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HotS Balance Update #3 [9/20/2012] - Page 33

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 31 32 33 34 35 39 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 22 2012 16:39 GMT
#641
On September 23 2012 00:53 dreadlordx wrote:
Show nested quote +
On September 21 2012 06:13 BlackPanther wrote:
I think its actually pretty cool. Currently there are a lot of terrans who use marauders as a tanker against zerg armies (soak up lots of banelings, take up space vs fungals, have armor vs lings) but the Battle Helion might serve as a potential replacement for it. BHs won't take additional armor damage from fungal and they have roughly the same amount of HP as marauders. In addition, their aoe attack will do substantial damage to incoming lings and banes. I think what Blizzard has done with this patch and the removal of the warhound is they've effectively done away with the idea of a pure mech of pure bio composition but instead they want players to favor a certain mix of the 2 and these new weapons give terrans new options in a bio mech army.


However Terrans can't have a usefull mix like the other races, because we upgrade bio or mech, where as aerg and toss have their ground upgrades apply to all of their units, so you know, fuck terran


Toss do, but zerg certainly don't.

Zerg has melee ups and ranged ups, alongside air.

Protoss has ground, shield and air and Terran has infantry, vehicle and ship upgrades.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-09-22 17:10:20
September 22 2012 17:02 GMT
#642
Wait so will Battle hellions benefit from the armory or the ebay upgrades ?

Edit: nevermind just saw that it still uses the mech upgrades . Still Blizzard needs to add 1 more unit to terran and protoss to make HOTS worth something . I frankly am dissapointed with the progress . Zerg gets better to play , but T and P remain pretty much the same gameplay wise .
BuffaloSoldier
Profile Joined July 2012
Italy11 Posts
September 22 2012 17:04 GMT
#643
Blizz pls give terran a freacking t3 aoe unit. It's what we need. Why not make the thor ability an aoe spell with duration. I was thinking something like: reducing the thor max energy to 125 (still weak against feedback), make 250mm ability with mid radial damage (like 30 damage/1,5 secs in the centre) in a 2 range area with a casting range of 7 (smaller than feedback and same of neural parassite), with a 6 seconds duration while the thor is immobilized just like now, make the spell cost 100 energy. That way terran should have an aoe spell (something that terran lacks) that give them more dps and space control, making thor usable in every match up.
Jinmaster
Profile Joined March 2004
United States36 Posts
Last Edited: 2012-09-22 17:08:09
September 22 2012 17:05 GMT
#644
They should give ghosts irradiate and lower the costs and time to research of the ravens abilities.

Edit: also would like to see strike cannon change to an aoe ground attack with more range so that in tvt it would force opposing seige lines to move and reseige.
one-one-one
Profile Joined November 2011
Sweden551 Posts
September 22 2012 17:06 GMT
#645
On September 23 2012 02:02 raga4ka wrote:
Wait so will Battle hellions benefit from the armory or the ebay upgrades ?


Armory if it is in Hellion mode.

Engineering bay if it is in Battle Hellion mode.

No, I'm just kidding. Even though it would kinda make sense if it did , but we can't have that becuase they would then
have to give Battle Hellions stim-packs too

Everything is upgraded at the armory.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Masq
Profile Blog Joined March 2009
Canada1792 Posts
Last Edited: 2012-09-22 17:43:57
September 22 2012 17:43 GMT
#646
So 2 years later the battle hellion is a firebat now, now we are just waiting for when the warhound is a goliath.

Better late than never I guess.

Would be nice to see them merge mech air/ground upgrades into one.

blabber
Profile Blog Joined June 2007
United States4448 Posts
September 22 2012 18:25 GMT
#647
hahah hots is turning out to be quite the joke
blabberrrrr
nqqvt3
Profile Joined December 2010
Canada55 Posts
September 22 2012 21:16 GMT
#648
I like the widow mine changes
the splash damage increase was required for it the be 2 supply
¯\_(ツ)_/¯
ULuMuGuLu
Profile Blog Joined September 2010
190 Posts
September 22 2012 21:44 GMT
#649
I really like the changes they made and the bonus damage the MShip Core got, really helps to prevent quick game enders like Roach-All-Ins etc. Besides from that i'm still waiting to get Energize on my mothership. I don't get why the Mothership should forget a spell that it can use in it's underdeveloped form.
Cloak
Profile Joined October 2009
United States816 Posts
September 22 2012 21:51 GMT
#650
On September 23 2012 01:39 Qikz wrote:
Show nested quote +
On September 23 2012 00:53 dreadlordx wrote:
On September 21 2012 06:13 BlackPanther wrote:
I think its actually pretty cool. Currently there are a lot of terrans who use marauders as a tanker against zerg armies (soak up lots of banelings, take up space vs fungals, have armor vs lings) but the Battle Helion might serve as a potential replacement for it. BHs won't take additional armor damage from fungal and they have roughly the same amount of HP as marauders. In addition, their aoe attack will do substantial damage to incoming lings and banes. I think what Blizzard has done with this patch and the removal of the warhound is they've effectively done away with the idea of a pure mech of pure bio composition but instead they want players to favor a certain mix of the 2 and these new weapons give terrans new options in a bio mech army.


However Terrans can't have a usefull mix like the other races, because we upgrade bio or mech, where as aerg and toss have their ground upgrades apply to all of their units, so you know, fuck terran


Toss do, but zerg certainly don't.

Zerg has melee ups and ranged ups, alongside air.

Protoss has ground, shield and air and Terran has infantry, vehicle and ship upgrades.


