HotS Balance Update #3 [9/20/2012] - Page 2
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blade55555
United States17423 Posts
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ZeroClick
Brazil63 Posts
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Qikz
United Kingdom12010 Posts
Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D | ||
Lorch
Germany3657 Posts
On September 21 2012 04:54 BookII wrote: So, It's officially a firebat? Funny as it is that were my exact words when I was done reading it. This change may make bio hellion timings retardetly op though as I can't see any early-mid game zerg unit that can be cost efficient vs a battlehellion being healed. The purifier change sounds kinda meh, part of why it allowed you to be greedy early game was the fact that it only took 25 more energy for purifier to be ready, but atleast they buffed the damage. Oracle changes sound really good and the mine change is just awesome! I just wish they'd patch even heavier atm tbh, no reason why "carriers can now be microd" shouldn't be on that list. | ||
ant-1
Canada149 Posts
On September 21 2012 04:52 HelloSon wrote: Nice, I like the widow mine changes. Makes dropping widow mines on workers more viable. That's unfortunately true. I really thought blizzard wanted the WM to be a zone-controlling unit, not an harassing unit (like T need another one). Jesus, baneling drops without having to wait for drops + ventral sacs + +2 upgrade (you still need an armory, right?). un-fucking-believable. | ||
Atrbyg
United States513 Posts
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-_-
United States7081 Posts
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mythandier
United States828 Posts
On September 21 2012 04:55 Qikz wrote: awesome. Still needs to be 1 supply though :/ Dayvie's current reasoning for not being 1 pop -- Widow mine is a 160 damage unit that instantly 2-4 shots the strongest, latest tier units in the game. Not to mention you can build them two at a time with a 20 sec build time on each. We don't think it'll be a good idea to have these guys be 1 pop especially for the 200/200 supply cases. | ||
Herect
Brazil216 Posts
On September 21 2012 04:53 Plansix wrote: Well done sir. The medivac had no place in the current factorty based builds and it is one of the strongest abilities terran has. It being used with a factory based unit will just make the entire style of play more robust. People already make lots of Vikings with Mech and with more durable BHs they can sustain more Immortal damage. And you can escape from Immortals picking up Tanks in the end of the engagement (because Immortals just don't die). | ||
Crawdad
614 Posts
On September 21 2012 04:58 ant-1 wrote: That's unfortunately true. I really thought blizzard wanted the WM to be a zone-controlling unit, not an harassing unit (like T need another one). Jesus, baneling drops without having to wait for drops + ventral sacs + +2 upgrade (you still need an armory, right?). un-fucking-believable. It does make the name a bit of a misnomer. Should be called the Widow bomb now. :D | ||
MCDayC
United Kingdom14464 Posts
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iHirO
United Kingdom1381 Posts
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Qikz
United Kingdom12010 Posts
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Linwelin
Ireland7554 Posts
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MCDayC
United Kingdom14464 Posts
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ZeroClick
Brazil63 Posts
On September 21 2012 04:57 Qikz wrote: I realise a stealth reason why battle hellions can be healed. Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D Man, Terran players can think only 2 ways: Drops or Turtle Mech. | ||
MCDayC
United Kingdom14464 Posts
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captainwaffles
United States1050 Posts
On September 21 2012 04:57 blade55555 wrote: Helllions can be healed now by medivacs? LOL. So dumb. Not just medivacs, SCV's too! Oh what a wonderful day lol. | ||
Gumbotwins
Netherlands256 Posts
On September 21 2012 04:55 Qikz wrote: awesome. Still needs to be 1 supply though :/ Mmm, i think there (very) strong right now. Dont know the splash radius but should be a very interesting unit right now. Without upgrades. 1 shotting from splash. Marines Workers Zerglings Banelings Reapers Observer 2 shotting from splash. Hydra Infestor Mutalisk Sentry High Templar Dark Templar Ghost Hellion | ||
MegaFonzie
Australia1084 Posts
Edit: Acutally the battle hellion thing seems kind of stupid to me. Doesn't make much sense at all | ||
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