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HotS Balance Update #3 [9/20/2012] - Page 37

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
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Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 24 2012 18:59 GMT
#721
On September 25 2012 03:54 Qikz wrote:
No bunker defense with battle hellions anytime soon. Community manager just posted this on US Battle.net forums.

Show nested quote +
Battle Hellions shouldn't be wandering into bunkers, and that's an issue we plan to address soon.


Bah, Battle Hellions in bunkers would have been awesome
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-09-24 19:01:29
September 24 2012 19:01 GMT
#722
On September 25 2012 03:59 Zorgaz wrote:
Show nested quote +
On September 25 2012 03:54 Qikz wrote:
No bunker defense with battle hellions anytime soon. Community manager just posted this on US Battle.net forums.

Battle Hellions shouldn't be wandering into bunkers, and that's an issue we plan to address soon.


Bah, Battle Hellions in bunkers would have been awesome


Would have certainly been nice early game, if not a little too powerful X_X
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-24 19:11:53
September 24 2012 19:07 GMT
#723
On September 25 2012 03:35 HypertonicHydroponic wrote:
Show nested quote +
On September 24 2012 17:18 Ramiz1989 wrote:
On September 24 2012 16:35 Glockateer wrote:
On September 22 2012 19:30 YyapSsap wrote:
Firebat introduced in BW.
Hellions introduced in WoL.
Hellbats introduced in HOTS? ..

Ahh the circle of life is complete.

Hellbatshees introduced in LotV. ; )



Also, people need to stop with the whole "that doesn't make sense" shit and be happy they're trying things to make the game more interesting. Half the units don't make sense and logical reasoning can be easily fantasized, such as bio/nano based hellion shielding as said previously. I think adding a goliath would be perfect as it would give terran a mobile single-target GtA which changes the dynamics of many situations while making mech more viable. A few ghosts will always be needed TvP and people should accept that by now. EMPing archons is important in making both mech and bio armies work.

I agree completely about the biological tag whining, people don't have a clue what they are talking and whining about. And why wouldn't you use Ghosts as mech? As others have said, Mech isn't about "mechanical" units, it is about style of play, going slow push with your army, where positioning matters the most. Ghosts are perfect for that, they are slow, and you have to position them quite well to be able to hit EMPs/not get them killed.
Also, I disagree with the Goliath, I think that they can introduce something else, but not Goliath, because Goliath is basically the same thing as Viking, the only difference is that Viking has to switch between the modes. They can add new unit that will be a good anti-air option but it has to be different from Goliath in terms of how it works.

No one is "whining" -- people generally like things to make logical sens to some degree, and they are just calling it how they see it. It makes little to no sense that something that is classified as mechanical because, you know it's a vehicle, not just a suit of armor, and then transforms into what is essentially a robot with a driver (like a goliath, or warhound, or thor...) would then somehow magically bond the vehicle parts to the driver, when they don't even do that for their infantry...... yeah, it makes no sense from a lore perspective, no matter how you slice it. The only possible thing I would accept is if because the Terran engineers are idiots, they allow the body of the driver to be exposed while inside the battle hellion form, much like the utility suit from Aliens (which the SCV is already based on).

It would make much more sense for something to be able to shift it's shielding around and change from a large "light" armored unit to a small "armored" armored unit.

And mech *is* about using mechanical units -- the slow push is a result of this play style coming from mechanical units. Hence why it is called "mech" and not "slow, positional ghost push". Also, the micro of mech is not about casting spells at just the right time in the right way. Mech in generally uses very little spell casting.

Yes, it is ok for SCVs to be able to repair Battle Cruisers from the ground, but Zealots can't attack them? But hey, when the Hellion is basically transforming into Marauder or SCV, a guy in a big suit, it doesn't make any sense, and suddenly everybody is going apeshit about the changes.

Please... people just dislike the design of it, they don't want to play the mech with half mech and half bio unit, if they are saying how they dislike it and how it doesn't make any sense, then they have double standards because there are a f**k ton of things in SC2(or SC universe for that matter) that doesn't make any sense.

