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HotS Balance Update #3 [9/20/2012] - Page 13

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 11 12 13 14 15 39 Next All
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 20 2012 21:36 GMT
#241
that hellion change is possibly the most clusterfuck piece of games design I have ever seen.

As much as I applaud the design boys for being willing to try things, I do wonder exactly what they are smoking at this time.
Poisonous Sheep counter Hydras
Infernal_dream
Profile Joined September 2011
United States2359 Posts
September 20 2012 21:37 GMT
#242
On September 21 2012 06:33 SpikeStarcraft wrote:
Show nested quote +
On September 21 2012 06:31 Plansix wrote:
On September 21 2012 06:25 SpikeStarcraft wrote:
Why dont we let medivacs heal tanks and thors too?
at least then it would be consistent and logical.


Wait, you want logic in a game where psychic-mouthless-plant-people warp in from other planets and fight with laser swords with a race of space truckers that have a sonic screwdriver that heals people from the sky?


Its a futuristic game but at least the logic is consistent within itself. I dont get why people arent able to distinguish between it.


Agreed. There's in game lore for a reason. Everything fits together. You know what doesn't fit? A fucking mechanical unit that's now classified as bio. How in the hell does it go from being a go kart with a flame thrower, to optimus prime with a flamethrower and now he's bio? They really are running out of ideas on how to make terran better. It's really easy, buff the fucking tank. Make the tank the staple unit, not this other trash.
Scila
Profile Joined October 2010
Canada1849 Posts
September 20 2012 21:37 GMT
#243
On September 21 2012 06:24 Novalisk wrote:
My only concern is how devastating the widow mine is to clumped air.

IMO, it should be weaker against air in some form. Give it less air splash, less movement speed against air, something.


Kind of like fungal? :D
All we have to decide is what to do with the time that is given to us.
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 20 2012 21:37 GMT
#244
On September 21 2012 06:37 Scila wrote:
Show nested quote +
On September 21 2012 06:24 Novalisk wrote:
My only concern is how devastating the widow mine is to clumped air.

IMO, it should be weaker against air in some form. Give it less air splash, less movement speed against air, something.


Kind of like fungal? :D


Don't bring up that word. Ugh.
/commercial
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:37 GMT
#245
On September 21 2012 06:21 Jerom wrote:
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing.

I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units).


Thank you thank you THANK YOU~! <3
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-20 21:39:23
September 20 2012 21:38 GMT
#246
On September 21 2012 05:15 Gumbotwins wrote:
Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion?
Both got a driver inside and both having heavy armor.



wtf ? Siege tank, banshee, battlecruiser,........ ALL have 'drivers' inside. Zerglings are now officially obselete in zvt.
Noocta
Profile Joined June 2010
France12578 Posts
September 20 2012 21:38 GMT
#247
So now 2 mines can kill a whole muta flok <3
" I'm not gonna fight you. I'm gonna kick your ass ! "
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:39 GMT
#248
On September 21 2012 06:34 Zanno wrote:
Show nested quote +
On September 21 2012 06:33 AxiR wrote:
I love how Protoss gets some big buffs and everyone is talking about the bio-hellion thing.

yeah, it doesn't really make any sense that they'd go off and tweak purify in a way that makes that silly 1 base pvz attack even stronger


If you can't see that mothership core coming, you have larger problems than protoss all-ins. The thing is so slow it makes un-upgraded overlords look fast.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 21:40 GMT
#249
On September 21 2012 06:38 Noocta wrote:
So now 2 mines can kill a whole muta flok <3

Oh god that is glorious.
VERY FRAGILE, LIKE A BABY PANDA EGG
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 20 2012 21:40 GMT
#250
On September 21 2012 06:38 wcr.4fun wrote:
Show nested quote +
On September 21 2012 05:15 Gumbotwins wrote:
Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion?
Both got a driver inside and both having heavy armor.



wtf ? Siege tank, banshee, battlecruiser,........ ALL have 'drivers' inside. Zerglings are now officially obselete in zvt.


Does it make sense for the Marine and Marauders mechanical armor to be healed by a medivac that can't heal mechanical units?

Seek sense elsewhere, bro.

(would be nice if there was some kind of logic though)
/commercial
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
September 20 2012 21:41 GMT
#251
On September 21 2012 06:36 sevia wrote:
I'm a real boy now!



It took me a minute before the joke sank in... well played sir I laughed pretty hard.
https://x.com/CaptainWaffless
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
September 20 2012 21:41 GMT
#252
Wow so that means infantry upgrades will work on battle hellions?

Even though i'm not to happy that we are back to only bio, it is still a really good patch!
I wondered why the baseball was getting bigger, then it hit me.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:43 GMT
#253
On September 21 2012 06:41 StarcraftNerd1547 wrote:
Wow so that means infantry upgrades will work on battle hellions?

Even though i'm not to happy that we are back to only bio, it is still a really good patch!


They do not and the phrase bio and mech seem to be holding everyone back. Why can't a new units just be buffed and everyone try using it? It has to be better than trying to fit it into this concept of what people think factory units should do.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
NeonFox
Profile Joined January 2011
2373 Posts
September 20 2012 21:44 GMT
#254
So I guess ZvT will now turn into another roachfest. And widow mines further kill muta play. I'm not playing HoTS if it stays similar to what they have now, it's seriously going downhill and I'm scared the people behind SC2 have no idea what they are doing anymore.
mythandier
Profile Joined January 2011
United States828 Posts
September 20 2012 21:44 GMT
#255
On September 21 2012 06:41 StarcraftNerd1547 wrote:
Wow so that means infantry upgrades will work on battle hellions?

Even though i'm not to happy that we are back to only bio, it is still a really good patch!

Infantry upgrades will still be for...infantry.

The BH is still technically a "vehicle" and gets...vehicle upgrades.
Elldar
Profile Joined July 2010
Sweden287 Posts
September 20 2012 21:46 GMT
#256
so a medivac drop with battlehellions can now not be a little by 100 lings ... so retarded why couldnt they stick with their concept this is just so fucking dumb.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:46 GMT
#257
I wonder how everyone would feel if you could actually see the pilot's head and upper body...
therockmanxx
Profile Joined July 2010
Peru1174 Posts
September 20 2012 21:47 GMT
#258
screw everything let the medivac heal everything !!
Lol medivac can heal any unit now !! Even buildings
Also they can repair destructable rocks !!
Tekken ProGamer
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:47 GMT
#259
On September 21 2012 06:46 Crawdad wrote:
I wonder how everyone would feel if you could actually see the pilot's head and upper body...


They would still complain because Blizzard did not buff tanks so they could two shot zealots.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Dauntless
Profile Joined May 2010
Norway548 Posts
September 20 2012 21:48 GMT
#260
On September 21 2012 06:10 Gamegene wrote:
Fuck Blizzard.

Adding in Hellions to bio does not make it "Bio Mech", it makes it another intertangible part of the Bio ball.

Stop using cool edgy phrases like that and realize that this is just a really REALLY retarded idea.

The Battle Hellion is not affected by Bio Upgrades and is not built from a Barracks. You might be able to add some to your mix with a Reactored Factory, but how are you gonna keep up in upgrades?

Even if it adds to a Bio Ball in the late game, so what? Wasn't Chargelot/Archon supposedly this unbeatable composition which now has a solution?
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
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