Protoss has air weapon/armor, and ground weapon/armor. Protoss are punished because their armor is split into 2 different upgrades. Zerg and Terran are punished because their ground armies are split into 2 different types.
The more you know, the less you understand.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
September 22 2012 21:54 GMT
#651
Changes sound reasonable.

I need a key! D:
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Phoenix2003
Profile Joined August 2012
126 Posts
September 22 2012 22:06 GMT
#652
On September 23 2012 01:39 Qikz wrote:
Show nested quote +
On September 23 2012 00:53 dreadlordx wrote:
On September 21 2012 06:13 BlackPanther wrote:
I think its actually pretty cool. Currently there are a lot of terrans who use marauders as a tanker against zerg armies (soak up lots of banelings, take up space vs fungals, have armor vs lings) but the Battle Helion might serve as a potential replacement for it. BHs won't take additional armor damage from fungal and they have roughly the same amount of HP as marauders. In addition, their aoe attack will do substantial damage to incoming lings and banes. I think what Blizzard has done with this patch and the removal of the warhound is they've effectively done away with the idea of a pure mech of pure bio composition but instead they want players to favor a certain mix of the 2 and these new weapons give terrans new options in a bio mech army.


However Terrans can't have a usefull mix like the other races, because we upgrade bio or mech, where as aerg and toss have their ground upgrades apply to all of their units, so you know, fuck terran


Toss do, but zerg certainly don't.

Zerg has melee ups and ranged ups, alongside air.

Protoss has ground, shield and air and Terran has infantry, vehicle and ship upgrades.


If it makes you feel any better, protoss units and tech buildings costs more than terran and zerg's.
Account252508
Profile Joined February 2012
3454 Posts
September 22 2012 22:22 GMT
#653
--- Nuked ---
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 22:42 GMT
#654
Collosi gonna pwn battle hellions!!!!
Damnight
Profile Blog Joined October 2010
Germany222 Posts
September 23 2012 00:10 GMT
#655
i´m confident in Blizzard fixing this game to release, hopefully enough people will play it, so it can be balanced
!
phodacbiet
Profile Joined August 2010
United States1740 Posts
September 23 2012 00:13 GMT
#656
On September 23 2012 09:10 Damnight wrote:
i´m confident in Blizzard fixing this game to release, hopefully enough people will play it, so it can be balanced
!


Just like how people were confident that blizzard will fix wol and used the "bw has 10 years, sc2 has only (whatever the amount of time has passed since released when making this excuse), give it time". Sooo its 2 years later, and the meta game has evolved into an nr 20 turtle death ball =). Where the "exciting game" consist of moving your army back and fourth without nothing happening for 10 minutes.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-23 00:15:44
September 23 2012 00:13 GMT
#657
I don't care about blizzard fixing the game, I want decent units and decent models and some fundamental changes! Changing a hellion from mechanical to biological is not exactly what people had on their minds when they were saying 'drastic changes -.- Sc2 is becoming a poor michael bay's representation of starcraft. The battle hellion model is about as awful as the war hound. Does everyone else like the model and the way it moves in the game??

They look like a strutting chicken imo.
MVega
Profile Joined November 2010
763 Posts
September 23 2012 00:39 GMT
#658
On September 23 2012 09:13 phodacbiet wrote:
Show nested quote +
On September 23 2012 09:10 Damnight wrote:
i´m confident in Blizzard fixing this game to release, hopefully enough people will play it, so it can be balanced
!


Just like how people were confident that blizzard will fix wol and used the "bw has 10 years, sc2 has only (whatever the amount of time has passed since released when making this excuse), give it time". Sooo its 2 years later, and the meta game has evolved into an nr 20 turtle death ball =). Where the "exciting game" consist of moving your army back and fourth without nothing happening for 10 minutes.


Very rarely do I see pro games turn out that way, and very rarely do my ladder games (considerably below pro level) turn out that way. WoL has definitely improved quite a bit since release, and especially since beta. There were a lot of balance issues early on in WoL's beta, so I'm not surprised to see them having issues with the HotS beta. It's good to see that they're making positive changes based on their own findings and on feedback from the pros.
bumkin: How can you play like 50 games per day... I 4gate 2 times then it's nap time
SuperYo1000
Profile Joined July 2008
United States880 Posts
September 23 2012 00:42 GMT
#659
On September 23 2012 07:06 Phoenix2003 wrote:
Show nested quote +
On September 23 2012 01:39 Qikz wrote:
On September 23 2012 00:53 dreadlordx wrote:
On September 21 2012 06:13 BlackPanther wrote:
I think its actually pretty cool. Currently there are a lot of terrans who use marauders as a tanker against zerg armies (soak up lots of banelings, take up space vs fungals, have armor vs lings) but the Battle Helion might serve as a potential replacement for it. BHs won't take additional armor damage from fungal and they have roughly the same amount of HP as marauders. In addition, their aoe attack will do substantial damage to incoming lings and banes. I think what Blizzard has done with this patch and the removal of the warhound is they've effectively done away with the idea of a pure mech of pure bio composition but instead they want players to favor a certain mix of the 2 and these new weapons give terrans new options in a bio mech army.


However Terrans can't have a usefull mix like the other races, because we upgrade bio or mech, where as aerg and toss have their ground upgrades apply to all of their units, so you know, fuck terran


Toss do, but zerg certainly don't.

Zerg has melee ups and ranged ups, alongside air.

Protoss has ground, shield and air and Terran has infantry, vehicle and ship upgrades.


If it makes you feel any better, protoss units and tech buildings costs more than terran and zerg's.



since I play protoss no it doesnt at all :D fleet beacon...Im looking at you
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-23 00:53:00
September 23 2012 00:52 GMT
#660
--- Nuked ---
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