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HotS Balance Update #3 [9/20/2012] - Page 5

Forum Index > StarCraft 2 HotS
779 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 37 38 39 Next All
Frankon
Profile Joined May 2010
3054 Posts
September 20 2012 20:32 GMT
#81
On September 21 2012 05:24 Nerchio wrote:
If they are biological does it mean they can be healed with medivac?

Better question is if they will get stim ^^
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 20 2012 20:32 GMT
#82
On September 21 2012 05:31 Qikz wrote:
Show nested quote +
On September 21 2012 05:30 Plansix wrote:
On September 21 2012 05:27 Noocta wrote:
So we have an unit who came from a factory, but is biological...


Just like protoss and gateways. We have all sorts of units coming from those. Bio, psionic, mech, snowglobe.


Snowglobe?


Sentrys. You will never look at them the same now.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 20:32 GMT
#83
don't know how i feel about these changes...

and I still want some version of the warhound/goliath that works...
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
September 20 2012 20:33 GMT
#84
How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats

at least mines got buffed
obsid
Profile Joined November 2008
United States389 Posts
September 20 2012 20:34 GMT
#85
I feel some kind of scv+medivac+blue flame battle hellion pushes are going to be really strong. The scv healing was already quite a bit, you add medivac healing on top of scv healing together.... No other unit right now can be scv healed and medivac healed at the same time.
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-09-20 20:35:39
September 20 2012 20:34 GMT
#86
On September 21 2012 05:12 Crawdad wrote:
Show nested quote +
On September 21 2012 05:10 captainwaffles wrote:
Not just medivacs, SCV's too! Oh what a wonderful day lol.


Maybe not. The patch notes don't specify whether it's hybridized or not.


Biological/Mechanical is a dichotomy in SC2. It can't be both under the default game conditions (you could certainly do this in the map editor). You'd have to switch forms to make them repairable.

Actually, SCVs are the exception to this.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Havik_
Profile Joined November 2011
United States5585 Posts
September 20 2012 20:34 GMT
#87
IDK what to make of these changes, but I seriously feel like Protoss needs another unit. What we got was terrible compared to what Terran and Zerg got.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Crawdad
Profile Joined September 2012
614 Posts
September 20 2012 20:35 GMT
#88
On September 21 2012 05:33 Asha` wrote:
How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats

at least mines got buffed


Dude, just look at the Marauder. How that thing is totally biological, I will never know.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-09-20 20:35:34
September 20 2012 20:35 GMT
#89
On September 21 2012 05:24 TheDraken wrote:
Show nested quote +
On September 21 2012 05:22 eviltomahawk wrote:
Huh, the similarities between the Firebat from the WoL alpha and the current Battle Hellion are striking now that they are now considered Biological.

afaik, the old alpha version of the Firebat was:
-beefy
-wide-ish aoe area
-good vs light armor
-biological, of course
-built from the Factory

now the Battle Hellion is:
-beefy
-wide aoe area
-good vs light armor
-biological
-built from the Factory



shhhhh. don't let anyone know they have the exact same stats.

Except that Battle Hellions are better in almost every way if the info on Liquipedia is correct, though the Firebat was an alpha version so nothing is too clear.

Battle Hellions have more health, do more damage, have a wider aoe, have Blue Flame, and cost no gas. Otherwise, the mineral costs, build times, movement speeds, and "armored" attributes are the same afaik. I guess the only advantage that the old alpha Firebat had was that it started out with 1 armor as opposed to the Battle Hellion's 0 armor.
ㅇㅅㅌㅅ
Danger Boy
Profile Joined June 2011
United States47 Posts
September 20 2012 20:35 GMT
#90
We need Tank Splash Damage to be more now! or the tank to have more life please! GG Firebats tho! )
Fun only makes dieing worse...
tsuxiit
Profile Joined July 2010
1305 Posts
September 20 2012 20:35 GMT
#91
Can it be healed by medivacs and repaired by SCVs at the same time? That is the question.
Mackus
Profile Joined January 2011
England1681 Posts
September 20 2012 20:35 GMT
#92
On September 21 2012 04:48 y0su wrote:
So battle hellions will can now be healed... but take more damage from archons.

Edit: Widow mine splash damage increase :D


Very first post of the thread summed up the Terran changes, now to think how it would effect the matchups

Hellions will still melt Zealots but if Protoss go Council tech not so good. And vs Zerg any sign of a Baneling nest you probably want to engage fights in 'Scout' mode. I don't think the change has any impact at all in TvT.
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 20 2012 20:36 GMT
#93
On September 21 2012 05:34 obsid wrote:
I feel some kind of scv+medivac+blue flame battle hellion pushes are going to be really strong. The scv healing was already quite a bit, you add medivac healing on top of scv healing together.... No other unit right now can be scv healed and medivac healed at the same time.

I think that when in battle mode it can't be SCV healed, only when in regular mode. So they can't be healed by 2 things simultaneously, just 2 different things in 2 different modes. Still pretty stupid change though IMO.
S_SienZ
Profile Joined September 2011
1878 Posts
September 20 2012 20:36 GMT
#94
On September 21 2012 05:35 Crawdad wrote:
Show nested quote +
On September 21 2012 05:33 Asha` wrote:
How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats

at least mines got buffed


Dude, just look at the Marauder. How that thing is totally biological, I will never know.

Still a guy in a suit.

Consistency wise it doesn't make sense that medic's heal can't go thru Hellions in regular mode but can when it's slightly rearranged.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 20 2012 20:37 GMT
#95
On September 21 2012 05:36 S_SienZ wrote:
Show nested quote +
On September 21 2012 05:35 Crawdad wrote:
On September 21 2012 05:33 Asha` wrote:
How do you even crowbar a battle hellion into being biological lore wise lol. yay firebats

at least mines got buffed


Dude, just look at the Marauder. How that thing is totally biological, I will never know.

Still a guy in a suit.

Consistency wise it doesn't make sense that medic's heal can't go thru Hellions in regular mode but can when it's slightly rearranged.


The suit is bigger than hellion car which has a driver
Tuczniak
Profile Joined September 2010
1561 Posts
September 20 2012 20:38 GMT
#96
Helion biological (>.>)
AceOfCakez
Profile Joined August 2012
United States72 Posts
September 20 2012 20:38 GMT
#97
Not sure how I feel about this... It doesn't make sense logically because a Hellion is a mechanical unit... But I wonder how it will change up the game.
http://strangersarefriendswaitingtohappen.blogspot.com/
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 20 2012 20:39 GMT
#98
I'm going to start protesting outside of blizzard's HQ until they give us a working goliath/warhound, changes like this seem poorly thought-out.

"we are the 99%!" anyone!?
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 20 2012 20:39 GMT
#99
Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark.
Sup
Dauntless
Profile Joined May 2010
Norway548 Posts
September 20 2012 20:40 GMT
#100
I feel like Blizzard should really double all supplies of units, provided supply of structures and overlords and increas max supply to 400.

That way, Widow Mines could cost 3 supply (1.5 supply in the game's current state), instead of being to weak at 4 (2) or too strong at 2 (1).

Also, Zerglings would cost 1 supply instead of 0.5 as they do now.
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
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