HotS Balance Update #3 [9/20/2012] - Page 16
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ClysmiC
United States2192 Posts
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archon256
United States363 Posts
On September 21 2012 07:03 andeh wrote: Imagine, being able to drop 4 hellions into a mineral line and then healing them As terrifying as this sounds to my Zerg ears, it does add an interesting question for a Terran - would you rather drop Hellions in a mode where you can chase down Drones, or one where you can heal them as they're being attacked? I suppose you could start in buggy mode, kill as many Drones as possible, and then transform to battle mode when the lings and queens arrive. There'll be a slight period of risk as they're transforming, but the HP gain and capability to be healed would be worth it. | ||
FeyFey
Germany10114 Posts
At the end yeah, got to have Ghosts with your mech still. The change is no biggy though as it adds more skill needed to mech and makes you want to have Medivacs for drops, but it just sounds so wrong. Would have been fine with the Widow mine being 1 supply, but double splash damage is an even huger buff wow. Now I only need a single mine to completely destroy a workerslide hehe. Oracle sounds like it will become a more annoying scout now, not as good as a Warp Prism though. MSCore still has the perfect speed to arrive fully loaded and in time to support a timing push. But now the let the toss has his fun time is reduced. Just change Viking ground mode to non armored then too, so they can start tanking for mech in WoL too. | ||
Alryk
United States2718 Posts
On September 21 2012 07:12 GungraveHero2 wrote: here what i think from the patch from a high level korean players , that a fake buff in t v p and a nerf in t v z , my english suck but plz read , im bringing alot of good point for discussion . im not sure that a very high buff in t v p , since most good protoss player still do the fast colosus into high templar build at high level they will have ALOT of archon , who will kill the poor battlehellion easy since they will do extra dmg . storm will kill them also , better , no one have bring that , but that a pretty big point , because curently the problem about t v p outside HOTS , that because protoss are op late game , and making battlehelion bio will only make thing worst , im honestly not sure what blizzard do , or if they are stupid , think about anything or they want something like that ...... about the t v z , before the patch some good zerg player got some dificulty vs battlehellion early late game , mostly one kind of push vs the almost standar double exp play from zerg.... , now they make them bio so infestor will own them better using fungal ,also that a nerf in t v z mech play , where in this matchup YOU NEED all the gaz you can got vs the coming broodlord/infestor now you will also need to build medivac , very gaz heavy unit . im happy about the dmg increase of the mine but overall that a wortless unit and easy to make them not cost effective using cheap unit , the warhound was so much better but got removed , they could have make them work in a way they could have keep them , they were the anwser in t v p mech play , battlehelion are fake hope who will change nothing late game t v p . also the HEAVY buff from everything protoss got , make me a litle worry , because curently outside the beta , protoss are literaly RAPING the other race in korea in most tournament . the last months was protoss months and the next one look like the same. what i hate about terran , that blizzard NEVER BUFF them WHERE they realy need it , just reading this topic people were thinking that was a big buff for terran , all matchup , was going make mech work t v p and stuft like that.... , that true about people saying for 1-1-1 or early game that a buff for terran , but terran are strong enough in early mid game , they dont need any change , where they need help that late game in most matchup , and so far blizzard do nothing for fix that in any matchup , so terran will still suck , and all the problem the race got are not fixed in hots. TLDR: kill them before late game or you are dead still apply for HOTS for terran in all matchup . so far this hots exp look bad for terran and will only make all matchup harder , get ready terran fellow , because the other race got real unit and buff who make them better while terran got the same crap each patch. I disagree... like completely. Battle hellions weren't NERFED in any way. Making them biological (i don't like it but meh) just gives them more functionality. If you want to build medivacs to make them live more, then build them. But not building medivacs is no worse than it currently is. Battle hellions definitely do help terran mech in late game. Mass chargelot isn't nearly as effective because battle hellions soak up so much damage. The hell? Infestors won't own them more with bio.... fungal doesn't do extra damage to bio units, and the size of the battle hellion hasn't changed. There is literally zero way that a "biological" change can nerf TvZ, because the only difference in damage is archons doing more to biological, which Z doesn't have. It's a straight up buff to them being heal-able, much like marines are heal-able, you don't have to build medivacs, but doing so greatly increases the effectiveness of the unit. Protoss only got one real buff (the oracle) which is really only an early game harasser. Mothership... I don't like the buff. Higher energy requirement, shorter duration. The attacks might be more "efficient" (one shotting marines and lings) but I still don't like the design of the mothership core. It's way better than not having one, but it could be way better than it is now imo. | ||
