On September 21 2012 05:24 Nerchio wrote:
If they are biological does it mean they can be healed with medivac?
If they are biological does it mean they can be healed with medivac?
Better question is if they will get stim ^^
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Frankon
3054 Posts
On September 21 2012 05:24 Nerchio wrote: If they are biological does it mean they can be healed with medivac? Better question is if they will get stim ^^ | ||
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Plansix
United States60190 Posts
On September 21 2012 05:31 Qikz wrote: Show nested quote + On September 21 2012 05:30 Plansix wrote: On September 21 2012 05:27 Noocta wrote: So we have an unit who came from a factory, but is biological... Just like protoss and gateways. We have all sorts of units coming from those. Bio, psionic, mech, snowglobe. Snowglobe? ![]() Sentrys. You will never look at them the same now. | ||
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renaissanceMAN
United States1840 Posts
and I still want some version of the warhound/goliath that works... | ||
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Asha
United Kingdom38257 Posts
at least mines got buffed | ||
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obsid
United States389 Posts
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Demonhunter04
1530 Posts
On September 21 2012 05:12 Crawdad wrote: Show nested quote + On September 21 2012 05:10 captainwaffles wrote: Not just medivacs, SCV's too! Oh what a wonderful day lol. Maybe not. The patch notes don't specify whether it's hybridized or not. Biological/Mechanical is a dichotomy in SC2. It can't be both under the default game conditions (you could certainly do this in the map editor). You'd have to switch forms to make them repairable. Actually, SCVs are the exception to this. | ||
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Havik_
United States5585 Posts
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Crawdad
614 Posts
On September 21 2012 05:33 Asha` wrote: How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats at least mines got buffed Dude, just look at the Marauder. How that thing is totally biological, I will never know. | ||
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eviltomahawk
United States11135 Posts
On September 21 2012 05:24 TheDraken wrote: Show nested quote + On September 21 2012 05:22 eviltomahawk wrote: Huh, the similarities between the Firebat from the WoL alpha and the current Battle Hellion are striking now that they are now considered Biological. afaik, the old alpha version of the Firebat was: -beefy -wide-ish aoe area -good vs light armor -biological, of course -built from the Factory now the Battle Hellion is: -beefy -wide aoe area -good vs light armor -biological -built from the Factory shhhhh. don't let anyone know they have the exact same stats. Except that Battle Hellions are better in almost every way if the info on Liquipedia is correct, though the Firebat was an alpha version so nothing is too clear. Battle Hellions have more health, do more damage, have a wider aoe, have Blue Flame, and cost no gas. Otherwise, the mineral costs, build times, movement speeds, and "armored" attributes are the same afaik. I guess the only advantage that the old alpha Firebat had was that it started out with 1 armor as opposed to the Battle Hellion's 0 armor. | ||
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Danger Boy
United States47 Posts
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tsuxiit
1305 Posts
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Mackus
England1681 Posts
On September 21 2012 04:48 y0su wrote: So battle hellions will can now be healed... but take more damage from archons. Edit: Widow mine splash damage increase :D Very first post of the thread summed up the Terran changes, now to think how it would effect the matchups Hellions will still melt Zealots but if Protoss go Council tech not so good. And vs Zerg any sign of a Baneling nest you probably want to engage fights in 'Scout' mode. I don't think the change has any impact at all in TvT. | ||
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DystopiaX
United States16236 Posts
On September 21 2012 05:34 obsid wrote: I feel some kind of scv+medivac+blue flame battle hellion pushes are going to be really strong. The scv healing was already quite a bit, you add medivac healing on top of scv healing together.... No other unit right now can be scv healed and medivac healed at the same time. I think that when in battle mode it can't be SCV healed, only when in regular mode. So they can't be healed by 2 things simultaneously, just 2 different things in 2 different modes. Still pretty stupid change though IMO. | ||
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S_SienZ
1878 Posts
On September 21 2012 05:35 Crawdad wrote: Show nested quote + On September 21 2012 05:33 Asha` wrote: How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats at least mines got buffed Dude, just look at the Marauder. How that thing is totally biological, I will never know. Still a guy in a suit. Consistency wise it doesn't make sense that medic's heal can't go thru Hellions in regular mode but can when it's slightly rearranged. | ||
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Huragius
Lithuania1506 Posts
On September 21 2012 05:36 S_SienZ wrote: Show nested quote + On September 21 2012 05:35 Crawdad wrote: On September 21 2012 05:33 Asha` wrote: How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats at least mines got buffed Dude, just look at the Marauder. How that thing is totally biological, I will never know. Still a guy in a suit. Consistency wise it doesn't make sense that medic's heal can't go thru Hellions in regular mode but can when it's slightly rearranged. The suit is bigger than hellion car which has a driver ![]() | ||
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Tuczniak
1561 Posts
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AceOfCakez
United States72 Posts
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renaissanceMAN
United States1840 Posts
"we are the 99%!" anyone!? | ||
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avilo
United States4100 Posts
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Dauntless
Norway548 Posts
That way, Widow Mines could cost 3 supply (1.5 supply in the game's current state), instead of being to weak at 4 (2) or too strong at 2 (1). Also, Zerglings would cost 1 supply instead of 0.5 as they do now. | ||
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