Poll: Battle hellion biological change...
Doesn't make sense (121)
62%
Fine with it (75)
38%
196 total votes
Fine with it (75)
196 total votes
Your vote: Battle hellion biological change...
Forum Index > StarCraft 2 HotS |
SarcasmMonster
3136 Posts
Poll: Battle hellion biological change... Doesn't make sense (121) Fine with it (75) 196 total votes Your vote: Battle hellion biological change... | ||
Apolo
Portugal1259 Posts
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mikedebo
Canada4341 Posts
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Monkeyballs25
531 Posts
Just remember we're talking about a dropship flying high about the ground firing a green laser at a man in armour on the ground, and restoring him consistently to full health no matter how much damage he takes. It is a tad weird, but if it works out well for gameplay its all good. | ||
Existor
Russian Federation4295 Posts
On September 21 2012 05:39 avilo wrote: Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark. Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now. dafuq... cars are biological? That explains why i want to hump them so often Drivers are biological, same as SCV. They are biological, because with human driver inside. | ||
Apolo
Portugal1259 Posts
On September 21 2012 05:40 Monkeyballs25 wrote: For anyone complaining about how its unrealistic for a Medivac to heal a Battle Hellion. Just remember we're talking about a dropship flying high about the ground firing a green laser at a man in armour on the ground, and restoring him consistently to full health no matter how much damage he takes. It is a tad weird, but if it works out well for gameplay its all good. Haha, good point. | ||
MoonCricket
222 Posts
On September 21 2012 05:27 SarcasmMonster wrote: Show nested quote + On September 21 2012 05:26 TheDraken wrote: On September 21 2012 05:25 SarcasmMonster wrote: How about..... a NEW research for the medivac that enables a second ability it to heal Mec? (Something inefficient like 1 energy/1.5 hp) instead of biological Hellions. Good idea? Bad idea? very bad idea. Okay, new idea. How about biological Battle Hellions so that they can be healed by Medivacs? It's called Defense Matrix. | ||
Monkeyballs25
531 Posts
On September 21 2012 05:40 mikedebo wrote: dafuq... cars are biological? That explains why i want to hump them so often Nono, you can only heal mechanical things if they're humanoid shaped! Like SCVs, Marauders, and now hellions... Thors are jus too big to be healed I guess. But maybe they will correct that in a future patch. | ||
SpikeStarcraft
Germany2095 Posts
I prefer bio or bio-tank anyhow, so it would be like a complementary unit to my bioball. I've heard u might produce battle hellions or normal hellions at the factory. The logical choice would be to add the firebat and produce it from the barracks. Im not sure if it makes sense to add a lot of medivacs to a mech composition. | ||
_Nova_
United States167 Posts
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Crawdad
614 Posts
On September 21 2012 05:40 Apolo wrote: This hasn't much to do with the patch itself, but I remember back when in WoL beta a new patch used to draw dozens of pages worth of posts in a few minutes. Are we becoming less? WoL wasn't an expansion, it was the sequel to the most popular RTS of all time. Interest was understandably higher. | ||
Existor
Russian Federation4295 Posts
On September 21 2012 05:38 Tuczniak wrote: Helion biological (>.>) SCV is biological too, but it's more like a small robot | ||
renaissanceMAN
United States1840 Posts
On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. I don't see why removing the hellion entirely and adding the firebat in would be imbalanced... | ||
mikedebo
Canada4341 Posts
On September 21 2012 05:41 Existor wrote: Show nested quote + On September 21 2012 05:39 avilo wrote: Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark. Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now. Drivers are biological, same as SCV. They are biological, because with human driver inside. Right. So battlecruisers, banshees, and command centers are also biological. Awesome | ||
Existor
Russian Federation4295 Posts
On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. Battle Hellion can be shortened to: Bellion Battlion Battleon Helionbat Heliobat Right. So battlecruisers, banshees, and command centers are also biological. Awesome CCs a can be driven by A.I. system like Adjutant SCVs are biological, but they're robots. | ||
Qikz
United Kingdom12011 Posts
On September 21 2012 05:42 SpikeStarcraft wrote: So when they are biological do they get different upgrades depending on their current transformation? Because then it wouldnt make sense to play full mech with battle hellions since u dont do bio upgrades when u play mech. I prefer bio or bio-tank anyhow, so it would be like a complementary unit to my bioball. I've heard u might produce battle hellions or normal hellions at the factory. The logical choice would be to add the firebat and produce it from the barracks. Im not sure if it makes sense to add a lot of medivacs to a mech composition. Makes mech players able to drop without having completely dead supply in the army. | ||
Salteador Neo
Andorra5591 Posts
On September 21 2012 05:41 Existor wrote: Show nested quote + On September 21 2012 05:39 avilo wrote: Widow mine still 2 supply, so it'll still be pretty bad past the 7 min mark. Man, stop complain about 2 supply if it can be manually targeted and it can kill half of enemy army. Especially in SC2 engine with clumping units. It's very strong now. Drivers are biological, same as SCV. They are biological, because with human driver inside. By that logic tanks are bio too? And banshees. And every other terran unit. | ||
S_SienZ
1878 Posts
On September 21 2012 05:44 renaissanceMAN wrote: Show nested quote + On September 21 2012 05:42 _Nova_ wrote: Yeah, let's just call them Firebats now. Battle Hellion takes longer to type, no point. I don't see why removing the hellion entirely and adding the firebat in would be imbalanced... Terran would have 0 map control against Z once speedlings are out... | ||
SgtCoDFish
United Kingdom1520 Posts
People bitch and moan about everything in SC2 that isn't like BW, and when something becomes more like BW they bitch and moan about it. | ||
lasse1234
Denmark28 Posts
On September 21 2012 05:18 imPermanenCe wrote: Show nested quote + On September 21 2012 04:53 LgNKami wrote: hopefully mech players will be happy wit these changes. all mech needs now is a slight tank buff and thor energy removed. Tanks already got buffed in hots :< more +armored damage in siege mode. Do you have any source for that or are you just making it up? I haven't been able to find any information and have never heard it mentioned before... | ||
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