On September 21 2012 05:44 Existor wrote:
Battle Hellion can be shortened to:
Bellion
Battlion
Battleon
Helionbat
Heliobat
Battle Hellion can be shortened to:
Bellion
Battlion
Battleon
Helionbat
Heliobat
Hellbat
Forum Index > StarCraft 2 HotS |
Trotim
Germany95 Posts
On September 21 2012 05:44 Existor wrote: Show nested quote + On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. Battle Hellion can be shortened to: Bellion Battlion Battleon Helionbat Heliobat Hellbat | ||
tsuxiit
1305 Posts
On September 21 2012 05:44 Existor wrote: Show nested quote + On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. Battle Hellion can be shortened to: Bellion Battlion Battleon Helionbat Heliobat lol you could, but do you actually want to? | ||
renaissanceMAN
United States1840 Posts
On September 21 2012 05:45 S_SienZ wrote: Show nested quote + On September 21 2012 05:44 renaissanceMAN wrote: On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. I don't see why removing the hellion entirely and adding the firebat in would be imbalanced... Terran would have 0 map control against Z once speedlings are out... meant to type "battle hellion" remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence? | ||
wUndertUnge
United States1125 Posts
On September 21 2012 05:40 Monkeyballs25 wrote: For anyone complaining about how its unrealistic for a Medivac to heal a Battle Hellion. Just remember we're talking about a dropship flying high about the ground firing a green laser at a man in armour on the ground, and restoring him consistently to full health no matter how much damage he takes. It is a tad weird, but if it works out well for gameplay its all good. Sorry, i don't buy this argument. By that premise, the entire game is totally out there. The reality, though, is that the game creators are still trying to create a plausible game universe where the design and backstory of each unit fits the stat game underlying it all. If little details like this don't matter then we may as well all be playing dice or the stock market for that matter. I thought this was satire, but this decision makes me think this be the truth: | ||
Tresher
Germany404 Posts
On September 21 2012 05:15 Gumbotwins wrote: Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion? Both got a driver inside and both having heavy armor. No it doesn´t.Marauder is a soldier with a big fat armored suit and Hellion is a vehicle.Why not make every Unit that has a driver in it biological?Even Protoss ones.-_- | ||
S_SienZ
1878 Posts
On September 21 2012 05:45 SgtCoDFish wrote: I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny? People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it. Coz it's a stupid nerf. Why would I want to build Medivacs when I'm meching? And now you can't repair battle hellions either. | ||
CaptainCrush
United States785 Posts
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di3alot
172 Posts
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Ketroc
Canada74 Posts
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KaBoom300
United States225 Posts
On September 21 2012 05:33 Asha` wrote: How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats at least mines got buffed The only thing I've been able to come up with is that when you are driving a car, you can be injured and banged up but the car will still work fine. However, if you're in a mech suit (like marines and marauders and firebats are), the suit is directly dependent on your physical state (ie if you're arm is broken, you won't be able to move the arm of your suit). Also, the suit is has to be more directly tied into your body and especially your nervous system, so what I'm guessing is that during the transformation, the hellion sort of plugs in and integrates to the driver's body, therefore necessitating the driver be in good physical health. It's a stretch, for sure. I'm still trying to reconcile all of that with how starcraft should be in my head. | ||
ZeroClick
Brazil63 Posts
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S_SienZ
1878 Posts
On September 21 2012 05:46 renaissanceMAN wrote: Show nested quote + On September 21 2012 05:45 S_SienZ wrote: On September 21 2012 05:44 renaissanceMAN wrote: On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. I don't see why removing the hellion entirely and adding the firebat in would be imbalanced... Terran would have 0 map control against Z once speedlings are out... meant to type "battle hellion" remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence? From what I understood from what the devs have said, BHs were introduced so that T mech could deal with chargelots. Firebats won't fit in a mech comp since they won't benefit from vehicle upgrades. | ||
Acrofales
Spain17187 Posts
On September 21 2012 05:44 Existor wrote: Show nested quote + On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. Battle Hellion can be shortened to: Bellion Battlion Battleon Helionbat Heliobat Show nested quote + Right. So battlecruisers, banshees, and command centers are also biological. Awesome CCs a can be driven by A.I. system like Adjutant SCVs are biological, but they're robots. You forgot Hellbat! | ||
Warpath
Canada1242 Posts
I dont want to be heavily producing from the starport to create core mech units. | ||
Existor
Russian Federation4295 Posts
By that logic tanks are bio too? And banshees. And every other terran unit. Then why SCVs are biological? They're robots lol | ||
SpikeStarcraft
Germany2095 Posts
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Garmer
1286 Posts
On September 21 2012 05:23 captainwaffles wrote: Show nested quote + On September 21 2012 05:18 imPermanenCe wrote: On September 21 2012 04:53 LgNKami wrote: hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed. Tanks already got buffed in hots :< more +armored damage in siege mode. Can you post a source for this? I tried out the unit tester and it was still the same, +3 vs light and +5 vs armored. | ||
renaissanceMAN
United States1840 Posts
On September 21 2012 05:48 S_SienZ wrote: Show nested quote + On September 21 2012 05:46 renaissanceMAN wrote: On September 21 2012 05:45 S_SienZ wrote: On September 21 2012 05:44 renaissanceMAN wrote: On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. I don't see why removing the hellion entirely and adding the firebat in would be imbalanced... Terran would have 0 map control against Z once speedlings are out... meant to type "battle hellion" remove the battle hellion ability, give terran firebats, terran choose between firebats/helions, choice between strong defense or map presence? From what I understood from what the devs have said, BHs were introduced so that T mech could deal with chargelots. Firebats won't fit in a mech comp since they won't benefit from vehicle upgrades. why wouldn't firebats be better against chargelots though? they're strong, have high defense, essentially do the same thing as battle hellions are doing now | ||
Dauntless
Norway548 Posts
Does it make sense that Mutalisk fly by flapping it's wings in space? If it helps, one could say that the Battle Hellion exposes more of it's driver in that form, and that way it's biological attribute is justified. But who cares as long as it's fun and good for gameplay? | ||
JaKaTaKSc2
United States2787 Posts
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