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HotS Balance Update #3 [9/20/2012] - Page 36

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
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k1p3r
Profile Joined September 2011
Russian Federation51 Posts
September 24 2012 09:49 GMT
#701
There is no sense in biological classification of battle hellion!!! it's a Machine!!!
May the Force be with you!
ejozl
Profile Joined October 2010
Denmark3486 Posts
Last Edited: 2012-09-24 10:19:02
September 24 2012 10:14 GMT
#702
There is no sense in biological classification of battle hellion!!! it's a Machine!!!

There´s a dude inside of it. It´s not really that much more weird, than the Marauder being healed, since i figure most of the damage he would take would be to the suit.
However i do find it strange, that a car transforming, changing it´s type is quite weird.
But then, not really that much weirder than the hellion gaining life. I would much rather like it, if it was a sort of armour buff, as it changes modes and if they want the Warhound, they could also consider doing the same for the Siege Tank, adding +1 armor, when unsieged.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
DarkHeartsDie
Profile Joined May 2011
United States13 Posts
September 24 2012 11:45 GMT
#703
hm strange because i thought this was an expansion built on the zerg and yet all i'm seeing are changes to terran and protoss. so now terran is stronger, protoss is stronger, oh and zerg has no changes except a bug that doesn't show vipers as psionic. sorry to say but this expand is getting to be more and more stupid as time goes on. now the only thing i have to look forward to is the campaign. i really hate these changes, they're terrible. the developers need to think of some real changes instead of these stupid changes they're making. when are they going to give zerg anything good? i mean seriously lol
archonOOid
Profile Blog Joined March 2011
1983 Posts
September 24 2012 11:46 GMT
#704
One thing that could strengthen terran mech is if battle hellion, now classified as biological units, could enter the bunker. It would make sense as clunky units like marauders can fit inside a bunker and that firebats in broodwar could fight from the protective walls of a bunker.
I'm Quotable (IQ)
rd
Profile Blog Joined July 2010
United States2586 Posts
September 24 2012 12:22 GMT
#705
On September 24 2012 20:45 DarkHeartsDie wrote:
hm strange because i thought this was an expansion built on the zerg and yet all i'm seeing are changes to terran and protoss. so now terran is stronger, protoss is stronger, oh and zerg has no changes except a bug that doesn't show vipers as psionic. sorry to say but this expand is getting to be more and more stupid as time goes on. now the only thing i have to look forward to is the campaign. i really hate these changes, they're terrible. the developers need to think of some real changes instead of these stupid changes they're making. when are they going to give zerg anything good? i mean seriously lol


Right, arbitrary statements of the stronger race with pretty much nothing to supplement such declarations.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 24 2012 12:58 GMT
#706
On September 24 2012 21:22 rd wrote:
Show nested quote +
On September 24 2012 20:45 DarkHeartsDie wrote:
hm strange because i thought this was an expansion built on the zerg and yet all i'm seeing are changes to terran and protoss. so now terran is stronger, protoss is stronger, oh and zerg has no changes except a bug that doesn't show vipers as psionic. sorry to say but this expand is getting to be more and more stupid as time goes on. now the only thing i have to look forward to is the campaign. i really hate these changes, they're terrible. the developers need to think of some real changes instead of these stupid changes they're making. when are they going to give zerg anything good? i mean seriously lol


Right, arbitrary statements of the stronger race with pretty much nothing to supplement such declarations.

Pretty much. Zerg got no changes because their changes are great, and HotS Zerg feels amazing in comparison to WoL Zerg with how much they have improved.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
vovalol
Profile Joined October 2010
Israel14 Posts
September 24 2012 13:35 GMT
#707
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.
mage36
Profile Joined May 2011
415 Posts
September 24 2012 13:57 GMT
#708
On September 24 2012 22:35 vovalol wrote:
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.

but leaving your swarm hosts in the middle of nowhere without other units is like having a siege line in the middle of nowhere. They're just begging to get killed.
vovalol
Profile Joined October 2010
Israel14 Posts
September 24 2012 14:12 GMT
#709
On September 24 2012 22:57 mage36 wrote:
Show nested quote +
On September 24 2012 22:35 vovalol wrote:
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.

