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HotS Balance Update #3 [9/20/2012] - Page 17

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 15 16 17 18 19 39 Next All
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
September 20 2012 22:43 GMT
#321
On September 21 2012 05:33 Asha` wrote:
How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats

at least mines got buffed

It think they stopped caring about these things a long time ago. I mean reapers are now passively regenerating as any Zerg unit does.
The heart's eternal vow
xeqwist
Profile Joined July 2012
55 Posts
September 20 2012 22:43 GMT
#322
So will medivacs be able to heal battlehellions? - I think Marine + Battle Hellion + Medivac would be a strong composition vs. Zerg.
xeqwist.195 EU | ♥ BitByBit ♥ MarineKing ♥ | Marine good unit.
sM.Zik
Profile Joined June 2011
Canada2553 Posts
September 20 2012 22:44 GMT
#323
I liked the balance update 2 but this one i'm not so sure.
Jaedong Fighting! | youtube.com/ZikGaming
baba1
Profile Joined April 2005
Canada355 Posts
September 20 2012 22:45 GMT
#324
On September 21 2012 07:29 the_business_og wrote:
if some wise soul can shed some clarity:
the helion/battle helion dynamic isnt making sense to me?

the helion from WOL will remain reactor-buildable
whereas the battle helion isnt, and needs an upgrade so that it can be built from a tech lab?
can't you just build them from reactor twice as fast and transform them? are they separate units or can they still go between each other?
and the helion isnt bio, but the battle helion is? so medivacs can heal one form and not the other?


Looks like I'm not the only one who is really confused on wtf the hellion has become.
Blizzard forgot to put sense in this whole thing, they probably lost it somewhere.
noq uote
Indolent
Profile Joined January 2012
Poland137 Posts
September 20 2012 22:48 GMT
#325
Haha, that means bio has now Firebats...GG:D
Account252508
Profile Joined February 2012
3454 Posts
September 20 2012 22:49 GMT
#326
--- Nuked ---
TigerKarl
Profile Joined November 2010
1757 Posts
September 20 2012 22:52 GMT
#327
poor terrans. Blizzard trying to ruin that race?
bgx
Profile Joined August 2010
Poland6595 Posts
September 20 2012 22:52 GMT
#328
I used to be negative about all of this, but now im actually smiling when i read those balance updates. Thank you blizzard.
Stork[gm]
Alryk
Profile Blog Joined November 2011
United States2718 Posts
Last Edited: 2012-09-20 22:54:47
September 20 2012 22:52 GMT
#329
On September 21 2012 07:30 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 07:23 archon256 wrote:
On September 21 2012 07:03 andeh wrote:
Imagine, being able to drop 4 hellions into a mineral line

and then healing them

As terrifying as this sounds to my Zerg ears, it does add an interesting question for a Terran - would you rather drop Hellions in a mode where you can chase down Drones, or one where you can heal them as they're being attacked?

I suppose you could start in buggy mode, kill as many Drones as possible, and then transform to battle mode when the lings and queens arrive. There'll be a slight period of risk as they're transforming, but the HP gain and capability to be healed would be worth it.

Or you can, make 2 Hellions in Battle Mode and other 2 in normal mode.

Call me a genius.

Show nested quote +
On September 21 2012 07:26 Alryk wrote:
Protoss only got one real buff (the oracle) which is really only an early game harasser. Mothership... I don't like the buff. Higher energy requirement, shorter duration. The attacks might be more "efficient" (one shotting marines and lings) but I still don't like the design of the mothership core. It's way better than not having one, but it could be way better than it is now imo.

Mothership Core's purifier was actually nerfed. Yes, it got increase in damage, but the duration is a lot shorter and energy cost is pretty big too. Well, maybe it wasn't even a nerf, but it was a change, not actual buff either.


My thoughts pretty much exactly. I shouldn't have called it a buff, I didn't mean it to be heh. I think the mothership core should have an energy cost per attack (maybe slightly higher than the "average energy/attack over 25 seconds") so that like each attack costs 10 energy (find a good amount, just an example.) And give the mothership a leash range (22 or something, long but not long enough to attack) to the nexus, halve its movement speed, and bring back teleport, so it becomes more of a dynamic defensive unit. And increase range on purify imo, since movement speed + leash range are changed.


Is this true? What is the current damage vs armored?


I don't think the tank is any different from the WoL tank. I haven't clicked on one, but it doesn't feel any more powerful.
Team Liquid, IM, ViOlet!
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-20 22:56:46
September 20 2012 22:54 GMT
#330
--- Nuked ---
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 22:55 GMT
#331
On September 21 2012 07:52 bgx wrote:
I used to be negative about all of this, but now im actually smiling when i read those balance updates. Thank you blizzard.


but are you smiling because of the absurdity or because blizzard is actually trying to make this game better?

can't believe I actually typed the last half of that sentence.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Ramiz1989
Profile Joined July 2012
12124 Posts
September 20 2012 22:57 GMT
#332
On September 21 2012 07:54 monkybone wrote:
At first I was in disbelief, but then I realized how awesome this is. Good guy blizzard, good patches all around.