Just as Hellions getting 50% HP when transforming in their battle mode, Marines destroying Carriers and Mothership, Reapers seeing above ground, Infestors spawning Infested Marines that they gathered from the battle even though you can use them as soon as Infestor spawn from the larva, Nydus that is traveling trough the space and other stuff.

And mech you are talking about is mech from Brood War. Guess what, Bio in SC2 contains Marines, Marauders, Ghosts with Medivac support, by your analogy, that isn't bio, because hey, it is using Medivacs!
In mech, Ghosts aren't majority of your population, it is not your core unit, and it is not the unit your army resolves around, you need like 10-20 population of Ghosts for support, which isn't much in the late game especially because majority of Terran players in the late game are sacrificing SCVs because they have a tons of Mules. What you are saying is that Mech playstyle isn't Mech because of the stupid tag unit has below its stats? As others have said, Mech is Style of play, that is why everyone were saying how Warhounds weren't Mech units, because they were as mobile as Bio... Some sort of Hybrid, something between the Marauder and Thor.

If you disagree with me, that is ok, respect your opinion, but that is just that, an opinion, it is not the fact, it is not by some guide on how Mech should be played in HOTS and what should be considered an Mech strategy and what is not.


"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Harbinger631
Profile Joined September 2010
United States376 Posts
September 24 2012 19:18 GMT
#724
On September 25 2012 04:07 Ramiz1989 wrote:
Show nested quote +
On September 25 2012 03:35 HypertonicHydroponic wrote:
On September 24 2012 17:18 Ramiz1989 wrote:
On September 24 2012 16:35 Glockateer wrote:
On September 22 2012 19:30 YyapSsap wrote:
Firebat introduced in BW.
Hellions introduced in WoL.
Hellbats introduced in HOTS? ..

Ahh the circle of life is complete.

Hellbatshees introduced in LotV. ; )



Also, people need to stop with the whole "that doesn't make sense" shit and be happy they're trying things to make the game more interesting. Half the units don't make sense and logical reasoning can be easily fantasized, such as bio/nano based hellion shielding as said previously. I think adding a goliath would be perfect as it would give terran a mobile single-target GtA which changes the dynamics of many situations while making mech more viable. A few ghosts will always be needed TvP and people should accept that by now. EMPing archons is important in making both mech and bio armies work.

I agree completely about the biological tag whining, people don't have a clue what they are talking and whining about. And why wouldn't you use Ghosts as mech? As others have said, Mech isn't about "mechanical" units, it is about style of play, going slow push with your army, where positioning matters the most. Ghosts are perfect for that, they are slow, and you have to position them quite well to be able to hit EMPs/not get them killed.
Also, I disagree with the Goliath, I think that they can introduce something else, but not Goliath, because Goliath is basically the same thing as Viking, the only difference is that Viking has to switch between the modes. They can add new unit that will be a good anti-air option but it has to be different from Goliath in terms of how it works.

No one is "whining" -- people generally like things to make logical sens to some degree, and they are just calling it how they see it. It makes little to no sense that something that is classified as mechanical because, you know it's a vehicle, not just a suit of armor, and then transforms into what is essentially a robot with a driver (like a goliath, or warhound, or thor...) would then somehow magically bond the vehicle parts to the driver, when they don't even do that for their infantry...... yeah, it makes no sense from a lore perspective, no matter how you slice it. The only possible thing I would accept is if because the Terran engineers are idiots, they allow the body of the driver to be exposed while inside the battle hellion form, much like the utility suit from Aliens (which the SCV is already based on).

It would make much more sense for something to be able to shift it's shielding around and change from a large "light" armored unit to a small "armored" armored unit.

And mech *is* about using mechanical units -- the slow push is a result of this play style coming from mechanical units. Hence why it is called "mech" and not "slow, positional ghost push". Also, the micro of mech is not about casting spells at just the right time in the right way. Mech in generally uses very little spell casting.

Yes, it is ok for SCVs to be able to repair Battle Cruisers from the ground, but Zealots can't attack them? But hey, when the Hellion is basically transforming into Marauder or SCV, a guy in a big suit, it doesn't make any sense, and suddenly everybody is going apeshit about the changes.

