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On September 21 2012 05:53 S_SienZ wrote:Show nested quote +On September 21 2012 05:51 SarcasmMonster wrote:On September 21 2012 05:47 S_SienZ wrote:On September 21 2012 05:45 SgtCoDFish wrote: I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?
People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it. Coz it's a stupid nerf. Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either. Is it a nerf? It seems like a buff to bio-mech. It's a buff to marine hellion medic pushes in TvZ. The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP how do you know that buff is unneeded in TVZ? remember that this is HOTS, zerg got two new units...
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Poll: (First impressions) Widow mine buff...Viable now (34) 71% Still unviable (14) 29% 48 total votes Your vote: (First impressions) Widow mine buff... (Vote): Viable now (Vote): Still unviable
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On September 21 2012 05:56 SgtCoDFish wrote:Show nested quote +On September 21 2012 05:53 S_SienZ wrote:On September 21 2012 05:51 SarcasmMonster wrote:On September 21 2012 05:47 S_SienZ wrote:On September 21 2012 05:45 SgtCoDFish wrote: I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?
People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it. Coz it's a stupid nerf. Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either. Is it a nerf? It seems like a buff to bio-mech. It's a buff to marine hellion medic pushes in TvZ. The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP So you have confirmation they stealth-removed mechanical for battle hellions and didn't mention it in the patch notes, and that battle hellions aren't now like SCVs (bio and mech)? If they have, I still don't think this is a nerf considering the massive harass potential you have.
Did you read what he said ? He didn't say it wasn't a buff, he said it sets mech further step back in vP. Many terrans want to play mech if they want to. Bio isn't mech.
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Battle Hellion is a Bio unit now? Why?
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On September 21 2012 05:54 Qikz wrote:Show nested quote +On September 21 2012 05:53 S_SienZ wrote:On September 21 2012 05:51 SarcasmMonster wrote:On September 21 2012 05:47 S_SienZ wrote:On September 21 2012 05:45 SgtCoDFish wrote: I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?
People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it. Coz it's a stupid nerf. Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either. Is it a nerf? It seems like a buff to bio-mech. It's a buff to marine hellion medic pushes in TvZ. The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP How? It helps! BHs melt to splash damage from Collosus and then the zealots just kill all the tanks since t he BHs couldn't do their jobs. It sets mech back imo because now you need to allocate more supply and starport production time towards building units that essentially become useless once your hellions are dead / forced to xform back to scout mode.
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On September 21 2012 05:59 SarcasmMonster wrote:Poll: (First impressions) Widow mine buff...Viable now (34) 71% Still unviable (14) 29% 48 total votes Your vote: (First impressions) Widow mine buff... (Vote): Viable now (Vote): Still unviable
viable, but i think they will require another little buff in the future
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the biological thing is weird... but interesting I guess, the battle hellion (since now the warhound is gone) can be mixed in with bio compositions to help deal with zealots
don't think this is the only weird thing in history of starcraft though, since i think tanks could be turned into broodlings in SC1, which didnt really make sense but did cus of the pilot being human (i think it might have been a long time ago, maybe they changed it now? idk)
battle hellion drops with the heal would be pretty strong though ;O
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United Kingdom12022 Posts
On September 21 2012 06:00 S_SienZ wrote:Show nested quote +On September 21 2012 05:54 Qikz wrote:On September 21 2012 05:53 S_SienZ wrote:On September 21 2012 05:51 SarcasmMonster wrote:On September 21 2012 05:47 S_SienZ wrote:On September 21 2012 05:45 SgtCoDFish wrote: I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?
People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it. Coz it's a stupid nerf. Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either. Is it a nerf? It seems like a buff to bio-mech. It's a buff to marine hellion medic pushes in TvZ. The problem is, imo that buff is unneeded in TvZ AND it sets mech a further step back in vP How? It helps! BHs melt to splash damage from Collosus and then the zealots just kill all the tanks since t he BHs couldn't do their jobs. It sets mech back imo because now you need to allocate more supply and starport production time towards building units that essentially become useless once your hellions are dead / forced to xform back to scout mode.
I guess, fair point.
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Blizzard says they want mech tvp viable.
Nerf battle hellion making it take more damage from archons.
Facepalm*
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On September 21 2012 05:59 Godwrath wrote: Did you read what he said ? He didn't say it wasn't a buff, he said it sets mech further step back in vP. Many terrans want to play mech if they want to. Bio isn't mech.
Huh? The BH uses the same upgrades as the other mech units and requires the same tech. And even if we do concede that this gives bio units more of a presence when you're playing mech (because they'll be healed along with the BHs), that just means you have something to deal with Immortals. Also, with Medivacs on the field either way, we have reason to employ mech drops, which are now way more effective because of the improved Widow mine.
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On September 21 2012 06:01 Yoshi Kirishima wrote: the biological thing is weird... but interesting I guess, the battle hellion (since now the warhound is gone) can be mixed in with bio compositions to help deal with zealots
battle hellion drops with the heal would be pretty strong though ;O now that you mention it O_o must be insane strong to drop some marauders + battle hellions vs protoss. before HotS some zealots always cleaned the drops but with battle hellions that might change :D
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Battlehelion still boring unit. Mine still questionable supply sink.
Nothing to see here, terran are still getting shafted.
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BH change is just a buff to bio and a nerf to Mech. Now you need to transform back to hellion mode to repair them when you are going mech.
Widow mines are better now, but I doubt it is enough. They are still far too situational even if well placed because they are easily destroyed and don't even trade cost effectively with 1/2 of the units in this game if they do connect.
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YES. the mothership core and the oracle buff are GOOD. the battle hellion change is ALSO GOOD the widow mine buff is LESS GOOD
i play PROTOSS
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On September 21 2012 05:04 Linwelin wrote: Nice firebat
THAT AND WHAT.THE.FUCK?
this is complete bullshit, you can chage its unit type? you're telling me that hellion drop can be heal? fuck that shit, even pros are having a hard time dealig with 2 or 3 drops and an attack at the front this is just stupid.
the oracle changes are a little bit over the top too but no so much like this piece of crap
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LOL Battle Hellions being Biological.
Has Blizzard finally lost it?
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On September 21 2012 06:02 avilo wrote: Blizzard says they want mech tvp viable.
Nerf battle hellion making it take more damage from archons.
Facepalm*
yes & no though
you should still have ghosts to emp archons, and battle hellions will still destroy zealots...
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and the over the top toss buffs keep on coming
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On September 21 2012 06:03 HolydaKing wrote:Show nested quote +On September 21 2012 06:01 Yoshi Kirishima wrote: the biological thing is weird... but interesting I guess, the battle hellion (since now the warhound is gone) can be mixed in with bio compositions to help deal with zealots
battle hellion drops with the heal would be pretty strong though ;O now that you mention it O_o must be insane strong to drop some marauders + battle hellions vs protoss. before HotS some zealots always cleaned the drops but with battle hellions that might change :D
Yeah, and even with stalkers it would take a while to shoot down 4 BHs
Also, about the nerf vs archons, it won't be too bad since if they have a high archon count it means they have more zealots... it's not like archons were that threatening to hellions before, and with battle hellion mode they are bigger size too so there's less splash (? can someone confirm?)
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I would hope they balance more by how the units function and how they micro rather than balancing by arbitrary designations. Battle hellions being bio feels too arbitrary and inelegant a solution since regular hellions are mechanical and this unit comes from a factory.
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