• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:22
CEST 13:22
KST 20:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview4Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
FEL Cracov 2025 (July 27) - $8000 live event7Esports World Cup 2025 - Final Player Roster11Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12
StarCraft 2
General
how long does robinhood support take HomeStory Cup 27 - Info & Preview HSC 27 players & groups The SCII GOAT: A statistical Evaluation Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $200 Biweekly - StarCraft Evolution League #1 SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
BW General Discussion ASL20 Preliminary Maps Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ Preserving Battlereports.com
Tourneys
[Megathread] Daily Proleagues [ASL19] Grand Finals [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Social coupon sites UK Politics Mega-thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 678 users

HotS Balance Update #3 [9/20/2012] - Page 11

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 9 10 11 12 13 39 Next All
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 21:13 GMT
#201
On September 21 2012 06:12 Crawdad wrote:
Show nested quote +
On September 21 2012 06:09 renaissanceMAN wrote:
just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.

it'll make more sense for those who aren't trying to competitively play the game, and for spectators.


It would actually be stupid. We would see nothing but bio, and it would take survivability from both the Hellion and the BH.


why would it be stupid?

vZ you'd be forced to choose between a defensive unit (firebat) or map presence (hellion)
vP you still get the same result, a unit that's good vs. zealots...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:14 GMT
#202
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
September 20 2012 21:14 GMT
#203
On September 21 2012 06:09 mahi29 wrote:
Show nested quote +
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow

http://wiki.teamliquid.net/starcraft/Spider_Mine

spider mines were 25 minerals and you get a free vulture too

as long as widow mines can be diffused by detection they cannot be balanced at any supply cost
aaaaa
Garmer
Profile Joined October 2010
1286 Posts
September 20 2012 21:14 GMT
#204
so now hellion can have + 6 upgrade?
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 20 2012 21:15 GMT
#205
On September 21 2012 04:58 ant-1 wrote:
Show nested quote +
On September 21 2012 04:52 HelloSon wrote:
Nice, I like the widow mine changes. Makes dropping widow mines on workers more viable.


That's unfortunately true. I really thought blizzard wanted the WM to be a zone-controlling unit, not an harassing unit (like T need another one).
Jesus, baneling drops without having to wait for drops + ventral sacs + +2 upgrade (you still need an armory, right?). un-fucking-believable.


Considering you can kill it before it burrows, and once it burrows you can force it to kill just one worker, then it's not that un-fucking-believable.
/commercial
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:16 GMT
#206
On September 21 2012 06:14 Zanno wrote:
Show nested quote +
On September 21 2012 06:09 mahi29 wrote:
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow

http://wiki.teamliquid.net/starcraft/Spider_Mine

spider mines were 25 minerals and you get a free vulture too

as long as widow mines can be diffused by detection they cannot be balanced at any supply cost


So detection should not work on them? How would anyone avoid them? Or should they just do automatic damage and have zero supply?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 20 2012 21:16 GMT
#207
On September 21 2012 06:14 Crawdad wrote:
Show nested quote +
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.


I dont see why its so ridic. If they make it bio in the battle form, I can totally see it using bio upgrades in that form as well.

Not saying I would like it tho.
Revolutionist fan
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2012-09-20 21:20:05
September 20 2012 21:16 GMT
#208
On September 21 2012 06:14 Crawdad wrote:
Show nested quote +
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.


why not? bio needs bio upgrades.

maybe its a ridiculous concept to transform mech to bio and a bio unit using mech upgrades and getting healed by a medivac, and building biological units from a factory..
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-20 21:18:07
September 20 2012 21:17 GMT
#209
On September 21 2012 06:14 Garmer wrote:
so now hellion can have + 6 upgrade?


=__=

Infantry Upgrades =/= Bio Upgrades. The BH will still get upgrades from the Armory. If not, then the BH would synergize altogether TOO well with the other bio units, and it wouldn't synergize AT ALL with the other mech units, officially running mech into the ground.
Roachu
Profile Joined June 2011
Sweden692 Posts
September 20 2012 21:17 GMT
#210
On September 21 2012 06:14 Crawdad wrote:
Show nested quote +
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.