Please... people just dislike the design of it, they don't want to play the mech with half mech and half bio unit, if they are saying how they dislike it and how it doesn't make any sense, then they have double standards because there are a f**k ton of things in SC2(or SC universe for that matter) that doesn't make any sense.

Just as Hellions getting 50% HP when transforming in their battle mode, Marines destroying Carriers and Mothership, Reapers seeing above ground, Infestors spawning Infested Marines that they gathered from the battle even though you can use them as soon as Infestor spawn from the larva, Nydus that is traveling trough the space and other stuff.

And mech you are talking about is mech from Brood War. Guess what, Bio in SC2 contains Marines, Marauders, Ghosts with Medivac support, by your analogy, that isn't bio, because hey, it is using Medivacs!
In mech, Ghosts aren't majority of your population, it is not your core unit, and it is not the unit your army resolves around, you need like 10-20 population of Ghosts for support, which isn't much in the late game especially because majority of Terran players in the late game are sacrificing SCVs because they have a tons of Mules. What you are saying is that Mech playstyle isn't Mech because of the stupid tag unit has below its stats? As others have said, Mech is Style of play, that is why everyone were saying how Warhounds weren't Mech units, because they were as mobile as Bio... Some sort of Hybrid, something between the Marauder and Thor.

If you disagree with me, that is ok, respect your opinion, but that is just that, an opinion, it is not the fact, it is not by some guide on how Mech should be played in HOTS and what should be considered an Mech strategy and what is not.




Great post, but trying to reason with people blinded by nostalgia is a wasted effort.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-09-24 19:45:09
September 24 2012 19:44 GMT
#725
You can claim people are blinded by nostalgia, but mech in TvP was genuinly exciting to watch. I'd say in most cases a hell of a lot more exciting than Bio TvP is now as it seems to come down to one battle which either the terran wins or the protoss AOE burst through and goes to camp the production of the terran. It's hardly ever dynamic when it reaches the late game.

I'm not saying the goliath should return, I'm just trying to get them to make the widow mine the spidermine. That's the sort of mine NEEDS and not just what people want. When people are ignoring good ideas (like the return of the proper spidermine), just because it's from BW, it actually makes me sick to the stomach. With the widow mine, the development team are saying they want something like the spidermine. So why not just add it to Hellions and add it to the game?

Some ideas from BW if they were to return to the game would make the game better as a whole. I've followed and played SC2 since the first day of the beta and I love it, but anything they could add to make it BETTER than it already is, I want! I'm not selfish, I don't want the spidermine because it's what I want, I want it as it'll genuinly improve the game! Much like the carrier micro that Tyler bought up in the previous videos he did.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Serpico
Profile Joined May 2010
4285 Posts
September 24 2012 19:54 GMT
#726
I'm sure so many ideas were re used from BW because of nostalgia. The game was the dominant RTS for competitive players for a reason and had a gigantic following for a reason. SC 2 hasn't lived up to it and dismissing people telling you why it's better isn't very productive for figuring out why SC 2 is boring.
Crawdad
Profile Joined September 2012
614 Posts
September 24 2012 20:01 GMT
#727
On September 25 2012 04:44 Qikz wrote:
I'm not saying the goliath should return, I'm just trying to get them to make the widow mine the spidermine. That's the sort of mine NEEDS and not just what people want. When people are ignoring good ideas (like the return of the proper spidermine), just because it's from BW, it actually makes me sick to the stomach. With the widow mine, the development team are saying they want something like the spidermine. So why not just add it to Hellions and add it to the game?


