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HotS Balance Update #3 [9/20/2012] - Page 35

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 33 34 35 36 37 39 Next All
s3rp
Profile Joined May 2011
Germany3192 Posts
September 23 2012 14:52 GMT
#681
On September 23 2012 10:34 SuperYo1000 wrote:
so my friends was playing the beta and the battle hellion was able to go into the bunker....wonder how this is going to affect defense verse all ins


Considering it requires an armory to produce/change form . Probably not at all.
tropical
Profile Joined October 2010
Germany61 Posts
September 23 2012 14:59 GMT
#682
I just don't get blizzards initial idea behind the mech units from hots. First the warhound and now the changes to the helion. Why not just reimplement the firebat, maybe with some changes? It feels like they just want people to produce stuff out of the factory... I really don't like how terran works out right now.
Crawdad
Profile Joined September 2012
614 Posts
September 23 2012 15:17 GMT
#683
On September 23 2012 23:59 tropical wrote:
I just don't get blizzards initial idea behind the mech units from hots. First the warhound and now the changes to the helion. Why not just reimplement the firebat, maybe with some changes? It feels like they just want people to produce stuff out of the factory... I really don't like how terran works out right now.


Because then there would be no reason to go mech at all, and bio would be truly unstoppable.
Monkeyballs25
Profile Joined October 2010
531 Posts
September 23 2012 15:44 GMT
#684
On September 23 2012 23:59 tropical wrote:
I just don't get blizzards initial idea behind the mech units from hots. First the warhound and now the changes to the helion. Why not just reimplement the firebat, maybe with some changes? It feels like they just want people to produce stuff out of the factory... I really don't like how terran works out right now.


Yeah that's the point. Currently there's only 3 units you can make from the factory, and two of them(Thor and Hellion) are quite limited against Protoss. Now you've also got the Widow Mines and Battle Hellions.

Not only does the BH use the same infrastructure as the rest of mech, it gains the same benefits from Armory upgrades, and it can still go mobile for scouting and harassment when needed.
Testuser
Profile Blog Joined June 2011
6469 Posts
September 23 2012 15:57 GMT
#685
Make it so Tempest and Collus can combine.

We'll call it the Tempollus or Colpest.


This will fix HotS!
https://soundcloud.com/papercranesdk
superstartran
Profile Joined March 2010
United States4013 Posts
September 23 2012 16:12 GMT
#686
On September 24 2012 00:44 Monkeyballs25 wrote:
Show nested quote +
On September 23 2012 23:59 tropical wrote:
I just don't get blizzards initial idea behind the mech units from hots. First the warhound and now the changes to the helion. Why not just reimplement the firebat, maybe with some changes? It feels like they just want people to produce stuff out of the factory... I really don't like how terran works out right now.


Yeah that's the point. Currently there's only 3 units you can make from the factory, and two of them(Thor and Hellion) are quite limited against Protoss. Now you've also got the Widow Mines and Battle Hellions.

Not only does the BH use the same infrastructure as the rest of mech, it gains the same benefits from Armory upgrades, and it can still go mobile for scouting and harassment when needed.



The BH/Thor/etc. mech combinations are still completely useless against Archons, since Archons basically absorb everything and just eat through you as the Immortals blow up your army. Even when Warhounds were in the game, T players were still having massive trouble dealing with Charge/Archon because P would have just too much infrastructure and too many resources.
Account252508
Profile Joined February 2012
3454 Posts
September 23 2012 16:21 GMT
#687
--- Nuked ---
Damylisk
Profile Joined March 2012
Switzerland1 Post
September 23 2012 16:40 GMT
#688
battle helion drop with heal ftw
ejozl
Profile Joined October 2010
Denmark3559 Posts
September 23 2012 17:04 GMT
#689
so my friends was playing the beta and the battle hellion was able to go into the bunker....wonder how this is going to affect defense verse all ins


That's actually pretty sick.
So mega defensive turtle Terran, with massive siege lines, planetaries, hellions in bunkers and turrets and thors vs anti air.
That's pretty cool.
They have to remove the The Infernal Pre-Ignitor though, else Hellions will be just as impactful to the game as the common Marine.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Zyrnak
Profile Joined February 2011
United States179 Posts
September 23 2012 17:58 GMT
#690
I have to say that while the flavor doesn't quite fit, I really like the gameplay implications of it, which is what matters the most IMO. Hellions in bunkers ftw. GJ Blizz
pwnagraphy
Profile Joined October 2011
United States24 Posts
September 24 2012 02:37 GMT
#691
WTF lol I am outraged about this patch entomb got buff AND hellion is now BIO, WHAT 0_0 that's ridiculous
"They say evil prevails when good men fail to act, what it should say is evil prevails
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
September 24 2012 03:40 GMT
#692
On September 24 2012 11:37 pwnagraphy wrote:
WTF lol I am outraged about this patch entomb got buff AND hellion is now BIO, WHAT 0_0 that's ridiculous


Yes, as ridiculous as SCVs having mechanical and biological tags as well.
It's a huge buff for mech and so-so for bio builds due to the long tech path for 3/3 firebats.
Cauterize the area
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 24 2012 03:42 GMT
#693
On September 24 2012 12:40 Hattori_Hanzo wrote:
Show nested quote +
On September 24 2012 11:37 pwnagraphy wrote:
WTF lol I am outraged about this patch entomb got buff AND hellion is now BIO, WHAT 0_0 that's ridiculous


Yes, as ridiculous as SCVs having mechanical and biological tags as well.
It's a huge buff for mech and so-so for bio builds due to the long tech path for 3/3 firebats.


