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HotS Balance Update #3 [9/20/2012] - Page 16

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 14 15 16 17 18 39 Next All
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
September 20 2012 22:22 GMT
#301
Biological hellion... what the fuck?
archon256
Profile Joined August 2010
United States363 Posts
September 20 2012 22:23 GMT
#302
On September 21 2012 07:03 andeh wrote:
Imagine, being able to drop 4 hellions into a mineral line

and then healing them

As terrifying as this sounds to my Zerg ears, it does add an interesting question for a Terran - would you rather drop Hellions in a mode where you can chase down Drones, or one where you can heal them as they're being attacked?

I suppose you could start in buggy mode, kill as many Drones as possible, and then transform to battle mode when the lings and queens arrive. There'll be a slight period of risk as they're transforming, but the HP gain and capability to be healed would be worth it.
"The troupe is ready, the stage is set. I come to dance, the dance of death"
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-09-20 22:31:35
September 20 2012 22:23 GMT
#303
meh I liked Hellions because they keep stuff away from my tanks. Now HTs will feedback my Thors and storm the non battle mode hellions, morph into Archons and absorb my siege tank shots and melt Hellions super fast and make path for the Immortals to move in and massacre everything armored.
At the end yeah, got to have Ghosts with your mech still. The change is no biggy though as it adds more skill needed to mech and makes you want to have Medivacs for drops, but it just sounds so wrong.

Would have been fine with the Widow mine being 1 supply, but double splash damage is an even huger buff wow. Now I only need a single mine to completely destroy a workerslide hehe.
Oracle sounds like it will become a more annoying scout now, not as good as a Warp Prism though.

MSCore still has the perfect speed to arrive fully loaded and in time to support a timing push. But now the let the toss has his fun time is reduced.

Just change Viking ground mode to non armored then too, so they can start tanking for mech in WoL too.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
September 20 2012 22:26 GMT
#304
On September 21 2012 07:12 GungraveHero2 wrote:
here what i think from the patch from a high level korean players , that a fake buff in t v p and a nerf in t v z ,
my english suck but plz read , im bringing alot of good point for discussion .


im not sure that a very high buff in t v p , since most good protoss player still do the fast colosus into high templar build at high level they will have ALOT of archon , who will kill the poor battlehellion easy since they will do extra dmg . storm will kill them also , better , no one have bring that , but that a pretty big point , because curently the problem about t v p outside HOTS , that because protoss are op late game , and making battlehelion bio will only make thing worst , im honestly not sure what blizzard do , or if they are stupid , think about anything or they want something like that ......

about the t v z , before the patch some good zerg player got some dificulty vs battlehellion early late game , mostly one kind of push vs the almost standar double exp play from zerg.... , now they make them bio so infestor will own them better using fungal ,also that a nerf in t v z mech play , where in this matchup YOU NEED all the gaz you can got vs the coming broodlord/infestor
now you will also need to build medivac , very gaz heavy unit .

im happy about the dmg increase of the mine but overall that a wortless unit and easy to make them not cost effective using cheap unit , the warhound was so much better but got removed , they could have make them work in a way they could have keep them , they were the anwser in t v p mech play , battlehelion are fake hope who will change nothing late game t v p .

also the HEAVY buff from everything protoss got , make me a litle worry , because curently outside the beta , protoss are literaly RAPING the other race in korea in most tournament . the last months was protoss months and the next one look like the same.

what i hate about terran , that blizzard NEVER BUFF them WHERE they realy need it , just reading this topic people were thinking that was a big buff for terran , all matchup , was going make mech work t v p and stuft like that.... , that true about people saying for 1-1-1 or early game that a buff for terran , but terran are strong enough in early mid game , they dont need any change , where they need help that late game in most matchup , and so far blizzard do nothing for fix that in any matchup , so terran will still suck , and all the problem the race got are not fixed in hots.

TLDR: kill them before late game or you are dead still apply for HOTS for terran in all matchup .

so far this hots exp look bad for terran and will only make all matchup harder , get ready terran fellow , because the other race got real unit and buff who make them better while terran got the same crap each patch.


I disagree... like completely. Battle hellions weren't NERFED in any way. Making them biological (i don't like it but meh) just gives them more functionality. If you want to build medivacs to make them live more, then build them. But not building medivacs is no worse than it currently is. Battle hellions definitely do help terran mech in late game. Mass chargelot isn't nearly as effective because battle hellions soak up so much damage.