Yep, let's turn a micro-intensive unit that raises the skill ceiling, into a unit that requires no micro and actually has less utility. Sounds great. Or we can just, y'know, buff the Widow mine in other ways so that it can actually guard flanks and prevent backstabs, without taking away everything that makes it great.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
September 24 2012 20:08 GMT
#728
They are slowly reverting to Broodwar against their own will, so funny. First spider mines, now firebats...
Change a vote, and change the world
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-09-24 20:15:05
September 24 2012 20:12 GMT
#729
On September 25 2012 05:01 Crawdad wrote:
Show nested quote +
On September 25 2012 04:44 Qikz wrote:
I'm not saying the goliath should return, I'm just trying to get them to make the widow mine the spidermine. That's the sort of mine NEEDS and not just what people want. When people are ignoring good ideas (like the return of the proper spidermine), just because it's from BW, it actually makes me sick to the stomach. With the widow mine, the development team are saying they want something like the spidermine. So why not just add it to Hellions and add it to the game?


Yep, let's turn a micro-intensive unit that raises the skill ceiling, into a unit that requires no micro and actually has less utility. Sounds great. Or we can just, y'know, buff the Widow mine in other ways so that it can actually guard flanks and prevent backstabs, without taking away everything that makes it great.


I've said this before, but I honestly don't know what they could possibly change with the widow mine that would actually make it a) exciting and b) be able to do the things you've said. The micro of spidermines was the initial positioning, it also led to mine drags from the protoss with speed zealots and it wasn't even the damage that made them good, it was the fact it slowed the enemy down.

The role of the widow mine appears to be to damage backstabs, but any attacks against mech will just go with an observer, overseer or scans meaning the widow mine will never actually be able to do any damage to the backstab unless the person is really stupid. This leads me back to my main point, if they can't do any damage against anyone with a brain, what's their use? To slow them down.

At 2 supply you can't make enough mines to actually slow them down. That's the issue that mech has right now, backstabs. Anti air we have vikings and turrets for so the goliath would be redundant. EMP can deal with Archons and Immortals if they try and spam them (and ghosts are affordable with mech, I do it in WoL and so do many masters players over on in the strategy forum). Backstabs however, are really, really hard to deal with as you can never get back in time to defend your bases.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ramiz1989
Profile Joined July 2012
12124 Posts
September 24 2012 20:16 GMT
#730
On September 25 2012 05:01 Crawdad wrote:
Show nested quote +
On September 25 2012 04:44 Qikz wrote:
I'm not saying the goliath should return, I'm just trying to get them to make the widow mine the spidermine. That's the sort of mine NEEDS and not just what people want. When people are ignoring good ideas (like the return of the proper spidermine), just because it's from BW, it actually makes me sick to the stomach. With the widow mine, the development team are saying they want something like the spidermine. So why not just add it to Hellions and add it to the game?


Yep, let's turn a micro-intensive unit that raises the skill ceiling, into a unit that requires no micro and actually has less utility. Sounds great. Or we can just, y'know, buff the Widow mine in other ways so that it can actually guard flanks and prevent backstabs, without taking away everything that makes it great.

This is somehow my thinking as well. People just screams "We want Spider Mines and Vultures back!", without even realizing that the game is completely different from SC BW and that those units maybe wouldn't be used at all that way, and even if they are, they wouldn't be close to being good as they were in the SC BW, or maybe they would be overpowered.

Tons of Protoss players wants Reaver back, even though I agree that Reavers are great, and much more appealing compared to the Colossi, Reavers would just add to the Death Ball, and would melt units 3 times faster, with bigger AoE. They also wouldn't have a counter as Colossi have, so it maybe end up being a lot worse than the Colossi. This is not the fact, this is me saying it might happen. I am not blindly screaming "I want Lurker!", even though it was my favorite unit in SC BW, I just don't see it working as good as it did in BW, nor I see it being as cool as it was back then.

You guys don't want for Blizzard to improve the game, half of you guys want Blizzard to make the game as you think it should be, and other half wants SC BW with SC2 graphics, and in the end both things aren't working.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Horseballs
Profile Joined July 2011
United States721 Posts
September 24 2012 21:07 GMT
#731
On September 25 2012 05:12 Qikz wrote:
Show nested quote +
On September 25 2012 05:01 Crawdad wrote:
On September 25 2012 04:44 Qikz wrote:
I'm not saying the goliath should return, I'm just trying to get them to make the widow mine the spidermine. That's the sort of mine NEEDS and not just what people want. When people are ignoring good ideas (like the return of the proper spidermine), just because it's from BW, it actually makes me sick to the stomach. With the widow mine, the development team are saying they want something like the spidermine. So why not just add it to Hellions and add it to the game?


