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HotS Balance Update #3 [9/20/2012] - Page 6

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 4 5 6 7 8 39 Next All
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 20:40 GMT
#101
Poll: Battle hellion biological change...

Doesn't make sense (121)
 
62%

Fine with it (75)
 
38%

196 total votes

Your vote: Battle hellion biological change...

(Vote): Fine with it
(Vote): Doesn't make sense



MMA: The true King of Wings
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2012-09-20 20:40:54
September 20 2012 20:40 GMT
#102
This hasn't much to do with the patch itself, but I remember back when in WoL beta a new patch used to draw dozens of pages worth of posts in a few minutes. Are we becoming less?
mikedebo
Profile Joined December 2010
Canada4341 Posts
September 20 2012 20:40 GMT
#103
dafuq... cars are biological? That explains why i want to hump them so often
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Monkeyballs25
Profile Joined October 2010
531 Posts
September 20 2012 20:40 GMT
#104
For anyone complaining about how its unrealistic for a Medivac to heal a Battle Hellion.

Just remember we're talking about a dropship flying high about the ground firing a green laser at a man in armour on the ground, and restoring him consistently to full health no matter how much damage he takes.

It is a tad weird, but if it works out well for gameplay its all good.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-20 20:42:18
September 20 2012 20:41 GMT
#105
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now.

dafuq... cars are biological? That explains why i want to hump them so often

Drivers are biological, same as SCV. They are biological, because with human driver inside.
Apolo
Profile Joined May 2010
Portugal1259 Posts
September 20 2012 20:41 GMT
#106
On September 21 2012 05:40 Monkeyballs25 wrote:
For anyone complaining about how its unrealistic for a Medivac to heal a Battle Hellion.

Just remember we're talking about a dropship flying high about the ground firing a green laser at a man in armour on the ground, and restoring him consistently to full health no matter how much damage he takes.

It is a tad weird, but if it works out well for gameplay its all good.


Haha, good point.
MoonCricket
Profile Joined September 2011
222 Posts
September 20 2012 20:41 GMT
#107
On September 21 2012 05:27 SarcasmMonster wrote:
Show nested quote +
On September 21 2012 05:26 TheDraken wrote:
On September 21 2012 05:25 SarcasmMonster wrote:
How about.....

a NEW research for the medivac that enables a second ability it to heal Mec? (Something inefficient like 1 energy/1.5 hp) instead of biological Hellions.

Good idea? Bad idea?


very bad idea.


Okay, new idea. How about biological Battle Hellions so that they can be healed by Medivacs?


It's called Defense Matrix.
Monkeyballs25
Profile Joined October 2010
531 Posts
September 20 2012 20:42 GMT
#108
On September 21 2012 05:40 mikedebo wrote:
dafuq... cars are biological? That explains why i want to hump them so often


Nono, you can only heal mechanical things if they're humanoid shaped!
Like SCVs, Marauders, and now hellions...
Thors are jus too big to be healed I guess. But maybe they will correct that in a future patch.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
September 20 2012 20:42 GMT
#109
So when they are biological do they get different upgrades depending on their current transformation? Because then it wouldnt make sense to play full mech with battle hellions since u dont do bio upgrades when u play mech.

I prefer bio or bio-tank anyhow, so it would be like a complementary unit to my bioball. I've heard u might produce battle hellions or normal hellions at the factory. The logical choice would be to add the firebat and produce it from the barracks. Im not sure if it makes sense to add a lot of medivacs to a mech composition.
_Nova_
Profile Joined May 2011
United States167 Posts
September 20 2012 20:42 GMT
#110
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 20:43 GMT
#111
On September 21 2012 05:40 Apolo wrote:
This hasn't much to do with the patch itself, but I remember back when in WoL beta a new patch used to draw dozens of pages worth of posts in a few minutes. Are we becoming less?


WoL wasn't an expansion, it was the sequel to the most popular RTS of all time. Interest was understandably higher.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 20 2012 20:43 GMT
#112
On September 21 2012 05:38 Tuczniak wrote:
Helion biological (>.>)

SCV is biological too, but it's more like a small robot
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 20:44 GMT
#113
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
mikedebo
Profile Joined December 2010
Canada4341 Posts
September 20 2012 20:44 GMT
#114
On September 21 2012 05:41 Existor wrote:
Show nested quote +
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now.

Show nested quote +
dafuq... cars are biological? That explains why i want to hump them so often

Drivers are biological, same as SCV. They are biological, because with human driver inside.


Right. So battlecruisers, banshees, and command centers are also biological. Awesome
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-20 20:47:54
September 20 2012 20:44 GMT
#115
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.

Battle Hellion can be shortened to:

Bellion
Battlion
Battleon
Helionbat
Heliobat


Right. So battlecruisers, banshees, and command centers are also biological. Awesome

CCs a can be driven by A.I. system like Adjutant
SCVs are biological, but they're robots.
Qikz
Profile Blog Joined November 2009
United Kingdom12052 Posts
September 20 2012 20:44 GMT
#116
On September 21 2012 05:42 SpikeStarcraft wrote:
So when they are biological do they get different upgrades depending on their current transformation? Because then it wouldnt make sense to play full mech with battle hellions since u dont do bio upgrades when u play mech.

I prefer bio or bio-tank anyhow, so it would be like a complementary unit to my bioball. I've heard u might produce battle hellions or normal hellions at the factory. The logical choice would be to add the firebat and produce it from the barracks. Im not sure if it makes sense to add a lot of medivacs to a mech composition.


Makes mech players able to drop without having completely dead supply in the army.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 20 2012 20:45 GMT
#117
On September 21 2012 05:41 Existor wrote:
Show nested quote +
On September 21 2012 05:39 avilo wrote:
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.

Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now.

Show nested quote +
dafuq... cars are biological? That explains why i want to hump them so often

Drivers are biological, same as SCV. They are biological, because with human driver inside.


By that logic tanks are bio too? And banshees. And every other terran unit.
Revolutionist fan
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 20:45 GMT
#118
On September 21 2012 05:44 renaissanceMAN wrote:
Show nested quote +
On September 21 2012 05:42 _Nova_ wrote:
Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point.


I don't see why removing the hellion entirely and adding the firebat in would be imbalanced...

Terran would have 0 map control against Z once speedlings are out...
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
September 20 2012 20:45 GMT
#119
I cannot comprehend why people are complaining that battle hellions are similar to firebats. So they're firebats that turn into cars. Where's the complaint? Why's it "lol hellions are firebats"? What's funny?

People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it.
lasse1234
Profile Joined March 2011
Denmark28 Posts
September 20 2012 20:45 GMT
#120
On September 21 2012 05:18 imPermanenCe wrote:
Show nested quote +
On September 21 2012 04:53 LgNKami wrote:
hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed.

Tanks already got buffed in hots :< more +armored damage in siege mode.

Do you have any source for that or are you just making it up? I haven't been able to find any information and have never heard it mentioned before...
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