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On September 21 2012 06:55 sevia wrote:Show nested quote +On September 21 2012 06:54 idkfa wrote: Mothership Core The cost of Purify is now 100. The duration of Purify has been lowered to 25 seconds. The damage of Purify has been increased from 25 to 45.
At 100 energy, it won't come early enough to affect the stability of PvP. Early aggression isn't really the problem with PvP anymore. It's the lategame that's broken.
Have you ever heard the expression for PvP, "whoever expands first, loses"?
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Interesting changes, glad to see a Widow mine buff!
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On September 21 2012 06:09 renaissanceMAN wrote: just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.
it'll make more sense for those who aren't trying to competitively play the game, and for spectators.
NO IT MUST TRANFORM
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On September 21 2012 07:00 baba1 wrote: Can anyone explain me why the Battle hellions are getting healed in robot mode? What does the robot mode have ANYTHING to do with biological?
It's a really dumb idea to begin with and to make the slightest bit of sense it should be one or the other, not 2 types of units. Either leave them as mech 100% of the time or bio 100% of the time but you can't switch between one and the other while staying in the same god damn robot thing.
Ok. You could say that they get heals in robot mode just like the marauders do since they are in the same kind of robot. That doesn't make sense either, marauders are robots with a human inside just like the tanks and thors are robots with humans inside? Aren't missile turrets somewhat big robots with a human inside too? How come they dont get healed by the magic green laserbeam through their armor like battle hellions and marauders? How do they even... ok nm.
At this point, make the marauders tranform into small warhounds so they can also switch between their robot-bio mode and their robot-bio mech mode. So you can, you know, switch bio and mech with your bio and mech. Wait what?
Yeah exactly, Blizzard doesn't know what they are doing.
There was this awesome game once upon a time called SC. After 2 or 3 years, they introduced BW with about 8 new units. Did any of these 8 units get their numbers/abilities/role/cost/whatnot EVER changed in the last.. 14 years? They are the exact same damn units that blizzard released. No massive beta testing. No massive community to rely on. At that time, Blizzard KNEW WTF they were doing and didn't look silly like the new SC2 team, trying to balance their units by changing them every week or so and sometimes even completly changing the role of the units. This is a proof to me that Blizzard is lost and they must produce 2 expansions for WoL because Blizzard's heads decided to make a lot of money with 2 expansions.
Now they are trying to replicate the BW gameplay but they refuse to reuse the BW units which leads us to this clusterfuck.
Do not give blizzard ideas!! :D ahahahahhaha
On September 21 2012 07:01 SarcasmMonster wrote:Show nested quote +On September 21 2012 06:56 wcr.4fun wrote:On September 21 2012 06:47 therockmanxx wrote: screw everything let the medivac heal everything !! Lol medivac can heal any unit now !! Even buildings Also they can repair destructable rocks !! I already now the next type of rock for LOTV. 'X rocks' can now be destroyed. By falling upon other rocks, they heal this set of rocks and form a tower of rocks which can then be destroyed, spawning two sets of normal 'destructable' rocks. And zerglings and mutalisks are obselete :D more boring roach and broodlord/infestor compositions. On September 21 2012 06:53 SarcasmMonster wrote:On September 21 2012 06:52 xrapture wrote: So a unit designed to tank damage is changed to biological?
Why not just call it a firebat? Blizzard is really making it hard for Terran players to be excited for HOTS. I wish Blizz stops taking ideas from BW and come up with new ideas. More like, I wish blizzard wouldn't take ideas from BW and pass them around in a rape circle and beating them to shit, only to end up cooking them in a pile of dirt to later shit them out and call them the new saving grace for 'Bio MECH' LOOOOOOOL. Wtf is a rape circle?
it doesn't take much imaginiation to know what it is..
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Hahahaha Battle Hellion While in Battle mode, the hellion is now classified as a Biological unit.
The 1st thing I thought about this was: + Show Spoiler +Battle Hellion While in Battle mode, the hellion is now named Firebat.
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Imagine, being able to drop 4 hellions into a mineral line
and then healing them
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On September 21 2012 07:03 andeh wrote: Imagine, being able to drop 4 hellions into a mineral line
and then healing them
WP sir, here comes the new metagame.
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Welcome back firebats, almost all of us missed you. I like the mine buff, it might lead to more rain style heavy obs play, denying drops and preventing mines from wiping out an entire army. It seems like blizz isn't quite sure what to do with the Oracle, even more changes. Heres hoping for more mech play from terran!
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On September 21 2012 04:55 Code wrote:not until it gets stimpack
Patch #4 "Battle Hellions now have an ability upgrade (hotkey T) called "Nitrous Oxide Engine" increasing their movement and attack speed by 50% for 15 seconds.