Yep, let's turn a micro-intensive unit that raises the skill ceiling, into a unit that requires no micro and actually has less utility. Sounds great. Or we can just, y'know, buff the Widow mine in other ways so that it can actually guard flanks and prevent backstabs, without taking away everything that makes it great.


At 2 supply you can't make enough mines to actually slow them down. That's the issue that mech has right now, backstabs. Anti air we have vikings and turrets for so the goliath would be redundant. EMP can deal with Archons and Immortals if they try and spam them (and ghosts are affordable with mech, I do it in WoL and so do many masters players over on in the strategy forum). Backstabs however, are really, really hard to deal with as you can never get back in time to defend your bases.


It's not just that the mines cost supply either. Tanks are now three supply and hardly do damage to protoss as it is, meaning overall you will have fewer tanks that do less than broodwar and on top of that mines cost supply. So we either get enough mines to cover our flanks but have basically no tanks to push with, or get enough tanks to push and not have enough mines to cover the inevitable backstab. It is plainly obvious to me that blizzard just hates everything that made mech awesome. There solution to make mech viable were transformers and a ridiculous a-move unit that was so bad they had to remove it from the game. They say they want to remove deathballs while simultaneously removing as many positional based features as possible.
rshswe
Profile Joined March 2012
Sweden40 Posts
September 24 2012 21:20 GMT
#732
Battle hellion biological..?
Idk man :/ Seems fishy, but it'll probably get better as soon as the meta fixes.

Widow mine is great :D
Starcraft was created to have a worst race. You always pick the worst one."
Fus
Profile Joined August 2010
Sweden1112 Posts
September 24 2012 21:28 GMT
#733
So i'm not up to the latest changes in the BETA but are terran getting another unit instead of the warhound?
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Crawdad
Profile Joined September 2012
614 Posts
September 24 2012 21:35 GMT
#734
So... Is that our one Blizzard post for the day? :-/
TheDraken
Profile Joined July 2011
United States640 Posts
September 24 2012 21:47 GMT
#735
On September 25 2012 06:28 Fus wrote:
So i'm not up to the latest changes in the BETA but are terran getting another unit instead of the warhound?


nope! good thing.
fast food. y u no make me fast? <( ಠ益ಠ <)
chris5180
Profile Joined July 2012
198 Posts
September 24 2012 22:14 GMT
#736
mama ship core!!! :D:D wish i could get the beta though
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
September 24 2012 22:29 GMT
#737
On September 25 2012 05:08 theBlues wrote:
They are slowly reverting to Broodwar against their own will, so funny. First spider mines, now firebats...


More affordable and smaller recalls, flying Defiler, pseudo lurker...
Revolutionist fan
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-09-25 04:50:43
September 25 2012 04:49 GMT
#738
On September 25 2012 04:07 Ramiz1989 wrote:
Show nested quote +
On September 25 2012 03:35 HypertonicHydroponic wrote:
On September 24 2012 17:18 Ramiz1989 wrote:
On September 24 2012 16:35 Glockateer wrote:
On September 22 2012 19:30 YyapSsap wrote:
Firebat introduced in BW.
Hellions introduced in WoL.
Hellbats introduced in HOTS? ..

Ahh the circle of life is complete.

Hellbatshees introduced in LotV. ; )



Also, people need to stop with the whole "that doesn't make sense" shit and be happy they're trying things to make the game more interesting. Half the units don't make sense and logical reasoning can be easily fantasized, such as bio/nano based hellion shielding as said previously. I think adding a goliath would be perfect as it would give terran a mobile single-target GtA which changes the dynamics of many situations while making mech more viable. A few ghosts will always be needed TvP and people should accept that by now. EMPing archons is important in making both mech and bio armies work.