It's a nerf to mech vs protoss which makes no sense. Archons now do more damage vs battle hellions. It doesn't affect bio because you don't build hellions with bio, you build mass ghosts which handle zealots already.

So, basically this bio flag nerfed mech tvp...facepalms.
Sup
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 24 2012 04:48 GMT
#694
On September 24 2012 00:57 Testuser wrote:
Make it so Tempest and Collus can combine.

We'll call it the Tempollus or Colpest.


This will fix HotS!

This actually makes a lot of sense comparing to bio hellions.
tropical
Profile Joined October 2010
Germany61 Posts
September 24 2012 06:00 GMT
#695
On September 24 2012 00:17 Crawdad wrote:


Because then there would be no reason to go mech at all, and bio would be truly unstoppable.



On September 24 2012 00:44 Monkeyballs25 wrote:

Yeah that's the point. Currently there's only 3 units you can make from the factory, and two of them(Thor and Hellion) are quite limited against Protoss. Now you've also got the Widow Mines and Battle Hellions.

Not only does the BH use the same infrastructure as the rest of mech, it gains the same benefits from Armory upgrades, and it can still go mobile for scouting and harassment when needed.


Don't you think that is forcing the game into a certain dirrection? I think if they added some more interesting units like the widow mine it would be better for Starcraft. The BH or 'Firebat' is just another unit u will mix into your bio ball and occasionally split up from ur army. Making it a 'Bio' unit won't make players go mech. In the contrary. They will use their factory build time to crank out battle helions to add them to their bio composition. I just don't get it... This is just giving things new names while they are still the same.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 24 2012 06:07 GMT
#696
While I find it in one way awesome (because now the "firebat" is back), in another way hilarious (because its a dual mode firebat/vulture combo lol wtf?), and in yet another way really dumb (uhh... changing armor type that makes absolutely little sense...) that the battle hellion is now being considered biological (and all the implications of that like healing), I have to say that it is nowhere near as broken as some people are thinking. In Broodwar, the firebat was tier 1.5, and the medic was teir 1.5, and the tech required for both of them to work together was the same: barracks and academy -- that's 300 minerals (and no supply depot required!). Unless I missed something, the tech required to do the relative equivalent is armory and starport which not only requires all of a supply depot, barracks and factory, but costs 200 more in GAS. I mean sure, you get the drops built in, whereas in BW you would have to tech up to the dropship, but I mean still, how late is that? Plus, no stim. So while yeah it's a bit weird, maybe it could work. I just wish they could have figured out a way to make this sort of thing be given to the reaper or something. =/
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
jyuj
Profile Joined October 2007
Australia103 Posts
September 24 2012 06:10 GMT
#697
I really can't wait to use the Oracle!
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
September 24 2012 07:06 GMT
#698
On September 23 2012 23:52 s3rp wrote:
Show nested quote +
On September 23 2012 10:34 SuperYo1000 wrote:
so my friends was playing the beta and the battle hellion was able to go into the bunker....wonder how this is going to affect defense verse all ins


Considering it requires an armory to produce/change form . Probably not at all.


I must have some wires crossed - I thought the ability to transform was unlocked at armoury, but that you could choose to build hellions in battle-form from the factory...?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Glockateer
Profile Joined June 2009
United States254 Posts
September 24 2012 07:35 GMT
#699
On September 22 2012 19:30 YyapSsap wrote:
Firebat introduced in BW.
Hellions introduced in WoL.
Hellbats introduced in HOTS? ..

Ahh the circle of life is complete.

Hellbatshees introduced in LotV. ; )



Also, people need to stop with the whole "that doesn't make sense" shit and be happy they're trying things to make the game more interesting. Half the units don't make sense and logical reasoning can be easily fantasized, such as bio/nano based hellion shielding as said previously. I think adding a goliath would be perfect as it would give terran a mobile single-target GtA which changes the dynamics of many situations while making mech more viable. A few ghosts will always be needed TvP and people should accept that by now. EMPing archons is important in making both mech and bio armies work.
GET SM4SHED
Ramiz1989
Profile Joined July 2012
12124 Posts
September 24 2012 08:18 GMT
#700
On September 24 2012 16:35 Glockateer wrote:
Show nested quote +
On September 22 2012 19:30 YyapSsap wrote:
Firebat introduced in BW.
Hellions introduced in WoL.
Hellbats introduced in HOTS? ..

Ahh the circle of life is complete.

Hellbatshees introduced in LotV. ; )



Also, people need to stop with the whole "that doesn't make sense" shit and be happy they're trying things to make the game more interesting. Half the units don't make sense and logical reasoning can be easily fantasized, such as bio/nano based hellion shielding as said previously. I think adding a goliath would be perfect as it would give terran a mobile single-target GtA which changes the dynamics of many situations while making mech more viable. A few ghosts will always be needed TvP and people should accept that by now. EMPing archons is important in making both mech and bio armies work.

I agree completely about the biological tag whining, people don't have a clue what they are talking and whining about. And why wouldn't you use Ghosts as mech? As others have said, Mech isn't about "mechanical" units, it is about style of play, going slow push with your army, where positioning matters the most. Ghosts are perfect for that, they are slow, and you have to position them quite well to be able to hit EMPs/not get them killed.
Also, I disagree with the Goliath, I think that they can introduce something else, but not Goliath, because Goliath is basically the same thing as Viking, the only difference is that Viking has to switch between the modes. They can add new unit that will be a good anti-air option but it has to be different from Goliath in terms of how it works.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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