The hell? Infestors won't own them more with bio.... fungal doesn't do extra damage to bio units, and the size of the battle hellion hasn't changed. There is literally zero way that a "biological" change can nerf TvZ, because the only difference in damage is archons doing more to biological, which Z doesn't have. It's a straight up buff to them being heal-able, much like marines are heal-able, you don't have to build medivacs, but doing so greatly increases the effectiveness of the unit.

Protoss only got one real buff (the oracle) which is really only an early game harasser. Mothership... I don't like the buff. Higher energy requirement, shorter duration. The attacks might be more "efficient" (one shotting marines and lings) but I still don't like the design of the mothership core. It's way better than not having one, but it could be way better than it is now imo.
Team Liquid, IM, ViOlet!
archon256
Profile Joined August 2010
United States363 Posts
Last Edited: 2012-09-20 22:29:47
September 20 2012 22:26 GMT
#305
On September 21 2012 07:16 Gumbotwins wrote:
Show nested quote +
On September 21 2012 07:00 jared1259 wrote:
I'm frustrated with blizzard giving Terran units or unit combos that completely hard counter zerg units. How is a zerg player supposed to engage an army with battle hellions, medivacs and tanks? It completely shuts down lings, banes and roaches. I know first thing everyone is going to say is air, but if you make reactored starports part of the core mech army, terran will already be prepped for the transition.


Kinda like Broodlord infestor counter everything right now?

Well at least Broodlord-Infestor is very gas-heavy and takes a while to get to, this new mech would come out much much faster.

Not that I'm calling OP or anything, it's way too early to tell. But it does sound scary!

On September 21 2012 07:23 FeyFey wrote:
meh I liked Hellions because they keep stuff away from my tanks. Now HTs will feedback my Thors and storm the non battle mode hellions, morph into Archons and absorb my siege tank shots and melt Hellions super fast and make path for the Immortals to move in and massacre everything armored.

Yeah I don't think this change helps pure mech work any better in TvP. It just adds an additional late-game anti-Zealot option to standard bio, which is probably still welcome. (The question is would they be worth it even without any upgrades, and just built from a couple of factories?)
"The troupe is ready, the stage is set. I come to dance, the dance of death"
Prime Directive
Profile Joined December 2011
United States186 Posts
September 20 2012 22:29 GMT
#306
Love the change just want to see how it plays out vs Z. I think with the viper it can be dealth with.
the_business_og
Profile Joined April 2012
United States167 Posts
September 20 2012 22:29 GMT
#307
if some wise soul can shed some clarity:
the helion/battle helion dynamic isnt making sense to me?

the helion from WOL will remain reactor-buildable
whereas the battle helion isnt, and needs an upgrade so that it can be built from a tech lab?
can't you just build them from reactor twice as fast and transform them? are they separate units or can they still go between each other?
and the helion isnt bio, but the battle helion is? so medivacs can heal one form and not the other?
shanti
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
Last Edited: 2012-09-20 22:30:30
September 20 2012 22:29 GMT
#308
Mines are probably the best thing in HotS Period.. Seriously they need to be strong, forces extra micro from the opponent which in itself is already fantastic. Cough *anti deathball unit* Cough
Polt, MMA, MVP. Terran triforce!
mikedebo
Profile Joined December 2010
Canada4341 Posts
September 20 2012 22:30 GMT
#309
This hellion change has generated the most hilarious responses I have ever seen on TL... my sides hurt! If only l was driving right now, I could get a medivac to heal me.
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Al Bundy
Profile Joined April 2010
7257 Posts
September 20 2012 22:30 GMT
#310
I agree with the widow mine buff. Let's see how it's going to unfold.

Also about the bio hellion, it may be an interesting mechanic from a design perspective, however it doesn't sound very logical at all. A mech unit that's classified as bio?
o choro é livre
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-20 22:35:26
September 20 2012 22:30 GMT
#311
On September 21 2012 07:23 archon256 wrote:
Show nested quote +
On September 21 2012 07:03 andeh wrote:
Imagine, being able to drop 4 hellions into a mineral line

and then healing them

As terrifying as this sounds to my Zerg ears, it does add an interesting question for a Terran - would you rather drop Hellions in a mode where you can chase down Drones, or one where you can heal them as they're being attacked?

I suppose you could start in buggy mode, kill as many Drones as possible, and then transform to battle mode when the lings and queens arrive. There'll be a slight period of risk as they're transforming, but the HP gain and capability to be healed would be worth it.