I agree completely about the biological tag whining, people don't have a clue what they are talking and whining about. And why wouldn't you use Ghosts as mech? As others have said, Mech isn't about "mechanical" units, it is about style of play, going slow push with your army, where positioning matters the most. Ghosts are perfect for that, they are slow, and you have to position them quite well to be able to hit EMPs/not get them killed.
Also, I disagree with the Goliath, I think that they can introduce something else, but not Goliath, because Goliath is basically the same thing as Viking, the only difference is that Viking has to switch between the modes. They can add new unit that will be a good anti-air option but it has to be different from Goliath in terms of how it works.

No one is "whining" -- people generally like things to make logical sens to some degree, and they are just calling it how they see it. It makes little to no sense that something that is classified as mechanical because, you know it's a vehicle, not just a suit of armor, and then transforms into what is essentially a robot with a driver (like a goliath, or warhound, or thor...) would then somehow magically bond the vehicle parts to the driver, when they don't even do that for their infantry...... yeah, it makes no sense from a lore perspective, no matter how you slice it. The only possible thing I would accept is if because the Terran engineers are idiots, they allow the body of the driver to be exposed while inside the battle hellion form, much like the utility suit from Aliens (which the SCV is already based on).

It would make much more sense for something to be able to shift it's shielding around and change from a large "light" armored unit to a small "armored" armored unit.

And mech *is* about using mechanical units -- the slow push is a result of this play style coming from mechanical units. Hence why it is called "mech" and not "slow, positional ghost push". Also, the micro of mech is not about casting spells at just the right time in the right way. Mech in generally uses very little spell casting.

Yes, it is ok for SCVs to be able to repair Battle Cruisers from the ground, but Zealots can't attack them? But hey, when the Hellion is basically transforming into Marauder or SCV, a guy in a big suit, it doesn't make any sense, and suddenly everybody is going apeshit about the changes.

Please... people just dislike the design of it, they don't want to play the mech with half mech and half bio unit, if they are saying how they dislike it and how it doesn't make any sense, then they have double standards because there are a f**k ton of things in SC2(or SC universe for that matter) that doesn't make any sense.

Just as Hellions getting 50% HP when transforming in their battle mode, Marines destroying Carriers and Mothership, Reapers seeing above ground, Infestors spawning Infested Marines that they gathered from the battle even though you can use them as soon as Infestor spawn from the larva, Nydus that is traveling trough the space and other stuff.

And mech you are talking about is mech from Brood War. Guess what, Bio in SC2 contains Marines, Marauders, Ghosts with Medivac support, by your analogy, that isn't bio, because hey, it is using Medivacs!
In mech, Ghosts aren't majority of your population, it is not your core unit, and it is not the unit your army resolves around, you need like 10-20 population of Ghosts for support, which isn't much in the late game especially because majority of Terran players in the late game are sacrificing SCVs because they have a tons of Mules. What you are saying is that Mech playstyle isn't Mech because of the stupid tag unit has below its stats? As others have said, Mech is Style of play, that is why everyone were saying how Warhounds weren't Mech units, because they were as mobile as Bio... Some sort of Hybrid, something between the Marauder and Thor.

If you disagree with me, that is ok, respect your opinion, but that is just that, an opinion, it is not the fact, it is not by some guide on how Mech should be played in HOTS and what should be considered an Mech strategy and what is not.



Yes, some people don't like the design. Some of those people dislike it because it does not make sense, from a lore perspective. Some people don't like it from a gameplay perspective. Some people don't like it for both. Saying that people don't like the design doesn't validate your apparent opinion that it is a good design. And people have a right not to like it just like people had a right not to like any of the other things about the game regardless of whether or not their voice has caused any change. If you wish to be dismissive of other's opinions that is fine, but that does not put yours above theirs. Are you Browder's nephew or something because you seem quite angry that anyone would try to have things in the game they want to play make sense.

And sure there are some issues of suspended disbelief in other areas of the game, that doesn't mean that we have to accept every single new one, especially if it seems like it is reaching. I mean, I don't think the idea is quite as bad as the warhound, but it is up there.

