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On September 21 2012 05:18 imPermanenCe wrote:Show nested quote +On September 21 2012 04:53 LgNKami wrote: hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed. Tanks already got buffed in hots :< more +armored damage in siege mode.
Can you post a source for this? I tried out the unit tester and it was still the same, +3 vs light and +5 vs armored.
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United Kingdom12022 Posts
On September 21 2012 05:20 Badfatpanda wrote: Wait guys, this isn't obvious enough. I have an idea, these "hellions" they aren't firebat enough, here let's make them BIO units. I like the increase in splash on the widow mine.
I think it's because right now colossus makes bh useless since it can't tank for long enough without healing.
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On September 21 2012 05:22 eviltomahawk wrote: Huh, the similarities between the Firebat from the WoL alpha and the current Battle Hellion are striking now that they are now considered Biological.
afaik, the old alpha version of the Firebat was: -beefy -wide-ish aoe area -good vs light armor -biological, of course -built from the Factory
now the Battle Hellion is: -beefy -wide aoe area -good vs light armor -biological -built from the Factory
shhhhh. don't let anyone know they have the exact same stats.
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I am kinda fearing that the hellions are becoming too versatile now, but let's see.
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Hellion to be biological? wut?
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If they are biological does it mean they can be healed with medivac?
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How about.....
a NEW research for the medivac that enables a second ability it to heal Mech? (Something inefficient like 1 energy/1.5 hp) instead of biological Hellions.
Good idea? Bad idea?
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On September 21 2012 05:25 SarcasmMonster wrote: How about.....
a NEW research for the medivac that enables a second ability it to heal Mec? (Something inefficient like 1 energy/1.5 hp) instead of biological Hellions.
Good idea? Bad idea?
very bad idea.
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On September 21 2012 05:26 TheDraken wrote:Show nested quote +On September 21 2012 05:25 SarcasmMonster wrote: How about.....
a NEW research for the medivac that enables a second ability it to heal Mec? (Something inefficient like 1 energy/1.5 hp) instead of biological Hellions.
Good idea? Bad idea? very bad idea.
Okay, new idea. How about biological Battle Hellions so that they can be healed by Medivacs?
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So we have an unit who came from a factory, but is biological...
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On September 21 2012 05:27 SarcasmMonster wrote:Show nested quote +On September 21 2012 05:26 TheDraken wrote:On September 21 2012 05:25 SarcasmMonster wrote: How about.....
a NEW research for the medivac that enables a second ability it to heal Mec? (Something inefficient like 1 energy/1.5 hp) instead of biological Hellions.
Good idea? Bad idea? very bad idea. Okay, new idea. How about biological Battle Hellions so that they can be healed by Medivacs?
Very good idea.
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On September 21 2012 05:23 captainwaffles wrote: Can you post a source for this? I tried out the unit tester and it was still the same, +3 vs light and +5 vs armored.
The upgrades, you mean? I thought that it was buffed from +5 to +7 for armored units, but I guess not...
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On September 21 2012 05:18 imPermanenCe wrote:Show nested quote +On September 21 2012 04:53 LgNKami wrote: hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed. Tanks already got buffed in hots :< more +armored damage in siege mode. really? have you any numbers?
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On September 21 2012 05:27 Noocta wrote: So we have an unit who came from a factory, but is biological...
Just like protoss and gateways. We have all sorts of units coming from those. Bio, psionic, mech, snowglobe.
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shit widow mine does so much damage
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Just bring back the firebat holyshit
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United Kingdom12022 Posts
On September 21 2012 05:30 Plansix wrote:Show nested quote +On September 21 2012 05:27 Noocta wrote: So we have an unit who came from a factory, but is biological... Just like protoss and gateways. We have all sorts of units coming from those. Bio, psionic, mech, snowglobe.
Snowglobe?
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BH + Marauder + Medivac. That will make for some interesting Terran play since both units tank banelings well (BH's aren't Light, right?), and BHs scorch the living shit out of lings. Only issue is Mutas in ling/bling/muta play. The Terran would need to bring a couple Thors, or Marines, for the engagement.
EDIT: Infestors shit all over this. Marine + tank it is :D
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Russian Federation4295 Posts
On September 21 2012 05:31 CeriseCherries wrote: shit widow mine does so much damage Widow Mines must require Tech lab instead reactor, but lower buildtime to 15 seconds
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