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HotS Balance Update #3 [9/20/2012] - Page 3

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 2 3 4 5 37 38 39 Next All
MoonCricket
Profile Joined September 2011
222 Posts
September 20 2012 20:11 GMT
#41
On September 21 2012 04:55 Crawdad wrote:
Show nested quote +
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?


A Firebat that can also be healed by SCVs, and eventually become as fast as a Vulture.


And costs no gas, and has 35 more HP, and gets Blue Flame upgrades, and can be produced from a Reactor ... yeah ... over powered Terran buffs incomming people.
.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 20:12 GMT
#42
On September 21 2012 05:10 captainwaffles wrote:
Not just medivacs, SCV's too! Oh what a wonderful day lol.


Maybe not. The patch notes don't specify whether it's hybridized or not.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 20 2012 20:12 GMT
#43
On September 21 2012 05:11 MoonCricket wrote:
Show nested quote +
On September 21 2012 04:55 Crawdad wrote:
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?


A Firebat that can also be healed by SCVs, and eventually become as fast as a Vulture.


And costs no gas, and has 35 more HP, and gets Blue Flame upgrades, and can be produced from a Reactor ... yeah ... over powered Terran buffs incomming people.
.

Well I'm glad you haven't jumped to conclusions, thats what really matters.
VERY FRAGILE, LIKE A BABY PANDA EGG
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 20:12 GMT
#44
On September 21 2012 05:03 Qikz wrote:
I am excited about doing more mech drops, but I'm not happy that they don't want mech to revolve around the siege tank. Can someone please post in the pro forum that it's what the commmunity actually want?


Blizzard has made it pretty well known that they do not want the game to revolve around a single unit. I am sure there are a lot of terran players who would love to set up walls of seige tanks and watch their opponents crash against them, but that is not a change I want. Now these medivac supported flamethrower robots sound like a lot more fun. You could support those with seige tanks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 20 2012 20:15 GMT
#45
Its makes sense the battle hellions can be healed, What diffrent from a maurader and a battle hellion?
Both got a driver inside and both having heavy armor.

Polt, MMA, MVP. Terran triforce!
Epishade
Profile Blog Joined November 2011
United States2267 Posts
September 20 2012 20:15 GMT
#46
Wow thats an unexpected change to the battle hellion. Seems kinda weird for them to be bio. Now medivacs can heal them right? wonder if scvs still heal them too?

Also like the changes to Oracle and MC. From streams I've seen they looked weak.
Pinhead Larry in the streets, Dirty Dan in the sheets.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 20 2012 20:16 GMT
#47
I have a hard time accepting that B-Hellions are biological
MMA: The true King of Wings
Kamwah
Profile Joined February 2012
United Kingdom724 Posts
Last Edited: 2012-09-20 20:16:58
September 20 2012 20:16 GMT
#48
GIVE US FIREBATS!!!!!!!!!!!!!!!!!

With both Infernal Pre-igniter and STIM =D
Learn to count with CatsPajamas!
oxxo
Profile Joined February 2010
988 Posts
September 20 2012 20:17 GMT
#49
On September 21 2012 04:59 mythandier wrote:
Show nested quote +
On September 21 2012 04:55 Qikz wrote:
Widow Mine
Splash damage has increased from 35 to 60.


awesome. Still needs to be 1 supply though :/

Dayvie's current reasoning for not being 1 pop --

Show nested quote +
Widow mine is a 160 damage unit that instantly 2-4 shots the strongest, latest tier units in the game. Not to mention you can build them two at a time with a 20 sec build time on each. We don't think it'll be a good idea to have these guys be 1 pop especially for the 200/200 supply cases.


If the best the mine can do is trade evenly for late tier units and lose out vs low tier units then it's completely worthless. Isn't the whole idea behind the mine to be a positional tool? It has to be cost effective for the T and punishing for the enemy if they just run into them. Otherwise who cares if you lose units? You can just a move through them and at worst come out even, at best win out.
imPermanenCe
Profile Joined July 2011
Netherlands595 Posts
September 20 2012 20:18 GMT
#50
On September 21 2012 04:53 LgNKami wrote:
hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed.

