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HotS Balance Update #3 [9/20/2012] - Page 7

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 5 6 7 8 9 39 Next All
Trotim
Profile Joined May 2011
Germany95 Posts
September 20 2012 20:45 GMT
#121
On September 21 2012 05:44 Existor wrote:
Show nested quote +
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.

Battle Hellion can be shortened to:

Bellion
Battlion
Battleon
Helionbat
Heliobat

Hellbat
tsuxiit
Profile Joined July 2010
1305 Posts
September 20 2012 20:46 GMT
#122
On September 21 2012 05:44 Existor wrote:
Show nested quote +
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.

Battle Hellion can be shortened to:

Bellion
Battlion
Battleon
Helionbat
Heliobat


lol

you could, but do you actually want to?
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 20:46 GMT
#123
On September 21 2012 05:45 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:44 renaissanceMAN wrote:
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...

Terran would have 0 map control against Z once speedlings are out...


meant to type "battle hellion"

remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
wUndertUnge
Profile Blog Joined September 2010
United States1126 Posts
Last Edited: 2012-09-20 20:49:33
September 20 2012 20:46 GMT
#124
On September 21 2012 05:40 Monkeyballs25 wrote:
For anyone complaining about how its unrealistic for a Medivac to heal a Battle Hellion.

Just remember we're talking about a dropship flying high about the ground firing a green laser at a man in armour on the ground, and restoring him consistently to full health no matter how much damage he takes.

It is a tad weird, but if it works out well for gameplay its all good.


Sorry, i don't buy this argument. By that premise, the entire game is totally out there. The reality, though, is that the game creators are still trying to create a plausible game universe where the design and backstory of each unit fits the stat game underlying it all. If little details like this don't matter then we may as well all be playing dice or the stock market for that matter.

I thought this was satire, but this decision makes me think this be the truth:

Clan: QQGC - wundertunge#1850
TL+ Member
Tresher
Profile Joined October 2011
Germany404 Posts
September 20 2012 20:46 GMT
#125
On September 21 2012 05:15 Gumbotwins wrote:
Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion?
Both got a driver inside and both having heavy armor.



No it doesn´t.Marauder is a soldier with a big fat armored suit and Hellion is a vehicle.Why not make every Unit that has a driver in it biological?Even Protoss ones.-_-
Extreme Force
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 20:47 GMT
#126
On September 21 2012 05:45 SgtCoDFish wrote:
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.

Coz it's a stupid nerf.

Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
September 20 2012 20:47 GMT
#127
So zealot-archon will still be just as big of a problem for terran.... they are literally going backwards with these patches in the beta right now, especially for terran
di3alot
Profile Joined December 2011
172 Posts
September 20 2012 20:47 GMT
#128
can someone pls help me to see the reason why the bellion is now bio?
Ketroc
Profile Joined May 2010
Canada74 Posts
September 20 2012 20:47 GMT
#129
Kinda cool way to encourage bio-mech
SC2 Videos: www.youtube.com/ketroc SC2 Stream: www.twitch.tv/ketroc
KaBoom300
Profile Joined January 2011
United States225 Posts
September 20 2012 20:47 GMT
#130
On September 21 2012 05:33 Asha` wrote:
How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats

at least mines got buffed


The only thing I've been able to come up with is that when you are driving a car, you can be injured and banged up but the car will still work fine. However, if you're in a mech suit (like marines and marauders and firebats are), the suit is directly dependent on your physical state (ie if you're arm is broken, you won't be able to move the arm of your suit). Also, the suit is has to be more directly tied into your body and especially your nervous system, so what I'm guessing is that during the transformation, the hellion sort of plugs in and integrates to the driver's body, therefore necessitating the driver be in good physical health.

It's a stretch, for sure. I'm still trying to reconcile all of that with how starcraft should be in my head.
Liquid Dota Fighting!
ZeroClick
Profile Joined March 2012
Brazil63 Posts
September 20 2012 20:47 GMT
#131
I want hybrids too! When I will get my Mechling or MechLisks?
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 20:48 GMT
#132
On September 21 2012 05:46 renaissanceMAN wrote:
Show nested quote +
On September 21 2012 05:45 S_SienZ wrote:
On September 21 2012 05:44 renaissanceMAN wrote:
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...

Terran would have 0 map control against Z once speedlings are out...


meant to type "battle hellion"

remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence?

From what I understood from what the devs have said, BHs were introduced so that T mech could deal with chargelots. Firebats won't fit in a mech comp since they won't benefit from vehicle upgrades.
Acrofales
Profile Joined August 2010
Spain18476 Posts
September 20 2012 20:48 GMT
#133
On September 21 2012 05:44 Existor wrote:
Show nested quote +
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.

Battle Hellion can be shortened to:

Bellion
Battlion
Battleon
Helionbat
Heliobat


Show nested quote +
Right. So battlecruisers, banshees, and command centers are also biological. Awesome

CCs a can be driven by A.I. system like Adjutant
SCVs are biological, but they're robots.


You forgot Hellbat!
Warpath
Profile Joined April 2010
Canada1242 Posts
September 20 2012 20:48 GMT
#134
This change is so stupid. Just make the Viking build from the factory and give it its beta damage, and/or benefit from ground upgrades while in assault mode.

I dont want to be heavily producing from the starport to create core mech units.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 20 2012 20:48 GMT
#135
By that logic tanks are bio too? And banshees. And every other terran unit.

Then why SCVs are biological? They're robots lol

SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 20 2012 20:48 GMT
#136
So when they are biological do they get different upgrades depending on their current transformation? Because then it wouldnt make sense to play full mech with battle hellions since u dont do bio upgrades when u play mech.
Garmer
Profile Joined October 2010
1286 Posts
September 20 2012 20:49 GMT
#137
On September 21 2012 05:23 captainwaffles wrote:
Show nested quote +
On September 21 2012 05:18 imPermanenCe wrote:
On September 21 2012 04:53 LgNKami wrote:
hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed.

Tanks already got buffed in hots :< more +armored damage in siege mode.



Can you post a source for this? I tried out the unit tester and it was still the same, +3 vs light and +5 vs armored.

[image loading]
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 20:49 GMT
#138
On September 21 2012 05:48 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:46 renaissanceMAN wrote:
On September 21 2012 05:45 S_SienZ wrote:
On September 21 2012 05:44 renaissanceMAN wrote:
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...

Terran would have 0 map control against Z once speedlings are out...


meant to type "battle hellion"

remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence?

From what I understood from what the devs have said, BHs were introduced so that T mech could deal with chargelots. Firebats won't fit in a mech comp since they won't benefit from vehicle upgrades.


why wouldn't firebats be better against chargelots though? they're strong, have high defense, essentially do the same thing as battle hellions are doing now
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Dauntless
Profile Joined May 2010
Norway548 Posts
September 20 2012 20:49 GMT
#139
I don't understand why people care if it makes sense that it's biological in Battle Hellion form or not.
Does it make sense that Mutalisk fly by flapping it's wings in space?

If it helps, one could say that the Battle Hellion exposes more of it's driver in that form, and that way it's biological attribute is justified.

But who cares as long as it's fun and good for gameplay?
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 20 2012 20:49 GMT
#140
Now that the Battle Hellion is biological... why not have it produced out of the barracks?? I feel like that would be cool :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
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