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HotS Balance Update #3 [9/20/2012] - Page 11

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 9 10 11 12 13 39 Next All
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 21:13 GMT
#201
On September 21 2012 06:12 Crawdad wrote:
Show nested quote +
On September 21 2012 06:09 renaissanceMAN wrote:
just for the love of god, remove the battle hellion, keep the original hellion and give us the firebat.

it'll make more sense for those who aren't trying to competitively play the game, and for spectators.


It would actually be stupid. We would see nothing but bio, and it would take survivability from both the Hellion and the BH.


why would it be stupid?

vZ you'd be forced to choose between a defensive unit (firebat) or map presence (hellion)
vP you still get the same result, a unit that's good vs. zealots...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 21:14 GMT
#202
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
September 20 2012 21:14 GMT
#203
On September 21 2012 06:09 mahi29 wrote:
Show nested quote +
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow

http://wiki.teamliquid.net/starcraft/Spider_Mine

spider mines were 25 minerals and you get a free vulture too

as long as widow mines can be diffused by detection they cannot be balanced at any supply cost
aaaaa
Garmer
Profile Joined October 2010
1286 Posts
September 20 2012 21:14 GMT
#204
so now hellion can have + 6 upgrade?
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 20 2012 21:15 GMT
#205
On September 21 2012 04:58 ant-1 wrote:
Show nested quote +
On September 21 2012 04:52 HelloSon wrote:
Nice, I like the widow mine changes. Makes dropping widow mines on workers more viable.


That's unfortunately true. I really thought blizzard wanted the WM to be a zone-controlling unit, not an harassing unit (like T need another one).
Jesus, baneling drops without having to wait for drops + ventral sacs + +2 upgrade (you still need an armory, right?). un-fucking-believable.


Considering you can kill it before it burrows, and once it burrows you can force it to kill just one worker, then it's not that un-fucking-believable.
/commercial
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:16 GMT
#206
On September 21 2012 06:14 Zanno wrote:
Show nested quote +
On September 21 2012 06:09 mahi29 wrote:
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

I can't believe you're complaining about the widow mine being 2 supply. Its splash does 60 dmg - one shotting workers, marines, lings etc. And with sc2's pathfinding clumping units together, 1 or 2 mines can do ridiculous damage. How exactly would it be fair if they can be produced 2 at a time and are 1 supply? Wow

http://wiki.teamliquid.net/starcraft/Spider_Mine

spider mines were 25 minerals and you get a free vulture too

as long as widow mines can be diffused by detection they cannot be balanced at any supply cost


So detection should not work on them? How would anyone avoid them? Or should they just do automatic damage and have zero supply?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 20 2012 21:16 GMT
#207
On September 21 2012 06:14 Crawdad wrote:
Show nested quote +
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.


I dont see why its so ridic. If they make it bio in the battle form, I can totally see it using bio upgrades in that form as well.

Not saying I would like it tho.
Revolutionist fan
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2012-09-20 21:20:05
September 20 2012 21:16 GMT
#208
On September 21 2012 06:14 Crawdad wrote:
Show nested quote +
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.


why not? bio needs bio upgrades.

maybe its a ridiculous concept to transform mech to bio and a bio unit using mech upgrades and getting healed by a medivac, and building biological units from a factory..
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-09-20 21:18:07
September 20 2012 21:17 GMT
#209
On September 21 2012 06:14 Garmer wrote:
so now hellion can have + 6 upgrade?


=__=

Infantry Upgrades =/= Bio Upgrades. The BH will still get upgrades from the Armory. If not, then the BH would synergize altogether TOO well with the other bio units, and it wouldn't synergize AT ALL with the other mech units, officially running mech into the ground.
Roachu
Profile Joined June 2011
Sweden692 Posts
September 20 2012 21:17 GMT
#210
On September 21 2012 06:14 Crawdad wrote:
Show nested quote +
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.