Well, as usual, most of the Terran players right now are whining without even realizing how good this patch is for Terran players. Both buffs are just straight buffs, and are pretty huge, and makes new units more than dynamic and viable.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 22:57 GMT
#333
On September 21 2012 07:52 Alryk wrote:
Show nested quote +
On September 21 2012 07:30 Ramiz1989 wrote:
On September 21 2012 07:23 archon256 wrote:
On September 21 2012 07:03 andeh wrote:
Imagine, being able to drop 4 hellions into a mineral line

and then healing them

As terrifying as this sounds to my Zerg ears, it does add an interesting question for a Terran - would you rather drop Hellions in a mode where you can chase down Drones, or one where you can heal them as they're being attacked?

I suppose you could start in buggy mode, kill as many Drones as possible, and then transform to battle mode when the lings and queens arrive. There'll be a slight period of risk as they're transforming, but the HP gain and capability to be healed would be worth it.

Or you can, make 2 Hellions in Battle Mode and other 2 in normal mode.

Call me a genius.

On September 21 2012 07:26 Alryk wrote:
Protoss only got one real buff (the oracle) which is really only an early game harasser. Mothership... I don't like the buff. Higher energy requirement, shorter duration. The attacks might be more "efficient" (one shotting marines and lings) but I still don't like the design of the mothership core. It's way better than not having one, but it could be way better than it is now imo.

Mothership Core's purifier was actually nerfed. Yes, it got increase in damage, but the duration is a lot shorter and energy cost is pretty big too. Well, maybe it wasn't even a nerf, but it was a change, not actual buff either.


My thoughts pretty much exactly. I shouldn't have called it a buff, I didn't mean it to be heh. I think the mothership core should have an energy cost per attack (maybe slightly higher than the "average energy/attack over 25 seconds") so that like each attack costs 10 energy (find a good amount, just an example.) And give the mothership a leash range (22 or something, long but not long enough to attack) to the nexus, halve its movement speed, and bring back teleport, so it becomes more of a dynamic defensive unit. And increase range on purify imo, since movement speed + leash range are changed.


Show nested quote +
Is this true? What is the current damage vs armored?


I don't think the tank is any different from the WoL tank. I haven't clicked on one, but it doesn't feel any more powerful.


[image loading]
By Garmer
MMA: The true King of Wings
pmp10
Profile Joined April 2012
3401 Posts
September 20 2012 22:57 GMT
#334
On September 21 2012 07:52 Alryk wrote:
I don't think the tank is any different from the WoL tank. I haven't clicked on one, but it doesn't feel any more powerful.

Only damage scaling vs. armored in siege mode was different by 2 or 3 more damage per weapon upgrade.
It might have been rolled back per 'bug fixing' tho.
Qikz
Profile Blog Joined November 2009
United Kingdom12070 Posts
September 20 2012 22:58 GMT
#335
On September 21 2012 07:57 Ramiz1989 wrote:
Show nested quote +
On September 21 2012 07:54 monkybone wrote:
At first I was in disbelief, but then I realized how awesome this is. Good guy blizzard, good patches all around.

Well, as usual, most of the Terran players right now are whining without even realizing how good this patch is for Terran players. Both buffs are just straight buffs, and are pretty huge, and makes new units more than dynamic and viable.


I don't even think it's whining, I think they're complaining about something that really doesn't change anything *I'm a terran player and I think BH becoming Bio gives it more survivability against collosus (as a mech player)*

The only issue I have is that they still refuse to allow Terran to have a good cornerstone unit in the tank.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tomasy
Profile Joined October 2010
Poland80 Posts
September 20 2012 22:59 GMT
#336
Well let's wait and see how does mech play now vs toss then judge.
Putting battle hellion as bio aside this change is actually interesting. Becouse mech mostly work like protoss army (great in big numbers) now we might see some non camping to 200/200 mech style.
Account252508
Profile Joined February 2012
3454 Posts
September 20 2012 23:00 GMT
#337
--- Nuked ---
Sub40APM
Profile Joined August 2010
6336 Posts
September 20 2012 23:00 GMT
#338
The techlab for the battle hellion is on the factory? So now you have to decide if you want siege, blue flame or battle hellion as your first upgrade?
althaz
Profile Joined May 2010
Australia1001 Posts
September 20 2012 23:00 GMT
#339
I really want a beta key. Every time bliz buff anything I get excited (I'm random so I don't care which race gets the buffs), but I don't get to play with this stuff!
The first rule we don't talk about race conditions. of race conditions is
Account252508
Profile Joined February 2012
3454 Posts
September 20 2012 23:01 GMT
#340
--- Nuked ---
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