No, bio with medivacs is technically not pure bio, but since the character of the play style did not change AND the primary part of the unit composition (that being the ground infantry) has not changed, it is still a bio force. Sure medivacs cann't heal each other and can fly and cannot cast spells and are produced from the starport. But the primary component of the bio army was the marines anyway.

Look, in Broodwar, ghosts were sometimes used in conjuntion with mech play, too. That doesn't make the primary composition -- machines -- not a mech army, in either game. It just means that mech is supplemented with ghosts. Ghosts are spell casters, not a primary composition kind of unit, so it really doesn't matter where you use them, that's not the point. The point is that it makes sense for the mech army to be what it was, and it makes sense for the bio army to be what it was. I don't think you really get why the warhound was bad or axed. It was just because it felt wrong, its because it WAS wrong. It was a unit that overlapped purposes and was all around too good. It would not have mattered whether it was a bio unit or not, it was just wrong.

Having the hellion turn into a firebat is both bad design and doesn't make sense. If they want a firebat in the game, they should just make a firebat as a separate biological unit. If they want the battle hellion in the game as a transforming machine that has a driver inside it, then it should be a machine, it should be mechanical as the stupid tag underneath it. It doesn't change the character of mechanical play in the slightest and it has absolutely nothing to do with nostolgia (In fact, YOUR line of argumentation looks much more like you want the good ol' firebat back in the game much more than my argument ). I'm perfectly fine with the battle hellion the way it is. Making it a biological unit because of its transformation is simply nonsensical both from a lore and gameplay standpoint. So, if we want it healed with a medivac, we have it transform, because we can't get an SCV out there to repair it or don't want to drop a mule all the way out there and waste its mining capability. But since we happened to drop it for harass, we will just transform, heal up, transform and go harass again. I'm sorry, no that's simply rediculous. I don't care if it "raises the skill cap" or is even theoretically cool, its a schizophrenic unit at that point and has no clarity of purpose which is contrary to what Blizzard has generally tried to produce.

EDIT: @ Harbinger631 -- your ad hominem attack brings neither a contribution to the argument nor is even remotely accurate.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Ramiz1989
Profile Joined July 2012
12124 Posts
September 25 2012 07:49 GMT
#739
On September 25 2012 13:49 HypertonicHydroponic wrote:
Yes, some people don't like the design. Some of those people dislike it because it does not make sense, from a lore perspective. Some people don't like it from a gameplay perspective. Some people don't like it for both. Saying that people don't like the design doesn't validate your apparent opinion that it is a good design. And people have a right not to like it just like people had a right not to like any of the other things about the game regardless of whether or not their voice has caused any change. If you wish to be dismissive of other's opinions that is fine, but that does not put yours above theirs. Are you Browder's nephew or something because you seem quite angry that anyone would try to have things in the game they want to play make sense.

And sure there are some issues of suspended disbelief in other areas of the game, that doesn't mean that we have to accept every single new one, especially if it seems like it is reaching. I mean, I don't think the idea is quite as bad as the warhound, but it is up there.

No, bio with medivacs is technically not pure bio, but since the character of the play style did not change AND the primary part of the unit composition (that being the ground infantry) has not changed, it is still a bio force. Sure medivacs cann't heal each other and can fly and cannot cast spells and are produced from the starport. But the primary component of the bio army was the marines anyway.

Look, in Broodwar, ghosts were sometimes used in conjuntion with mech play, too. That doesn't make the primary composition -- machines -- not a mech army, in either game. It just means that mech is supplemented with ghosts. Ghosts are spell casters, not a primary composition kind of unit, so it really doesn't matter where you use them, that's not the point. The point is that it makes sense for the mech army to be what it was, and it makes sense for the bio army to be what it was. I don't think you really get why the warhound was bad or axed. It was just because it felt wrong, its because it WAS wrong. It was a unit that overlapped purposes and was all around too good. It would not have mattered whether it was a bio unit or not, it was just wrong.

