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HotS Balance Update #3 [9/20/2012] - Page 2

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 2 3 4 5 37 38 39 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 20 2012 19:57 GMT
#21
Helllions can be healed now by medivacs? LOL. So dumb.
When I think of something else, something will go here
ZeroClick
Profile Joined March 2012
Brazil63 Posts
September 20 2012 19:57 GMT
#22
Terrans are becoming interesting!
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
September 20 2012 19:57 GMT
#23
I realise a stealth reason why battle hellions can be healed.

Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lorch
Profile Joined June 2011
Germany3691 Posts
September 20 2012 19:58 GMT
#24
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?


Funny as it is that were my exact words when I was done reading it. This change may make bio hellion timings retardetly op though as I can't see any early-mid game zerg unit that can be cost efficient vs a battlehellion being healed.

The purifier change sounds kinda meh, part of why it allowed you to be greedy early game was the fact that it only took 25 more energy for purifier to be ready, but atleast they buffed the damage. Oracle changes sound really good and the mine change is just awesome! I just wish they'd patch even heavier atm tbh, no reason why "carriers can now be microd" shouldn't be on that list.
ant-1
Profile Blog Joined November 2010
Canada149 Posts
September 20 2012 19:58 GMT
#25
On September 21 2012 04:52 HelloSon wrote:
Nice, I like the widow mine changes. Makes dropping widow mines on workers more viable.


That's unfortunately true. I really thought blizzard wanted the WM to be a zone-controlling unit, not an harassing unit (like T need another one).
Jesus, baneling drops without having to wait for drops + ventral sacs + +2 upgrade (you still need an armory, right?). un-fucking-believable.
The Days Run Away Like Wild Horses Over the Hills
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
September 20 2012 19:59 GMT
#26
Battle hellion becoming biological is a weird change but everything else looks really good. :D
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 20 2012 19:59 GMT
#27
Any Terrans who complained about mass Zealots and Zealot remaxes should be happy.Considering I never thought it was an effective strategy, and considering so many Terrans were so frustrated, I'm happy for them too.

mythandier
Profile Joined January 2011
United States828 Posts
September 20 2012 19:59 GMT
#28
On September 21 2012 04:55 Qikz wrote:
Show nested quote +
Widow Mine
Splash damage has increased from 35 to 60.


awesome. Still needs to be 1 supply though :/

Dayvie's current reasoning for not being 1 pop --

Widow mine is a 160 damage unit that instantly 2-4 shots the strongest, latest tier units in the game. Not to mention you can build them two at a time with a 20 sec build time on each. We don't think it'll be a good idea to have these guys be 1 pop especially for the 200/200 supply cases.
Herect
Profile Joined January 2012
Brazil216 Posts
Last Edited: 2012-09-20 20:01:18
September 20 2012 20:00 GMT
#29
On September 21 2012 04:53 Plansix wrote:
Show nested quote +
On September 21 2012 04:51 mythandier wrote:
On September 21 2012 04:49 Plansix wrote:
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.


That first part is way more awesome. It makes them kill zealots even more.

If you like the idea feel free to thank me as I posted it as a feedback/suggestion on the Bnet forum a week ago. If you hate the idea then...I had nothing to do with it. All Activision's fault. ^^


Well done sir. The medivac had no place in the current factorty based builds and it is one of the strongest abilities terran has. It being used with a factory based unit will just make the entire style of play more robust.


People already make lots of Vikings with Mech and with more durable BHs they can sustain more Immortal damage. And you can escape from Immortals picking up Tanks in the end of the engagement (because Immortals just don't die).
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 20:00 GMT
#30
On September 21 2012 04:58 ant-1 wrote:
That's unfortunately true. I really thought blizzard wanted the WM to be a zone-controlling unit, not an harassing unit (like T need another one).
Jesus, baneling drops without having to wait for drops + ventral sacs + +2 upgrade (you still need an armory, right?). un-fucking-believable.


It does make the name a bit of a misnomer. Should be called the Widow bomb now. :D
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 20:00 GMT
#31
Mech+Drop play just became sooooo much more powerful, Widow Mines should pop worker lines nicely, and now BH's have great synergy with medivacs.
VERY FRAGILE, LIKE A BABY PANDA EGG
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 20 2012 20:02 GMT
#32
Does this mean a hellion can't be repaired by an scv in battle mode?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
September 20 2012 20:03 GMT
#33
I am excited about doing more mech drops, but I'm not happy that they don't want mech to revolve around the siege tank. Can someone please post in the pro forum that it's what the commmunity actually want?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 20 2012 20:04 GMT
#34
Nice firebat
Fuck Razor and Death Prophet
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 20:05 GMT
#35
I'm betting Fantasy is loving these changes.
VERY FRAGILE, LIKE A BABY PANDA EGG
ZeroClick
Profile Joined March 2012
Brazil63 Posts
September 20 2012 20:06 GMT
#36
On September 21 2012 04:57 Qikz wrote:
I realise a stealth reason why battle hellions can be healed.

Gives mech terrans more reason to get medivacs. meaning MORE DROPS! :D


Man, Terran players can think only 2 ways: Drops or Turtle Mech.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 20:08 GMT
#37
On another note, Ghosts are now effective as protection against Vipers, which I think is a cool change.
VERY FRAGILE, LIKE A BABY PANDA EGG
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
September 20 2012 20:10 GMT
#38
On September 21 2012 04:57 blade55555 wrote:
Helllions can be healed now by medivacs? LOL. So dumb.


Not just medivacs, SCV's too! Oh what a wonderful day lol.
https://x.com/CaptainWaffless
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 20 2012 20:10 GMT
#39
On September 21 2012 04:55 Qikz wrote:
Show nested quote +
Widow Mine
Splash damage has increased from 35 to 60.


awesome. Still needs to be 1 supply though :/


Mmm, i think there (very) strong right now. Dont know the splash radius but should be a very interesting unit right now.

Without upgrades.
1 shotting from splash.

Marines
Workers
Zerglings
Banelings
Reapers
Observer

2 shotting from splash.

Hydra
Infestor
Mutalisk
Sentry
High Templar
Dark Templar
Ghost
Hellion
Polt, MMA, MVP. Terran triforce!
MegaFonzie
Profile Joined April 2011
Australia1084 Posts
Last Edited: 2012-09-20 20:12:59
September 20 2012 20:11 GMT
#40
Nice patch all around

Edit: Acutally the battle hellion thing seems kind of stupid to me. Doesn't make much sense at all
@x5_MegaFonzie
Prev 1 2 3 4 5 37 38 39 Next All
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