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Terrans get great buffs, everyone feeling quite happy about it. Good direction away from whenever zerg got something cool suddenly these forums became full of hatred.
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Lol at blizzard ^^. Let's not put the firebat but.... yah we need a firebat
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Even though it can't stim and it doesn't get infantry upgrades and it comes way later in the game... I think that Blizz would actually benefit from renaming this unit the Firebat, because then it would seem like a new unit to casual buyers.
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here what i think from the patch from a high level korean players , that a fake buff in t v p and a nerf in t v z , my english suck but plz read , im bringing alot of good point for discussion .
im not sure that a very high buff in t v p , since most good protoss player still do the fast colosus into high templar build at high level they will have ALOT of archon , who will kill the poor battlehellion easy since they will do extra dmg . storm will kill them also , better , no one have bring that , but that a pretty big point , because curently the problem about t v p outside HOTS , that because protoss are op late game , and making battlehelion bio will only make thing worst , im honestly not sure what blizzard do , or if they are stupid , think about anything or they want something like that ......
about the t v z , before the patch some good zerg player got some dificulty vs battlehellion early late game , mostly one kind of push vs the almost standar double exp play from zerg.... , now they make them bio so infestor will own them better using fungal ,also that a nerf in t v z mech play , where in this matchup YOU NEED all the gaz you can got vs the coming broodlord/infestor now you will also need to build medivac , very gaz heavy unit .
im happy about the dmg increase of the mine but overall that a wortless unit and easy to make them not cost effective using cheap unit , the warhound was so much better but got removed , they could have make them work in a way they could have keep them , they were the anwser in t v p mech play , battlehelion are fake hope who will change nothing late game t v p .
also the HEAVY buff from everything protoss got , make me a litle worry , because curently outside the beta , protoss are literaly RAPING the other race in korea in most tournament . the last months was protoss months and the next one look like the same.
what i hate about terran , that blizzard NEVER BUFF them WHERE they realy need it , just reading this topic people were thinking that was a big buff for terran , all matchup , was going make mech work t v p and stuft like that.... , that true about people saying for 1-1-1 or early game that a buff for terran , but terran are strong enough in early mid game , they dont need any change , where they need help that late game in most matchup , and so far blizzard do nothing for fix that in any matchup , so terran will still suck , and all the problem the race got are not fixed in hots.
TLDR: kill them before late game or you are dead still apply for HOTS for terran in all matchup .
so far this hots exp look bad for terran and will only make all matchup harder , get ready terran fellow , because the other race got real unit and buff who make them better while terran got the same crap each patch.
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On September 21 2012 04:53 LgNKami wrote: hopefully mech players will be happy wit these changes
Battle hellion being a biological unit is...mech?
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Why biological? This leads to mmm plus hellion if you get medivacs anyway......
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On September 21 2012 07:00 jared1259 wrote:Show nested quote +On September 21 2012 06:53 -NegativeZero- wrote:On September 21 2012 06:51 jared1259 wrote: HotS Balance Update #4 [9/22/2012]
Battle Hellions have been renamed Firebats and can now be produced from a barracks with tech lab.
In all seriousness though, I thought the battle hellions were added to give the mech army more hit points, back when the Thor was being removed? IMHO now that the Thor is back in, this unit isn't needed.
That was part of the reason, but it was mostly because normal hellions weren't good enough vs mass chargelots. Remove battle hellions and mech has this same weakness again, making it basically non-viable. I'm frustrated with blizzard giving Terran units or unit combos that completely hard counter zerg units. How is a zerg player supposed to engage an army with battle hellions, medivacs and tanks? It completely shuts down lings, banes and roaches. I know first thing everyone is going to say is air, but if you make reactored starports part of the core mech army, terran will already be prepped for the transition.
Kinda like Broodlord infestor counter everything right now?
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All this does is make MMMVG now also include the Hellion as a standard tanking unit. It doesn't solve any of the more fundamental problems of using mech vs Protoss.
I'm opposed to the Hellion change. It's a weird bandaid fix if I've ever seen one.
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Actually I like the BioHellion idea. Blizz is experimenting as they fucking should. This is so far out of the box, I don´t think anyone expected blizzard to do it. Next thing you know there will be a unit having 2 types of attack dependent on different upgrades(ground viking be mech, air viking be air) or even crazier, the carrier could receive it´s very first change since WoL Alpha version.
Ps: Also I think they should put the Thor on tracks or wheels as then you could justify medivac heal requiring legs xD
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Marine marauder battle hellion medivac, i'm not protoss, and I'm glad i'm not.
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