archon256
United States363 Posts
On September 21 2012 07:16 Gumbotwins wrote: Kinda like Broodlord infestor counter everything right now? Well at least Broodlord-Infestor is very gas-heavy and takes a while to get to, this new mech would come out much much faster. Not that I'm calling OP or anything, it's way too early to tell. But it does sound scary! On September 21 2012 07:23 FeyFey wrote: meh I liked Hellions because they keep stuff away from my tanks. Now HTs will feedback my Thors and storm the non battle mode hellions, morph into Archons and absorb my siege tank shots and melt Hellions super fast and make path for the Immortals to move in and massacre everything armored. Yeah I don't think this change helps pure mech work any better in TvP. It just adds an additional late-game anti-Zealot option to standard bio, which is probably still welcome. (The question is would they be worth it even without any upgrades, and just built from a couple of factories?) | ||
Prime Directive
United States186 Posts
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the_business_og
United States167 Posts
the helion/battle helion dynamic isnt making sense to me? the helion from WOL will remain reactor-buildable whereas the battle helion isnt, and needs an upgrade so that it can be built from a tech lab? can't you just build them from reactor twice as fast and transform them? are they separate units or can they still go between each other? and the helion isnt bio, but the battle helion is? so medivacs can heal one form and not the other? | ||
Gumbotwins
Netherlands256 Posts
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mikedebo
Canada4341 Posts
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Al Bundy
7257 Posts
Also about the bio hellion, it may be an interesting mechanic from a design perspective, however it doesn't sound very logical at all. A mech unit that's classified as bio? | ||
Ramiz1989
12124 Posts
On September 21 2012 07:23 archon256 wrote: As terrifying as this sounds to my Zerg ears, it does add an interesting question for a Terran - would you rather drop Hellions in a mode where you can chase down Drones, or one where you can heal them as they're being attacked? I suppose you could start in buggy mode, kill as many Drones as possible, and then transform to battle mode when the lings and queens arrive. There'll be a slight period of risk as they're transforming, but the HP gain and capability to be healed would be worth it. Or you can, make 2 Hellions in Battle Mode and other 2 in normal mode. Call me a genius. On September 21 2012 07:26 Alryk wrote: Protoss only got one real buff (the oracle) which is really only an early game harasser. Mothership... I don't like the buff. Higher energy requirement, shorter duration. The attacks might be more "efficient" (one shotting marines and lings) but I still don't like the design of the mothership core. It's way better than not having one, but it could be way better than it is now imo. Mothership Core's purifier was actually nerfed. Yes, it got increase in damage, but the duration is a lot shorter and energy cost is pretty big too. Well, maybe it wasn't even a nerf, but it was a change, not actual buff either. | ||
Bagration
United States18282 Posts
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Chloroplaste
France281 Posts
Entomb’s duration has increased to 30 seconds. The health of Entombed nodes has increased from 100 to 130. The duration of Revelation has increased from 30 to 45 seconds. We fixed a bug where the oracle was not correctly classified as a Psionic unit. 130hp and 30s on all mineral patch for only 150gaz, that's so sick ! Widow Mine Splash damage has increased from 35 to 60. OMG OMG OMG ! Seriously ? A mine (75 25) in each future expand and instant all kill of all workers coming ? | ||
OyvN
Norway15 Posts
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InoyouS2
1005 Posts
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Pocky52
United States463 Posts
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pmp10
3239 Posts
Next thing landed vikings are considered biological and sieged tank is really a structure. But seriously - terran changes have potential to do more harm than good. Bio hellions won't solve any problems of mech since it doesn't use medivacs and they are unlikely to affect bio play due to different upgrades. Widow mines are just heading in the wrong direction altogether as they are now capable of eradicating stacked mutas with 2 shots when they should be a primarily an anti-ground unit. This game will turn into quite the mess if this keeps up. | ||
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nimdil
Poland3747 Posts
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Kamwah
United Kingdom724 Posts
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IPA
United States3206 Posts
On September 21 2012 07:16 Gumbotwins wrote: Kinda like Broodlord infestor counter everything right now? A terrible comparison. | ||
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