Or you can, make 2 Hellions in Battle Mode and other 2 in normal mode.

Call me a genius.

On September 21 2012 07:26 Alryk wrote:
Protoss only got one real buff (the oracle) which is really only an early game harasser. Mothership... I don't like the buff. Higher energy requirement, shorter duration. The attacks might be more "efficient" (one shotting marines and lings) but I still don't like the design of the mothership core. It's way better than not having one, but it could be way better than it is now imo.

Mothership Core's purifier was actually nerfed. Yes, it got increase in damage, but the duration is a lot shorter and energy cost is pretty big too. Well, maybe it wasn't even a nerf, but it was a change, not actual buff either.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Bagration
Profile Blog Joined October 2011
United States18282 Posts
September 20 2012 22:30 GMT
#312
If a battlehellion is biological, doesn't that mean it's now a bio unit :p? Looks like bio just got a buff
Team Slayers, Axiom-Acer and Vile forever
Chloroplaste
Profile Joined February 2011
France281 Posts
September 20 2012 22:31 GMT
#313
Oracle
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds. We fixed a bug where the oracle was not correctly classified as a Psionic unit.

130hp and 30s on all mineral patch for only 150gaz, that's so sick !

Widow Mine
Splash damage has increased from 35 to 60.

OMG OMG OMG ! Seriously ? A mine (75 25) in each future expand and instant all kill of all workers coming ?
OyvN
Profile Joined July 2011
Norway15 Posts
September 20 2012 22:36 GMT
#314
What about upgrades? Does the battlehellion follow the bio or mech upgrades? It will suck to have 3-3 mech and when you transfrom they becomme 0-0....
InoyouS2
Profile Joined December 2011
1005 Posts
September 20 2012 22:38 GMT
#315
Is there any news on the raven and whether or not that 100 energy cost for HSM was a bug or a buff?
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Pocky52
Profile Joined November 2011
United States463 Posts
September 20 2012 22:39 GMT
#316
Idk like the BH change, since I think healing with medivacs is too good, and the only "downside" is from archons, which I don't think is that big of a deal...
pmp10
Profile Joined April 2012
3397 Posts
Last Edited: 2012-09-20 22:43:04
September 20 2012 22:40 GMT
#317
Blizzard keeps outdoing themselves with those changes.
Next thing landed vikings are considered biological and sieged tank is really a structure.
But seriously - terran changes have potential to do more harm than good.
Bio hellions won't solve any problems of mech since it doesn't use medivacs and they are unlikely to affect bio play due to different upgrades.
Widow mines are just heading in the wrong direction altogether as they are now capable of eradicating stacked mutas with 2 shots when they should be a primarily an anti-ground unit.
This game will turn into quite the mess if this keeps up.
nimdil
Profile Blog Joined January 2011
Poland3768 Posts
September 20 2012 22:40 GMT
#318
The mechanical/biological switch for hellion/battle hellion is idiotic.
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
September 20 2012 22:42 GMT
#319
Hellion/Marauder? New TvP composition?
Learn to count with CatsPajamas!
IPA
Profile Joined August 2010
United States3206 Posts
September 20 2012 22:42 GMT
#320
On September 21 2012 07:16 Gumbotwins wrote:
Show nested quote +
On September 21 2012 07:00 jared1259 wrote:
On September 21 2012 06:53 -NegativeZero- wrote:
On September 21 2012 06:51 jared1259 wrote:
HotS Balance Update #4 [9/22/2012]

Battle Hellions have been renamed Firebats and can now be produced from a barracks with tech lab.

In all seriousness though, I thought the battle hellions were added to give the mech army more hit points, back when the Thor was being removed? IMHO now that the Thor is back in, this unit isn't needed.


That was part of the reason, but it was mostly because normal hellions weren't good enough vs mass chargelots. Remove battle hellions and mech has this same weakness again, making it basically non-viable.


I'm frustrated with blizzard giving Terran units or unit combos that completely hard counter zerg units. How is a zerg player supposed to engage an army with battle hellions, medivacs and tanks? It completely shuts down lings, banes and roaches. I know first thing everyone is going to say is air, but if you make reactored starports part of the core mech army, terran will already be prepped for the transition.


Kinda like Broodlord infestor counter everything right now?


A terrible comparison.
Time held me green and dying though I sang in my chains like the sea.
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