quote +
On September 21 2012 08:10 rembrant wrote:
Does this mean you can put battle hellions inside of bunkers now?


Units being in bunkers has nothing to do with being biological. Bunkers just specify what is allowed.

Ah, it'd probably be useless anyways, just thought it'd be cute to see.
GuvenorBrown
Profile Joined August 2011
Sweden12 Posts
September 20 2012 23:23 GMT
#356
On September 21 2012 05:34 obsid wrote:
I feel some kind of scv+medivac+blue flame battle hellion pushes are going to be really strong. The scv healing was already quite a bit, you add medivac healing on top of scv healing together.... No other unit right now can be scv healed and medivac healed at the same time.


other than scvs
IMPrime
Profile Joined September 2011
United States715 Posts
September 20 2012 23:23 GMT
#357
i dont understand how hellions become biological in a certain form
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
Last Edited: 2012-09-20 23:30:56
September 20 2012 23:26 GMT
#358
On September 21 2012 08:18 Serpico wrote:
Show nested quote +
On September 21 2012 08:17 Godwrath wrote:
On September 21 2012 08:17 Mackus wrote:
On September 21 2012 06:02 avilo wrote:
Blizzard says they want mech tvp viable.

Nerf battle hellion making it take more damage from archons.

Facepalm*


They said the complete opposite, don't be so ignorant.


Don't blame the guy because Blizzard changes his mind every week about what they want to do with that matchup.

Probably because they really don't know what to do with it. We'll see what happens with HOTS, it's getting a bit murky now.


Well, Battle Hellions being bio does make the transition from mech to bio smoother, and also encourages more mobile mech play outside of Hellions. Player is encouraged to get Medivacs, and then he might be thinking "I got all those medivacs, I mind as well do some drops or get some bio".

I like it as a spectator, but it definitely feels awkward that a unit has to transform in order to get heals.
/commercial
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2012-09-20 23:29:28
September 20 2012 23:28 GMT
#359
On September 21 2012 08:20 rembrant wrote:
Show nested quote +
On September 21 2012 08:14 SolidMoose wrote:
On September 21 2012 08:10 rembrant wrote:
Does this mean you can put battle hellions inside of bunkers now?


Units being in bunkers has nothing to do with being biological. Bunkers just specify what is allowed.

Ah, it'd probably be useless anyways, just thought it'd be cute to see.


Useless? Put a battle hellion in a bunker at an expansion, never worry about ling runbys anymore.

Edit : You can also add a mine for good measure.
Mackus
Profile Joined January 2011
England1681 Posts
September 20 2012 23:29 GMT
#360
On September 21 2012 08:17 Godwrath wrote:
Show nested quote +
On September 21 2012 08:17 Mackus wrote:
On September 21 2012 06:02 avilo wrote:
Blizzard says they want mech tvp viable.

Nerf battle hellion making it take more damage from archons.

Facepalm*


They said the complete opposite, don't be so ignorant.


Don't blame the guy because Blizzard changes his mind every week about what they want to do with that matchup.


Because it's a beta they're allowed to do that. They've tried to make mech work without turtling up with Siege Tanks with Warhounds which didn't work so they've scrapped the idea totally and are now trying to focus on Mech/Bio mixes

I'm looking forward to trying MMM+H for standard play and Mara + Medivac + 2 fact Hellion openings then Ghosts if they go straight into Templar tech.
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