but leaving your swarm hosts in the middle of nowhere without other units is like having a siege line in the middle of nowhere. They're just begging to get killed.


leaving a siege line in the middle of the map without a support cant die to spider mines just burrowing near them. and they actually do some dmg before they die, but the swarm host is bad even when you have an army supporting it for example a toss can just forcefield on top of them and the locus wont do anything, and if someone attacks each time the swarm host is on cooldown i will lose the fight and its not so hard to do any decent person i play againts does it, also the locus die so fast vs colosus or tanks...
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 24 2012 14:18 GMT
#710
On September 24 2012 23:12 vovalol wrote:
Show nested quote +
On September 24 2012 22:57 mage36 wrote:
On September 24 2012 22:35 vovalol wrote:
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.

but leaving your swarm hosts in the middle of nowhere without other units is like having a siege line in the middle of nowhere. They're just begging to get killed.


leaving a siege line in the middle of the map without a support cant die to spider mines just burrowing near them. and they actually do some dmg before they die, but the swarm host is bad even when you have an army supporting it for example a toss can just forcefield on top of them and the locus wont do anything, and if someone attacks each time the swarm host is on cooldown i will lose the fight and its not so hard to do any decent person i play againts does it, also the locus die so fast vs colosus or tanks...

dont put all the swarm hosts on the same cooldown. Have half offset. Use them in combination with any unit with range.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
IMPeRIuMx
Profile Joined November 2010
Canada19 Posts
September 24 2012 14:25 GMT
#711
Hahaha the Hellions aren't mech when they are in Battle mode? That's kinda interesting...
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
September 24 2012 14:29 GMT
#712
On September 24 2012 23:25 IMPeRIuMx wrote:
Hahaha the Hellions aren't mech when they are in Battle mode? That's kinda interesting...

They're both mech and bio, just like SCVs.
vibeo gane,
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 24 2012 14:33 GMT
#713
Balance necessities apart, the battle hellion change makes no sense whatsoever. When the battle hellion is standing upright, it has more biological matter than when it is in vehicle mode???
Bora Pain minha porra!
vovalol
Profile Joined October 2010
Israel14 Posts
September 24 2012 14:41 GMT
#714
On September 24 2012 23:18 DeCoup wrote:
Show nested quote +
On September 24 2012 23:12 vovalol wrote:
On September 24 2012 22:57 mage36 wrote:
On September 24 2012 22:35 vovalol wrote:
seems like they forgot mutas and banes againts terran, the widow mine completly rapes those compositions and actually zerg has no efficent way to counter the widow mines the only way is sending ling by ling and it takes so much time to pass them like that, and im not even speaking of when he has tanks with the mines, its really stupid that those mines can target air, another thing that bothers me is that i dont have any unit that can actually clean mines without the mine getting detonated on me, the only unit is hydralisk which is really useless againts terran mech. oh and a funny thing is trying to counter it with swarms, he just waits until i have cooldown on the locus comes with like 8-10 widow mines burrow near my swarms and kaboom no more swarms, even if i split them it will be really cost efficent for him to blow widows on my swarms.
actually the swarm host became pretty bad after the range nerf, i prefer some kind of dmg nerf instead, its really funny how easy is dodging the swarms in the open field the only situation i find the usefull is when you sit outside of someones base and want to force him to fight or when you are defending your base and they are good at base race situations when you just leave them at the enemy base and go back to defend with the rest.

i hope the widow mine and the swarm host will be changed and wont stay the way they are now.

but leaving your swarm hosts in the middle of nowhere without other units is like having a siege line in the middle of nowhere. They're just begging to get killed.


leaving a siege line in the middle of the map without a support cant die to spider mines just burrowing near them. and they actually do some dmg before they die, but the swarm host is bad even when you have an army supporting it for example a toss can just forcefield on top of them and the locus wont do anything, and if someone attacks each time the swarm host is on cooldown i will lose the fight and its not so hard to do any decent person i play againts does it, also the locus die so fast vs colosus or tanks...

dont put all the swarm hosts on the same cooldown. Have half offset. Use them in combination with any unit with range.