Why is it a ridiculous question? Classifying a transforming bipedal dune buggy as a bio unit is ridiculous to begin with.
Don't be asshats
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 21:18 GMT
#211
Engi bay upgrades are best thought of as Barracks upgrades than bio upgrades now that BHs are biological.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:18 GMT
#212
On September 21 2012 06:16 SpikeStarcraft wrote:
Show nested quote +
On September 21 2012 06:14 Crawdad wrote:
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.


why not? bio needs bio upgrades.


Think of it has getting all the perks of being bio(healing) and still getting to upgrade seige tanks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 20 2012 21:18 GMT
#213
My initial thoughts is that the changes is going in the right direction but lets see how it will play out.
I'm Quotable (IQ)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 21:20 GMT
#214
On September 21 2012 06:17 Roachu wrote:
Show nested quote +
On September 21 2012 06:14 Crawdad wrote:
On September 21 2012 06:13 SpikeStarcraft wrote:
does the battle hellion then need bio upgrades?


Why is everyone asking this ridiculous question? No, of course not.

Why is it a ridiculous question? Classifying a transforming bipedal dune buggy as a bio unit is ridiculous to begin with.

No, healing people with a sonic screwdriver attached to the bottom of a dropship is ridiculous. This is pretty normal by those standards.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-09-20 21:20:45
September 20 2012 21:20 GMT
#215
Give tanks 60 dmg vs armor and remove thor energy and Mech is awesome.
All we have to decide is what to do with the time that is given to us.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 20 2012 21:20 GMT
#216
They should also give to "normal" hellions the ability to deploy widow mines...
Fuck Razor and Death Prophet
Jerom
Profile Joined April 2011
Netherlands588 Posts
September 20 2012 21:21 GMT
#217
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing.

I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units).
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2012-09-20 21:24:27
September 20 2012 21:23 GMT
#218
On September 21 2012 06:21 Jerom wrote:
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

The thing that makes me the most excited is that it probably allows Terran to biomech against Toss (Marines, BH, medivacs and Siege tanks) since the battle helions actually benefit from the medivacs. I think this style will become pretty nice vs Toss, which allows T to do 3 different things vs protoss which is absolutely amazing.

I am a bit concerned about battlehelions in TvZ though... They might just completely break the match up in the way they are right now, but maybe Zerg can deal with it (especially with their new units).


The thing is:
Medivacs cost as. a lot of Gas. If I had that Gas I would build Ghosts. But I dont have Gas. Thats why TvP Mech isn viable right now. Its pretty nice but is just a nerf to pure mechplay (especially since Archons are now MORE stronger than even before.

This change is only helping biomech which will consist of Battlehellion+mmmvg since tanks are still "terrible" in tvp
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 21:24 GMT
#219
On September 21 2012 06:21 Jerom wrote:
The battlehelion change is in my eyes absolutely amazing (Although it doesn't make any sense, but the gameplay drastically improves I think).

It allows Terran mech play to be more aggresive, because T can now actually make medivacs without simply wasting resources on a unit that will be utterly useless for the rest of the game apart from dropping. That should be exciting to watch at the very least, because as it stands right now (before the battlehelion change) Terran mech against Protoss honestly seems overly passive (aka just massing up a big tank ball). On top of that it probably is the buff that Terran mech needs against protoss to actually be able to soak up enough damage with their helions (otherwise the helions just die and immortals kill off the tanks with ease).

There is never a scenario where you would ever want to drop hellions in battle mode.

You will definitely be going for the worker line, as hellions can't kill buildings for shit. Workers generally form some sort of line when running away, you will need speed to catch up to them, hellions in a mech comp generally are expendable.

BHs shorter but wider cone range and higher HP only really shine in engagement, not economic harassment.

Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 20 2012 21:24 GMT
#220
My only concern is how devastating the widow mine is to clumped air.

IMO, it should be weaker against air in some form. Give it less air splash, less movement speed against air, something.
/commercial
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