Tanks already got buffed in hots :< more +armored damage in siege mode.
Micro at its best is like an elegant dance between two people trying to achieve a similar end.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 20:19 GMT
#51
On September 21 2012 05:17 oxxo wrote:
If the best the mine can do is trade evenly for late tier units and lose out vs low tier units then it's completely worthless. Isn't the whole idea behind the mine to be a positional tool? It has to be cost effective for the T and punishing for the enemy if they just run into them. Otherwise who cares if you lose units? You can just a move through them and at worst come out even, at best win out.


Loses out versus low-tier units when it has 60 splash damage? Or did you mean Rauders/Roaches/Stalkers?
MoonCricket
Profile Joined September 2011
222 Posts
September 20 2012 20:20 GMT
#52
On September 21 2012 05:12 MCDayC wrote:
Show nested quote +
On September 21 2012 05:11 MoonCricket wrote:
On September 21 2012 04:55 Crawdad wrote:
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?


A Firebat that can also be healed by SCVs, and eventually become as fast as a Vulture.


And costs no gas, and has 35 more HP, and gets Blue Flame upgrades, and can be produced from a Reactor ... yeah ... over powered Terran buffs incomming people.
.

Well I'm glad you haven't jumped to conclusions, thats what really matters.


Yeah, becuase it doesn't take a genious to realize overpowered Firebats and overpowered Banelings on Reactor production aren't going to be OP as fuck ... or that Blizzard ever bothers with incremental power increases as opposed to over powered increases when buffing units in Beta, I'll put money on the Battle Hellion and the Widow Mine being nerfed as soon as the next patch is released.
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
September 20 2012 20:20 GMT
#53
Wait guys, this isn't obvious enough. I have an idea, these "hellions" they aren't firebat enough, here let's make them BIO units.
I like the increase in splash on the widow mine.
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
MrF
Profile Joined October 2011
United States320 Posts
September 20 2012 20:20 GMT
#54
On September 21 2012 05:11 MoonCricket wrote:
Show nested quote +
On September 21 2012 04:55 Crawdad wrote:
On September 21 2012 04:54 BookII wrote:
So, It's officially a firebat?


A Firebat that can also be healed by SCVs, and eventually become as fast as a Vulture.


And costs no gas, and has 35 more HP, and gets Blue Flame upgrades, and can be produced from a Reactor ... yeah ... over powered Terran buffs incomming people.
.


To be fair terrans kinda got a pretty big nerf with the warhound being removed and then protoss got carriers back, zerg has the swarm host, I think its OK for terran to get a little love as well.
HunterXHunter is awesome
ilikeredheads
Profile Joined August 2011
Canada1995 Posts
September 20 2012 20:20 GMT
#55
Browder doing his 1a magic again

What's next? it can cloak and shoot air??
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 20:21 GMT
#56
On September 21 2012 05:19 Crawdad wrote:
Show nested quote +
On September 21 2012 05:17 oxxo wrote:
If the best the mine can do is trade evenly for late tier units and lose out vs low tier units then it's completely worthless. Isn't the whole idea behind the mine to be a positional tool? It has to be cost effective for the T and punishing for the enemy if they just run into them. Otherwise who cares if you lose units? You can just a move through them and at worst come out even, at best win out.


Loses out versus low-tier units when it has 60 splash damage? Or did you mean Rauders/Roaches/Stalkers?


Isn't that more damage than a seige tank? It is way more than a single shot from a colossi or immortal.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TMiweedamins
Profile Joined December 2011
United States51 Posts
September 20 2012 20:21 GMT
#57
now I feel I can actually get a decent engagement as a protoss player vs a mech terran player without having to go batshit crazy builds.
"Man made boose, God made Grass"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 20 2012 20:22 GMT
#58
Huh, the similarities between the Firebat from the WoL alpha and the current Battle Hellion are striking now that they are now considered Biological.

afaik, the old alpha version of the Firebat was:
-beefy
-wide-ish aoe area
-good vs light armor
-biological, of course
-built from the Factory

now the Battle Hellion is:
-beefy
-wide aoe area
-good vs light armor
-biological
-built from the Factory
ㅇㅅㅌㅅ
papaz
Profile Joined December 2009
Sweden4149 Posts
September 20 2012 20:22 GMT
#59
Ughh.. I don't like a bio unit from factory. I know e-sports and all is important but don't kill the feeling of the game. Keep it simple, bio from barracks and mech from factory.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
September 20 2012 20:23 GMT
#60
Does the Battlehellion get upgrades from the armory or the engineering bay????
Prev 1 2 3 4 5 37 38 39 Next All
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