As much as I applaud the design boys for being willing to try things, I do wonder exactly what they are smoking at this time.
HotS Balance Update #3 [9/20/2012] - Page 13
Forum Index > StarCraft 2 HotS |
Thereisnosaurus
Australia1822 Posts
As much as I applaud the design boys for being willing to try things, I do wonder exactly what they are smoking at this time. | ||
Infernal_dream
United States2359 Posts
On September 21 2012 06:33 SpikeStarcraft wrote: Its a futuristic game but at least the logic is consistent within itself. I dont get why people arent able to distinguish between it. Agreed. There's in game lore for a reason. Everything fits together. You know what doesn't fit? A fucking mechanical unit that's now classified as bio. How in the hell does it go from being a go kart with a flame thrower, to optimus prime with a flamethrower and now he's bio? They really are running out of ideas on how to make terran better. It's really easy, buff the fucking tank. Make the tank the staple unit, not this other trash. | ||
Scila
Canada1849 Posts
On September 21 2012 06:24 Novalisk wrote: My only concern is how devastating the widow mine is to clumped air. IMO, it should be weaker against air in some form. Give it less air splash, less movement speed against air, something. Kind of like fungal? :D | ||
Novalisk
Israel1818 Posts
Don't bring up that word. Ugh. | ||
Crawdad
614 Posts
On September 21 2012 06:21 Jerom wrote: The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think). It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease). The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing. I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units). Thank you thank you THANK YOU~! <3 | ||
wcr.4fun
Belgium686 Posts
On September 21 2012 05:15 Gumbotwins wrote: Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion? Both got a driver inside and both having heavy armor. wtf ? Siege tank, banshee, battlecruiser,........ ALL have 'drivers' inside. Zerglings are now officially obselete in zvt. | ||
Noocta
France12578 Posts
| ||
Plansix
United States60190 Posts
On September 21 2012 06:34 Zanno wrote: yeah, it doesn't really make any sense that they'd go off and tweak purify in a way that makes that silly 1 base pvz attack even stronger If you can't see that mothership core coming, you have larger problems than protoss all-ins. The thing is so slow it makes un-upgraded overlords look fast. | ||
MCDayC
United Kingdom14464 Posts
On September 21 2012 06:38 Noocta wrote: So now 2 mines can kill a whole muta flok <3 Oh god that is glorious. | ||
Novalisk
Israel1818 Posts
On September 21 2012 06:38 wcr.4fun wrote: wtf ? Siege tank, banshee, battlecruiser,........ ALL have 'drivers' inside. Zerglings are now officially obselete in zvt. Does it make sense for the Marine and Marauders mechanical armor to be healed by a medivac that can't heal mechanical units? Seek sense elsewhere, bro. (would be nice if there was some kind of logic though) | ||
captainwaffles
United States1050 Posts
On September 21 2012 06:36 sevia wrote: I'm a real boy now! It took me a minute before the joke sank in... well played sir I laughed pretty hard. | ||
prOpVikingBB2
Sweden273 Posts
Even though i'm not to happy that we are back to only bio, it is still a really good patch! | ||
Plansix
United States60190 Posts
On September 21 2012 06:41 StarcraftNerd1547 wrote: Wow so that means infantry upgrades will work on battle hellions? Even though i'm not to happy that we are back to only bio, it is still a really good patch! They do not and the phrase bio and mech seem to be holding everyone back. Why can't a new units just be buffed and everyone try using it? It has to be better than trying to fit it into this concept of what people think factory units should do. | ||
NeonFox
2373 Posts
| ||
mythandier
United States828 Posts
On September 21 2012 06:41 StarcraftNerd1547 wrote: Wow so that means infantry upgrades will work on battle hellions? Even though i'm not to happy that we are back to only bio, it is still a really good patch! Infantry upgrades will still be for...infantry. The BH is still technically a "vehicle" and gets...vehicle upgrades. | ||
Elldar
Sweden287 Posts
| ||
Crawdad
614 Posts
| ||
therockmanxx
Peru1174 Posts
Lol medivac can heal any unit now !! Even buildings Also they can repair destructable rocks !! | ||
Plansix
United States60190 Posts
On September 21 2012 06:46 Crawdad wrote: I wonder how everyone would feel if you could actually see the pilot's head and upper body... They would still complain because Blizzard did not buff tanks so they could two shot zealots. | ||
Dauntless
Norway548 Posts
On September 21 2012 06:10 Gamegene wrote: Fuck Blizzard. Adding in Hellions to bio does not make it "Bio Mech", it makes it another intertangible part of the Bio ball. Stop using cool edgy phrases like that and realize that this is just a really REALLY retarded idea. The Battle Hellion is not affected by Bio Upgrades and is not built from a Barracks. You might be able to add some to your mix with a Reactored Factory, but how are you gonna keep up in upgrades? Even if it adds to a Bio Ball in the late game, so what? Wasn't Chargelot/Archon supposedly this unbeatable composition which now has a solution? | ||
| ||