Why is it a ridiculous question? Classifying a transforming bipedal dune buggy as a bio unit is ridiculous to begin with.
Don't be asshats
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 21:18 GMT
#211
Engi bay upgrades are best thought of as Barracks upgrades than bio upgrades now that BHs are biological.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:18 GMT
#212
On September 21 2012 06:16 SpikeStarcraft wrote:
Show nested quote +
On September 21 2012 06:14 Crawdad wrote:
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.


why not? bio needs bio upgrades.


Think of it has getting all the perks of being bio(healing) and still getting to upgrade seige tanks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 20 2012 21:18 GMT
#213
My initial thoughts is that the changes is going in the right direction but lets see how it will play out.
I'm Quotable (IQ)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:20 GMT
#214
On September 21 2012 06:17 Roachu wrote:
Show nested quote +
On September 21 2012 06:14 Crawdad wrote:
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.

Why is it a ridiculous question? Classifying a transforming bipedal dune buggy as a bio unit is ridiculous to begin with.

No, healing people with a sonic screwdriver attached to the bottom of a dropship is ridiculous. This is pretty normal by those standards.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-09-20 21:20:45
September 20 2012 21:20 GMT
#215
Give tanks 60 dmg vs armor and remove thor energy and Mech is awesome.
All we have to decide is what to do with the time that is given to us.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 20 2012 21:20 GMT
#216
They should also give to "normal" hellions the ability to deploy widow mines...
Fuck Razor and Death Prophet
Jerom
Profile Joined April 2011
Netherlands588 Posts
September 20 2012 21:21 GMT
#217
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing.

I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units).
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2012-09-20 21:24:27
September 20 2012 21:23 GMT
#218
On September 21 2012 06:21 Jerom wrote:
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing.

I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units).


The thing is:
Medivacs cost as. a lot of Gas. If I had that Gas I would build Ghosts. But I dont have Gas. Thats why TvP Mech isn viable right now. Its pretty nice but is just a nerf to pure mechplay (especially since Archons are now MORE stronger than even before.

This change is only helping biomech which will consist of Battlehellion+mmmvg since tanks are still "terrible" in tvp
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 21:24 GMT
#219
On September 21 2012 06:21 Jerom wrote:
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

There is never a scenario where you would ever want to drop hellions in battle mode.

You will definitely be going for the worker line, as hellions can't kill buildings for shit. Workers generally form some sort of line when running away, you will need speed to catch up to them, hellions in a mech comp generally are expendable.

BHs shorter but wider cone range and higher HP only really shine in engagement, not economic harassment.

Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 20 2012 21:24 GMT
#220
My only concern is how devastating the widow mine is to clumped air.

IMO, it should be weaker against air in some form. Give it less air splash, less movement speed against air, something.
/commercial
Prev 1 9 10 11 12 13 39 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 52
CranKy Ducklings65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DeMusliM 345
Lowko229
StarCraft: Brood War
Britney 17977
Sea 3428
Horang2 2509
Soma 2013
Stork 437
ZerO 281
EffOrt 173
Last 165
Mini 164
Snow 155
[ Show more ]
hero 131
Killer 123
Dewaltoss 99
Hyun 91
Zeus 88
Pusan 75
Mong 50
Rush 45
sorry 30
Sexy 24
Sea.KH 20
Icarus 16
sSak 14
Movie 14
zelot 13
SilentControl 9
Shine 8
ajuk12(nOOB) 8
soO 7
Bale 5
IntoTheRainbow 3
ivOry 3
Dota 2
XcaliburYe321
BananaSlamJamma309
Fuzer 168
Counter-Strike
x6flipin456
edward66
Other Games
singsing1500
B2W.Neo363
crisheroes355
ToD169
Mew2King162
XaKoH 144
Organizations
Dota 2
PGL Dota 2 - Main Stream18954
StarCraft: Brood War
Kim Chul Min (afreeca) 1117
UltimateBattle 52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH274
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV128
Upcoming Events
Replay Cast
12h 38m
HomeStory Cup
23h 38m
HomeStory Cup
1d 23h
CSO Cup
2 days
BSL: ProLeague
2 days
SOOP
2 days
SHIN vs ByuN
HomeStory Cup
3 days
BSL: ProLeague
3 days
Replay Cast
4 days
Replay Cast
4 days
[ Show More ]
WardiTV European League
5 days
The PondCast
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.