Having the hellion turn into a firebat is both bad design and doesn't make sense. If they want a firebat in the game, they should just make a firebat as a separate biological unit. If they want the battle hellion in the game as a transforming machine that has a driver inside it, then it should be a machine, it should be mechanical as the stupid tag underneath it. It doesn't change the character of mechanical play in the slightest and it has absolutely nothing to do with nostolgia (In fact, YOUR line of argumentation looks much more like you want the good ol' firebat back in the game much more than my argument ). I'm perfectly fine with the battle hellion the way it is. Making it a biological unit because of its transformation is simply nonsensical both from a lore and gameplay standpoint. So, if we want it healed with a medivac, we have it transform, because we can't get an SCV out there to repair it or don't want to drop a mule all the way out there and waste its mining capability. But since we happened to drop it for harass, we will just transform, heal up, transform and go harass again. I'm sorry, no that's simply rediculous. I don't care if it "raises the skill cap" or is even theoretically cool, its a schizophrenic unit at that point and has no clarity of purpose which is contrary to what Blizzard has generally tried to produce.

EDIT: @ Harbinger631 -- your ad hominem attack brings neither a contribution to the argument nor is even remotely accurate.

LOL, I am not Browders nephew, it is perfectly reasonable for people to want things that make sense, it is just that so many things don't make sense, and majority of people that whines about the Battle Hellion being biological, just close their eyes and ignore majority of them. Those are the double standards I am talking about, it really is the irony, because if anything doesn't make sense, those arguments don't make any sense. They can say "Hey, Battle Hellions are biological now and also mechanical? Well, I don't like it, but we will see how it will turn out.", but no, they are all going "Omg, Wtf, Hellion Biological?!?!? This is retarded, Blizzard don't have a clue what they are doing!!!" like it is the end of the world for them doing it, they are overreacting as usual, don't even want to see what will happen and will it work out. And it is BETA, Blizzard don't afraid to change things that don't work out, after all they've removed the Warhound and brought back the Carrier.

About the Bio, I agree, but that is the same thing I've said in my previous post about Mech. Technically, Mech with Ghosts aren't pure Mech, but playstyle didn't change, just as with Bio. You are going slow push, and just like you target fire with Siege Tanks when the enemy attack you, the same way you will "target fire" with Ghosts and EMP when the Protoss attack you.
And about the Warhound, I perfectly understand why it was axed, I've never actually talk about it, what I've said that it wasn't considered Mech because of the unit stats and how it was more like an Giant Marauder than something along the lines of Mech unit.

I get what you are saying with Battle Hellions being biological, but still, again, that is your opinion. Even if it doesn't make sense, balance and coolness come first in SC universe(or at least SC2), and lore comes second. I disagree with adding Firebat(and no, I don't want Firebat back), I think that transforming Hellion into Biological gives a lot of depth to the unit, it expands it, and change it from one-dimensional to great unit, and even in the end, if it stays with just mechanical tag, fine by me, just try it first and see how it will work out. Again, I am all for balance and cool stuff, and majority of Pro players are, and that is where Blizzard is going, pushing SC2 even more ahead for e-Sports.

About what Harbinger631 said, he maybe wasn't right about you, but majority of people really dislike the changes because of Nostalgia, and those are the same people that wants Vulture, Spider Mine, Lurker, Goliath, Reaver back, without even thinking how it will affect the game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2012-09-25 08:55:45
September 25 2012 08:48 GMT
#740
i dont get it, if they want firebats why not bring back firebats? they look cooler than battle hellions anyways. healing battle hellions is kinda stupid...

all the arguments wether it is realistic or not are silly though, i mean the marauder is basically a guy in a huge mech suit, and even the marine has a huge suit, they should both rather be repaired than healed

what i dont like about it is that it is counter-intuitive to change the unit type when morphing, and also i think having firebats produced from the barracks would add more diversity than to have battle hellions produced from the factory that can transform

it would add a component to bio that depends on placement a lot, also firebats look kinda awesome while i never really liked the battle hellions design

its obvious terran should get at least one additional unit to be built out of the factory, but its hard to fit in new units in the already very complete arsenal. im still all for a mechanical caster, or for a bigger slower tank a la siege breaker

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