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HotS Balance Update #3 [9/20/2012] - Page 34

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 32 33 34 35 36 39 Next All
Iatrik
Profile Joined August 2010
Germany159 Posts
September 23 2012 01:04 GMT
#661
how much energy did Purify take prior to the patch?
If its energy cost got increased, it was a very odd change :/
Feed me more
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 23 2012 01:34 GMT
#662
so my friends was playing the beta and the battle hellion was able to go into the bunker....wonder how this is going to affect defense verse all ins
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
September 23 2012 02:04 GMT
#663
I don't see why they can't just add the firebat... In the campaign, the Firebat had like 5 armour and a tonne of HP. It was basically a tank for the front lines and it looked way cooler. As for an addition to mech, wtf happened with Goliaths?

I don't get it man. They already have the units from the campaign - just use them.
Necrophag1st
Profile Blog Joined July 2012
United States35 Posts
September 23 2012 02:27 GMT
#664
Battle Hellion/Widow Mine/Thor/Viking TvZ is absolutely unstoppable. TvT opening with the reactor rax naked factory naked starport, using widow mine, marine, medivac is also unstoppable.
Expect Nothing Prepare for Everything
urashimakt
Profile Joined October 2009
United States1591 Posts
September 23 2012 02:41 GMT
#665
On September 23 2012 11:04 Sacred Reich wrote:
I don't see why they can't just add the firebat... In the campaign, the Firebat had like 5 armour and a tonne of HP. It was basically a tank for the front lines and it looked way cooler. As for an addition to mech, wtf happened with Goliaths?

I don't get it man. They already have the units from the campaign - just use them.

There's a difference between a single factory unit that can essentially serve two separate roles and two units from two different production lines that serve two different purposes. Adding the firebat would conflict with the marauder's role as the heavy bio unit and encourage bio play, which is already popular. The firebat also looks exactly like the marauder, so I'm not sure what you mean by "looks way cooler". It is literally a marauder recolor with a minor reskin to the arms.

Adding in single player units just because they already exist is a bad idea. They're not balanced, there's no polish on them, they're just plain incomplete. They basically took what didn't make the cut and said "Do we really have to throw these out? Can't we just put them somewhere in the singleplayer campaign as extra content?"
Who dat ninja?
Xanatoss
Profile Joined May 2010
Germany539 Posts
September 23 2012 02:42 GMT
#666
Wish they would just give the widdow mine as upgrade to reapers. Would enable sick Bio -> Mech Transitions
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
terranghost
Profile Joined May 2010
United States980 Posts
September 23 2012 02:43 GMT
#667
Although the BH change should help mech I feel it will have the opposite affect. One of the more difficult things for bio to deal with is late game chargelots. But with BH being sprinkled in the middle of a bio ball even without upgrades it will help.

Having them be healed by medivacs I think is just going to encourage bio play more.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
XythOs
Profile Blog Joined February 2005
Germany520 Posts
September 23 2012 02:48 GMT
#668
Even if BHs being biological doesn't make much logical sense. I don't care at all if it is better for the game and I'm happy blizzard thinks the same. Curious to see how that will play out over the next weeks. Especially with that increased drop potential.
HeyImFinn
Profile Joined September 2011
United States250 Posts
Last Edited: 2012-09-23 03:00:11
September 23 2012 02:59 GMT
#669
I guess in team games you can transfuse hellions now.


Pretty sure you just broke the 2v2 metagame.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
xoopau
Profile Joined January 2011
Latvia5 Posts
September 23 2012 04:20 GMT
#670
sadly i dont have beta yet to judge about changes -.-
Riga
foxmulder_ms
Profile Joined February 2011
United States140 Posts
September 23 2012 05:07 GMT
#671
Nerf to momoship core is too much imho..
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 23 2012 05:13 GMT
#672
On September 23 2012 14:07 foxmulder_ms wrote:
Nerf to momoship core is too much imho..



I saw some gnarly msc rushes used offensively...seemed pretty strong, maybe too strong
HDgBober
Profile Joined March 2012
25 Posts
September 23 2012 05:20 GMT
#673
So much win!
Halcyondaze
Profile Joined January 2011
United States509 Posts
September 23 2012 07:22 GMT
#674
I really like the approach that they had in broodwar. Give all 3 races super powerful badass units and see how the game balances around them. All they needed to do is give Protoss some sort of quick harassing gateway unit and I believe the game would have sorted itself out. Maybe the Warhound would have still needed a few tweaks, but removing it is just sad.
Way too worried about balance only a few weeks into the beta. Blizzard is listening too much to the community IMO
CodeskyE
Profile Joined January 2011
United States777 Posts
September 23 2012 07:27 GMT
#675
the current patch looks nice.
morrezor
Profile Joined July 2012
Sweden99 Posts
September 23 2012 09:15 GMT
#676
nice balance update . LIke it lot , Now it can be more fun to play protoss
morrezor
Profile Joined July 2012
Sweden99 Posts
September 23 2012 09:15 GMT
#677
mothership core maybe be more in used now and oracle is usable even more
morrezor
Profile Joined July 2012
Sweden99 Posts
September 23 2012 09:16 GMT
#678
oracle + phoenix vs zerg , pheonix for queen and oracle for minerals
Gendi2545
Profile Joined February 2012
South Africa50 Posts
September 23 2012 09:16 GMT
#679
Put the nano/bio-armor upgrade for the BH in like the one guy said, make it cheap (50/50), it's experimental so only for the BH right now, and when the medivac heals it the healing beam is a different colour from that used for bio units. It seems the biggest reason for the bio change is for the healing, this makes it seem much more believable imo.

Also change the name to Hellfirebat or crocosaurus, whichever one DB likes best...
There is something strange in the Starcraft engine - liquipedia
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
September 23 2012 14:36 GMT
#680
meh I liked Hellions because they keep stuff away from my tanks. Now HTs will feedback my Thors and storm the non battle mode hellions, morph into Archons and absorb my siege tank shots and melt Hellions super fast and make path for the Immortals to move in and massacre everything armored.
At the end yeah, got to have Ghosts with your mech still. The change is no biggy though as it adds more skill needed to mech and makes you want to have Medivacs for drops, but it just sounds so wrong.

Would have been fine with the Widow mine being 1 supply, but double splash damage is an even huger buff wow. Now I only need a single mine to completely destroy a workerslide hehe.
Oracle sounds like it will become a more annoying scout now, not as good as a Warp Prism though.

MSCore still has the perfect speed to arrive fully loaded and in time to support a timing push. But now the let the toss has his fun time is reduced.

Just change Viking ground mode to non armored then too, so they can start tanking for mech in WoL too.
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