but i feel like the locusts do nothing when you stream them in waves, they die too fast... maybe if they buff their speed or something. and the only units with range that i have are hydras and roaches, and hydras are still pretty bad againts collosus and tanks, the only combination that could work is infestors with the swarms but infestors work well with everything...
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
September 24 2012 15:15 GMT
#715
On September 24 2012 11:37 pwnagraphy wrote:
WTF lol I am outraged about this patch entomb got buff AND hellion is now BIO, WHAT 0_0 that's ridiculous


Try some deep squats, they're great for internet outrage.
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
September 24 2012 16:16 GMT
#716
Next patch must be coming soon. I hate the weekends... no word from blizzard at all, it feels like such a blackout...
The meaning of life is to fight.
Crawdad
Profile Joined September 2012
614 Posts
September 24 2012 16:23 GMT
#717
On September 25 2012 01:16 Thrasymachus725 wrote:
Next patch must be coming soon. I hate the weekends... no word from blizzard at all, it feels like such a blackout...


IKR? I'm actually pretty stoked, because there have already been so many changes and we still have months of this left to go.
GohgamX
Profile Joined April 2011
Canada1096 Posts
September 24 2012 17:13 GMT
#718
Some nice changes. Happy to see
Time is a great teacher, unfortunate that it kills all its pupils ...
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 24 2012 18:35 GMT
#719
On September 24 2012 17:18 Ramiz1989 wrote:
Show nested quote +
On September 24 2012 16:35 Glockateer wrote:
On September 22 2012 19:30 YyapSsap wrote:
Firebat introduced in BW.
Hellions introduced in WoL.
Hellbats introduced in HOTS? ..

Ahh the circle of life is complete.

Hellbatshees introduced in LotV. ; )



Also, people need to stop with the whole "that doesn't make sense" shit and be happy they're trying things to make the game more interesting. Half the units don't make sense and logical reasoning can be easily fantasized, such as bio/nano based hellion shielding as said previously. I think adding a goliath would be perfect as it would give terran a mobile single-target GtA which changes the dynamics of many situations while making mech more viable. A few ghosts will always be needed TvP and people should accept that by now. EMPing archons is important in making both mech and bio armies work.

I agree completely about the biological tag whining, people don't have a clue what they are talking and whining about. And why wouldn't you use Ghosts as mech? As others have said, Mech isn't about "mechanical" units, it is about style of play, going slow push with your army, where positioning matters the most. Ghosts are perfect for that, they are slow, and you have to position them quite well to be able to hit EMPs/not get them killed.
Also, I disagree with the Goliath, I think that they can introduce something else, but not Goliath, because Goliath is basically the same thing as Viking, the only difference is that Viking has to switch between the modes. They can add new unit that will be a good anti-air option but it has to be different from Goliath in terms of how it works.

No one is "whining" -- people generally like things to make logical sens to some degree, and they are just calling it how they see it. It makes little to no sense that something that is classified as mechanical because, you know it's a vehicle, not just a suit of armor, and then transforms into what is essentially a robot with a driver (like a goliath, or warhound, or thor...) would then somehow magically bond the vehicle parts to the driver, when they don't even do that for their infantry...... yeah, it makes no sense from a lore perspective, no matter how you slice it. The only possible thing I would accept is if because the Terran engineers are idiots, they allow the body of the driver to be exposed while inside the battle hellion form, much like the utility suit from Aliens (which the SCV is already based on).

It would make much more sense for something to be able to shift it's shielding around and change from a large "light" armored unit to a small "armored" armored unit.

And mech *is* about using mechanical units -- the slow push is a result of this play style coming from mechanical units. Hence why it is called "mech" and not "slow, positional ghost push". Also, the micro of mech is not about casting spells at just the right time in the right way. Mech in generally uses very little spell casting.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Qikz
Profile Blog Joined November 2009
United Kingdom12027 Posts
September 24 2012 18:54 GMT
#720
No bunker defense with battle hellions anytime soon. Community manager just posted this on US Battle.net forums.

Battle Hellions shouldn't be wandering into bunkers, and that's an issue we plan to address soon.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
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